πŸ•— Total time played (approx.): 1145+
πŸ† Completion: Played through the Campaign with all classes and pretty much done everything the game has to offer.

REVIEW:

"Puzzle Quest: Challenge of the Warlords" is a captivating blend of match-3 gameplay and RPG elements, offering a truly addictive experience that's pretty much akin to virtual crack, lol.

The game's core mechanic involves matching colored gems on a grid, with each match affecting your RPG adventure by allowing you to cast spells, attack enemies, and gather crucial resources. The strategic depth of deciding between a big match or saving gems for a game-changing spell adds layers of complexity to the already addictive puzzle mechanics. As you progress through the game's quests, you'll encounter a variety of foes, each with unique strengths and weaknesses. Winning battles rewards you with experience points and loot, essential for leveling up your character and acquiring new abilities. This integration of RPG elements gives much more purpose to the puzzle gameplay, making every match feel like a step towards becoming a more formidable hero. However, it's important to note that the game is not without its fair share of flaws. One notable issue is the sometimes frustrating behavior of the AI. It often appears that the AI has more luck than skill, leading to moments of exasperation when it seems to get the perfect matches just a bit too frequently. This can occasionally create a sense of unfairness and imbalance, detracting from an otherwise enjoyable experience. Visually, the game's fantasy-themed graphics are charming, if not overly flashy, and the accompanying music and sound effects add to the atmosphere.

In conclusion, "Puzzle Quest: Challenge of the Warlords" is a game that successfully marries match-3 puzzle mechanics with RPG elements. Its addictive nature will have you hooked, constantly striving to level up and discover new spells. However, be prepared for occasional frustrations with the AI's seemingly fortuitous luck. Despite this drawback, if you're a fan of either genre or simply looking for a game that's easy to pick up but hard to put down, this is definitely worth your time. Just keep in mind the occasional bouts of frustration as you embark on this addictive puzzle RPG adventure.

⭐ Rating: 3/5

πŸ•— Total time played (approx.): 647h
πŸ† Completion: 100% (35/35 Steam Achievements)

REVIEW:

"Fallout Shelter" is a game that I've played on and off for years, both on my smartphone and on PC. As someone who experienced the game completely Free2Play, I'd like to share my thoughts.

First and foremost, I have to mention that the gameplay of "Fallout Shelter" is naturally limited by the nature of the game. You build rooms, assign dwellers, manage resources, and try to protect your Vault from dangers. It's all quite simple and predictable, but still enjoyable for a few hours here and there. What I do particularly enjoy about "Fallout Shelter" is the ability to customize and optimize my own Vault. It's fun to build new rooms, equip them with various items, and place dwellers strategically for efficient work. There's also a certain satisfaction in managing resources well and successfully expanding your Vault. Another plus is the "Vault-Tec Assisted Targeting System" (V.A.T.S.) during exploration missions. Here, you can send your dwellers on expeditions where they encounter events and collect loot. The V.A.T.S. system - just like in the "real" "Fallout" games - allows for targeted aiming at specific body parts during combat, providing a nice tactical element.

Regarding the Free2Play aspects, personally, I find that "Fallout Shelter" is reasonably fair. You can play the game completely for free without hitting any big paywalls that push you to purchase in-game currency. Sure, there are microtransactions for Lunchboxes and Nuka-Cola Quantum, and you can save a ridiculous amount of time by paying for certain services, but I've never felt super compelled to buy them to enjoy the game. Graphically, the game is pretty charmingly designed in the typical "Fallout" style, with its retro-futurism and iconic Vault designs. The soundtrack also adds to the atmosphere, although it can become somewhat repetitive after a while.

Overall, "Fallout Shelter" is a nice pastime for me. It might not be the deepest or most complex game, but for a few relaxed hours managing a Vault and watching it grow and thrive, it's quite enjoyable. Anyone looking for a free game that doesn't require too much time or commitment might find some joy in it.

⭐ Rating: 2/5

I played the second game as part of "The Sly Collection".

πŸ•— Total time played (approx.): 13h
πŸ† Completion: 100% (36/36 Trophies)

REVIEW:

"Sly 2: Band of Thieves" is a game that embodies the essence of a solid 3D platformer with its charming art style and delightful characters. Throughout my playthrough, I found myself genuinely enjoying the experience, but there were also moments that left me feeling frustrated and somewhat disappointed.

Let's start with the positives: the game's art style is STILL fantastic, with vibrant colors and imaginative designs that bring the world to life. The characters, from Sly and his friends to the various villains, are well-developed and full of personality. The heist-based gameplay is a refreshing twist, adding a layer of strategy and planning to the typical platformer formula. The core mechanics of sneaking around, pickpocketing, and using gadgets are all well-executed and make for satisfying gameplay. The variety of missions and locations keeps things interesting, and the story is engaging, with twists and turns that keep you hooked.

However, as much as I enjoyed the majority of "Sly 2", there were certain aspects that detracted from the overall experience. One of the biggest culprits was the inclusion of vehicle sequences. These moments felt like they were from a different game altogether and often disrupted the flow of gameplay. Not only that, but the controls during these sequences were frustratingly imprecise, leading to more than a few instances of unnecessary failure. Additionally, the final level on the Airship was particularly aggravating. It was filled with tasks and challenges that felt more like chores than fun gameplay. The difficulty spike was kinda steep, and the sheer number of enemies and obstacles made it more of a test of patience than skill. It was also a disappointing end to an otherwise enjoyable game.

Despite these frustrations, "Sly 2: Band of Thieves" remains a solid 3D platformer with a lot of heart. The characters and world are charming, the heist mechanics are engaging, and there are plenty of moments that will put a smile on your face. It's just a shame that certain design choices and the final level marred what could have been a near-perfect experience. In conclusion, the game manages to entertain and charm, but it's not without its flaws. If you're a fan of 3D platformers and can overlook some frustrating moments, you'll likely have a good time with this game. Just be prepared for a few bumps along the way.

⭐ Rating: 3/5

πŸ•— Total time played (approx.): 50h
πŸ† Completion: 100% (68/77 Trophies, 100% in the base game and the DLC, but did not bother with the Multiplayer mode, since it's only mildly interesting for me)

REVIEW:

"Ghost of Tsushima - Director's Cut" for the PS5 is a masterpiece that will make every samurai fan's heart race with excitement. Having already completed the PS4 version and its DLC to 100%, I was eager to once again immerse myself in the digital feudal Japan. And I was not disappointed.

The graphical splendor and attention to detail in this game are breathtaking. The picturesque landscapes, blooming cherry blossoms, majestic mountain peaks, and serene temple gardens truly transport you into the world of Tsushima. Every angle feels like a painting come to life. The story of Jin Sakai, torn between the ancient traditions of the samurai and the need to protect his people from the Mongol invasion, is gripping and emotional. You feel connected to Jin as he navigates through battles and moral dilemmas that shape his journey. The combat system is fluid and challenging, allowing you to switch between different fighting styles to adapt to each situation. The duels are a highlight, where you truly feel the skill and honor of a samurai.

However, what truly sets "Ghost of Tsushima" apart imo, is its open-world experience. The world is not only vast but also alive and teeming with activities. From various side quests to discovering hidden shrines and capturing the breathtaking landscapes, there is always something to do and explore.

The Director's Cut adds even more content to the game, including the new island of Iki, which offers a fascinating new story and quests. This expansion further elevated my appreciation for the game and made my journey through Tsushima even more unforgettable. The Iki Island DLC deserves special mention as it provides a compelling narrative that delves deeper into Jin's character and past. Exploring this new area, encountering new threats, and forging new alliances adds another layer of depth to an already rich game. While the multiplayer mode called "Ghost of Tsushima: Legends" is a nice (free!) addition, I found it didn't offer enough incentive for me to invest a significant amount of time. I do like to return for a round or two every now and then to work on the associated trophies, but it doesn't hold my attention like the main story and exploration.

"Ghost of Tsushima - Director's Cut" redefines open-world games for me, making them more exciting and akin to a true journey. It is a homage to Japanese culture and the era of the samurai, masterfully presented with a gripping story.

⭐ Rating: 5/5

πŸ•— Total time played (approx.): 9h
πŸ† Completion: 100% (28/28 Trophies)

REVIEW:

"Yet Another Zombie Defense HD" is an arcade top-down wave shooter that focuses on providing entertaining, short bursts of gameplay. The game offers a simple and straightforward experience that can be fun but ultimately doesn't offer much more than what the title suggests: Yet Another Zombie Defense.

In this game, players find themselves in a post-apocalyptic setting surrounded by hordes of zombies that need to be fended off. The gameplay is linear, centered around fending off waves of undead while simultaneously building and upgrading defenses for your base.

The upgrade system allows for the improvement of weapons and barricades to withstand the increasingly stronger attacks of the zombies. This can provide some tactical depth as players must decide how to best utilize their limited resources. There are also various weapons to choose from, ranging from pistols to machine guns and sniper rifles, allowing players to adapt their combat style.

Graphically, the game is solid but nothing extraordinary. The environments are dark and fitting for the theme, though relatively simple in design. The soundtrack contributes to the atmosphere, though it doesn't particularly stand out.

The game provide quick, entertaining gameplay. It's well-suited for short gaming sessions when you just want to dive into the zombie apocalypse and do some shooting. However, "Yet Another Zombie Defense HD" lacks depth and innovation. It's ultimately a classic example of its genre, without many new ideas or surprising elements.

For fans of zombie shooters looking for a straightforward and fun experience, "Yet Another Zombie Defense HD" can be a good choice. It offers solid action and a satisfying feeling when mowing down waves of undead. However, for players seeking more variety and depth, the game may quickly become monotonous as it offers little variation and plays quite similarly from start to finish.

⭐ Rating: 2/5

πŸ•— Total time played (approx.): 20h
πŸ† Completion: 100% (61/61 Trophies)

REVIEW:

"Life is Strange" is a game that captivated me upon its release in 2015, when I played it alongside a close friend. Now, years later, I returned to experience the story once again and reflect on its impact. I also wanted to claim the platin trophy, lul.

The narrative of the game remains a central attraction. The journey of Max Caulfield, a student with the ability to rewind time to influence events around her, continues to be gripping. However, upon this reunion with the story, I must admit that some aspects of the characters and dialogue have become susceptible to criticism. The way characters interact and communicate with each other can sometimes feel unnatural or forced, which slightly hampers immersion. Some dialogues and behaviors feel less organic, especially upon a replay, which can create a certain distance from the characters.

Another point worth mentioning pertains to the gameplay. Here, a certain simplicity reveals itself, making the experience feel somewhat flat. The puzzles to be solved are often straightforward and simple, which may reduce the challenge for experienced players. Similarly, the decisions Max makes throughout the game do not weigh as heavily as initially suggested. Often, it seems that the plot is steered in predetermined directions regardless of player choices, limiting the impact of the decision-making.

Despite these critical aspects, the atmosphere of "Life is Strange" remains a major strength. The developers managed to create a unique and captivating world, infused with a melancholic yet mysterious mood. The graphics, soundtrack, and environments all contribute to crafting this atmosphere, drawing players into the world of Arcadia Bay.

"Life is Strange" is a game that finds its strengths in narrative depth and atmosphere. It offers a fascinating story that, despite some weaknesses in character development and gameplay, continues to entertain. The emotional connection to the characters and the mysterious atmosphere are the main reasons why I returned to this world once more, even if some aspects of the game may have lost some of their luster over time.

⭐ Rating: 3/5

πŸ•— Total time played (approx.): 66h
πŸ† Completion: 100%

REVIEW:

Okami, a shining star in the sky of the gaming world, gleams with a grace and elegance that is unparalleled. Released in 2006 for the PlayStation 2, this masterpiece has captured the hearts of players worldwide and rightfully secured its place as a timeless classic in the history of video games. With a captivating story, breathtaking visual presentation, and unique gameplay that pushes the boundaries of the medium, Okami is in my opinion undoubtedly one of the greatest games of all time and a triumph of the creative art form of video games.

The story of Okami unfolds in a world threatened by evil forces. As the sun goddess Amaterasu, embodied in the form of a majestic white wolf, players embark on an epic journey to free the land from darkness and save its inhabitants. The story is profound and rich in Japanese mythology and folklore, giving the game a fascinating cultural depth. From the very beginning, one is drawn into a world full of magic, secrets, and unforgettable characters that captivate until the end of the adventure.

What truly sets Okami apart from other games, however, is its visual presentation. Inspired by traditional Japanese ink wash paintings, Okami's graphics are a true feast for the eyes. Each screen is like a living painting, coming to life with vibrant colors, intricate details, and an unparalleled aesthetic. The world of Nippon is a kaleidoscope of beauty and imagination that mesmerizes players and immerses them in a magical reality. Even after all these years, Okami's graphics remain impressive and timeless, showing that art in video games can have a transformative power.

But Okami is not just a visual delight; it is also a masterpiece of gameplay. Players control Amaterasu through an semi-open world full of puzzles, battles, and adventures. With her divine brush, they can wield the power of nature by painting symbols to solve puzzles, defeat enemies, and bring the world around them to life. This unique mechanic gives the game a refreshing originality and challenges players to use their creative skills to overcome obstacles and save the land. The controls are intuitive and fluid, making it easy even for beginners to immerse themselves in the world and feel like true heroes.

Yet what truly makes Okami unforgettable are the small details and intricacies that elevate the game to a true work of art. The music, mainly composed by Masami Ueda, is a masterpiece in itself and contributes significantly to the atmosphere and mood of the game. From epic orchestral pieces to delicate piano melodies, the music perfectly captures the essence of the game and leaves an indelible impression in the minds of players. The characters are equally lovingly crafted, with a depth and personality that make them more than just pixels on a screen. Every NPC encountered has a story to tell and contributes to the vibrant world of Nippon.

Okami is a triumphant masterpiece that pushes the boundaries of what a video game can be. With its captivating story, breathtaking graphics, unique gameplay, and unforgettable music, it sets a new standard for artistic excellence in the video game medium. Even after all these years, Okami remains a timeless classic that captures the hearts and imaginations of players worldwide. Those who have experienced this game will understand why it is considered one of the greatest games of all time and why it is regarded as a true work of art. For me, Okami is not just a video game; it is one of the most important videogames of all time, when it comes to making video games comprehensible to "outsiders" as an art form. This game is an experience that will be cherished forever in my heart.

⭐ Rating: 6/5

EDIT: corrected a mistake on my part regarding the lead music composer, thanks @rebarnd for making me notice

πŸ•— Total time played (approx.): +2310h
πŸ† Completion: 100% (294/294 Steam Achievements)

REVIEW:

"Age of Empires II: HD Edition" isn't just a remake of a classic; it's a loving homage to a game that has captivated generations of players. As someone who played the original tirelessly during childhood and witnessed it star in many LAN parties, I was eager to see how this HD edition would refresh my memories and give one of my favorite games a new shine. I'm thrilled to say it didn't disappoint.

The HD edition brings the timeless gameplay of "Age of Empires II" into the modern era. The enhanced graphics make the game world more vibrant and detailed than ever before. It's amazing to see the familiar landscapes and buildings come to life with crisp textures and vivid colors.

However, the true beauty of "Age of Empires II: HD Edition" lies not only in its visual splendor but also in its gameplay, which has fascinated me for decades. The mechanics are familiar and accessible, and even after all these years, the game remains captivating and entertaining. It's a game that's easy to learn but difficult to master, and that's a big part of its charm.

For me personally, "Age of Empires II" has always been best enjoyed with friends, and that hasn't changed with the HD edition. Over many years, I've spent thousands of hours playing the game, mostly in the company of friends, just like in the good old LAN party days. The ability to ally with or compete against other players provides endless hours of enjoyment and challenge. Although I haven't engaged much online, as despite my long gaming experience, I'm still somewhat of a noob and have little interest in precise build orders or shortcuts, it hasn't diminished my love for the game. I still enjoy it in a relaxed and casual manner, and that's something I've always appreciated about "Age of Empires II".

Overall, the game is a worthy remake of a timeless classic. It preserves the essence of the original while appealing to new players with its modernized look and accessible gameplay. For me, it's not just a game but a source of endless joy and memories that I'll continue to enjoy for many years to come.

⭐ Rating: 5/5

πŸ•— Total time played (approx.): 82h
πŸ† Completion: 100% (44/44 Steam Achievements)

REVIEW:

"Age of Empires: Definitive Edition" is not just a remake of a classic but a lovingly crafted monument to the glorious era of real-time strategy. As a game that shaped my childhood, I was curious to see how this remake would blend nostalgia with modern enhancements. I'm delighted to say that it has succeeded in preserving the essence of the original while introducing fresh elements to captivate even new players.

One of the most remarkable features of "Age of Empires: Definitive Edition" is the revamped graphics. The 4K resolution and improved textures make the game world appear more vibrant and detailed than ever before. Exploring the tiny details in the cities and experiencing epic battles in stunning graphics is great. But the beauty of this game lies not only in its visuals but also in its gameplay. The mechanics feel familiar yet have been refined to ensure a smooth gaming experience. The balance between resource management, construction, and combat remains engaging and challenging. It's amazing to see how well the fundamental principles of the game still work after all these years.

Another highlight of "Age of Empires: Definitive Edition" is the soundtrack. The iconic music that once shaped the atmosphere of the game has been masterfully remastered, adding an epic touch to every match. It's nearly impossible not to hum along while guiding your civilization through the ages.

However, what truly sets this remake apart is its attention to detail. From small animations to historical background information, the game provides a wealth of knowledge and little surprises that will even astonish long-time fans.

Especially for lovers of history and historical settings, "Age of Empires: Definitive Edition" comes highly recommended. Through the game, players gain insight into many fascinating backgrounds of different epochs and civilizations, enriching the gaming experience even further.

Overall, the game is a triumphant remake that captures the magic of the original and brings it into the modern age. It's a game that transports me back to my childhood while also showing that timeless games retain their fascination and finesse even after all these years.

⭐ Rating: 4/5

πŸ•— Total time played (approx.): 3h
πŸ† Completion: I forced myself to finish the game.

REVIEW:

"Silent Hill: The Short Message" promises a profound and terrifying gaming experience that pushes the boundaries of the horror genre. Unfortunately, this game turns out to be a bitter disappointment, leaving more frustration than fear in its wake.

The first thing that strikes you is the weak writing of the game. The dialogues feel forced and unbelievable, significantly impairing immersion. It lacks depth and nuance, leading to a superficial gaming experience.

The level design is also disappointing. The environments feel uninspired and repetitive, lacking the intricate puzzles and dark atmosphere one would expect from the "Silent Hill" series.

But the biggest flaw is the story. It stumbles through clichΓ©s and superficial treatments of serious topics such as suicide and self-harm, without properly exploring them or paying respect. Instead of prompting players to think, the plot just feels like a string of clichΓ©s and platitudes.

While the graphics may be acceptable, they cannot compensate for the glaring flaws in game design and story. "Silent Hill: The Short Message" disappoints on all fronts, leaving players with a feeling of frustration. It's a game that fails to live up to its legacy and is difficult to recommend.

⭐ Rating: 1/5

πŸ•— Total time played (approx.): 6h
πŸ† Completion: 100% (15/15 Trophies)

REVIEW:

"Thomas Was Alone" stands as a remarkable testament to storytelling in video games. With its minimalist aesthetic, accompanied by a gripping narrative and compelling audiovisual presentation, it draws players into a world seemingly composed of basic shapes and lines. The narrative, encapsulating emotions and characters within geometric forms, undeniably stands out as one of the game's strongest features.

However, my experience with "Thomas Was Alone" contradicts the widespread enthusiasm many players hold for this game. Despite its evident quality in storytelling and audiovisual presentation, I found myself disappointed with the gameplay aspect. Why? Because, while it tells a compelling story, it doesn't quite excel as a platformer in my eyes.

The game's controls leave much to be desired. They lack the precision necessary for a platforming game. Movements of the characters often feel unresponsive, lacking the responsiveness crucial for a genre reliant on precision and timing. This leads to frustrating moments where it seems like the player doesn't have complete control over the characters. The collision detection exacerbates this issue, sometimes causing characters to fall through platforms or get stuck on invisible barriers, disrupting the flow of the game and increasing frustration levels.

Moreover, the level design amplifies these shortcomings. While some levels are cleverly crafted, offering challenging yet rewarding puzzles, others seem more geared towards causing frustration than delivering enjoyment. Particularly, levels requiring the simultaneous control of multiple characters tend to feel cluttered and overwhelming. The challenge of coordinating multiple characters becomes less of an engaging puzzle and more of a chaotic endeavor that tests one's patience.

It's regrettable that these flaws detract from the gaming experience because the story and storytelling of "Thomas Was Alone" are truly remarkable. The way the game injects depth and emotion into geometric shapes is unique and draws players deep into the game's world. The accompanying narration also contributes to forming an emotional bond with the characters.

In summary, "Thomas Was Alone" excels in narrative brilliance but falls short in providing a seamless gameplay experience. It's a story you'd want to immerse yourself in, yet the gameplay aspects hinder fully enjoying the game. It's regrettable that issues like control imprecision and frustrating level design taint what could have otherwise been a captivating experience.

⭐ Rating: 2.5./5

πŸ•— Total time played (approx.): 73h
πŸ† Completion: Played through the game twice and made different decisions each time.

REVIEW:

"Alpha Protocol" is a game that offers a fascinating blend of RPG elements and espionage themes. Unfortunately, this promising combination is overshadowed by a range of technical difficulties and underdeveloped gameplay aspects.

The PC controls, especially using a mouse and keyboard, pose one of the biggest challenges. Instead of being seamless and responsive, they often feel cumbersome and frustrating. This can significantly diminish immersion and enjoyment, as players find themselves struggling with controls rather than focusing on the actual gaming experience.

The stealth mechanics, which should be a core part of the game, also disappoint. Rather than encouraging players to act subtly and tactically, they almost push towards choosing the direct approach. The mechanics are underdeveloped and unreliable, making stealth more of an unpleasant option than a thoughtful tactic. Frustrated by these flaws, many players - just like myself - quickly switch to a more aggressive playstyle.

Despite these technical issues and gameplay deficiencies, "Alpha Protocol" holds immeasurable value in its narrative aspect. The decisions you make have tangible consequences that significantly shape the course of the story and relationships with characters. There's genuine diversity in options and pathways, making the game appealing for multiple playthroughs. The way your interactions and decisions shape the world is remarkable and sets "Alpha Protocol" apart from many other games. The espionage theme is presented in a captivating manner, and the various storylines offer a level of versatility that enhances replayability.

Overall, "Alpha Protocol" remains a game that continually captivates me despite its technical problems and underdeveloped gameplay elements. It's unfortunate that these flaws hinder the game's appreciation because at its core, it offers a rich and engaging gaming experience, which could be further enhanced by a more thorough and improved implementation of its gameplay mechanics.

⭐ Rating: 3/5

πŸ•— Total time played (approx.): 19h
πŸ† Completion: 100% (27/27 Trophies)

REVIEW:

As a long-time fan of "Baldur's Gate: Dark Alliance II", who devoured the game during childhood on the PS2, the anticipation for the HD re-release on the PS4 was tinged with a hint of nostalgia. Revisiting this classic provided an opportunity to explore the beloved world once again and assess it with a nostalgic perspective.

The foundation of the game remains solid for hack-and-slash enthusiasts. The characteristic elements of the action RPG, including epic battles, loot collection, and character progression, are present in the HD re-release. For those who played the original, the game offers a welcome journey into the past, while newcomers have the chance to discover a classic that set standards in its era.

The graphics have been appropriately scaled up to meet modern standards, and the improved visual quality helps preserve the captivating atmosphere of "Baldur's Gate: Dark Alliance II" on the PS4. The familiar environments and characters still exude a certain charm, immersing players in the world of the game.

Nevertheless, it's worth noting that in terms of gameplay and mechanics, the game may feel average compared to modern standards. While it provides a nostalgic trip for enthusiasts, some aspects of the game might seem less impressive to new players, especially when compared to current genre representatives.

The "Baldur's Gate: Dark Alliance II" HD re-release on the PS4 offers a solid gaming experience infused with a touch of nostalgia. For fans of the original, it's an opportunity to reminisce, while newcomers can get a glimpse of a piece of video game history. The game's average fare for hack-and-slash fans is enhanced by the immersive atmosphere, making it a worthwhile experience, especially in co-op.

⭐ Rating: 3/5

πŸ•— Total time played (approx.): 45h
πŸ† Completion: 100% (40/40 Trophies)

REVIEW:

As a devoted "Star Wars" fan, I eagerly dove into "Star Wars Jedi: Fallen Order" for the PS5, but unfortunately, the game did not fully meet my expectations. Developed by Respawn Entertainment, the title promises an epic adventure in the "Star Wars" universe, yet some crucial aspects are overshadowed by questionable design choices.

One point that stood out negatively to me concerns the level design. Instead of the expected well-crafted worlds, I often found myself in labyrinthine environments that brought more frustration than joy. Navigation was frequently challenging, and I spent more time searching for the right path than enjoying the narrative. Some sections seemed downright confusing, contributing little to a positive gaming experience.

Furthermore, some absurd game design decisions disappointed me, impacting the flow of the game. Unnecessarily difficult passages and excessively challenging battles led to moments of frustration that significantly diminished the overall enjoyment. As a player, I would have appreciated more attention from the developers to achieving a balanced blend of challenge and entertainment.

However, the most significant letdown was the trajectory of the gripping story. Just when the plot seemed to gain momentum, it abruptly ended, leaving me with many unanswered questions and an unsatisfying feeling. The sudden conclusion of the story considerably clouded the overall experience, leaving me wishing for more depth and resolution.

Despite these criticisms, it's essential to emphasize that "Star Wars Jedi: Fallen Order" also has its positive aspects. The lightsaber battles are impressively staged, the graphics on the PS5 are breathtaking, and the connection to the "Star Wars" universe is palpable. Fans will undoubtedly experience some magical moments that make the heart race.

In conclusion, "Star Wars Jedi: Fallen Order" remains an ambivalent triumph for "Star Wars" fans. While the connection to the universe is well-executed, and certain aspects of the game can be compelling, the average story, frustrating level design, and some questionable game design decisions will undoubtedly leave a bitter aftertaste for devoted fans.

⭐ Rating: 2.5./5

πŸ•— Total time played (approx.): 51h
πŸ† Completion: 100%

REVIEW:

"Hitman: Absolution", released in 2012 by IO Interactive, is the fifth installment in the popular "Hitman" series and an iconic entry in the stealth action genre. The game masterfully combines a compelling narrative with intricate gameplay, offering players an immersive experience in the clandestine world of contract killing.

The narrative of "Hitman: Absolution" is a departure from previous titles in the series, with a more focused and character-driven storyline. Players assume the role of Agent 47, the genetically engineered contract assassin, who finds himself in a morally complex situation as he must protect a girl named Victoria from a powerful and corrupt organization. This shift to a more personal story adds depth to the character of Agent 47, shedding light on his motivations and inner conflicts. The storytelling in the game is cinematic and engaging, making players genuinely care about the characters and the unfolding plot. The writing of these characters, however, isn't without its flaws.

One of the game's standout features is its level design, though. Each mission presents a complex, open-ended sandbox filled with opportunities for creative assassinations. The game encourages players to be methodical and strategic, rewarding those who take their time to study the environment and the behavior of NPCs. The disguises system allows players to blend in, infiltrate secure areas, and get close to their targets. The freedom to approach objectives in multiple ways, whether through silent assassinations or chaotic firefights, is where the game's replayability shines.

The visuals and audio in "Hitman: Absolution" are also noteworthy. The game boasts detailed environments, creating a sense of immersion. The soundtrack enhances the atmosphere, providing tension, excitement, and a noir-like ambiance. The sound design is very well done, as it plays a crucial role in alerting players to danger and creating an atmosphere of tension.

However, "Hitman: Absolution" is not without its criticisms. Some fans of the series expressed concerns about the more linear level design in certain missions, which limited the freedom experienced in previous titles, which is true. Additionally, the checkpoint system can be super frustrating. All in all, I think this is a good game, but not just not a perfect "Hitman" game. It is a solid change of pace from the average third person action game with stealth elements, featuring well designed levels and solid yet exaggerated caricatured characters, that's just not everyones cup of tea. Unfortunately the last entry in the series before "Absolution" ("Hitman: Blood Money") was as close to perfect as you can get. Compared to that, "Hitman: Absolution" falls short in some aspects.

⭐ Rating: 3/5