I've never fallen in love with a game so quickly before. The worldbuilding of Mass Effect is exquisite. The gameplay is amazing. The missions are all incredibly interesting. The mako is unstable enough to be slightly annoying without being enraging. There's a certain lack of character development, the NPCs are lovable but could do with a little bit more fleshing out.

Still, the plot is amazing. I absolutely adore Shepard (I played as femshep). I love that the alien species, with the exception of the asari are not all humans in a wig. I love everything about the asari (with the one downside being how sexualised they are...).

The paragon/renegade system is awesome. I love that the choices you make affect the story. I even love the soundtrack.

I've been playing Time Princess for over two years now.

If I had rated this game shortly after I started playing it, I would be giving it five stars. As it is, its overall downgrade and outright greed have turned it more into something I play out of habit than a game that I actually enjoy.

Time Princess has, in my opinion, comitted one unforgivable sin: it changed its stablished rules to get more money. Once upon a time, the stories had two types of clothing sets: those won in a RNG, and those earned by completing story chapters. Now, they've changed it so that some of the sets you should complete by playing the story, one of the items is obtained in the RNG. That, TP, is cheating.

Once upon a time, you got a daily mission, called the Phantom Mirror, in which you got to recreate an outfit from one of the stories you play, and got points depending on how well you did it. Now it's been updated, and you might get "puppets" from stories you've played, or not. Since it runs in a level system and are not refreshed daily, and since you can now get puppets from stories you haven't played, you can easily get stuck (and thus, not earn any prizes) indeterminedly until you complete the outfit. That, TP, is cheating.

Outfits get more and more expensive. P2W events that used to cost less than USD50. Now, most of them cost at least USD100. That's an INSANE ammount of money for an outfit made out of pixels.

There's no way new players are getting hooked as they used to. There's no way your F2P players aren't getting tired. There's no way your whales aren't going to notice how much you're charging them for PIXELS.


Like...ok, I get it. I know this genre of game. You put on your higher rating clothes, end up looking like a 5 year old trying on mom's clothes, and get the hightest points possible, hoping to win some more clothes. That's it. That's what the game is for.

But PLEASE give me something more! The storyline sucks. The events are all. always. the same. The clothes are cute, and the customization is cute, but it's always almost good enough.

It lacks more backgrounds to take pictures of your dolls. It lacks more interesting characters. It lacks originality in its events. It overflows in currencies, there's too many of them to keep up with. It overflows in things to do that don't necessarily make sense. There's a lack of intuitiveness in its UI that almost drives me to despair. The home/life sim part is incredibly useless and completely disconnected from literally anything else in the game, what is it even doing there?

And still... It gives you just enough free resources that you can get just enough new high level clothing items. You get just enough currency (of whatever variety) to buy most expensive items. You get an absurd number of (repetitive, but ok) events that give you an outfit each.

If they had a little bit more of originality, if they tweaked a few things... they could truly triumph over their competition. Its already copying them anyway.

A satisfying conclusion to the trilogy, even if it wasn't as good as Rise of the Tomb Raider.

The characters were incredibly fleshed out and interesting. I don't know much about Mesoamerican and South American mythology (I am from the region, but we only learn the basics in school, unfortunately), but it feels like Aztec, Mayan and Inca culture were well-researched. I'm not sure how to feel about the "mashup" that happened in regards to the cultures, however. It's not my place to make a judgement of that, but I did not like it.

I will, however, applaud the daring of the developers in lampshading Lara's heritage (her literal heritage as a fictional character, and the baggage she carries as the protagonist of the series) as a colonist.

Her thirst for revenge and her British thievery finally catch up with her, as she faces the consequences of both of those for the first time in this new trilogy: she unleashes a chain of events that could end the world. For the first time, she has to fix the problems she causes, and she has to look outside of herself to do it.

It coudl've done some things better, like the pacing of the story (too slow at times), but all in all, it was alright.

Tomb Raider was my introduction to gaming, so it holds a very special place in my heart. I absolutely loved it, too - even if it took me around a month to beat it (and playing it in the easiest setting!).

Say what you will, I loved it.

No ME game has all three, though: good gameplay, good plot, good characterization. ME3 lacks the first, ME2 lacks the second, and ME1 lacks the third.

As for the oh-so-controversial ending, it was great in my opinion. But hey, I'm so late to the party, I can't tell if the criticism was legit or if it came from men.

Absolutely breathtaking scenery. An extremely badass protagonist. Extremely exciting fighting sequences. Religious imagery. Fleshed-out NPCs.

Rise of the Tomb Raider is really that bitch.

An amazing game that allows you to choose between playing out a classic revenge fantasy, or restoring the peace of a torn empire.

And saving an adorable little girl, of course.

It's a great game - but it fails to live up to Fallen Order. What does it bring to the table? What relevant peice of lore does it add to the Star Wars universe? Something that's not self-contained, I add.

Cal's characterization was great, though, and I loved his romance with Merrin. It's amazing that you get to see him so close to the dark side. I absolutely ADORED Vader's cameo.

Someone said, "if I had a penny for every time a jedi with psychometry fell in love with a Nightsister, I'd have two pennies, which isn't a lot, but it's weird that it's happened twice." Oh, Quinlan, we're really in it now.