I don't think you can replicate the emotional honesty and sincerity presented in a lot of independent video games, they feel too personal that no one but the person who created it, can create that same experience. GOODBYE WORLD is one of those games.

Though I feel like if I just left it at that, you're going to take this as "Buy this game now." So instead I'll say this, it's a two hour visual novel separated by puzzle mini games across 13 scenes, decide if you want to buy it or not.

I personally enjoyed it a lot, and believe the way this game was presented only enhanced my experience, but it's hard to speak further as, it is one of those games, you best go into blind.

Drag-On Dragoon!
A story of a desperate yet bloodthirsty man who seeks out revenge on the empire who took nearly everything from him. This man is Caim, and desperate to continue living after being severely injured and on the brink of death, he makes a pact with a beast of the same species of the one who killed his parents, a dragon. In exchange for his and the dragons continued lifespan, he sacrifices his voice and the story begins here. If that doesn't sound like one of the coolest premises for a story ever, I don't know what does.

Drakengard is one of the coolest video games I've ever played, you can play in three different level stage modes, a stage mode where you fly on the back of the dragon in the sky, fighting airborne enemies, a stage mode where you fly around in the air but fight ground enemies, and a stage mode where you battle alone on the ground in a Dynasty Warriors type of game play, and although that is the most common yet least interesting stage mode type in this game, the variety is still incredibly awesome.

The game's plot isn't too interesting and may be a bit cliche for a lot of people, but for an avid lover of dragons, revenge stories and man versus society type of themes, this story was insanely awesome. But what really made this game stand out for me was just how beautiful the bond between Caim and the Dragon became, born from desperation and dependency growing into understanding and willing. Their relationship is explored differently through the various branches of the story, and can vary of heartbreaking to beautiful.

I don't have a lot to say about the visuals, it isn't really my type of thing at all, but I did appreciate how it did convey a darker and serious story than I'm used to a lot of the time, though that's only because I'm not used to playing games that look like this a lot, it may just be generic looking to most people.

Lastly, the music. I like it. The soundtrack was composed by Nobuyoshi Sano and Takayuki Aihara, composers I am not familiar with at all, Aihara apparently did something for Children of Mana, but yeah. The soundtrack is decent and nothing to write home about, but I quite enjoyed it for this story. It isn't something I would listen to on my own, but I will admit for this game it does really well, giving off this spooky, serious and heated atmosphere, fitting for a slaughtering sociopath out for revenge with his dragon partner.

Now that I'm done singing praises about this game, what keeps it from being an absolute masterwork for me? The game play, while awesome in concept, could really do some reworking to be something truly great, I mentioned how having three stage types made the game feel like it had variety, it does, but in each moment and in each individual stage, they tend to feel very samey and kinda boring, this is especially true about the ground battles. I also feel like most of the characters are really uninteresting and sometimes I just want to skip what they are saying to proceed this story. The story can also be weirdly paced because of the less interesting aspects of the story that involve those rather boring characters.

Overall though, I thought this game was really cool! And I look forward to seeing what this series has to offer, I originally went into it with the intention of playing Automata first, but I think these games are cooler because it has something to keep my attention, dragons, so lets hope the next entry is better than the first! Despite not being directed by Yokotaro, yes I will play Drakengard 2 next.

I love the Shin Megami Tensei series, specificially 1. I love RPG Maker games, whether they're good or bad. But I didn't really have a nice time with this game. The main appeal of the Shin Megami Tensei series for me, is being able to talk to different enemies and being able to recruit, summon and fuse demons. This game makes what I think is awesome about the series, and strips it to its most base form, while also making what are supposed to be fun interactions, feel like a drag to get through. The games art direction is very inconsistent, the sound design can be cool at times, but for the most part, tracks loop very noticeably which can ruin the tension for me. I do not recommend this game, but I don't think it's a lost cause and I think that there is a level of passion here. Please keep making games, I'm sure you can make something really great.

Cash grab. I'm a massive fan of both Dragon Maid and bullet hell style games, and not only is this a bad Dragon Maid game, but it's also a bad bullet hell game. I wouldn't recommend this game at all, unless you're a massive fan of the series like I am. This game has a really cheap looking art style, basic bullet hell gameplay with no depth at all and music is generic. The saving grace of this game is the illustrations of the girls by Coolkyou, which you can get by just simply looking up the artwork for this game.

If you want to see more of these girls, just read the manga or watch the anime, if you want a game with game play like this, then just play Touhou.

I've only played the demo, love the shit out of it.

This game isn't out yet. But so far, I really love how well it mixed Etrian Odyssey, Shin Megami Tensei and Touhou. Using a lot of mechanics from all these games and making them work extremely well. Cute dialogue and art style, and god tier music. This game made me like Sumireko.

They didn't really improve the gameplay, which I was hoping they would at least do. The AI is annoying, the controls are the same, and the dungeons and enemies all felt so samey, it was boring.

A really cool concept, basically a cross of Etrian Odyssey and Mystery Dungeon series, the music is really good and the dialogue and talking to NPC's and exploration is really fun, though it does have a really steep learning curve that I think won't be really good for beginners, start with a mainline Etrian Odyssey game and a Pokemon Mystery Dungeon game first. I just think the controls aren't really comfortable to play and the AI is really annoying.

The best game in the series, awesome character customization, the game-play at its best, my favorite soundtrack in the series, my favorite artwork and story in the series, and I if you ever get into this series, please make this your last.

Pulls more from Etrian Odyssey and Persona, more than Q1 at least. Although I'm not the hugest fan of Persona 5, seeing them, the Persona 3 and Persona 4 cast all interact was really entertaining and they work together really well. The story isn't anything to write home about, but I don't think anyone is playing Persona for the story, it's a really fanservice heavy game where you are meant to enjoy seeing all of your favorite characters interact, and I appreciate that a lot, I just love this game a lot more because I'm a sucker for First Person Dungeon Crawlers.

I had a really good time with this, although the story was really lame, the character representation and seeing the cast of Persona 3 and 4 interact is super fun, also awesome to play Persona x Etrian Odyssey, even if the Etrian Odyssey mechanics weren't done as well as they could have been.

Puyo Puyo without the cute girls and good music