One of a kind. Oozing personality, the game has a cynical sense of humor with rich atmosphere and music that only compliments the tight and fun gameplay. While there's been sequels and imitators, none of them quite replicate what made this game so special. The only nitpick I have with it is just how tedious some of the later levels can be, especially the final mission. Other than that, couldn't recommend enough.

Neat music and graphics. Gameplay feels stiff and awkward. Cool stuff, just not particularly great.

This review contains spoilers

How do you handcraft a genuinely well-thought out and excellent sequel only to drop the best worst ending of all time? At either rate SHODAN made me feel funny on the inside and I quite enjoyed her wild ride.

At first I was a bit confused as to why a pants option was in accessibility settings, but then I stopped to considered how chilly it must be for Sybil. Poor girl.

A very conflicting game as I truly did appreciate what it had to offer as games with this specific branch of "dreamlike" atmosphere aren't quite made anymore. The game's got great movement, some select great vistas and occasionally a great track playing in the background. The main problem I have with the game is how uneven it all is. Most of the areas look the same and with no map it makes navigation a total nightmare, and many of the tracks in the game feel unpolished or just outright unfinished. It consistently gets close in hitting the mark but wastes time meandering with its level design.

Ultimately, I do hope there's a sequel of some sort in the future, because I do want to see the ideas the game has to be expanded on and fleshed out.


Peak megaten. I love quite possibly everything about this game and I can't express my adoration for it into words. Soul Hackers has better gameplay and has much of the same appeal in a different setting, but I prefer the original just by a hair.

A truly phenomenal game with some deep flaws involving pacing / padding. Lots of novel ideas that were never brought back in sequels spiritual or otherwise.

A very cute little game that I enjoyed quite a lot. However, I found it to be a little too long and padded out for my liking and would have enjoyed it significantly more had they cut down a level or two and made a more dense package. Some other details like seeing the environment sync up to the music is really neat, but most of the environments end up being a bit dull and uninspired, and you can clearly see the game only had so much budget to work with.

And while its not a selling point of the game; the writing and narrative ended up leaving a bad taste in my mouth with the sheer amount of obnoxious references to pop culture. The narrative itself is a bit underwhelming even for the genre's standards and referencing terminator and JoJo back to back only made the experience more groan-worthy.

Would still recommend.

Drop the reaper plot.
Make the game entirely about Shephard and friends goofing about in space.
Balance out the loyalty missions a bit more and avoid pandering to fan favorites. (I love Tali but come on, Thane and Samara get the short end of the stick content wise.)
Expand and refine the rpg elements from the previous game as opposed to dropping them completely.

You would've had a much better game.

(It is also worth mentioning that for a human supremacist organization that did a whole bunch of unethical acts in the previous game, Cerberus ended up being boringly sterile in this entry. Its like the writers wanted to include taboo subject matter in their game but were either on a leash or refused to explore to any of their more interesting ideas.)

A surprisingly interesting novelty for any X fan. Arguably poor, but I enjoyed my time with it.

An enjoyable, but flawed, armored core clone with fantastic music, unfortunately forgotten by the internet in both Japan and the west.

I'm not fluent in Japanese so I could only understand so much of the story, but from what I did understand its largely uninspired and forgettable. It has all the beats you would expect from a mecha story and even has a Char Aznable clone of its own.

The combat can be best described as a poor man's armored core although that's not necessarily a bad thing. Its hard to make mech combat combat boring and the combat here is generally fast-paced and arcadelike. However, the game itself feels poorly designed. The strategy elements presented in the main map of the game are barebones and its just a glorified level select when the game decides to even give you that option. Once your in the game the field maps themselves are repeated throughout your playthrough and are largely empty although some of them do look charming. Due to the lack of any health items or any pick ups the gameplay boils down to sprinting to the boss fight to save health and avoiding or ignoring any enemies in the fields themselves. Driving around fast and blowing up little dudes is still fun mind you but I can't imagine this being the intended way to play the game.

The game's more house / chill 90's edm music really shines and I really do enjoy these tracks. They have a lot of personality and make the game experience much more memorable. There's some nice funk guitars and basslines spread throughout the OST and they're very enjoyable. Some of the more "actiony" tracks a bit uninspired but the good ones are REALLY good. I get nostalgic listening to these beats. I'd recommend finding the soundtrack online and giving a good listen to what's offered (They're not even on YouTube, but you can still find them).

The game even has JAM project singing the OP track, which like everything else they do, is phenomenal.

Its a shame that this game became so obscure even if it is flawed in many areas. I recommend it if you're looking for a short and enjoyable little adventure with giant robots, you wont need too much JP skill to actually play the game itself.

While the levels are unique, compared to the first Xtreme game, they're both visually and mechanically more messy. Still, a very enjoyable novelty.

A mediocre tie-in vn to a fantastic anime. Its got some problems even if you're going into it as a fan of the show expecting cheap (but enjoyable) fanservice. Even with fluent Japanese the actual romancing comes across as a bit trial and error, and most of the scenes are largely disconnected from an overarching narrative and take place with the character of your choice roleplaying in a VR simulation. Their personality still shines through those scenes and you still have an acceptable amount of banter outside the VR room but it left me wanting more than I got. Your enjoyment of the game will depend on how much you like Nadesico's characters and how much you want to r o m a n c e them.

As for me, I got a kick out of some of the routes and felt funny at several points while r o m a n c i n g my precious pun-loving weirdo. I liked Izumi a lot a lot despite her limited contributions in the show itself but the game helped in cementing her as one of the GOATS. (Again, despite the various flaws within the storytelling.) I ended up pretty satisfied with her ending (and a bit empty inside) even if it took me a repeat playthrough to get it.

But yeah, if you love Nadesico and can understand Japanese, go for it. Otherwise, I mecha-n't recommend it. (hehe)

Great adventure game with tons of sole. Main nitpick is that I really don't think its possible to beat without using a guide at least once. I understand the setting is supposed to be cartoonish and nonsensical but that didn't mean the logic for
the puzzles had to be cartoonish and nonsensical too.

An absolute mess of a game with some great ideas. It seems like with every novel idea they develop they end up shooting themselves in the foot some way or another.

The cast of aliens are now handcrafted puppets and most of them look great and have a certain charm to them, but the ones that don't look really bad.

The star map now has a search function and tags so that you can easily search for any system you're trying to find, but the map itself is impossible to read because of issues pertaining to depth perception.

Races from the previous game return and join forces with the protagonist, only to be either underutilized, repeat previous dialogue verbatim, or have their backstories retconned. (The Syreen in particular frustrated me as their backstory in StarCon2 discussed how they developed primarily due to their agricultural society which was safeguarded from the hunter-gatherers tribes by the mountainous regions of their homeward until war and conquest was an impracticality. The sexual and political structures for the Syreen differed from humans similar to how the sexual structures in chimpanzees and bonobos differ in the real world. In StarCon3 their backstory is boiled down to "we never had misogyny lol")

I still enjoyed parts of the game for what its worth and I can still recommend it, but you need to go in with the right expectations to enjoy it.

お転婆と
恋愛や愛着
幸せだ

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