It's a neat, charming dungeon crawler, but not a whole ton of depth.

Pretty awesome and satisfying shootemup roguelite. The classic.

A unique take on dungeon crawling roguelite, but not a whole lot of depth, and not a great story/ending? Feels a bit too much like a numbers game without too many choices.

It's a grindy base defense / citybuilder / expanding game. Not bad.

Very quirky, dark, fun, and unique. Mechanics are pretty interesting all the way through. Highly recommend.

Unpacking boxes is pleasant, but not particularly fun.

Kinda lackluster, grindy and meaningless unlocks. Fun for a bit.

Could have more interesting synergies/items, playthroughs aren't very different.

Innovative puzzle/card game, quite fun

I mean it's definitely worse than Hades. Genuinely not interesting enough.

Pretty, casual, and cute, but ultimately slow and boring.

Not as much emergent gameplay as one would think, maybe closer to a puzzle/stealth game? Kind of janky and not super fun/interesting.

Gun mechanics are kinda neat for a little bit.

Art style is meh, and mechanics are kinda floaty and meh.

Absolutely unbalanced and messily designed, but fun.