Going into the first Pikmin after playing the third one probably does a disservice to the former. It's a fun game and it terms of atmosphere and storytelling it easily tops Pikmin 3, but gameplay-wise I found Pikmin 1 to be a bit tiring. As much as I love old games they often lack QoL features that would make the experience much smoother and better. Pikmin suffers from this issue, but it's not atrocious. You can get used to it and when you do it's an enjoyable experience. I really did suck at this game though.

A real co-op gem. Fun with a friend. Or two. Or three, if you have that many. I have one. And he couldn't always play with me. So I played solo with Bosco to grind the pass. It was still fun, but not THAT fun if you get what I mean. If you only intend to play solo... then don't bother.

I don't know, it just doesn't speak to me on the same level that the first F-Zero does. I might need to get more into it and play for a little while longer. Maybe then I'll get it.

They don't make them like they used to.
What happened to racing games?

Just kinda forgettable, especially after playing Spark 3. It's a fun game, but lacks polish and some... spark. Can't really say it's worth playing when the third one exists.

This review contains spoilers

It's really impressive that such a big, artistic game was released all the way back on the PS1. The rich atmosphere is created through it's ambitious, detailed and yet stylised environments, great music and ambience and some wonderful camera angles, especially in that first alley scene, you know which one I mean. I love the PS1 graphics, and here they are at their best. It's no coincidence that so many indie horror games are now created in this visual style. It complements the atmosphere very well. The story is intriguing, kind of let down by the cheesy voice acting. There were some touching moments though, in particular Lisa's transformation or whatever that was. An additional bonus for me is the lack of overbearing metroidvania mechanics. There wasn't really that much backtracking in this one, especially compared to something like the original RE. It is a big game though. The map is big and the use of fog allows for that, while also creating a unique atmosphere. The environments are detailed. There are multiple endings to the game. i missed the whole Kauffman side-quest and got the bad ending. Just the fact that there is an optional side-quest that changes the ending in a game from '99 is impressive. Overall, I recommend giving the original SH a try. Don't be discouraged by it's age.

It's a fun game with a rich atmosphere, fun exploration and interesting environment design. The gameplay, from shooting to platforming, is fun. Buuuuut.... it's a metroidvania, which is a big point against it in my book. It's not an overbearing one, but it is one nonetheless.

As I've said many times before, I just don't think I like metroidvanias.

I most definitely enjoyed my time with Echoes more than with it's predecessor, even if this one comes with it's own set of problems. As has been said many times before, the game is really hard to navigate. The environments feel samey and the light-dark world format doesn't really help with that. The gameplay is more refined in every way though and ultimately that's why I like this one more than the first. It's just Prime but refined and with a worse world.
Oh, and it's still a metroidvania. I have a personal distaste for these.

I started playing this game right after playing the first two and I guess I was just kinda tired of Prime for the moment. Hence why I still didn't finish this one. I do think it's good though, for what I've played at least. The motion gimmicks aren't half bad, they don't really disturb the flow of the gameplay. The new emphasis on story and more of a cinematic direction are kind of... uncharacteristic for this series. It feels like it's stripping away part of Prime's unique character to make it feel more like some other sci-fi shooter. I don't know about this one.
I do appreciate the more linear level design. What for some is a huge turn-off, for me is an absolute plus. I don't like the metroidvania structure, so I had much more fun playing through this than running around aimlessly or following a guide.
I will come back to this game. When I have the time.

This game is really good but I feel like the beautiful pixel-art is alienating and makes the game feel dated and stale. We should replace them with generic-ass 3D graphics.

Arguably (!) better than BOTW simply thanks to more content, but it lacks the impact. Most of the stuff feels like... it has been done before. Because it was. What I'm trying to say is BOTW truly impressed and captivated me. TOTK didn't really do that. I had my fun, I like some of the new ideas, I dislike a few of them.
It's good.

This is my favourite game that I don't like. I do not like RPG's. Especially turn-based ones. I did not enjoy most of the time spent in Mementos or the palaces. Playing RPG's is tiring to me.
But. The story and characters make this game one of my favourites. As cheesy and lame as it may sound, by the 50th hour little 15-year old me felt like these funny anime characters were his friends. He blushed when sitting with Makoto on the beach. He cared about these fictional people. That's something that can only truly be achieved in a video game, where YOU are the character and everyone interacts with YOU, not some other guy. This is what I expect of a good RPG. I will always cherish this game for how it made me feel, for leaving such an impact on me that even now, years after playing it, I still feel something when listening to Beneath the Mask.
Also I didn't finish it. I got stuck on Shido's palace. I just couldn't do it. F this game.