The AC that finally broke me.
Padded to no end, filled with busywork to do, uninteresting quests.
I'd have finished the main quest because it seemed interesting, but after 60 hours of samey stories and fights, I'm exhausted.

Fun, simple gameplay mechanics.

Good:
- Nice maps, quite varied and original.
- Accessible gameplay, very relaxed.
- Tons of collectibles.

Bad:
- Extremely limited soundtrack, you'll be hearing the same tracks over, and over, and over, and over, it's tiresome.
- Bad aiming mechanics, somehow the old SNES aiming was better.
- This is a nitpick, but I missed having underground levels like in the SNES game.
- Level replayability comes from playing the same levels but flipped, this could be either good or bad depending on your taste, i think it's clever but I didn't love it.
- Many collectibles show up on the screen for a few seconds, if you miss your window to aim with the bad aiming controls, you need to start the level over.

One looooong escort mission. Very well done, but still an escort mission.

I'm not sure whether I liked the game or hated it.

As an adventure game on its own, it's very well done, it's funny, it's entertaining, the puzzles are good, the UI and UX are fucking brilliant.
But as a Monkey Island game it feels hollow and less than its previous iterations. The world feels much less alive than even the first game, there are less characters, there are less people everywhere! the art style is hit or miss, it's well designed but feels like a huge step down from Curse of Monkey Island.

And the ending, oh boy the ending. I'm not going to spoil it, but the ending felt like a huge slap in the face. Oh, you wanted to know the secret of Monkey Island that the creator of the game has been hyping up? slap

I recommend playing The Secret of Monkey Island, Monkey Island 2, and Curse of Monkey Island well before playing this one. Also I'd buy it on discount.

MMO combat and general gameplay in a single player game. Horribly unsatisfying.
NPCs don't react to anything around them, boring dead world, enemies respawn before your very eyes. Zero immersion.
Some of the worst UIs I've ever used, even in console-oriented games, truly infuriating.
As an added bonus, you need the EA app to play it, which is shit.

I tried playing this multiple times, I cannot get stomach it.

Painfully below average, tedious, repetitive, charmless.

Early access so I can't consider this as completed, but after playing 100+ hours, I can say this is a game worthy of being played already. Played with a friend thorough the "campaign" (going through each boss) and we had a blast exploring each biome, dealing with enemies, gathering resources, and building up our characters. This is the first online survival game that I ever enjoyed.

This review contains spoilers

The story is not as good as Breath of the Wild. Gameplay is almost exactly the same, but with construction based puzzles now, it's a nice addition but doesn't change the game in a very meaningful way. The best part is that the world has much, much, much more to see and do than in the previous game, there's mysteries to find everywhere. It's a very cool Zelda game, but story wise it's a terrible sequel.

The underworld sucks, though.

One of the most interesting RPGs ever made.

The first live service that actually fulfills the promise of being a "live" service. Excellent multiplayer, evolving story handled by a human game master. Terrible performance which I hope they fix soon.

3d platforming at its best. I strongly miss the Mushroom Kingdom, though. Moon hunting is both easier and more annoying than in previous entries.

Disappointing ending for a wonderful series.

Really fun. Story holds it back, though.

Truly amazing game held back by one of the worst turn based combat systems I've ever experienced.
The world, music and great story compensate, though.