yakkocmn
2023
2022
2018
2019
2023
2023
This game rules. Having the freedom to constantly change up your build and create all sorts of ridiculous mech combinations is super fun and keeps combat feeling fresh. I built a pink tank named "war fucker," a reverse-joint chainsaw assassin named "buster billy" and a flying tetrapod with two gatling guns named "absolute blastard."
My biggest disappointment with AC6 was honestly the difficulty - I was pretty underwhelmed. I cleared almost every mission and arena battle on the first or second try, and rarely felt the need to seriously switch up my build to keep up with a demanding boss or wave of enemies (outside of the Balteus fights, which are both fantastic). I've heard there are some tougher fights in NG+, so I'm hoping to check those out at some point.
While I didn't really know what to expect from the game's writing, it ended up becoming my favorite part about AC6. Even though the story is told almost entirely through mission briefings and voice comms, I got really immersed in the whole vibe. The game builds a cast of really endearing characters, hits you with incredible set pieces and forces you to make major story decisions that genuinely had me on edge. I've never really been into mech stuff before, but this game is rad as hell.
My biggest disappointment with AC6 was honestly the difficulty - I was pretty underwhelmed. I cleared almost every mission and arena battle on the first or second try, and rarely felt the need to seriously switch up my build to keep up with a demanding boss or wave of enemies (outside of the Balteus fights, which are both fantastic). I've heard there are some tougher fights in NG+, so I'm hoping to check those out at some point.
While I didn't really know what to expect from the game's writing, it ended up becoming my favorite part about AC6. Even though the story is told almost entirely through mission briefings and voice comms, I got really immersed in the whole vibe. The game builds a cast of really endearing characters, hits you with incredible set pieces and forces you to make major story decisions that genuinely had me on edge. I've never really been into mech stuff before, but this game is rad as hell.
2023
When you distill the concept of “video game” into an essence and shoot it straight into your veins, this is what it feels like. While I did find myself wishing for some more difficulty throughout the entire experience - and for the tricking system to be bit more intricate - it's still incredibly easy to recommend Bomb Rush. It's just... pure fun.
2023
2023
2003
2022
It was already a red flag when every gaming news outlet was saying that Soul Hackers 2 is like Persona 5 AND SMT V, or that it’s trying to turn Persona fans into SMT fans by merging the best of both worlds - problem is, those worlds are separated for a reason - they’re trying to achieve vastly different goals.
This game trying to “ease players into” SMT doesn’t exactly result in a quality product, as Soul Hackers 2 feels like it wants to be so much at the same time, but ends up feeling generic and forgettable as it loses itself in implementing surface-level mechanics that never really work on their own or as a cohesive unit. Jack Frost of all trades, master of none. Plus, a marketable animal mascot that somehow manages to be one of the most annoying navigators I’ve ever heard.
This game trying to “ease players into” SMT doesn’t exactly result in a quality product, as Soul Hackers 2 feels like it wants to be so much at the same time, but ends up feeling generic and forgettable as it loses itself in implementing surface-level mechanics that never really work on their own or as a cohesive unit. Jack Frost of all trades, master of none. Plus, a marketable animal mascot that somehow manages to be one of the most annoying navigators I’ve ever heard.