Originally posted here: https://cultclassiccornervideogames.wordpress.com/2019/01/31/a-story-about-my-uncle-2014-review/
Every now and again I come across a great game that focuses on it’s story instead of combat, such as A Story About My Uncle, which is a game that has no combat, and instead has the player leaping from platform to platform and experiencing the world it has developed.
Told through a father recounting a story told by a father to his daughter, the game follows a young boy who goes to look from his missing uncle Fred. After finding a a mysterious suit that lets you jump incredibly high and far, the main character soon finds himself in another world filled with a strange frog people that he becomes friendly with, along with encountering a few dangers along with the way.
Most of the gameplay involves the grappling hook mechanic, which feels incredibly smooth and satisfying. It’s like a smaller scale first person Spider-Man game. Along with the grappling hook, you can occasionally leap from platform to platform with the help of your suit, and half way through the game, you can get rocky boots that add a rocket jump, giving you some extra help with certain platforms.
Near the end of the game, it can go up in difficulty, and the young audience that this is aimed at might have some trouble getting through it. But the whole game is never unreasonably hard with it’s puzzles.
The game art stands out, and makes up for the games obvious lower budget. It starts out looking nice, but half way through the game, it really shines and shows how gorgeous the game can be. I can definitely see myself using a screenshot or two, or some of the art for this game as the background on my computer. I should also not that the soundtrack is also pretty nice, and compliments the rest of the game really well, really adding to the whole experience.
Every now and again I don’t quite know where to go due to some of the floating rocks you have to swing across not being immediately obvious, taking a moment or two to for me to find them. Sometimes, one of the rocks can be hard to determine how far away they are, leading to a few leaps of faith before getting it right.
There is some replayability in the game, with a few some unlockables both in the form of Time Trials you get after completing the game and collectables tucked throughout the game that give you stuff, including being able to change the color of your grappling hook, an Acrobatic and Adidas mode, along with something called Goat Mode (which is almost to be expected since this game is from the same guys as Goat Simulator after all).
A Story About My Uncle is a fun and pleasant experience the whole way through, and I found myself going back and playing it a second time a while after finishing it. I’d easily recommend this game.
Every now and again I come across a great game that focuses on it’s story instead of combat, such as A Story About My Uncle, which is a game that has no combat, and instead has the player leaping from platform to platform and experiencing the world it has developed.
Told through a father recounting a story told by a father to his daughter, the game follows a young boy who goes to look from his missing uncle Fred. After finding a a mysterious suit that lets you jump incredibly high and far, the main character soon finds himself in another world filled with a strange frog people that he becomes friendly with, along with encountering a few dangers along with the way.
Most of the gameplay involves the grappling hook mechanic, which feels incredibly smooth and satisfying. It’s like a smaller scale first person Spider-Man game. Along with the grappling hook, you can occasionally leap from platform to platform with the help of your suit, and half way through the game, you can get rocky boots that add a rocket jump, giving you some extra help with certain platforms.
Near the end of the game, it can go up in difficulty, and the young audience that this is aimed at might have some trouble getting through it. But the whole game is never unreasonably hard with it’s puzzles.
The game art stands out, and makes up for the games obvious lower budget. It starts out looking nice, but half way through the game, it really shines and shows how gorgeous the game can be. I can definitely see myself using a screenshot or two, or some of the art for this game as the background on my computer. I should also not that the soundtrack is also pretty nice, and compliments the rest of the game really well, really adding to the whole experience.
Every now and again I don’t quite know where to go due to some of the floating rocks you have to swing across not being immediately obvious, taking a moment or two to for me to find them. Sometimes, one of the rocks can be hard to determine how far away they are, leading to a few leaps of faith before getting it right.
There is some replayability in the game, with a few some unlockables both in the form of Time Trials you get after completing the game and collectables tucked throughout the game that give you stuff, including being able to change the color of your grappling hook, an Acrobatic and Adidas mode, along with something called Goat Mode (which is almost to be expected since this game is from the same guys as Goat Simulator after all).
A Story About My Uncle is a fun and pleasant experience the whole way through, and I found myself going back and playing it a second time a while after finishing it. I’d easily recommend this game.
Neat movement mechanics with an almost "children book" story sprinkled on top. Artstyle is pretty ok and the level design can become a bit confusing at time, but other than that it was an enjoyable experience.
LIGHT SPOILERS HERE
...Apparently the game is about the Stages of Grief and Loss (like there are words sprinkled throughout the game world like DENIAL) and honestly.... I did not see that at all. Guess my peanut brain didn't pay too much close attention to it.
LIGHT SPOILERS HERE
...Apparently the game is about the Stages of Grief and Loss (like there are words sprinkled throughout the game world like DENIAL) and honestly.... I did not see that at all. Guess my peanut brain didn't pay too much close attention to it.
A short first person platformer with a suit that gains the powers to jump high, attach to objects, and make use of rocket boots. A man tells his daughter a story of him looking for his uncle in a strange world, finding things left behind by his uncle causes him to tell other stories to his daughter. Finding the additional stories is nice, gives entertaining dialogue during the gameplay and conversations between him and his daughter are sweet. Final levels starts to drag on and where you are supposed to hook on to starts to get difficult to spot, it's good that it is on the short side as it tends to become fairly repetitive. Collectibles don't seem to do anything or add to story. Hook seems to have trouble working sometimes.
Eu queria ser uma pessoa menos cética em relação a tudo a minha volta, mas talvez esse seja um caminho sem volta. Eu não consigo ouvir músicas populares e me deixar sentir alguma coisa por elas sem imaginar que elas são menos uma expressão artística e mais um produto. Não sai da minha cabeça a imagem de uma mesa rodeada de homens de terno apontando quais palavras devem ser usadas e qual é o melhor momento para mudar o tom e tocar pessoas emocionalmente.
Talvez seja pelo fato de ter crescido e começado a vivenciar bastidores do desenvolvimento de produtos. Percebi que a emoção humana é algo que pode ser estudado, previsto e estimulado apertando as teclas certas. Pelo mesmo motivo, não consigo mais ver reportagens televisivas depois de passar por uma faculdade de jornalismo.
De modo algum eu quero dizer com isso que eu sou muito mais “real” que as pessoas, que eu sou especial e consigo ver através as intenções além do que pessoas comuns conseguem ver. Muito pelo contrário. Continuo sem saber se estou me sentindo assim por minha causa ou por que as pessoas desvendaram os pontos certos para me fazer sentir. A diferença é que desconfiando de tudo, eu aproveito muito menos tudo com que eu entro em contato.
Jogar A Story About My Uncle foi muito difícil por isso. A todo momento, quando o jogo tentava me puxar para a imersão, meu ceticismo me puxava para a desconfiança. Por mais sincero que o jogo possa ser em querer contar uma história, parte de aproveitar é de sua responsabilidade como jogador, é se deixar aproveitar, se deixar guiar e se deixar enganar.
Dizem que, por exemplo, hipnose é algo que só funciona se você está disposto a acreditar que ela existe e que você pode ser hipnotizado. Mas como fazer isso? Como voltar para um momento em que você não tinha aquela desconfiança?
Tenho muito medo de não estar aproveitando coisas boas da minha vida por causa dessa desconfiança de tudo. De não estar aproveitando uma festa da firma, um almoço em família, uma mensagem motivacional por ser cético em relação ao que essas coisas representam de fato.
Eu queria poder jogar A Story About My Uncle sem toda essa armadura e me deixar levar por uma história simples de uma aventura fantástica, sobre seres de outra dimensão e tecnologias incríveis. Essa armadura, no entanto, talvez já faça parte de mim, talvez já seja uma carapaça e eu continue tornando experiências piores para mim sem nunca saber se existia um motivo para tanta desconfiança.
Talvez seja pelo fato de ter crescido e começado a vivenciar bastidores do desenvolvimento de produtos. Percebi que a emoção humana é algo que pode ser estudado, previsto e estimulado apertando as teclas certas. Pelo mesmo motivo, não consigo mais ver reportagens televisivas depois de passar por uma faculdade de jornalismo.
De modo algum eu quero dizer com isso que eu sou muito mais “real” que as pessoas, que eu sou especial e consigo ver através as intenções além do que pessoas comuns conseguem ver. Muito pelo contrário. Continuo sem saber se estou me sentindo assim por minha causa ou por que as pessoas desvendaram os pontos certos para me fazer sentir. A diferença é que desconfiando de tudo, eu aproveito muito menos tudo com que eu entro em contato.
Jogar A Story About My Uncle foi muito difícil por isso. A todo momento, quando o jogo tentava me puxar para a imersão, meu ceticismo me puxava para a desconfiança. Por mais sincero que o jogo possa ser em querer contar uma história, parte de aproveitar é de sua responsabilidade como jogador, é se deixar aproveitar, se deixar guiar e se deixar enganar.
Dizem que, por exemplo, hipnose é algo que só funciona se você está disposto a acreditar que ela existe e que você pode ser hipnotizado. Mas como fazer isso? Como voltar para um momento em que você não tinha aquela desconfiança?
Tenho muito medo de não estar aproveitando coisas boas da minha vida por causa dessa desconfiança de tudo. De não estar aproveitando uma festa da firma, um almoço em família, uma mensagem motivacional por ser cético em relação ao que essas coisas representam de fato.
Eu queria poder jogar A Story About My Uncle sem toda essa armadura e me deixar levar por uma história simples de uma aventura fantástica, sobre seres de outra dimensão e tecnologias incríveis. Essa armadura, no entanto, talvez já faça parte de mim, talvez já seja uma carapaça e eu continue tornando experiências piores para mim sem nunca saber se existia um motivo para tanta desconfiança.
The game is okay. The movement mechanics it introduces are kinda neat. Level design was confusing at some points, but the art design of the world was cool, detailed, atmospheric.
What really made me abandon this game is the punishing and horrifying deaths. It just doesn't feel right. The long fall before your death, just because the frckn grappling wasn't working appropriate. Or just slipping away on some weird stones after trying and trying, over and over again.
I like challenging games, but they need to give me a reason to continue and continue to try. This one doesn't.
What really made me abandon this game is the punishing and horrifying deaths. It just doesn't feel right. The long fall before your death, just because the frckn grappling wasn't working appropriate. Or just slipping away on some weird stones after trying and trying, over and over again.
I like challenging games, but they need to give me a reason to continue and continue to try. This one doesn't.