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Favorite Games

Persona 3 Reload
Persona 3 Reload
Hollow Knight: Voidheart Edition
Hollow Knight: Voidheart Edition
Sonic 3: Angel Island Revisited
Sonic 3: Angel Island Revisited
Red Dead Redemption 2
Red Dead Redemption 2
Bloodborne: The Old Hunters
Bloodborne: The Old Hunters

288

Total Games Played

016

Played in 2024

032

Games Backloggd


Recently Played See More

Metroid II: Return of Samus
Metroid II: Return of Samus

Jun 04

Metroid
Metroid

Jun 02

Shin Megami Tensei III: Nocturne - HD Remaster
Shin Megami Tensei III: Nocturne - HD Remaster

Jun 01

Metal Gear Solid 3: Subsistence
Metal Gear Solid 3: Subsistence

May 26

Metal Gear Solid 2: Sons of Liberty
Metal Gear Solid 2: Sons of Liberty

May 21

Recently Reviewed See More

You would think having experienced this game across 3 separate iterations, 4 movies, a (brief) skim through the latter half of the manga, and an unhealthy amount of revisits of the game's strongest moments in the span of 2 months would result in just being sick of what the story has to offer at some point, or at least a temporary burn out and move on to another series for a time. Instead I came out of this even more confident in the feelings FES had already brought out by the time the credits rolled.

I already held Persona 3's story, tone and characters to a higher standard than the other two modern games, with the only real problems I had being the sheer amount of dead time during day and night and the eventual feeling that despite the randomized nature of Tartarus, every visit felt the same. And that wouldn't be a problem if the gameplay loop for the first half of FES is some of the most exhausting shit ever as a result of the fatigue system paired with the nigh incomprehensible AI decisions that disregarded any tactics you employ under certain circumstances. That aside its still hard for me not to recommend FES before or even after playing reload for the sake of noticing the subtle (and not so subtle) differences between the two. The main thing to really consider about Persona 3 Reload is that it is not a remake of OG, FES or Portable; its an amalgamation of every official version of this story that even takes liberties from the movies and the Femc route of Portable. I'd go farther to say that Reload's biggest issue is something brought about by Portable's existence: cutscene direction. While it doesn't hurt the narrative in the long run, I can't help but wonder why these changes had to exist in the first place. The immediate scene that comes to mind is Aigis' resolution in December. Aigis is a character I am completely normal about and totally have not formed a confirmation bias regarding the structure of her character and shared fate with the main character being turned on its head by November into being the most natural and heartwarming relationship between a silent protag and party member in the series. That aside, while her awakening is still fine when it comes to the back and forth between her comrades (I'd even go as far to say her new voice actress kills these scenes and especially her social link), the tone and shot direction of the original is axed in favor of this static conversation on the couch with the most expression being Aigis standing up and sitting down (but eventually smiling so I again I can't fully hate the scene lol). In comparison OG makes use of the cramped setting of the dorm to give this inherently dramatic composition paired with an emotionally distant Aigis who isn't looking any of her teammates in the eyes, all the while holding her wrist close to her chest (something she does in Reload eventually but again the problem is THIS scene specifically), eventually leading to her outright falling to the ground, paralyzed in fear of death, not of her own concern, but because of everybody that has allowed her a chance at life, despite her contradictory existence. Again this point gets across in Reload as well, and at the end of the day this is pretty nitpicky considering how many cutscenes are revamped to give more dynamic expressions and animations for the cast, Strega and the social links especially are noticeably given love in this area, as well as them now being fully voiced for every rank.

Brainrot aside, the gameplay side of Reload is something I was expecting to be more mixed about. Instead I just had a good ass time making stupid ass builds no different from FES and Royal. Of course Reload may be a bit overtuned for the player if you aren't on merciless but like, so was FES if you put in enough time in those tartarus visits. I was especially confused as to the discourse around Nyx's difficulty, which I probably don't have the right to speak on as I was overleveled every time I fought them. Point is I don't see the same problems in the scaling as FES fans do, its all up to your agency to grind in advance to hitting the eventual wall or just saying fuck it and beat your head against every wall until you've gotten past everything on your own terms, a mindset that will most likely be carried on to this games version of The Answer, which day one content aside, I hope is handled well.

The daily sim of these games was always something I'm pretty indifferent to overall, mainly due to how much dead time can build up for the sake of giving the player time to rationalize the situation at hand (October through December). Social links have always been hit or miss in all of these games, Akinari and Aigis being the only ones I could confidently call great in FES, and still honestly believe after accidentally doing a max social link run this playthrough. However, voiced social links through every rank did wonders for characters like Bebe, Yuko, and the party members, especially when paired with platonic routes that alleviate how awkward the transition towards romance is handled in this series, even if Yukari should have enough chemistry with the mc in the main story to negate this, it still ends up not landing for me most of the time personally. Naturally this also means the jealousy system is gone entirely and with it Fuuka is automatically much better for not bricking my save file by October and forcing me to drop two entire social links in fortune and strength like she did in FES. Linked Episodes are also a welcome addition but not really something you can implement naturally without there being prior knowledge of who even is a social link in the main game. Overall an improvement from prior games but can be infinitely expanded upon if Atlus so wishes.

The main story is mostly untouched, outside of the aforementioned changes in direction, and animated cutscenes (and lack thereof in certain places) that pairs with the more familial bond SEES has throughout the game that FES had more than enough time to expand on. Strega is given much more attention, with Chidori specifically getting just a bit more to do with Junpei in her closing moments (disregarding the revival event which I still like) and explicitly mirrors the main character's final moments on Graduation Day, somehow making this entire stretch hit even harder than it did any other time previously.

I'm sure there's much more to mention but I'd just be recounting all of the best moments these games highlight enough in a given playthrough, so I'll just close with the soundtrack honestly containing my favorite tracks in any game I've played so far. Memories of the School was given so much justice to the point it outright surpasses its original composition to me, Color your Night is just peak and nobody should question it, and this game's version of Burn my Dread Last Battle adds a more somber tone from the perspective of the mc alongside the swan song feeling the original gave from the perspective of those that gave him life.

Overall an amazing remake given form by its predecessors, not made for the purpose of replacing any version previous regardless of your opinion on it, but instead made to stand alongside its roots while hopefully paving a new standard for the future games to inevitably not follow up on.

This game is pretty much what Web of Shadows fans think their game is (and if you asked me 2 weeks ago I'd have been no different).

When comparing it to the first game though, Spider-Man 2 lacks the same emotional weight the first game's third act contained, despite the stakes being much higher. Outside of that though, the story and characters that aren't just named Peter Parker are much more consistent and focused than the first, which tried to juggle 6+ villains in the main story and only one of them having the proper development to be remembered in the contents of the game. There's also the ending, which while promising, isn't as satisfying as it could be, and much like Across the Spider-Verse, is kind of the point. But just like that ending its hard to judge the direction taken until the next entry arrives.

Only other gripe is definitely the post game content, or severe lack thereof. Despite the leaps and bounds made for the combat and traversal, despite how much more quality the side missions are while cutting out the fat the first game threw at random, Insomniac seemingly cut way more than intended, leaving post game being way more empty compared to Miles' game, which is rather disappointing, not to mention New Game Plus and Day/Night cycles being absent at launch, though already confirmed for future patches.

Great game for anyone wanting more out of the first two entries, but deserved a few more months of development to surpass the quantity the first game delivered at its base.

As usual I'm just going to be spitballing, but I should make it clear that any game I have under 2 stars is just straight up bad to me. Even with it getting 2 it is just BARELY getting past that point, as to me Shadow is the lowest point this franchise went in every way except polish, because for some reason of all games in the series that one has the least amount of bugs (in terms of 3D games). Outside of that though its just impossible to cook up a tangible reason I would have Shadow over 06 instead of the contrary, but I guess I should actually talk about the game in question, huh?

The story of 06 is something that I'm... admittedly fond of. I say that but Sonic's story is just shit from beginning to end for me, even if his gameplay is the third least bad in the cast. Shadow and Silver's campaigns were pretty fun to sink my teeth into though, and the game somehow delivered my favorite iteration of Shadow in the games thus far. Most of the credit for that goes to Omega and Mephiles though, of whom hard carry whenever they're on screen and it just feels like a waste of time when they aren't. Pacing is definitely the worst problem the story has to offer, and this is most apparent with Sonic/ Silver, who often have downright incomprehensible Point A to Point B transitions, that aren't helped by the (admittedly cool) time travel gimmick in this game. The less I speak of it the better, but the time traveling in this game is possibly the most convoluted shit in any game I've played, and I love it to death. I'd even venture to say this is one of the best 3D Sonic stories in the franchise... but that's not saying much since the best two I can think of are uh, idk probably Unleashed of Frontiers. Black Knight was pretty good if I remember correctly, but story focused Sonic games have rarely worked up to this point, and even past it.

The gameplay speaks for itself: worse Adventure formula with about the same level of automation as SA2 (but not as bad as Shadow because that's impossible until Sonic 4). Its a shame too because I find myself having fun with Shadow, Blaze, and for the most part Sonic for the most part. Even Shadow's stupid vehicle gimmicks are fun despite how broken every section is. It never felt like I was working against the game's with the vehicles outside of White Acropolis. Tails and Omega are fine as well, and the treasure hunting duo are more jank versions of their past selves, but harmless aside from the occasional clipping to a wall. Silver just seems like an afterthought, mainly due to his speed because Jesus Christ why is he that SLOW? I like his psychokinesis too, but what was stopping them from just upping his speed sliders even a little? Amy sucks so I'm gonna ignore her, making for an unremarkable cast, only worse off with the level designs that just aren't built for them. It sucks too because the stages themselves are pretty good, and varied for the most part, which is good to see, its just that half of them don't play well, dependent on which character is being used for that section. For example Sonic is just unplayable in Wave Ocean, like seriously who thought that would work for him as a first stage? But Blaze on the other hand is perfect, kinda like she was the basis for Sonic's movement and arsenal and they just scrapped it midway through and gave it to her instead. Shes less slippery, and easily has the best air control in the entire cast, which is like, required for a platformer. Last but not least are the mach speed sections, and while these are cool in concept, they are waaaay too punishing for how unresponsive the controls are, which lead to the most undeserving deaths in any game I've ever played.

But despite all of that, despite the gimmicks, the automation, that damn ball puzzle, I still can't consider this the worst game in the series. Too many good concepts and enjoyable story beats with Shadow in particular for me to say it is deserving of that judgement. And besides I'd rather the story end with a complete reset here, as the character moments aren't meant to recontextualize the cast in any way, just make their personalities shine more, something I cannot say for Shadow (or most of the series honestly lol). So yeah, this game sucks. But despite that I cannot say my time was wasted. This is a game I can point and laugh at any given moment, and I never found myself bored, more angry or relieved when I got something time consuming done. With Shadow, it all felt hollow, like I was just wasting time because the game said so, aimlessly going stage to stage for an eventual boss encounter that was no different than the last 4 times I played it before. The difference here is that I can explain what went wrong, and that there IS worth in a lot of the problems at hand here, problems and mechanics that would be fully realized and released to the public a decade later with P-06. With Shadow, as much as I can laugh at that story, there isn't anything else I enjoyed or even thought worth salvaging, it truly was doomed from the jump.

What I'm trying to say is that its not THAT bad, but at the same time, it really is THAT bad, y'know?