witapepsi
For it being the first attempt of an upgraded style and for PS3 this game is extremely decent. The music is good. There's a mini game featuring trance music by Hiroyoshi Kato, also known as NRG Factory in the DDR world.
The cutscenes are filled with amazing cinematography, especially paired with the face modeling technology the studio created, a couple scenes almost feel like you're watching a live action film.
The cutscenes are filled with amazing cinematography, especially paired with the face modeling technology the studio created, a couple scenes almost feel like you're watching a live action film.
2004
2003
Sonic Heroes brings a lot of nostalgia to me. The concept of having three types of characters to freely switch to is great. Good UI design that reminds me of a Masahiro Sakurai game.
The soundtrack is one of my favorites. Naofumi Hataya's main menu music never gets old. Jun Senoue did a great job being the main composer for Sonic Heroes. Also big props to Keiichi Sugiyama for doing the Bingo Highway theme and Tomoya Ohtani for Hang Castle, two of my absolute favorite tracks.
The physics of the gameplay can be pretty slippery, like it has a mind of it's own. Many times I will find myself sliding along the outline of a platform in the state, being saved from falling, other times I just fall and a life is lost. Despite that, it is playable. Honestly the only time the slipperiness made it difficult was when you have to grab a handle to push in or out to unlock access to somewhere, and during the fleet area near the ending of the game.
The soundtrack is one of my favorites. Naofumi Hataya's main menu music never gets old. Jun Senoue did a great job being the main composer for Sonic Heroes. Also big props to Keiichi Sugiyama for doing the Bingo Highway theme and Tomoya Ohtani for Hang Castle, two of my absolute favorite tracks.
The physics of the gameplay can be pretty slippery, like it has a mind of it's own. Many times I will find myself sliding along the outline of a platform in the state, being saved from falling, other times I just fall and a life is lost. Despite that, it is playable. Honestly the only time the slipperiness made it difficult was when you have to grab a handle to push in or out to unlock access to somewhere, and during the fleet area near the ending of the game.
2001
1999
This is a really cute adventure game. I like the simplicity of the graphics along with the bright colors. A perfect game for younger players and those who want to feel nostalgic.
The soundtrack is unique, the story is silly, and the boss battles have a bit of challenge to them.
Definitely one of the first games I would recommend to someone wanting to check out the N64 library.
The soundtrack is unique, the story is silly, and the boss battles have a bit of challenge to them.
Definitely one of the first games I would recommend to someone wanting to check out the N64 library.
This has been one of the most entertaining games I've played in a while. I am not really big on Sim City, this is a good alternative. One of the things I like about the Machi-ing Maker series is that it doesn't require building water or electric facilities to function. This game is more focused on listening to what the citizens want and directly talking to them. This is almost a healthy mixture of Sim City and The Sims.
One of my biggest complaints is the limits to what you can build. There are usually only 1 or 2 styles of houses/apartments that can hold 2-5 family members. I wish there were options for single person households. Another thing I ran into was there was no variety for 4 family apartment complexes, the upgrade is for 5 family apartments.
On top of that, not a lot of variety for office themed buildings when comparing to others, only 5 choices.
The music is catchy, however it will become pretty repetitive as there is only 2. I would've liked at least 2 or 3 more songs to have the game cycle through.
With all that out of the way, comparing this game to the first two Machi-ing Maker / Metropolismania games, it's a step in the right direction. In previous games, you couldn't actually make the choice on what building you wanted to place, the citizens would just say they want a certain building and you'd have to find someone who knew someone else who runs that certain building. When talking to the citizens in this game, they sometimes say they know a family who wants to move in or they request a building, like a daycare or somewhere to work, and you can simply go into your inventory and build a house/apartment that can fit the family size or place the building that will satisfy their wants. The good thing about citizens who say they need somewhere to work, most places that aren't an apartment has open positions.
This game also features a Tousouchuu minigame, which is based off the TV gameshow Run For Money Tousouchuu, there was an English language spinoff of this series called Cha$e. Basically, don't get caught and complete a certain number of missions before the timer runs out. I haven't played this mode too much, mainly due to the fact my Japanese reading isn't that well and I don't want to pull out a translator.
Overall, a fun title to check out.
One of my biggest complaints is the limits to what you can build. There are usually only 1 or 2 styles of houses/apartments that can hold 2-5 family members. I wish there were options for single person households. Another thing I ran into was there was no variety for 4 family apartment complexes, the upgrade is for 5 family apartments.
On top of that, not a lot of variety for office themed buildings when comparing to others, only 5 choices.
The music is catchy, however it will become pretty repetitive as there is only 2. I would've liked at least 2 or 3 more songs to have the game cycle through.
With all that out of the way, comparing this game to the first two Machi-ing Maker / Metropolismania games, it's a step in the right direction. In previous games, you couldn't actually make the choice on what building you wanted to place, the citizens would just say they want a certain building and you'd have to find someone who knew someone else who runs that certain building. When talking to the citizens in this game, they sometimes say they know a family who wants to move in or they request a building, like a daycare or somewhere to work, and you can simply go into your inventory and build a house/apartment that can fit the family size or place the building that will satisfy their wants. The good thing about citizens who say they need somewhere to work, most places that aren't an apartment has open positions.
This game also features a Tousouchuu minigame, which is based off the TV gameshow Run For Money Tousouchuu, there was an English language spinoff of this series called Cha$e. Basically, don't get caught and complete a certain number of missions before the timer runs out. I haven't played this mode too much, mainly due to the fact my Japanese reading isn't that well and I don't want to pull out a translator.
Overall, a fun title to check out.
1997