Reviews from

in the past


A unique and enjoyable take on fighting games with a boatload of potential. However, there is not nearly enough content to justify the $60 this game is worth. If you can get this game at a reasonable price then you definitely should, but if not then wait for a price drop or a sequel that adds more content.

Love this game so much but I really wish the devs added more content or a story mode or SOMETHING idk....just feels like a whole lot of super missed potential.

Happy Nintendo is out there trying new stuff and making new IP. The style of Arms is great and it's a fun concept, but the gameplay itself is too reliant on finicky motion controls and ends up just not being very fun.

Nintendo tries a fighting game other than Smash and it doesn't turn out well.

I think a lot of it has to do with how they shot themselves in the foot, neutral is set solely around two commands that while used in modular ways and can be done in combination to each other already gives a very small skill ceiling to get to. To make matters worse, neutral game is far more about poking rather than mind games. You're attempting to get the luckiest frame advantage possible before you can either set them up for a grab or attack into a super.

There's no real interest here after an hour, it's a poor fighting game on its own and the singleplayer content doesn't really fix that either. It's no Shaq Fu for sure, there's some competency here to the kinesthetics and the aesthetics themselves pop (although, i found the soundtrack forgettable). There's definitely an idea of where fun is had here but the competitive mindset these kind of games bring just end in tedium. Go pick up something else really, rather than the bottom of the barrel of the Switch lineup.

The Stretch Armstrong 1v1 3D arena fighter has a strong concept, standout character designs, and the same top-notch, creative, polished presentation expected of a Nintendo title. It just doesn't have enough interesting content to justify playing for more than a few hours, when the honeymoon period has worn off and you notice that there just isn't a whole lot of depth to ARMS.


Instead of playing this game yall should use them arms to reach for some bitches (respectfully)

An interesting idea with a lot of fun characters and great music but bogged down by an unsatisfying feeling combat system. The idea of long ranged fighting game makes a lot of the combat feel like spam and the motion control is cool but the novelty wears off fast.

I really enjoyed this game. I like this game more than Smash Bros honestly and I am hoping for a sequel soon!

It happens. Not a full game but a quality one. I really like the characters and music and art and world building but the gameplay loop gets stale REAL fast. It could be improved upon in a sequel.

If this doesn't get a sequel, I'm ripping mine off.

I'll never forget when people pretended this game was a secret masterpiece for like two weeks after Min-Min was announced for Smash Ultimate and then went right back to not acknowleging it.

fighting game for those who want to nap mid battle

"oh there's no content" it's a fighting game. "where's the story mode?" didn't stop you with overwatch

you could've added Doomguy to Smash but nooooo we needed Min Min

Pros:
+Colourful cast of characters. In games like this I find that having a varied-looking roster is a big deal, and I'm happy to say that everyone in this game have their own unique look and personality about them. Some (all?) of them even have unique traits, although these seem to be minor, like a character who does an auto-side step when he blocks an attack.
+The variety of different arm types. I didn't know enough about this game before going in, so the fact there was so many different arms surprised me. They each have unique properties, and for a game called "Arms", they did a great job of making the arms feel like different weapons.
+The stages are another thing that I didn't realise were so diverse. I figured it'd just be big empty boxing ring-like stages, but there's quite a few nice looking ones with their own gimmicks, like those beyblade-type things.

Cons:
-Very light on content. Even with DLC there's only 15 characters and stages. There's no story mode and arcade mode is basically the exact same for each character. There's a couple of extra modes, like 1v100 or the 3 types of mini-games, but they feel like nothing more than a few minutes of distraction.
-Control customisation is severely limited. I had problems with both the motion controls and the joycons in grip controls. In motion controls I found moving with motion control to be a pain, but you can't change it to the joystick, and in the joycon grip the block button is in an awkward place and you can't change that either.

Mixed/Not important enough to be a pro or con:
~So I haven't unlocked every arm for every character, but with what I have unlocked, it looks like every character can actually unlock every arm? On one hand it's nice that they basically let you use any character you want without worrying about how good their arms are, on the other hand it does have a huge impact on how unique the characters are.
~The game clearly emphasises motion controls above any other control scheme, but to me it just felt like movement with that was way too slow. I can't call it a complete con because it does let you use the controller, but I can't call that a pro either because when you do use the control you can't help but feel like you're not getting the full game experience (and I'm pretty sure the control you have over the arms is limited when you play with a controller too, since you can't control each arm separately). So even though the game gives you some choice, it felt like no matter what I picked I was missing out on something. I think that if I was fully invested in the game (I'm only playing it as part of the free trial for Nintendo Online members) I would put more effort into getting used to the motion controls.

Notes:
•I haven't played a ton of online, but what I did try out was super smooth and fun.

Interesting concept, but severally lacking in content and probably won't hold your attention for more than a few hours. That being said, I would buy a sequel if it came out

Liked it, but it becomes repetitive in a short time

A really solid foundation that I hope Nintendo chooses to build on in the future. It's just a little lacking in modes and could use the quality pass/additions of a sequel.

i'm a sucker for style over substance

Another Nintendo game with a brilliant premise, jumping in I didn't think the execution would deliver but thankfully I was wrong. The whole arm gimmick is very well implemented, although I can't use be bothered to use the motion controls, it was much more approachable with a controller. The roster is a bit unbalanced (You'll quickly notice Min Min and Twintelle dominating online) but other than that it's a lot of fun

pegarle a niños es un sistema de combate más entretenido

You Have To Inject Heroin Into You're Arms To Really Like This Game. Its Not That Bad, BUTTTTTTTTTTTTTTT

If ARMS has a million fans, then I am one of them. If ARMS has ten fans, then I am one of them. If ARMS has only one fan then that is me. If ARMS has no fans, then that means I am no longer on earth.

O jogo é bem divertido, porém a repetição e a pouca variedade de modos deixa o jogo bastante enjoativo. Em certos momentos, as lutas costumam ser bem travadas pelo excesso de cautela de ambos jogadores. Apesar disso, o gráfico é impressionante mesmo de tratando se um Launch Game e a trilha sonora é muito bem feita (me lembra levemente Persona)


e-Sportsとして盛り上がるシーンを想定したんだろうけれども、今一つ魅力が伝わりきらない。ミェンミェンは可愛いんですけどね。

It was an interesting fighter and I liked the integration of motion controls for attacks, but it didn’t get the attention or support it deserved. I don’t know if I can suggest picking it up at full price but it’s worth trying at a reduced price.

party mode went hard as shit actually

having an option to unlock all customization for tournament setups is so fuckin smart, Sakurai?

WOOoOoOAhhaAHHAHAHAAOAHAHAOAHAOHAHA