somanygoblins
2024
This review contains spoilers
The story is not as good as Breath of the Wild. Gameplay is almost exactly the same, but with construction based puzzles now, it's a nice addition but doesn't change the game in a very meaningful way. The best part is that the world has much, much, much more to see and do than in the previous game, there's mysteries to find everywhere. It's a very cool Zelda game, but story wise it's a terrible sequel.
The underworld sucks, though.
The underworld sucks, though.
2021
Early access so I can't consider this as completed, but after playing 100+ hours, I can say this is a game worthy of being played already. Played with a friend thorough the "campaign" (going through each boss) and we had a blast exploring each biome, dealing with enemies, gathering resources, and building up our characters. This is the first online survival game that I ever enjoyed.
2019
MMO combat and general gameplay in a single player game. Horribly unsatisfying.
NPCs don't react to anything around them, boring dead world, enemies respawn before your very eyes. Zero immersion.
Some of the worst UIs I've ever used, even in console-oriented games, truly infuriating.
As an added bonus, you need the EA app to play it, which is shit.
I tried playing this multiple times, I cannot get stomach it.
NPCs don't react to anything around them, boring dead world, enemies respawn before your very eyes. Zero immersion.
Some of the worst UIs I've ever used, even in console-oriented games, truly infuriating.
As an added bonus, you need the EA app to play it, which is shit.
I tried playing this multiple times, I cannot get stomach it.
2022
I'm not sure whether I liked the game or hated it.
As an adventure game on its own, it's very well done, it's funny, it's entertaining, the puzzles are good, the UI and UX are fucking brilliant.
But as a Monkey Island game it feels hollow and less than its previous iterations. The world feels much less alive than even the first game, there are less characters, there are less people everywhere! the art style is hit or miss, it's well designed but feels like a huge step down from Curse of Monkey Island.
And the ending, oh boy the ending. I'm not going to spoil it, but the ending felt like a huge slap in the face. Oh, you wanted to know the secret of Monkey Island that the creator of the game has been hyping up? slap
I recommend playing The Secret of Monkey Island, Monkey Island 2, and Curse of Monkey Island well before playing this one. Also I'd buy it on discount.
As an adventure game on its own, it's very well done, it's funny, it's entertaining, the puzzles are good, the UI and UX are fucking brilliant.
But as a Monkey Island game it feels hollow and less than its previous iterations. The world feels much less alive than even the first game, there are less characters, there are less people everywhere! the art style is hit or miss, it's well designed but feels like a huge step down from Curse of Monkey Island.
And the ending, oh boy the ending. I'm not going to spoil it, but the ending felt like a huge slap in the face. Oh, you wanted to know the secret of Monkey Island that the creator of the game has been hyping up? slap
I recommend playing The Secret of Monkey Island, Monkey Island 2, and Curse of Monkey Island well before playing this one. Also I'd buy it on discount.
2019
Fun, simple gameplay mechanics.
Good:
- Nice maps, quite varied and original.
- Accessible gameplay, very relaxed.
- Tons of collectibles.
Bad:
- Extremely limited soundtrack, you'll be hearing the same tracks over, and over, and over, and over, it's tiresome.
- Bad aiming mechanics, somehow the old SNES aiming was better.
- This is a nitpick, but I missed having underground levels like in the SNES game.
- Level replayability comes from playing the same levels but flipped, this could be either good or bad depending on your taste, i think it's clever but I didn't love it.
- Many collectibles show up on the screen for a few seconds, if you miss your window to aim with the bad aiming controls, you need to start the level over.
Good:
- Nice maps, quite varied and original.
- Accessible gameplay, very relaxed.
- Tons of collectibles.
Bad:
- Extremely limited soundtrack, you'll be hearing the same tracks over, and over, and over, and over, it's tiresome.
- Bad aiming mechanics, somehow the old SNES aiming was better.
- This is a nitpick, but I missed having underground levels like in the SNES game.
- Level replayability comes from playing the same levels but flipped, this could be either good or bad depending on your taste, i think it's clever but I didn't love it.
- Many collectibles show up on the screen for a few seconds, if you miss your window to aim with the bad aiming controls, you need to start the level over.
2021
Superb entry, while not exactly as good as Super Metroid, it's still awesome in its own right.
Great art design, fun enemies, nice small additions to the traditional weapon set plus a melee attack which is designed for counter attacks, nice music (which unfortunately is not as good as Super Metroid, but does the job).
This is an amazing Metroidvania and a really cool ending to the Metroid/X story arc (for now at least).
A few downsides are: many regions of the game look a bit too similar, weapon sound effects are less cartoony but also less recognizable, the super bomb is relatively pointless, and the level music is forgettable (it's perfectly competent and functional, but nowhere as memorable as the level themes in Super Metroid, which I can still vividly remember as they are super distinct).
Great art design, fun enemies, nice small additions to the traditional weapon set plus a melee attack which is designed for counter attacks, nice music (which unfortunately is not as good as Super Metroid, but does the job).
This is an amazing Metroidvania and a really cool ending to the Metroid/X story arc (for now at least).
A few downsides are: many regions of the game look a bit too similar, weapon sound effects are less cartoony but also less recognizable, the super bomb is relatively pointless, and the level music is forgettable (it's perfectly competent and functional, but nowhere as memorable as the level themes in Super Metroid, which I can still vividly remember as they are super distinct).
I really suggest you play Crypt of the Necrodancer first to see if you like this kind of gameplay.
The game in itself is good, IF you like the style that is, which is quite unique, I'm not sure there are other games that do this kind of mechanic besides Cadence of Hyrule and Crypt of the Necrodancer.
Personally, I found it tiresome, I acknowledge that it's not a bad game.
The game in itself is good, IF you like the style that is, which is quite unique, I'm not sure there are other games that do this kind of mechanic besides Cadence of Hyrule and Crypt of the Necrodancer.
Personally, I found it tiresome, I acknowledge that it's not a bad game.