Bio
I'm a software developer who occasionally blogs about video games
Personal Ratings
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Best Friends

Become mutual friends with at least 3 others

Noticed

Gained 3+ followers

2 Years of Service

Being part of the Backloggd community for 2 years

Favorite Games

Into the Breach
Into the Breach
Outer Wilds
Outer Wilds
Umurangi Generation
Umurangi Generation
Hollow Knight
Hollow Knight
Bloodborne
Bloodborne

024

Total Games Played

005

Played in 2024

000

Games Backloggd


Recently Played See More

System Shock
System Shock

Mar 19

Prince of Persia: The Lost Crown
Prince of Persia: The Lost Crown

Feb 10

Myst
Myst

Feb 01

The Legend of Zelda: A Link to the Past
The Legend of Zelda: A Link to the Past

Jan 18

Pseudoregalia
Pseudoregalia

Jan 05

Recently Reviewed See More

A remarkable precursor to what is now a beloved niche genre. System Shock has plenty of rough edges and it's certainly an ordeal to use the original controls, but the resulting challenge and variety is still fairly rewarding.

It definitely takes some time to get your bearings and understand how to navigate the world. Cyberspace in particular is miserable until you can get a grip on what the objectives are. Even then, it's very fortunate that the cyberspace sections are relatively brief.

But the general exploration, resource collection, enemy encounters, and gradual storytelling through audio logs makes for an atmospheric and unsettling experience (albeit falling a little shy of real horror tone). Audio logs are foundational towards the actual objectives that progress the story. Figuring out the correct sequence of locations to visit and actions to perform based on diegetic instructions makes the game unfold in a natural and believable way despite the haphazard path it takes around the station.

SHODAN is regarded as a true classic of video game antagonists, and while I think a huge part of that is attributed to the excellent and unsettling voice manipulation that characterizes her sound, I also love her unrepentant egomania. Her motivations rarely seem more complicated than "because I can and I want to", which imparts a sense of horror that would be lost if she had any degree of moral intention. Her gloating and monologuing could have easily become annoying if overused, but they were deployed exactly the right amount.

I've not played the remake, but I have watched a good chunk of it; while the modern remake brings some interesting ideas, elaborations, and design adjustments, I think it also loses some subtlety in its characterization of both SHODAN and Citadel Station. The graphical and narrative elisions of the original game stand up to scrutiny, in my opinion, and still provide something rich and interesting.

I even found the legacy control scheme to be productive, because it forced me to be more tactical and resourceful rather than relying on reflexes. That said, if you wanted to use the free-look support in the Enhanced Edition, I absolutely wouldn't blame you. It's a cool game that's worth seeing one way or another, so don't let that get in the way.

A stellar metroidvania-style platformer with engaging combat, unique traversal abilities, and a diverse and interesting world to explore.

Difficulty settings are fairly flexible, but dialing up the challenge a bit feels quite rewarding. Some platforming challenges are tough, but none are so brutal that they can't be overcome with a little trial and error (and the hardest ones are optional).

The myriad collectables do sometimes boil down to trivialities, but there are some fairly interesting things to be found hidden in distant corners that keep exploration exciting and worthwhile.

Mapping your way through the world is bolstered by a clever little innovation on the popular "custom map markers" mechanic: map markers can include a screenshot from the world itself, helping you remember exactly what it was you wanted to revisit.

The visual aesthetics are stylish and still manage to read very clearly. Though they can occasionally veer into being a little corny or inconsistent, it's generally nice to look at.

The Lost Crown's major lack is in its storytelling; though its many collectible messages and relics will occasionally have interesting flavor, the broad strokes of the story fall short of the promise that the endearing character designs establish. Most of the women in the story are completely sidelined as the story zeroes in on its least interesting (or at least, most abstract) elements.

There are small character moments I still like a lot, but they're so few and far between that I lost interest after a while. It's a shame, given how stylish and fun the designs tend to be.

Storytelling aside, though, the core experience here is spectacular, and genuinely stands up against the genre's juggernaut fan favorites. If you dig a metroidvania, you really really should check this out.

Myst is an interesting cultural object that might be a little odd to visit for the first time today. My experience with it was quite positive given the intervening time, despite occasional frustrations.

I think the most striking thing about Myst today is the effectiveness of its pacing and world design. While the actual acting performances are over-the-top, the mechanism of gating the worlds behind journals and puzzles develops an excellent sense of mystery and curiosity.

Reading the journals for the various ages to which you can travel instills a sense of familiarity and anticipation to actually traveling to them. Arriving at an age was exciting, because it meant seeing something in person that you'd only read about, but also an encouraging sense of understanding as you recognize details based on what you've read.

There are a few occasions where it's near impossible to see a particular detail that you must interact with, or to find a path you can travel down in order to get where you need to go. I definitely encourage players to seek out clues or solutions online if they're stuck (I certainly had to a few times). Besides a few of these (probably unintentional) cheap shots, the widely available Masterpiece edition is very playable and very engaging for a sufficiently patient modern player.