72 reviews liked by umuthun9


It's not the same game as the original, but it keeps the core fun gameplay.

30 saat oynadıktan sonra doyduğumu fark ettim ebesinin nikahından hikayeyi uzatmaya gerek yok zaten uzatılmaya değecek bi hikayede ortada yok karakterlerde aynı güzel olanlar var ama maalesef tales oyunlarının oynadığım kadarıyla sorunu bu gereksiz uzunlar sanki paranın karşılığını uzatarak vermeye çalışıyolarmış gibi ama yer mi anadolu çocuğu yemez uzun hikaye yazacaksanda belli anlarla oyuncuyu kendine çek ama oda yok oyunun temposu bazen boka sarıyo jrpg oyunlarının hadi şuraya puzzle koyakta oyuncuyu osurtak davranışı bu oyundada var ama puzzle lar hiçbir zaman aşırı uzamıyo son bir kaç yıl içinde dışarı çıkıp çimene dokunduysan ve iki elinide kullanabiliuosan rahatlıkla geçersin en azından oynadığım kısma kadar oyun sanki kötüymüş gibi anlattımda dönemine göre gayet başarılı oynanış grafikler müzikler keşif hissiyatı bu oyun sanki gamecube ün ff7 si gibi galiba o yüzden bu kadar seviliyo aslında zaten yapımcılar ff den örnek almışlar belli bir iki gönderme var hatta hikaye belli bir noktaya kadar bildiğin ff10 kısacası gamecube de fazla adam akıllı jrpg yok elimizdekiyle yetinelim abi

Boss get down! That's an enemy gunship. A single burst from its machine gun can cut a man in half. Stay low and crawl along the ground. That should enable you to sneak past enemies.

Okula gitmeyip MHFU oynamak
istiyorum. Gunaydin.
SouLLeSS

"An idiot admires complexity, a genius admires simplicity, a physicist tries to make it simple, for an idiot anything the more complicated it is the more he will admire it, if you make something so clusterfucked he can't understand it he's gonna think you're a god cause you made it so complicated nobody can understand it"
-Terry A. Davis, RIP.

People weren't ready for this game, it didn't deserve this much critical panning. Sure, it went through development hell, having to change multiple publishers to settle down for an exclusivity deal with Nintendo at the end, but i'd argue that it delivered. Tomonobu Itagaki's main purpose for this game was its multiplayer (which unfortunately is dead) it actually did very well in Japan, even having the multiplayer filled with people so much that they made a "Devil's Third Online" on PC that was JP-Exclusive. Itagaki notes on his FB Account that he wanted to get as many people in its multiplayer mode. He also noted many things like how he was done with Ninja Gaiden & DOA but he wanted to continue Devil's Third. Its almost been 9 years since this game's release and with Wanted: Dead coming out this year and his heir Yoshifuru Okamoto doing a great job overall, its safe to say Itagaki will make a comeback sooner or later.

The reviews that note it down as a poorly made game with poor mechanics are absolutely clueless on how to play this game. It literally is simple, you've got your shooting, sliding, blocking, parrying, dodging, jumping, quick attacks and heavy attacks. However, despite all of this, in every goddamn video I've seen that pans this game as the absolute worst or shrugs it off as a "so bad its good" title, they always end up hiding behind covers and shooting with the gun... Yeah, let us just ignore the fact that this is a literal Gun-Fu game, where you're literally encouraged to use the melee as much as you're encouraged to use the gun. The game even throws you in a lot of different enemy types and bosses for you to switch up your playstyle. But nope, everyone is going to approach the combat with as much disinterest and disaffection as possible. Then later complain how much it sucked. These are the same people that play games in so-called "Journo" baby mode.
"Itagaki professes a liking for simplicity of inputs, he states too many inputs would result in the loss of the gaming experience."
-From Tomonobu Itagaki's Wikipedia page
Itagaki doesn't care for complexity, it has been apparent ever since DOA & Ninja Gaiden and that's where the beauty of his game design kicks in, the simplicity. There's no need to memorize movesets because all of it naturally gets revealed to you, you know exactly how to approach a threat, and to eliminate it. In Devil's Third especially, one of my favorite combat strategies was to slide towards the enemy while hip-firing, then cancelling it with a slash and getting that sweet glory kill. Another great mechanic was the ability to leap kills and being able to throw your melee weapon at the enemy, I was just so hooked to the gameplay and the endless combat scenarios, I couldn't stop at all. All of these abilities are presented to you by the man himself so you can play experimenting with different approaches as it was intended. Not just sticking to one method of gameplay like an absolute cretin. It genuinely infuriates me to see people refer to this as a "Gears of War" clone or a "TPS COD", when it has absolutely nothing in common.

Devil's Third's story felt like a riff on Metal Gear, which seemed to be the case for any Japanese game releasing during that era. It involves heavy on the nose Buddhist themes, as if the Sanskrit tattoos written all over our main protagonist, Ivan, wasn't an indication already. You have loading screens filled with Buddha statues, and not to mention a Buddhist take on a "revenge" story, with the main antagonist's ultimate masterplan literally being the concept of Nirvana in itself, is nothing short but one hell of a ride. The boss encounters are especially to live for, your final stand-off with Isaac Kumano is genuinely breathtaking sequence, that I feel a certain game company for sure took some artistic liberties in putting it in their own title. :)

Tomonobu Itagaki to this very day is still proud of what he's done. When asked about the hysterical criticism, his answer was: "The fans loved it." And that's what Itagaki truly cares for. As if these Metacritic obsessing, ratingheads would understand.

"To all my fellow gamers. No matter how the world changes or times pass, our love for games and our passion will never die. Thank you all for waiting so long for this moment."
-Tomonobu Itagaki, End Credits of Devil's Third.

We back. Some say we never left.

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