thewilhelm
BACKER
2021
YES.
This is what I keep looking for nowadays, a chilled, well-crafted adventure in which I can lose myself.
This game brings SO MANY deep ideas and ideologies that it is mind-boggling. The whole idea of having strings attached to you that can help or deter your journey can be analyzed indefinitely and, honestly, turned into a college paper.
If you enjoy playing games like Limbo, Inside, Planet of Lana and so on, please, give this a try! If you can bring some friends to embark on this adventure with you, even better.
A shout out to my dear friends Lucas and Johan for sharing this epic experience with me.
This is what I keep looking for nowadays, a chilled, well-crafted adventure in which I can lose myself.
This game brings SO MANY deep ideas and ideologies that it is mind-boggling. The whole idea of having strings attached to you that can help or deter your journey can be analyzed indefinitely and, honestly, turned into a college paper.
If you enjoy playing games like Limbo, Inside, Planet of Lana and so on, please, give this a try! If you can bring some friends to embark on this adventure with you, even better.
A shout out to my dear friends Lucas and Johan for sharing this epic experience with me.
2019
AMAZING GAME.
The dialogue is well-written (the localization into PT-BR was done perfectly too), the whole vibe of the game reminded me of so many other games and life experiences, like Undertale, Journey and Zelda: Minish Cap.
If you want a chilled game to spend 2 or so hours on, look no further. Marvelous experience.
The dialogue is well-written (the localization into PT-BR was done perfectly too), the whole vibe of the game reminded me of so many other games and life experiences, like Undertale, Journey and Zelda: Minish Cap.
If you want a chilled game to spend 2 or so hours on, look no further. Marvelous experience.
1992
Industry bending.
This is the first thing that came to me when I was playing this amazing piece of art. I cannot imagine how innovative it must have felt playing this in 1992. That is one of the things I love the most about this era of gaming, specially on the Super Famicom, is that there were A LOT of experimentation of ideas and concepts.
Well, the game itself is basically a 'Choose your own Adventure' type stuff, having an uneasy and creepy atmosphere to it, based on quite typical Japanese horror from that era and I gotta say that 'Clock Tower' took loads of inspiration from this.
For those who do not know, this game was developed by the almighty SPIKE CHUNSOFT team (of Dragon Quest fame) and the idea came from Koichi Nakamura itself, where upon seeing that a girl he was dating at the time did not like "usual" games, he then thought of a game which could be played by anyone, as an easy introductory venture into this world, so later they could eventually pick up other titles to play.
That is how Sound Novels where created and later on evolved into Visual Novels (with Leaf's eroges).
If you are interested in game research or just like Visual Novels, you cannot go wrong with this one (it is quite short as well). Take a look at this video on the history of Visual Novels as well if you want to go further into this rabbit hole [https://www.youtube.com/watch?v=7wOtv-J7tOI]
Now, could we also get a translation of Kamaitachi no Yoru [https://www.backloggd.com/games/kamaitachi-no-yoru], please? Thanks.
This is the first thing that came to me when I was playing this amazing piece of art. I cannot imagine how innovative it must have felt playing this in 1992. That is one of the things I love the most about this era of gaming, specially on the Super Famicom, is that there were A LOT of experimentation of ideas and concepts.
Well, the game itself is basically a 'Choose your own Adventure' type stuff, having an uneasy and creepy atmosphere to it, based on quite typical Japanese horror from that era and I gotta say that 'Clock Tower' took loads of inspiration from this.
For those who do not know, this game was developed by the almighty SPIKE CHUNSOFT team (of Dragon Quest fame) and the idea came from Koichi Nakamura itself, where upon seeing that a girl he was dating at the time did not like "usual" games, he then thought of a game which could be played by anyone, as an easy introductory venture into this world, so later they could eventually pick up other titles to play.
That is how Sound Novels where created and later on evolved into Visual Novels (with Leaf's eroges).
If you are interested in game research or just like Visual Novels, you cannot go wrong with this one (it is quite short as well). Take a look at this video on the history of Visual Novels as well if you want to go further into this rabbit hole [https://www.youtube.com/watch?v=7wOtv-J7tOI]
Now, could we also get a translation of Kamaitachi no Yoru [https://www.backloggd.com/games/kamaitachi-no-yoru], please? Thanks.
1997
A game that I have waited decades to play. Did it live up to the hype?
Yes.
This masterpiece of a game, which I only dreamed about playing while looking at the pages of the Strategy Guide I bought years ago, is a beautiful and quirky saga brought to us by Shoji Masuda, the same one who also impacted us with "Tengai Makyō II: Manjimaru", which is another solid jRPG.
Linda Cube goes against most of the odds and conventions of its time and presents a more mature, down-to-earth journey of broken characters, alongside AMAZING art and gaming design, with a focus on surviving the perilous wilderness while completing the given task than anything else.
If you like quirky, charming jRPGs from the 90s, you MUST play this one!
Yes.
This masterpiece of a game, which I only dreamed about playing while looking at the pages of the Strategy Guide I bought years ago, is a beautiful and quirky saga brought to us by Shoji Masuda, the same one who also impacted us with "Tengai Makyō II: Manjimaru", which is another solid jRPG.
Linda Cube goes against most of the odds and conventions of its time and presents a more mature, down-to-earth journey of broken characters, alongside AMAZING art and gaming design, with a focus on surviving the perilous wilderness while completing the given task than anything else.
If you like quirky, charming jRPGs from the 90s, you MUST play this one!
2009
2012
1993
Run Saber is a side-scrolling action game for the Super Nintendo with tight controls and engaging gameplay. It features fast-paced combat, vibrant graphics, and a futuristic setting. While the plot is minimal, the challenging levels and cooperative multiplayer add to the overall enjoyment, making it a solid choice for fans of classic platformers
Super Famicom vibe on your Super Nintendo. Play it.
Super Famicom vibe on your Super Nintendo. Play it.
2022
This is one of the practical proofs of how amazing indie games are!
To me, indie games still hold that wonder, that sense of adventure, and the lack of self-entitlement that most bigger games have nowadays. I get it, it is a race to gain as much money as possible and move on, however, I would not say that I like that approach.
Lunacid is a King's Field-inspired Dungeon Crawler, and excels at that, bringing such distinctive proto-souls vibe. We had SO MANY souls-like games recently, I guess it is time for DEVs to delve deeper into the proto-souls, which are gems in their right as well.
If you like obscure, quirky, and obtuse dungeon crawlers or are a From Software fan, play this game.
It is awesome.
To me, indie games still hold that wonder, that sense of adventure, and the lack of self-entitlement that most bigger games have nowadays. I get it, it is a race to gain as much money as possible and move on, however, I would not say that I like that approach.
Lunacid is a King's Field-inspired Dungeon Crawler, and excels at that, bringing such distinctive proto-souls vibe. We had SO MANY souls-like games recently, I guess it is time for DEVs to delve deeper into the proto-souls, which are gems in their right as well.
If you like obscure, quirky, and obtuse dungeon crawlers or are a From Software fan, play this game.
It is awesome.
1999
1992
A B-Side 'kusoge' with an interesting plot, straightforward gameplay, and dissonant unsettling music. This game could be based on a weird, obscure OVA from the early 90s.
This is a good game to try if you like surreal, not-well-known Japanese games from the 16-bit era and are a weirdo like myself. Recommended.
This is a good game to try if you like surreal, not-well-known Japanese games from the 16-bit era and are a weirdo like myself. Recommended.
2021
Excellency.
This game captures the early 90s PC vibe like no other. It is like having an RPG session being conducted by a creepy, old sex-offender, which adds that thriller-movie layer into the mix as well.
The gameplay itself is marvelous, showing very clever card-game design, always making you crave for more cards and more upgrades along the way.
We REALLY need a physical, board/card game of this, right? Who is with me?!
This game captures the early 90s PC vibe like no other. It is like having an RPG session being conducted by a creepy, old sex-offender, which adds that thriller-movie layer into the mix as well.
The gameplay itself is marvelous, showing very clever card-game design, always making you crave for more cards and more upgrades along the way.
We REALLY need a physical, board/card game of this, right? Who is with me?!
2000
This is one of the possible outcomes of budget, hard due-date games from this era; Peak game design.
This amazingly quirky Japanese exclusive game brings a lot of funny, Shin-Chan like comedy into a world full of mini-games. The game was developed by Tycoon and published in 2000 for the PlayStation by a collaboration between Asmik Ace Entertainment and TBS. "TBS" stands for the Tokyo Broadcasting System, by the way.
The gameplay is tons of fun, as you would expect, with totally crazy animated sequences and over-the-top, chaotic music (as it should be). Speaking of music, the song from the second running stage is a montage from several samba tunes. The spoken part says "Olha a Beija-Flor aí, gente!" (literally "Look at Beija-Flor, folks!,", in a sense of "Beija-Flor is now parading!" or "Beija-Flor is in the area!"). Beija-Flor de Nilópolis ("Nilópolis Hummingbird") is one of the most traditional samba schools in Rio de Janeiro. There goes some obscure video-game trivia to y'all.
If you are planning on having a fun, chill time playing games with your friends while drinking something, this game is a MUST.
Enjoy.
This amazingly quirky Japanese exclusive game brings a lot of funny, Shin-Chan like comedy into a world full of mini-games. The game was developed by Tycoon and published in 2000 for the PlayStation by a collaboration between Asmik Ace Entertainment and TBS. "TBS" stands for the Tokyo Broadcasting System, by the way.
The gameplay is tons of fun, as you would expect, with totally crazy animated sequences and over-the-top, chaotic music (as it should be). Speaking of music, the song from the second running stage is a montage from several samba tunes. The spoken part says "Olha a Beija-Flor aí, gente!" (literally "Look at Beija-Flor, folks!,", in a sense of "Beija-Flor is now parading!" or "Beija-Flor is in the area!"). Beija-Flor de Nilópolis ("Nilópolis Hummingbird") is one of the most traditional samba schools in Rio de Janeiro. There goes some obscure video-game trivia to y'all.
If you are planning on having a fun, chill time playing games with your friends while drinking something, this game is a MUST.
Enjoy.
This is what happiness feels like.
I waited MANY years to play any game from this timeless franchise and I gotta tell'ya, the wait was worth it. Simply put, the game is a masterpiece of epic proportions.
It has so many qualities that I could not mention them all here, but to summarize, playing this game is the same as traveling to a simpler, happier time of your life, where wonder and adventure were always by your side. This will make you question space, time, decisions you made and the very core purpose of life.
Thanks a whole lot for everyone involved in this perfect translation effort, the quality of the work you guys managed to pull off is second to none! Please, the other games in the series should also be translated! Let's make it happen, earthlings!
To finish this rambling off, I just wanna give you a trivia where the essence of the game is explained very easily.
The boy you control during the game is called 'Boku'.
'Boku' also means 'me' or 'I' in Japanese
So, who are we playing as?
We are playing as Ourselves!
Damn.
I waited MANY years to play any game from this timeless franchise and I gotta tell'ya, the wait was worth it. Simply put, the game is a masterpiece of epic proportions.
It has so many qualities that I could not mention them all here, but to summarize, playing this game is the same as traveling to a simpler, happier time of your life, where wonder and adventure were always by your side. This will make you question space, time, decisions you made and the very core purpose of life.
Thanks a whole lot for everyone involved in this perfect translation effort, the quality of the work you guys managed to pull off is second to none! Please, the other games in the series should also be translated! Let's make it happen, earthlings!
To finish this rambling off, I just wanna give you a trivia where the essence of the game is explained very easily.
The boy you control during the game is called 'Boku'.
'Boku' also means 'me' or 'I' in Japanese
So, who are we playing as?
We are playing as Ourselves!
Damn.
2020
THIS is one example of why indie games are generally better.
As an ode to Junji Ito's Japanese-driven horror and folklore, Japanese PCs from the late 80s, and action games from the 90s, World of Horror shows an interesting and edgy game design, which I really liked (although it is a bit short).
If you like quirky indie games with a very Japanese vibe to it, look no further.
As an ode to Junji Ito's Japanese-driven horror and folklore, Japanese PCs from the late 80s, and action games from the 90s, World of Horror shows an interesting and edgy game design, which I really liked (although it is a bit short).
If you like quirky indie games with a very Japanese vibe to it, look no further.