yagihimesama
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alenaphoenix
completed
Pseudoregalia
< 1 min ago
theia
commented on
theia's
list
Final Fantasy Games Where The Protag Is Cishet
i hope the tboy noah headcanon crowd doesn't eat me alive for this one......
1 min ago
theia
completed
Final Fantasy: Mystic Quest
2 mins ago
theia
published a list
Final Fantasy Games Where The Protag Is Cishet
3 mins ago
30 mins ago
Cleo is
now playing
Shovel Knight: Plague of Shadows
30 mins ago
38 mins ago
curse
finished
Etrian Odyssey
I'm in love with the way EO leverages the DS to digitize manual mapping. absolutely wonderful, beautiful stuff that captures the spirit of the genre a billion million zillion times better than any automap ever could. in a perfect world this would've heralded imitative ports of every drpg under the sun, and all of them would've been strong contenders for the best versions by default. unfortunately we live in the eternal piss and shit dimension so I'm doomed to pout about the missed opportunity for the rest of my life
as for the rest: game's like one of those images where either you see the old crone or the smokin hot babe; the lamp or the smoking hot babe; the white and gold dress or the smokin hot babe. you know?
from what I gather if you're coming at it from a more modern EO perspective this thing feels like it was coded straight into zhoukoudian limestone by the peking man. folks act like it's the dustiest, crustiest, most satanic verses ass antipathetic crawler ever made. they're out here throwing blankets over their ds at night like a furby to stop it from talking backwards and shit
but if you come at it from a generalist drpg ("blobbers" if ya nasty) perspective it's almost the complete opposite: excessively modern, breezy, and accommodating; its push toward transparency, telegraphs, and convenience undermining the core tension loop pre-bradley wizardry clones fundamentally rely on
I fall into the second category and found most of this to be pretty dry. by the time I hit the 5th Stratum I was approaching vegetative status, zoning out and mashing A with one hand while reading scandalous celebrity gossip on my phone in the other. hovering out of body, well above the dungeon rather than being subsumed by it; existing outside of stress, anxiety, and uneasy decision making. EO just doesn't got the stomach to wrench your guts around, put you on the perpetual backstep, or fill the role of derelict steward the way the most successful clones do
which is fine! I like most of the experimentation here in isolation; there's a dialogue happening that's a lot more interesting than reheating 1980-1988 endlessly. the deterministic angle opens up a lot of unique design avenues; character building could easily swerve toward embracing shortform tactics over longform attrition; and moments like B20F show that FOEs can be more than softball fodder goin woop woop woop in a 3x3 grid. there's a lot to be excited about, it just needs to be contextualized in ways that flatter rather than compromise
more than anything EO needs to stop being uncomfortable in borrowed skin and start being comfortable in its own. no reason to be another mediocre wizardry when it could be a great etrian odyssey 🌈 ⭐❤️
as for the rest: game's like one of those images where either you see the old crone or the smokin hot babe; the lamp or the smoking hot babe; the white and gold dress or the smokin hot babe. you know?
from what I gather if you're coming at it from a more modern EO perspective this thing feels like it was coded straight into zhoukoudian limestone by the peking man. folks act like it's the dustiest, crustiest, most satanic verses ass antipathetic crawler ever made. they're out here throwing blankets over their ds at night like a furby to stop it from talking backwards and shit
but if you come at it from a generalist drpg ("blobbers" if ya nasty) perspective it's almost the complete opposite: excessively modern, breezy, and accommodating; its push toward transparency, telegraphs, and convenience undermining the core tension loop pre-bradley wizardry clones fundamentally rely on
I fall into the second category and found most of this to be pretty dry. by the time I hit the 5th Stratum I was approaching vegetative status, zoning out and mashing A with one hand while reading scandalous celebrity gossip on my phone in the other. hovering out of body, well above the dungeon rather than being subsumed by it; existing outside of stress, anxiety, and uneasy decision making. EO just doesn't got the stomach to wrench your guts around, put you on the perpetual backstep, or fill the role of derelict steward the way the most successful clones do
which is fine! I like most of the experimentation here in isolation; there's a dialogue happening that's a lot more interesting than reheating 1980-1988 endlessly. the deterministic angle opens up a lot of unique design avenues; character building could easily swerve toward embracing shortform tactics over longform attrition; and moments like B20F show that FOEs can be more than softball fodder goin woop woop woop in a 3x3 grid. there's a lot to be excited about, it just needs to be contextualized in ways that flatter rather than compromise
more than anything EO needs to stop being uncomfortable in borrowed skin and start being comfortable in its own. no reason to be another mediocre wizardry when it could be a great etrian odyssey 🌈 ⭐❤️
1 hr ago
2 hrs ago
2 hrs ago
2 hrs ago
najio
completed
Night Warriors: Darkstalkers' Revenge
2 hrs ago
najio
completed
Darkstalkers: The Night Warriors
3 hrs ago
najio
completed
The Last Blade 2
3 hrs ago
najio
completed
Garou: Mark of the Wolves
3 hrs ago