Bio
Kept you waiting, huh?
Don't let my ratings discourage you from experiencing things by yourself.
Beauty truly is in the eye of the beholder.
Personal Ratings
1★
5★

Badges


Early Access

Submitted feedback for a beta feature

GOTY '23

Participated in the 2023 Game of the Year Event

Gamer

Played 250+ games

1 Years of Service

Being part of the Backloggd community for 1 year

Shreked

Found the secret ogre page

Best Friends

Become mutual friends with at least 3 others

Noticed

Gained 3+ followers

GOTY '22

Participated in the 2022 Game of the Year Event

N00b

Played 100+ games

Favorite Games

LittleBigPlanet 2
LittleBigPlanet 2
Undertale
Undertale
Metal Gear Solid 3: Snake Eater
Metal Gear Solid 3: Snake Eater
Silent Hill 2
Silent Hill 2
Disco Elysium: The Final Cut
Disco Elysium: The Final Cut

264

Total Games Played

005

Played in 2024

017

Games Backloggd


Recently Played See More

Frostpunk
Frostpunk

Apr 18

Umurangi Generation
Umurangi Generation

Apr 16

The Talos Principle
The Talos Principle

Apr 15

Kid A Mnesia Exhibition
Kid A Mnesia Exhibition

Mar 07

God of War Ragnarök: Valhalla
God of War Ragnarök: Valhalla

Feb 18

Recently Reviewed See More

WARNING: HIGHLY ADDICTIVE

I really dig the aesthetic but the janky controls and clumsy movement really make this game hard to enjoy. Played the game without the Macro expansion so I was a bit disappointed by the impossibility to tweak your aperture, shutter speed and ISO, as it's a photography game, so to speak. I also found the post-processing options really lackluster. Moreover, the first two levels are absurdly small and can be traversed in their entirety in a matter of seconds. First impression was kind of terrible, so I preferred to refund the game and move on rather than sticking to it and waiting for it to reedem itself.

The Talos Principle, in my opinion, is what a puzzle game should strive to be. I'm not going to talk about how fun it is, or how good the puzzles are. I want this small reflection to deal with its narrative, because the joy of solving puzzles would be short-lived if I didn't see a scope to it all.
Something that's often overlooked in the genre is a compelling narrative with a satisfying closure. See games like The Witness, for example. That game managed to keep me engaged with its ethereal atmosphere, not dissimilar to T.T.P., but that would soon leave me kind of disappointed when I saw that there was nothing to learn about the world I was in, only abstract commentary about thinly linked subjects. What makes T.T.P. different, and more enjoyable for me, is that it manages to create context for its atmosphere and breathe life into the mistery, keeping it fueled thanks to a very careful stream of information from the game world to the player. I really loved the feeling of following a well-trodden path, with all the characters that once solved the very same puzzles leaving messages on walls in the form of QR codes. All of you trying to figure out what the world you booted into means.
All this mistery isn't without a proper pay-off, as the ending spectacularly keeps you both hanging from your lips and gives an epic closure.
...work in progress...