A profoundly frustrating piece of art. I cannot accurately explain this game without entering the headspace of a literal rat, which is what it will do to you if you choose to play it.

Make my mistake, or don't. It matters not, either way.

Of the three Monster Prom games, this one is- by far -my favorite. The art direction, dialogue, and multiplayer are as polished as ever, with the undeniable benefit of a more practiced team.

I quite liked this game; the world, in particular, really drew me in.

Can't say no to big robot dinosaurs, either.

A love-letter to the Monster Hunter franchise that fails to shine without the benefit of nostalgia.

The sole reason I love Splatoon 2 so much.

Look, I really, REALLY like this game, and you wouldn't catch me saying a bad word about it. The story is a masterclass in Fromsoft's iconic worldbuilding, told through the badly damaged lense of item descriptions and cryptic, slow-paced conversations. The gameplay is pretty much exactly what you'd expect, the character designs are pretty goddamn slick, and the bosses are as solid as ever. By rights, I should adore this game.

But something about it just feels kinda... eh, y'know? It feels like all the interesting shit happened before your character woke up at the bottom of a sopping wet cave, to a degree I consider much more substantial than in other Fromsoft titles. This might just be a me thing, but it still impacted my experience more than I'd like to admit.

Oh yeah, it's also horribly optimized for PC. If you don't have a controller, you're not gonna have a good time.

Look, I know that a lot of people don't like this game. The criticisms I've heard are entirely valid, and I won't go around knocking people for disliking this thing I like.

That said, Moon remains my favorite Pokemon game of all time. I like the story, what can I say.

A masterclass in the quiet, somber horror of grief, one that brought me closer to Grandpas I grew it with.

Wishing New Grandpa all the love and support we can muster as he moves on to bigger and better things! We love Grandpa! Yippee!

A gruesomely funny, surprisingly solemn foray into smashing things with a sledgehammer. It's best to go into this one blind, without a doubt, but be ready for a twist.

If I had to choose one word to describe this game, it'd have to be "baffling." In certain aspects, Security Breach is very nearly competent; the art direction, voice work, and- to an extent -environmental design are on point, and clearly display some level of passion from the team behind them.
Unfortunately, this is where the positives end. As I'm sure you don't need me to tell you, this game is nearly unplayable in almost every way. Marred by constant glitches, inscrutable gameplay decisions, and a plot even more convoluted than it's already incomprehensible predecessors, almost everything about Security Breach is an undeniable mess. My friends and I had a damn good time laughing at it, but that's just about the limit of what one can take away from this game.

Crown Tundra limped through the wind and rain so Teal Mask could run.

A fun story, some solid characters, and a very entertaining expansion on Scarlet & Violet's already hardy foundation. I can't wait for part 2!