This is brilliant. Totally in the swing of things and finding all the great stuff. The way it ties into the first game’s narrative is… Really something. The overlapping world with these conflicting stakes and wants. Oh there’s fun here. Goofy, also. Great great stuff.
And I’m done! A cool ending. The endgame isn’t as interesting as it should be and the game’s quest design is never good enough. Fun fights though and a really cool map to be in, as well as a cool actual ending sequence.
This end game is so conceptually cool. Seems like the last game’s map is hidden here? Very cool. Decayed and broken. That’s clever.
The not being able to save apart from marching time sucks, as the content is y dynamic enough or worth repeating. The quests are busywork and the content doesn’t match the structure.
Unlocked the final vocation, which rules. Decides it’s endgame time. That colossus thing is cool but the fight is a pain. I’ve now done two endings — killed the dragon — now for the secret ending, which is goofily hidden in a way I like.
Feels like they learnt what worked the best from the first game and designed with that in mind. More open, more built around that openness and from an age where sequels added complexity and depth rather than sanded these off.