145 Reviews liked by somersetjc


Great platformer that sets out to do everything it wanted to do. Fun and fast paced gameplay along with unique gimmicks every levels makes this short game a very solid one at that. I do wish that coins were used more interestingly and that there was more feedback after getting hit, but those are just nitpicks. Overall it's a really enjoyable game that if you have a hour or two to kill, I highly recommend it.

Hades

2018

I have bit played a lot of roguelites but I feel Hades is a near perfect example of the genre, with every system just playing so well into the appeal of doing run backs. I mainly just used the spear the entire game but even then, every run felt incredibly different due to the different gods and items granting different effects that really change how damage is done and you approach combat. The game is also pretty hard but also have a lot of safety nets and short runs that make run backs a lot less of a headaches than they could be. Personally, this game definitely makes me want to dive further into the genre after Balatro initially got me to enjoy a game in that genre. Overall, great game with incredible design that is worth playing even if you don’t wanna beat it.

This review contains spoilers

This is the best Half-Life game and one of the best VR games I have ever played. I don't think anything can even compare to this level. The world of City 17 is so immersive and everything feels so fluid. The gunplay is so much fun, I love how reloading in the game works. The ending is fantastic and leaves me wanting so much more from the series. I loved the level design with "Jeff" being my favorite; the way it used the VR tools it had was so creative and Jeff himself is a palpable threat.

I had minimal issues with this game. I only really have a couple of things to say. The biggest issue I ran into was the technical issues. I started the game using a wired connection with the Meta Quest 3 and the game rendering on the TV so my roommates could watch me play. This caused the game to crash almost every time I loaded a scene meaning when I transitioned levels or died. The issue wasn't terrible though since I just had to switch to a wireless headset connection and stopped putting the game on the TV.

My more important issue is with Half-Life overall. I played through something revolutionary, but Valve doesn't care about it. I genuinely believe I will never play another VR experience like Alyx. The quality is leagues beyond most VR titles I have played. It is so unfortunate that Valve will never do anything with it though. They will say that they are working on it and that a follow-up to Alyx will happen, but there is no guarantee with Valve because they don't have to keep their promises when they own all of Steam. The income they make with any of their other games will always pale compared to owning the only digital games marketplace that people care about. I want Valve to do something they will never do or take years to do because I already liked Portal and I like Half-Life now, the worlds that Valve created fascinate me and I want to continue to be a part of them. It can't happen though because they won't make another game.

Despite my disappointment with Valve's status as a game maker, this experience was genuinely one of my favorites and I want more.

Everyone is already on their hands and knees giving this game that porn star tier sloppy toppy and you know what? I can't say I blame them. It's actually so fucking good with every run feeling incredibly random and unique from one another. It's just a game about risk vs reward and math but it's so addicting and so well designed. I don't even like roguelites and I have never played poker but I still loved it. I highly recommend giving it a shot, it's only like 15 dollars or you can do what I did and bum it off of your friend's steam account. Thanks Jon.

A beautiful, fun, and immersive experience, that will give back as much time as you're willing to invest. The seamless co-op is great too. NameBrand.

I read reviews for Stormland, but even then, I didn't really understand what I was getting into, so I'm glad to write it out in a way that I hope can influence peoples purchase decisions.

What you've got here is a gameplay loop of: Exploring, collecting materials, getting into firefights and completing objectives, and upgrading your guns and character. Basic RPG stuff. Then, after you complete the main story (more of a tutorialization of how the rest of the game will be), you'll have 7 REAL LIFE calendar days to do it all over again, with scaling difficulty. In this way, It's almost as if this game is a roguelite, but with death and renewal on a fixed timer.

Which is a cool concept right? It takes about 5 hours to go through a run of the game, which you can definitely work in to your "VR" schedule in a 7 day period, so it's not super grindy to play through the game, and even less so if you're doing a playthrough with a friend. But still, it does suck that you lose all of your upgrades and abilities from the previous run (you do get some, minimal kickback as they're converted to currency, kind of, and this mechanic makes the "roguelite" work, but... sucks lol).

The overall gameplay loop I found to be really enjoyable. I like exploring and the shooting and looting feels good. The movement mechanics have been dialed in and feel responsive, and make traversing the different worlds immensely satisfying. But if you're not into any of the core gameplay loops, it might not be for you! I feel like because of the mandatory 7 day reset, you lose a real sense of progression, and it doesn't get that same roguelite kick to make it feel worth it. So satisfaction comes from all the micro loops... keep that in mind. They're fun micro loops, sure, but your enjoyment is almost completely dependent on them.

This game has not been optimized. It's by far the worse running game for a VR headset that I've managed to play. Half Life Alyx, I can get working just find on mid settings, but Stormland makes me feel like my computer is a freakin' toaster. It's really really quite disappointing how poorly it runs. Beyond that, sometimes the game straight up softlocks sometimes (at least the devs put in a "reload" option in the settings to fix the majority of these). I also think that the scopes on some of the weapons weren't thought out... just felt awkward to hold the weapons to try and aim down sights, and sometimes even then, the reticle would completely disappear. I'll chalk it up to optimizations.

I definitely won't be getting the replayability out of this game that I thought I would, but I will be more than happy to revisit it to play through a run with a friend, and I definitely will return when I have a better system so I can actually appreciate the graphics as well, but right now, I can't see myself being pulled back in to complete another loop on my own, I think it's just not the time in my life where I can get immersed into this as much as I'd like paha.

That being said, I really appreciated this game and everything I was able to experience, and think that it does a lot of cool unique VR things that you won't be able to experience anywhere else. Overall, I had an amazing time, and I do recommend it! Especially if you don't have any replayable VR games in your library, this will spice things up for you and give back as much as you're willing to invest.

Triforce Heroes is a pretty fun multiplayer Zelda with a lot of baffling decisions that hold it back being anything really special. First off, whoever thought that putting literally no invincibility frames should be fired. It's such a baffling component to be missing, especially with how many enemies the game throws at you. This doesn't help by the lives system which makes you restart a level if you die four times which doesn't seem bad but by the end when there are so many enemies on screen and the enemies get hard, the game can feel pretty grueling. The clothing items was a pretty fun mechanic with slight buffs for each player making everyone feel like they have some important role to play in levels, along with multiple items per dungeon that only one player can hold. Some of the worlds were also a bit misses with not a lot of fun gimmicks but most of them were pretty good and one of them was actually pretty fantastic and used the game's gimmick of having three people incredibly well and shows how well the concept can work. At it's best, Triforce Heroes is able to have a lot of really fun puzzles using the three player gimmick or just be a stupid fun with friends, however, at it's worst, it's frustating and a grind to get through.

I absolutely see the potential of the movement options (momentum tricks that take skill to pull off) but I can't say I was having a ton of fun while playing. Levels felt a little samey after awhile and it was hard to tell what was decoration and what was hidden paths. I feel like this would be really fun to watch a speedrun of, but probably won't go back to play again.

I am conflicted upon finishing this game. As much as I loved being Gordon and gunning down the Combine, I also became much more frustrated with the gameplay than the last entry. It didn't fix the main issues I had with the previous game: pacing and movement. The later chapters felt pretty lengthy compared to the earlier ones, and I still got stuck on geometry a lot. However, it was worse this time because there were also a bunch of physics objects I got stuck on, and the game was much more combat-intensive. They throw so many enemies at you. So when I would attempt to run for cover, I would get trapped in place by a stray paint can on the floor or something. It was obnoxious.

The story is interesting as it's quite the departure from the previous game. Instead of a localized event, it was a sprawling story with just more overall. Major developments happen off-screen, and I think I like that. It makes you feel like an actual time skip happened in how it plops you into the story. The characters received improvement as well. Instead of nameless scientists (whom I still love), we get an arrangement of people. We have the main secondary character of Alyx Vance and her father Eli, both of whom I liked although they weren't my favorite. The main antagonist Dr. Breen, who I found to be a little lacking but fine overall. As well as assorted others, including some of my favorite characters: Barney, Dr. Kleiner, and Father Grigori. There is a lot more variety. Of course, you still got the stars of the show Gordon and the GMan.

I don't know if I think this game is better than the previous one, but it does do some things better. However, it also does some things worse. Overall, it's hard for me to say one way or the other. If I had to choose, I would lean more toward the first game, but that may not be true after I continue with the story.

my favourite of the trilogy. probably my favourite of the series. almost certainly my favourite visual novel of all time.

Shu Takumi masterfully ties up every single plotline and character development together, to make a masterpiece

along with Ghost Trick and GAA, this man just keeps making peak fiction

Absolute peak. My GOAT. I have been Shu Takumipilled and I need more. A brilliant conclusion that was so much fun and satisfying. Everything you love about the first 2 games they just made more of it and made it better.

Probably the best game you can play on PSVR2 at the moment. Takes advantage of the headset's strengths: perfect blacks as this game takes place in a dark setting and blinding lights when using a flash grenade.

Many accessibility features, I recommend turning on the laser sight, makes the game more enjoyable.

Has some of the best moments I've seen in VR, for me the cart rides and the jetski segments were the highlight. So much fun.

The game does have moments when it goes into third person, while getting hit or performing certain actions, but it's not that bad. I wonder if there was a way to make this game entirely third person.

Some context sensitive animations could have used a bit of work, for example if you trigger a stabbing animation with the knife while holding it in the left hand, it always plays out using the right hand. Not a big deal though.

A must play for any psvr2 owner.

Lost Crown is a great Metroidvania that takes a lot of elements from Metroid Dread and the entire Souls series and combines them into a really great experience. The combat was pretty fun but it kind of got repetitive towards the end, especially for the bosses which all play it similarly. My favorite part of the game was the movement, they give you so different traversal powers throughout the game that it's super satisfying to chain them together, especially in the tight trap rooms. The world design and themes themselves is great, exploring an area frozen in time is such an incredible idea for a world and they use this concept in such interesting ways. The only other area to note is the game is a bit janky, wuth some moves feeling kind of unfair and a good bit of technical issues, wasn't a huge deal but was frustrating when they came up. Overall, Lost Crown is a great game that any fan of Soulslikes or Metroidvanias should check out.

Ubisoft’s best game in years! I had hopes I’d enjoy it a lot given this is by the team that made the exceptional Rayman Legends (a decade ago now oof), but this managed to surpass expectations even and as a Metroidvania it genuinely stands next to Hollow Knight and Ori as my favorites in the genre. Having fantastic combat and boss fights with strong focus on combos/parrying attacks, very fluid platforming controls and traversal powers with razor sharp challenges throughout, and great level design as you explore the large and varied map of Mount Qaf

There’s some minor gripes, had a few crashes and felt like the story it was telling was fine but nothing very noteworthy either aside for the characters just making for cool bosses. Also since backtracking could be frequent, I kinda wish fast travel was a bit less limited and let you move between save trees. But otherwise this was a joy to play and the 25 hours it took me to finish flew by (still have plenty leftover for 100% too)

This was pretty good. I had some issues here and there with gameplay, but the story, characters, and world are interesting. I had been wanting to get into the Half-Life games for a long time and never thought I would get to them due to their being on PC. The wait was pretty much worth it.

Even though Gordon doesn't have any dialogue or character, I enjoy him. I like how he is thrown into the role of savior. He isn't a soldier and has no combat training, but he fights on because it must be done or else people will die. G-Man is probably the most intriguing part of the game. I want to know what he is, his goals, who he is working for, and what he has in store for Freeman next. G-Man, in my opinion, is a mystery worth solving. The assorted scientists and guards are silly, but I enjoyed them too. I like the differing opinions everyone has on Freeman despite him being just a scientist in an unfortunate situation. People hate him, revere him, help him, or just try to kill him.

The combat is good. A shooter, but a good shooter. The variety of weapons is satisfying, and I like how it makes you think about what options should be used for what enemies. I only really didn't like one enemy: the floating guys. Those things fucking suck to fight.

The boss fights were all fun. I had some issues with Gonarch due to the small size of the arena and the movement being annoying, which I will get into more later. I liked the final boss. It was intense and made me feel pretty cool.

My main issues with the game are its pacing and movement. I'll start with the pacing, which I have less of a problem with. Some endgame missions are long and should have been a little less padded. My more pressing issue was with the movement. I would say 95% of the time I was having an issue with the game it was because I would get stuck on the geometry of the level or the game decided to eat my jump input. It was so unbelievably frustrating. I also had a lot of issues with stuttering, glitches, and a bug that forced me to restart one of the lengthiest missions in the game.

To end positively, I was very fond of the music and level design. The music was very techno and sounded like it was from the 90s. It felt nostalgic and was well orchestrated. The lab levels were pretty fun and had a lot of hidden nooks and crannies to explore. The exterior levels were alright. I am not a big fan of desert levels most of the time. However, the gems of the game come from Xen. The world is staggeringly beautiful, and its visuals hold up well even today.

Cool little VR experience, though don't seek it out unless you have a VR setup on standby. The writing felt a bit weak and it's incredibly short, even for a VR game. Great visuals though, and that final level was really cool.