splattercide
1997
2013
The replayability of the branching levels, the insanely rocking soundtrack, the colorful and detailed spritework, challenging but fair difficulty, optional hidden maidens to save, crispy and responsive controls, BRUTAL bosses, 80s anime aesthetic, an entirely separate hidden playable character, how charismatic and cool Richter is, the vital as hell sub-weapons, the GNARLY fight against Shaft (who summons a gauntlet of every boss from the original Castlevania), and the multi-stage fights against both Death AND Dracula make this the definitive Castlevania experience for me.
1997
It's a shame how often this game gets overlooked compared to Doom and Doom II, because it's absolutely fantastic. Just absolutely bathed in an eerie atmosphere, with creepier monster designs, and featuring the single coolest hidden weapon I've ever shot a demon with.
Nightdive Studios is this game's saving grace.
Nightdive Studios is this game's saving grace.
2022
1999
I'll forever have a soft spot for the first video game I ever played after my baby hands learned to grip an N64 controller.
It's ancient now, but it's still got a charming "90s polygon" aesthetic to it, and an ethereal, almost dream-like atmosphere.
But outside of the few unlockables, and to see the series origins, there's not much of a reason to come back to it.
This is the game that introduced me to Metroid, F-Zero, Earthbound and Star Fox though, and I'll always be grateful for that.
It's ancient now, but it's still got a charming "90s polygon" aesthetic to it, and an ethereal, almost dream-like atmosphere.
But outside of the few unlockables, and to see the series origins, there's not much of a reason to come back to it.
This is the game that introduced me to Metroid, F-Zero, Earthbound and Star Fox though, and I'll always be grateful for that.
2002
The pinnacle of pre-rendered background, fixed camera angle, tank control survival horror.
The strategy of deciding what to take with you and where to go, and the feeling of mastering the movement controls enough to duck and weave around enemies never gets old.
And of course, it still looks impossibly gorgeous today, over 20 years later.
The strategy of deciding what to take with you and where to go, and the feeling of mastering the movement controls enough to duck and weave around enemies never gets old.
And of course, it still looks impossibly gorgeous today, over 20 years later.
2003
1998
1993
1994
1997
1998
2023