theDriu
Bio
Kept you waiting, huh?
Don't let my ratings discourage you from experiencing things by yourself.
Beauty truly is in the eye of the beholder.
Kept you waiting, huh?
Don't let my ratings discourage you from experiencing things by yourself.
Beauty truly is in the eye of the beholder.
Badges
Early Access
Submitted feedback for a beta feature
GOTY '23
Participated in the 2023 Game of the Year Event
Gamer
Played 250+ games
1 Years of Service
Being part of the Backloggd community for 1 year
Shreked
Found the secret ogre page
Best Friends
Become mutual friends with at least 3 others
Noticed
Gained 3+ followers
GOTY '22
Participated in the 2022 Game of the Year Event
N00b
Played 100+ games
Favorite Games
264
Total Games Played
005
Played in 2024
017
Games Backloggd
Recently Played See More
Recently Reviewed See More
I really dig the aesthetic but the janky controls and clumsy movement really make this game hard to enjoy. Played the game without the Macro expansion so I was a bit disappointed by the impossibility to tweak your aperture, shutter speed and ISO, as it's a photography game, so to speak. I also found the post-processing options really lackluster. Moreover, the first two levels are absurdly small and can be traversed in their entirety in a matter of seconds. First impression was kind of terrible, so I preferred to refund the game and move on rather than sticking to it and waiting for it to reedem itself.
The Talos Principle, in my opinion, is what a puzzle game should strive to be. I'm not going to talk about how fun it is, or how good the puzzles are. I want this small reflection to deal with its narrative, because the joy of solving puzzles would be short-lived if I didn't see a scope to it all.
Something that's often overlooked in the genre is a compelling narrative with a satisfying closure. See games like The Witness, for example. That game managed to keep me engaged with its ethereal atmosphere, not dissimilar to T.T.P., but that would soon leave me kind of disappointed when I saw that there was nothing to learn about the world I was in, only abstract commentary about thinly linked subjects. What makes T.T.P. different, and more enjoyable for me, is that it manages to create context for its atmosphere and breathe life into the mistery, keeping it fueled thanks to a very careful stream of information from the game world to the player. I really loved the feeling of following a well-trodden path, with all the characters that once solved the very same puzzles leaving messages on walls in the form of QR codes. All of you trying to figure out what the world you booted into means.
All this mistery isn't without a proper pay-off, as the ending spectacularly keeps you both hanging from your lips and gives an epic closure.
...work in progress...
Something that's often overlooked in the genre is a compelling narrative with a satisfying closure. See games like The Witness, for example. That game managed to keep me engaged with its ethereal atmosphere, not dissimilar to T.T.P., but that would soon leave me kind of disappointed when I saw that there was nothing to learn about the world I was in, only abstract commentary about thinly linked subjects. What makes T.T.P. different, and more enjoyable for me, is that it manages to create context for its atmosphere and breathe life into the mistery, keeping it fueled thanks to a very careful stream of information from the game world to the player. I really loved the feeling of following a well-trodden path, with all the characters that once solved the very same puzzles leaving messages on walls in the form of QR codes. All of you trying to figure out what the world you booted into means.
All this mistery isn't without a proper pay-off, as the ending spectacularly keeps you both hanging from your lips and gives an epic closure.
...work in progress...