80 reviews liked by strawhatninja


This was a great improvement over the first game which was already very good itself. The game really treats you like you have already played the first one so it very quickly starts adding more unit types and complex mechanics so the challenge is much greater (even on casual, I was fighting for my life in the last few stages). Having more diverse level design and objectives is a great thing in a game like this and kept me hooked plaything through the 34 mission campaign, which is also much longer than the original. You also get to play as the COs from the other armies for lots of the game, plus there are more additions so you have some fun different playstyles. The remake is very good and I love the art design of the COs and the map (I still don't like the battle animations though).

One of the greatest pieces of science fiction ever conceived. People play around with peak fiction no this is the pinnacle of the medium. This is real peak fiction. True Kamige. Greatest of all time. Zenith of the medium. Hallmark of media. Gold standard of storytelling. Apogee of creativity. Vertex of invention. Crest of ingenuity. Acme of imagination. Pinnacle of innovation. Epic of epics. Legend among legends. Peak fiction.

So first of all a giant thanks to my buddy Brandon for gifting this to me. Realistically if this doesn't get gifted to me I never play this game. The trails game (falcom other series) burnt me out. I had zero desire to play any more of their games. However this game was a delightful surprise in so many ways and fixes so many issues I have with the trails series.

First of all the comabt is way more fun for me. Just simple hack and slash and dodging around but super quick and easy to pick up. The story is really solid hear, it takes a while to cook (like all falcom stuff) but once it does it cooks hard. The characters are all great here. There's real consequence and meaning and sadness to the plot here, and at times reminded me of a final fantasy like story in that regard.

Being able to explore just a giant island and feel like a pirate was pretty cool. Finding all the people that had washed ashore kept it interesting.

I do wish the story got going sooner or some hours were cut here, and the map was finnicky and I wish was stronger.

There's some falcom jank here too (the slow pan introductions/the presentations/cheesy dialogue/everyone way too happy)

But overall this was a great game and one I can easily reccomened. Can't wait to check out ys ix at some point!

Fun, neat, cute. Princess Peach is a badass. I thought it was interesting how they devised different play styles of levels / puzzles, even though it's a very simple game.

It's Princess Peach so auto 5/5 from me, chief.

Advance Wars was the first tactics series I ever played, I loved it back then and turns out I still do now. I like all the different units with their pros and cons, as well as the different operators with their unique abilities. The story is simple but the characters are pretty neat at least, you are really here for the tactical combat anyways.

The game is just as fun as ever and the game looks mostly good… the map and COs look good, but man they really ruined the combat animations in my opinion. They lack a lot of the charm of the GBA release which is sad, I honestly just turned them off cause I couldn’t take looking at them….

Really fell in love with this game far more than I was expecting to. It has an amazing atmosphere and gorgeous colour palette, lots of dim blues and greens, beautifully lit. I loved how much freedom it gives you to explore, how it buries away secrets and encourages you to find them. There’s a great balance between how cute and funny the characters can be, and how dark and dangerous the setting and plot is. Straight away I fell in love with the Knight, the grubs, Hornet, Greenpath and the City of Tears, and knew I wanted to see more.

The soundtrack took me by surprise with how beautiful and melancholic it is. It adds to the atmosphere and adds to the identity of each area. There’s a great mix of areas that feel like the heart of civilisation, to wilder gardens and further reaches, to others feeling very mysterious and dangerous. The controls also feel superb too. The jumps, dashes, wall climbing, pogo-ing with your nail, it’s all introduced very well until the point it became second nature. It has a bug-like springiness to it, giving you both a sense of overcoming great odds, but also feeling a growing sense of power and expertise in your own character and abilities. I was also impressed by the upgrade charms, which all felt distinct, worthwhile, and fun to experiment with.

This game is BIG, especially if you delve into the optional stuff, which I did after I beat the story. I’ve still got some to do, which I’ll pick up as and when I feel like it. But I’ve done a lot of it and have beaten the Radiance, which felt like a good cut off point. I’m sad that there’s not really much more for me to discover, as that aspect of the game is second to none, but it’s still a lot of fun to jump into and try to beat a challenge. Really I just want to keep playing it, and like many people I will now be waiting eagerly for Silksong to arrive. No pressure!

Taking the GOAT & making it even better, this was a great remake of Atlus' best. There is not an entry in this series with stronger themes & tighter writing than P3. From the cast, the social links, there is growth among everyone, as the game reflects bittersweetly on life, death, grief, and the purpose of life. It is a beautiful narrative, that I don't feel they'll ever be able to match that again. Some QoL upgrades to combat & other things make this an incredible journey. There is some really great VA work here, Junpei went crazy. I'm not really bothered with the re-working of the VA's, or the soundtrack changes, tbh. They are good interpretations in their own right.

The art style is incredible, visually stunning. Tartarus looks so good, with its interesting floor designs. The game in general benefits so much from the strong sense of dread, permeated by the ever present, small sparks of hope. There is a deep mystery and ominous feeling throughout that 5 utterly abandoned. All of the social links share deep connections to life, death, grief, and the tarot. I think the Sun link of P3 is one of the best & most interesting the series has had. The sun typically is a new life, rebirth, a dawn. However, we see a man who is terminally ill and trying to come to terms of what the purpose of his life was. It is truly a beautiful reflection, and an interesting subversion of the card's meaning. I think what I admire so much about this game's links is the fact that many aren't just the people you'd expect to befriend. You become friends with an alcoholic monk, a deeply flawed gourmet, and a really greedy & sketchy salesman. In life, we sometimes cross path with people & befriend, or at least connect and learn from people we don't expect. I think Persona 3's links feel less contrived, because there is some element of "ok I'm really just going to deal with this person's super odd flaw / problem right now I guess." The link involving the MMO is also so funny, and emblematic of the time.

I first experienced P3 with P3P 10 years ago, almost exactly, and it blew me away. I hadn't played anything like it, and it really revitalized my love for RPGs and greatly invigorated my interest in visual novels. It was immediately one of my fave games of all time, and this has re-solidified that feeling.

For my petty moment of the year: P5 could never. Replaying Persona at its best has made me infinitely more disappointed with how bloated, redundant, obvious, and impersonal P5 is. I can see where P5 tried to re-spin some of the ideas that were present in P3, to much lesser effect. I can only hope Atlus will surprise me with the next entry, because while P5R did improve, I cannot deal with another slog of playing the same mediocre 100+hr game twice in a row again.

Also P3's soundtrack is just better, I do not care. Yea, production, dumb lyrics, whatever, you clearly are not a 00's jrock/jpop person. I will take nonsense lyrics over on the nose cringe any day.

Rise of the Ronin was my first Team Ninja game, so going in, I didn’t know what to expect. As someone who isn’t the biggest Souls-like fan, it could’ve easily not been for me. It was the opposite. The story, being a sucker for 19th-century historical nonfiction (with some player choice thrown in there), is quite good. However, I felt as if there were too many allies, a little over 30, with most of them being pretty bland, with a few exceptions. I can’t do this review without mentioning the frame drop and how dated the PS5 already is. Frequent dips into the 30s for an action-heavy game can be off-putting, but it was helped by a patch after launch that stabilized it mostly.

Where the game really shines is the combat. Boss gauntlets, stealth, parrying, a variety of weapons and builds to play around with—the whole nine yards. Once you get the parrying down pat, it’s one of the more satisfying games I can remember playing. The stealth doesn’t feel forced, the gunplay is excellent, and the main antagonist is fun and difficult but has a good balance.

Overall, this was a good game. The beautiful setting of Japan during the Edo period, decent characters all around, and masterful combat. If that’s what you’re looking for in a game, I say go for it.

I have loved Dragon Ball basically my entire life, I’ve played tons of different games based off the series over the years and while I’ve adored tons of them this one has become my new favorite. Playing through the entire saga of DBZ from start to finish is amazing, and it really feels like you are living in the world as you fly through all the locations you recognize from the series.

I understand why people who love the “RPG” in the action-RPG genre but as someone much more into action games this was perfect for me. There are tons of RPG systems here you can use, but ultimately they are all additive and as long as you are spending a tiny amount of time leveling up your moves as you play through the sagas this game plays just like a fighting game. The combat is just deep enough where I never got sick of it, it has tons of flash to it and makes you feel like a total badass as you teleport behind enemies and unleash a powerful move to wipe them out. Despite being named Kakarot you do play as a good number of characters which was much appreciated. All of them are fun to play and have great unique move sets.

The open world is very basic, you can find the dragon balls and make wishes which is a great feature, but it mostly exists just to fly through and get from mission to mission (as well as pick up XP orbs like Crackdown). This was fine with me as it was very quick to navigate and filled with side quests that put the spotlight on lots of lesser used characters, especially tons with original Dragon Ball characters that were forgotten.

The last thing I want to shout out is the production value, the game does a great job adapting the entire story and while it does a good solid job most of the time there are moments they really go over the time. These moments are reserved for only the most special moments of the series, I won’t spoil them but they are done great justice here and are super memorable. This was just a great way to experience such a pivotal series in mine and many other’s lives so I’m very glad I played it.