The weight of expectations weighed heavily on me for Rain World, and with its cult classic status, I'm sure it does for others as well. Problem is, wanting to "get" what everyone else sees in this game can easily make you miss the forest for the trees. It is by no means perfect, but if you have the patience to play a game that is perfectly content with kicking you into the dirt, you might find something beautiful in getting back up and surviving.

While it comes up a little weak on the rogue-like front, this is a great twin-stick arcade shooter with some BALLIN' movement mechanics. Absolute blast for 5-10 hours or so.

"why didn't anyone tell me this is one of the best indie games ever made?" i say after ignoring everyone who told me to play crosscode for the past five years

this game should be labelled as a Schedule I controlled substance under federal law

i think picayune dreams is what breakcore would feel like as a video game (it's really good)

Still sorting through my more complex thoughts about this one (and might make an entire video at some point), but it's definitely the definitive way to experience Persona 3 unless you're a glutton for weird game design. For everything lost, for every cut mechanic and awkward Unreal Engine-lit environment, there is also something beautiful gained. It's a fool's errand to expect any remake to evoke the exact vibe of the original experience, but Reload maintains the heart and soul where it matters.

While it feels like the story bites off quite a bit more than it can chew in terms of concurrent plot threads and characters to keep up with, it blows my mind how much quality content RGG Studio is able to cram into these games, and Infinite Wealth now has me fiending to dive into all the previous games (I am a fake fan and have only played Like a Dragon before this). I just hope this series doesn't eventually crush its nuanced and heartwarming character stories under the infinite (heh) weight of its own growth and expectations, because holy MOLY is there a lot of shit to see and do in this game. Nothing wrong with getting an addicting 15-hour Animal Crossing side-game built into my RPG with two forms of turn-based combat, but I definitely wouldn't mind if the next game was less than 90 hours long.

A lovely little game with some of the most unique movement I've seen in a 3D platformer. There are a few features that can feel a bit underdeveloped and at odds with each other, but the base playthrough is a charming experience with one of my favorite soundtracks in recent memory. I do not have the time (or skill, honestly) to master this game's speedrunning techniques, but dedicated players are gonna have a field day with this yoyo, and watching people skillfully break levels is already a joy.

adorable little anniversary tribute for one of my all-time favorite games. the camera is a little awkward, but every time i play a 3D platformer i am reminded of how much i love them (and how i wish there were more)

Insanely fun multiplayer game that feels like a breath of fresh air in the shooter space with its "game show" match format and insane amounts of interactivity that give a very "divergent gameplay" vibe to the experience. Being able to throw explosives and blow up buildings and spawn walls and turrets and have all these things react in real time in a multiplayer game lends itself to some really unique gameplay moments.

However, The Finals also has lifeless AI announcers and the aesthetic of a wet rag, so while I might remember my novel experiences with the gameplay, I doubt a single piece of its style will stick with me for the long run - which means it's only a matter of time before someone else does it better.

my gaming guilty pleasure is dropping an entire weekend into a janky survival crafting game with a bunch of friends, and palworld definitely delivered. it's far from perfect with plenty of bugs and a typical survival crafting grind that makes the experience start to lose its luster after the 30 hour mark, but there's a lot of new and fun ideas here that work together as more than the sum of their (very) inspired parts.

I have a soft spot for weird games that do weird things, and Exoprimal is a PVP hero shooter where there are also giant hordes of dinosaurs and a random assortment of 10-man co-op raids against against a wacky mutant T-Rex and two giant mechs. Replayability isn't exactly its strong suit due to awkward map and mode design, but if you really like sinking your teeth into unique multiplayer experiences... it sure is unique!

While I wasn't really hooked by the story or the strange semi-nude character designs (I censored them for recording purposes), Void Rains is a fantastic bullet hell roguelike, and manages to keep fights feeling unique thanks to tons of different modes, bosses and difficulty scalings. The early hours can feel a bit obscured and repetitive since most of the game's content (including the ability to see what power-ups a boss will drop or what it's weak to) has to be incrementally unlocked through playing, but it's nothing that would stop me from recommending it. The amount of passion and content here is incredibly inspiring considering it's a solo dev project as well!

oh boy, i love playing a game that feels exactly like the original sonic games again (and yet somehow worse)! sonic mania is better in just about every way and it's a third of the price

i think i enjoyed the 1st DLC a bit more than this one, but piecing together these mysteries was still super fun, and i'm excited to see what these devs do next