An enjoyable end to the Kiryu saga - a shame more of Kamurocho wasn't available for exploration but Onomichi was a great substitute.

Fun visuals and a nicely nostalgic soundtrack but I couldn't get past how slow everything went, even with a fast forward button for battles (it's like they knew how poorly paced they were but couldn't think of a way to fix it), nor one of the most annoying companion the-characters I've ever seen in a video the-game.

Reading other reviews, maybe it does get better after 20 hours and the story improves but I'm not going to waste another 15 hours to get there

It's hard to know what is a fair rating for a collection like this. While Super Mario 64 is showing it's age a little bit, and Sunshine still has those blue coins, they're still fun games to play and come bundled with Galaxy, probably Mario's best outing overall. They're quality games.

On the flipside, how they've been bundled is incredibly barebones - Galaxy has probably had the most work done allowing for players not to have to use motion controls in some play style (but annoyingly not others), but that's about it. There's a resolution bump and full soundtracks are included but these games are almost as they were when they released and that's incredibly disappointing for a re-release bundle in a world where something like Rare Replay or the N.Sane Trilogy exist.

Maybe chucking the All-Stars brand on it wasn't the smartest move, a collection that included revamped looks for all NES games, along with a game that had never been released outside of Japan before at that point as it increases expectations. But then again given the sales, maybe it was the smartest move...

This really scratched that Return of the Obra Dinn itch. There's one identity that I think is a touch too obtuse but overall I had a great time and I loved the vibes

Full of jaunty music and beautiful maps - maybe a touch easy for something that touts 'Labyrinth City' in its title but a good time nonetheless

It's fine but it didn't scratch that Destruction Derby itch nearly as much as I thought it would.

Loses a star due to the incessant clicking required but overall it's still an engrossing experience 25 years on

Generally good and I liked the biography concept but I didn't quite gel with it in the same way I did with Family. Great aesthetic but the specific dates along with a lack of red herrings for chapter titles made things a little too easy.

I'll give them props for the punny names of the teams and a ton of players but the novelty wore off very quickly. I liked the Blitz styling but things were just too chaotic and a bit cheap for any individual match to feel satisfying, while the commentary and quips really aren't as amusing as the game thinks they are

Almost as good of a pack-in title as Wii Sports. Just wonderful.

Really enjoyable puzzle platformer, absolutely loved the aesthetic and vibe it was going for. If I had to nitpick I'd have liked to see more of the type of puzzle you get at the very end of the game, and the actual ending is a bit blah but I still had a great time with this.

I feel it was also going to be a stretch to turn an at most 4-5 hour segment from the original into a 30 hour one, and there are some parts that benefit from greater exploration or give time to develop characters that didn't get much first time round.

Unfortunately about half of the experience felt like severe padding which added nothing to the story or world and while the expanding of some characters was welcome, the introduction of others left me with a shrug at best and my eyes rolling to the back of my head at worst.

It's a shame, because the game looks great and can be fun to play but it felt tedious having to go through so much annoyance to get to the good bits.

Speaking in as general terms about the main thing some people have been upset about - I respect the decisions and even like them up to a point, but the tail end of the last chapter was out of leftfield compared to the tone of the rest of the game and ended up feeling rather dumb.

I love the idea and was ready for a very slow burn game but ironically, The Longing is too short for what it promises. Still a worthwhile experience though.

As ever when it comes to Inkle, the writing is the highlight.

A single run is about 30 minutes, but the game really rewards repeat playthroughs as spending more time onboard with your fellow passengers elicits more information about them, their own stories and relationships, and all these little details can help you plan the perfect crime.

A nice concept but heavily underutilised.