Terrible game that falls off after the first bit REALLY hard. Awful pacing, meandering writing that loses it's sense of direction (and humor). A lot of random, half-baked gameplay ideas. Thought it would be a nostalgia trip to play a game I didn't gt to back in the day, but I only remembered why I haven't watched South Park since I was a dumb middle schooler. Went as far as I could, but after the zombies part went on too long, I couldn't do it anymore.

I enjoyed my time with it, playing it for over 100 hours to complete the pokedex, but after that, it is so hard to get back to or replay. The technical flaws are awful, but honestly, the gameplay was sub-par too, with the nail in the coffin being the levels of story objective battles.

The flaws prevent me from enjoying it anywhere close to how much I had the first time. It had novelty, but will not stand the test of time. It's hard to be interested in the DLC at all. I had an incredible time with it on a first playthrough, and I think it's really a shame.

I think the strategy/time management gameplay style is Pikmin at its finest, so 1 and 3 are my favorites. I like the genuine atmosphere of tension, danger, and isolation in this game. It is a bit short, but that makes it all the better to replay. The resolution boost is nice, but maybe the low-res original gives it character... either way, the lack of pointer controls disappoint. Gyro pointer has never been a problem for me and is better than a sensor bar at my desk, but that's just how it goes. Pikmin is still a classic, and one to play.

Incredible game, unique take on Mystery Dungeon (I wish there were more games like this), with my only real gripe being that it was over too quickly. Looking forward to the sequel. Loved the atmosphere, tone, and art style.

This game is very underrated I think due to series fatigue and its proximity to NSMB2, but both games are actually excellent and have fun level design. I was hooked when I completed it for the first time this year after falling prey to series fatigue myself when it released.

I didn't even like BOTW, so none of this comes from the BOTW hype train. But this is not just the best Zelda game, not even one of the best (perhaps, and not taken lightly, THE best) game of all time, but a superb and beautiful work of art.

This game is black magic. Its a technological marvel. It made me cry. It has an unfathomable amount of content. Each moment is surprising. This is truly just if they had 10 years to make the perfect game. None of the development time was wasted. They did what should have been impossible, and not only topped BOTW, but BOTW seems so quaint by comparison that it almost feels like a DEMO for this game, a partial development milestone. Its that insane. And BOTW was hailed by the community and industry as legendary upon its release. This game is so good that nothing can describe it. I play it for hours. I don't do well with this kind of game or games that are even very hard, but the difficulty is just right for me and extremely forgiving and welcoming, but somehow perfectly balanced to be just as challenging as it should be. Everything you do is just so fun. Just, holy crap. Im speechless.

Wholly average Zelda game. The minish are adorable and the art is nice. The difficuly is just right and I didnt need a guide often. The map is small, but I liked being able to know it well, and it feels dense, especially with the Kinstone unlocks. However, there is a lot of backtracking and tedious padding, in little ways that add up. Some event triggers are obscure or needlessly complicated. Some of the puzzles and bosses felt a bit uninspired, and one dungeon in particular became a slog. I have more negative than positive things to say about it, but thats really just because not much was that memorable, even if I did enjoy playing through it because of the difficulty and progression was straightforward and rewarding. Its just average.

I LIKED this game. I think people resent it because they feel it represented a decline in the series. However, for what it was at the time, which was a handheld experience, it accomplished what it set out to do and I had fun playing Paper Mario Sticker Star, and not the paper mario it wasnt.

My expectations were low. I DID like sticker star, but i skipped color splash. I knew we were never going to get another TTYD. That said, I was genuinely suprised, and like this game nearly as much. I had a blast and the characters/partners were pretty good. A worthy successor, even if you didnt like the other two "new era" games. Battle system was weak and annoying though, and I miss the RPG format. This was the area in which it lacked.

One of the best horror VNs (of which there are sadly few)
I really enjoyed the suspense. I never personally felt like the gore was actually that much or scary. Played the steam version, and probably wouldnt touch the "uncensored" version. I feel that not having the sexually explicit content but instead just the important details of each scene honestly improved the experience. It's short, so it's nice to revisit like one would on a horror movie night.
Love Ryoko Tanbo, one of my favorite characters.

Immense charm, a wonderful childhood memory of mine

"The first one you play is the best one" -Ancient Proverb (unknown)

Far superior to the original, but still a bit so-so. It feels better by virtue of its portability and vastly improved visuals. I never found the lack of analogue stick to be an issue because of how carefully the d-pad was programmed, it's actually much less finicky than the original. Definitely the version of Super Mario 64 to play, in my eyes.

As a child, I did not like it. As an adult, I understand.

I desperately want to like it, but i am heartbroken that the Sinnoh Remakes will forever be a missed opportunity. Nowhere near HGSS and ORAS in terms of quality and care. If it were a 1:1 recreation of platinum, it may have had enough value to be saved, but there just isnt enough here. All I can do is try to accept it and move on.

I still had some fun with it though, and 100%ed it.