we live in a nightmare world where rumbleverse had to die and this game shows up to do an ugly dance on its corpse. it's so much worse than i could have ever imagined it would be.

more case of the golden idol is more than alright with me

really clever detective puzzle that reminds me a lot of obra dinn! also there's a character who wins over a woman by drawing her a picture of him fighting a tiger and i just can't get over how funny that bit is

i played this game for five hours straight and got so immersed that i was literally throwing stressful dice rolls in my dreams that night

i'm too biased to write any sort of actual review on this game... i just love it. celeste is a lovely mix of gameplay, storytelling and music that represents the things i love most about video games, as well as the absolute passion and talent you can find from so many indie developers.

these guys made free DLC for the cute anxiety platformer and it's still probably the hardest video game challenge i've ever completed. such an emotional, triumphant epilogue for a game that was already one of my all-time favorites.

modern controls are a godsend for a casual player like me. i had a blast with my friends for two weeks, command-grabbing people with Manon's dance moves and spamming JP's silly projectiles and floor spikes. hit platinum and then peaced the fuck out to go live my life and touch grass

every time i think i'm good at rhythm games i take a quick trip to japan and humble myself by watching some japanese salaryman in a suit and tie absolutely demolish every max difficulty song on the cabinet

this game has done more to fix my sleep schedule than anything else i've tried in the past 6 years and that's gotta count for something

This game rules. Having the freedom to constantly change up your build and create all sorts of ridiculous mech combinations is super fun and keeps combat feeling fresh. I built a pink tank named "war fucker," a reverse-joint chainsaw assassin named "buster billy" and a flying tetrapod with two gatling guns named "absolute blastard."

My biggest disappointment with AC6 was honestly the difficulty - I was pretty underwhelmed. I cleared almost every mission and arena battle on the first or second try, and rarely felt the need to seriously switch up my build to keep up with a demanding boss or wave of enemies (outside of the Balteus fights, which are both fantastic). I've heard there are some tougher fights in NG+, so I'm hoping to check those out at some point.

While I didn't really know what to expect from the game's writing, it ended up becoming my favorite part about AC6. Even though the story is told almost entirely through mission briefings and voice comms, I got really immersed in the whole vibe. The game builds a cast of really endearing characters, hits you with incredible set pieces and forces you to make major story decisions that genuinely had me on edge. I've never really been into mech stuff before, but this game is rad as hell.

When you distill the concept of “video game” into an essence and shoot it straight into your veins, this is what it feels like. While I did find myself wishing for some more difficulty throughout the entire experience - and for the tricking system to be bit more intricate - it's still incredibly easy to recommend Bomb Rush. It's just... pure fun.

this game is a solo dev project that costs $6 and it's some of the most fun i've ever had in a 3D platformer. the movement and abilities are so fluid and fun, and as a metroidvania, the platforming lends itself to a lot more non-linearity than i was expecting.

it's only about an hour or two long, but it truly was an orbo's odyssey

you literally just watch bad TV with pikachu... and yet every channel is burned into my psyche. more importantly, the PAL version lets you transfer jirachi to your GBA, which is pretty sick.

It was already a red flag when every gaming news outlet was saying that Soul Hackers 2 is like Persona 5 AND SMT V, or that it’s trying to turn Persona fans into SMT fans by merging the best of both worlds - problem is, those worlds are separated for a reason - they’re trying to achieve vastly different goals.

This game trying to “ease players into” SMT doesn’t exactly result in a quality product, as Soul Hackers 2 feels like it wants to be so much at the same time, but ends up feeling generic and forgettable as it loses itself in implementing surface-level mechanics that never really work on their own or as a cohesive unit. Jack Frost of all trades, master of none. Plus, a marketable animal mascot that somehow manages to be one of the most annoying navigators I’ve ever heard.