What they do with pre-existing FF7 characters is commendable I think whilst the new characters are definitely a mix bag. Cissnei and Angeal are pretty cool and work to the strengths of Zack's character so well whilst Hollander, Genesis and to an extent Lazard (until the end) don't do it for me. This bled into my feelings on Chapter 8.

Coming out of it though, so I love what this game tries to question on what truly defines a hero, the key philosophy of honor and pride, righttousness and questioning your allegences. The sort of thing I dig with media such as Fate/Stay Night but with a FF7 twist due to Shinra and the idea of SOLDIER.

Of course, this cumilates to quite literally one of the greatest endings I've seen for a video game, utilising the DMW system as a story tool to it's strengths. It honestly shocked me just how an ending, which you already knew would occur, is expanded on and given such care that it outshines everything.

Though, story out of the way, yeah this game's issue rely solely on the repetition of the combat. I don't mind the DMW system as much as others and looking at clips of the original Crisis Core allowed me to atleast respect the developers for improving in areas that the PSP faltered in with new QOL and more.

The issue is the amount of slop and boring fights back to back slowly was more easier to notice, especially with how combat was trivialised near the end. Though I appreciate fights like the sephiroth duel in which if you fall you die, the combat doesn't help. Materia system is cool though I couldn't be asked to break away from my already levelled ones and the game is easily exploitble at times. Guard is awful, camera control is a bit bad and they should have expanded more on combos but whatever.



For starters, I was not expecting myself to have binge this game so soon after buying the game.

FF7 was not the first game I was originally intending to play in this series but I couldn't help still wanting to play it due to recommendations from friends and as rebirth has just came out.

What I hadn't expect though was a story, so entrenched in so many ideas that I think it reasons that it stands the test of time. From the beginning, insinuating a anti-corporation stance with Barret and Avalanche, it truly immerses you to midgar.

What this game does with it's protagonist has to be one of the most touching story I've seen in gaming. Cloud's character paved the way for a lot of my favourite characters in some shape or form, but that's not even the full brunt on what makes me appreciate him. His inspirations and insecurities are at the heart of the story. They somehow managed to trick me multiple times in terms of reveals that one its all said and done, it does so in such a profound and human way.

It feels like a triumph in storytelling and video games and I'm genuinely happy I got to experience this classic to it's fullest.

I'll be honest, it was alright and in some retrospects still cool in terms of gameplay, McCaffrey's voice acting is on point but it's style is completely ripped from this game.

I'm not even a diehard fan of the noir vibe but yeah, It just doesn't do it for me. Maybe I'll come back to it some day but right now I have 0 interest finishing it.

Finally got around to playing this as I originally played DMC3 first 2 years ago and now after finishing RE4, I was more interested in the history of this games development.

It's a really fun game still and even if I don't like it's camera angle as much due to action/fixed camera not working to the strengths of horror/fixed angle, it still has some cool atmosphere. I will also say that this game doesn't fall into the pit DMC3 had with tedious platforming.

For no apparent reason, this game has only gotten better for me over time. With comparisons to the other games in the series, this could be argued as the best in the PS1 collection and the more I felt it right next to nemesis did I think about how the route system was by far the most unique and best mechanic in the series.

It completely flips everything you already thought and knew with the routing and bosses. Yes, a lot more games do this sort of thing as their NG+ run or something but with RE's survival horror, does this make surprises startle you more and think on your feet about how to save bullets, how to progress with puzzles.

It doesn't have the issues that persisted with RE3 where enemies can be randomly swapped for harder or puzzles being 4 different answers that makes speedrunning much more annoying. Less RNG on that front would have made it much more fun in my eyes. RE2 never fell in that pitfall and for the best.

As I play PS1 RE1 now do I get how big of a jump it was at the time, the insane scope of the game with the locale's being double the size and the music being the best in the series. It completely redefines a lot of what I loved about RE1.

Resident Evil (2002) is the best experience for classic RE formula but this is damn close to it even after all this time.

Played a bit of it and I'm mixed on parts.

On one half, Jill's sections are great and seem to give me the mood that Lost in Nightmares DLC gave me but the scanning annoys me at times for finding items, it does atleast reward you though with heals. Parker's NPC kinda stinks and didn't do much so do the actual enemies even if I like their design a bit. The dodge also kinda sucks but whatever.

On the other, the whole floating city and some of the plot beats just feel like the plot went completely off the rails. Even more-so than RE6 at times which gives me whiplash I felt because this was supposed to set before RE5 which idk man...

For the most part, I definitely want to continue it because the setting seems cool at the most part these side games do good with the RE elements from before.

I got so tired playing RE6 after one route that I booted this up. Yeah this brought back all the vibes of RE1-3 with a really facinating story. The atmosphere is back baby!

First Person isn't something new but I'm glad none of the traditional RE elements were removed due to this change in gameplay. What I can say as well is though enemy variety did lack a bit, they still did scare me a fuck ton.

Definitely the scariest RE game yet but that isn't saying much lol, all in all a great fucking entry and an even more insane bounceback.

Gonna do the DLC's now

It's short but man did it have me a bit freaked.

100% Achivements and Professional Run
Think I gotta hand it to capcom, they made me actually want to 100% a game. That's something which I do NOT do at all but god was it fun and also made me want to kill myself. Thank you 5-4 but all in all, this is the best shooter ever.

Now... It's time to go back to RE6.............................

Best part of the game hands down, even did another play through with a friend with the easter egg fixed camera angle.

Wesker, thank you for everything

Nice to play as ada again after the events of RE2. Really cool sections and fits the last piece well. Did love the last few sections though, especially the one where you used turrets and explosives.

Wild to me how, even if this game is so different from the previous, it gives the most fun experiences RE has had yet.
It stands the test of time and with the HD project, only makes it even more perfect.

RE4 is less of an adaptation of the formula to modern standards but a reimagination. It influenced so many over-the-shoulder third person games and may still stand on top of them.

Leon is so fucking fun man It's wild this is the same character from 2 and he never fails to make me crack a laugh.

I'm definitely going to be doing multiple playthroughs with RE4 because it's such an addicting game, with satisfying combat and guns that pack a fucking punch. It doesn't slow down and even if a lot of aspects I love from classic RE formula is gone, what we have improves on a lot on issues that pertained throughout them.

I feel so weird about this game but has gotta be the funniest game ever cause the 5 minutes of wesker screen time and him beating chris up 😭😭

Some of the best locales in the series, and a solid way to conclude the classic RE formula. A moment of relief and the majority of CV's ost is also by far the best in the series.

It's wild though cause I thought the actual plot was also pretty solid, great lore but AWFUL voice acting. It has its charm but like it annoys me when good scenes just sound awkward.

The split story was done well but god damn the item box issue with the second half could have ruined it for me, thankfully wasn't the case.

Gotta sit with this one for a bit.