Reviews from

in the past


Very cool twist on the Metroidvania gameplay. The game's atmosphere is haunting, despite being the monster hunting prey. I only take points off since navigating the area without a concrete map was quite a challenge.

Jogado no Xbox Game Pass. Eu fiquei bem feliz com a proposta no começo, já que sou cagão e nunca gostei de nada de terror - me colocar do outro lado da história, junto com bons controles e uma estética interessante.

Mas aí veio um pico de dificuldade do nada, puzzles um pouco mais obtusos e eu senti que o jogo tava carregando mais do que eu queria dele, então paremos por agora e aproveitemos uma boa experiência como um monstro vermelho do mal.

My favourite movie of all time, is The Thing. So when I found out a few months ago there was a game where you played as a tentacled monstrosity, I was up for it. Sadly the game wasn’t as good as I had hoped. It was enjoyable for a time and it’s not a bad game. But it’s unbelievably short. Taking me around 5 hours to beat it. Despite only being 5 hours, it started to absolutely drag. Most likely down to a severe lack in gameplay variety. Your only ever looking for points in the game to deposit bio mass, upon doing so a part of a door becomes red. When the door is fully Red it opens. This can take 3 deposits at the start and up to 6 at the end. So your only ever doing more of the same thing.

The monster looks cool and it moves so fluidly. I love the pixelated art style as well. Killing the humans never really got boring and I loved bursting into a room covered in spikes and just ending people. It helps to have a great sense of direction because it can become hard knowing where to go in this game. There’s no map. You can echo located to get the general sense of where to head to next but it’s not very helpful.

All in all I had fun. But man I ended up just wanting this game done and off my backlog.

The highs? Real high. Just devouring and massacring those idiots is a real good time. It makes you feel like The Thing. But man it comes to a screeching halt when you have to disguise yourself as a human


A nice concept to the gameplay but the game goes on for too long, it should've been shorter and more unique

very disappointing that this concept turns into a bog standard indie metroidvania sooner than later

Really had fun with this game. Liked the fluid movement and easy controls. Wish there was a map though, and more levels.

A short metroidvania with basic "combat" and puzzles. It did get a bit repetitive near the end but nothing too bad. Having no map wasn't as awful as I thought it would be.

decent fun but it felt like it dragged on a bit which is pretty rough considering this game is like 4 hours long

This game initially looked so fun, and it initially was. The movement, the unique concept, the gory gameplay were all really enjoyable.

Sadly though, u just get lost in this game because it's sometimes really not clear where u need to go. I've spent like 4 hours playing the game and two hours searching where to go.

So yeah, I sadly had to drop the game because of that.

Unfortunate to say but this game perfectly captures that more game doesn't always equal better. It's first 3 hours are incredibly strong!....but then it keeps going for another 4 more without adding anything new to the experience.

If you are a fan of horror and gore I do recommend you check the title out. Just know that if you have watched the trailer, there isn't much more in this beautifully grotesque package that will surprise you.

It's not a metroidvania at all everything is linear.The only thing that require you to backtrack is the abilities that depends on your size and that's never more than one room.Limiting your abilities on your size is so lazy.It's like playing metroid and having to sacrifice the morphing ball for the speed booster and having to go to a save point to change inbetween.It's a artificial way to make the game longer and a really lazy one.Don't make your game 3 hours next time.

While Carrion features some insane sprite work, the game itself left me a bit wanting as well as the story.

Just an amazing game, super fun.

The only downside is the sometimes confusing level layout.

This one is pretty fun. It's basically a Metroid Vania where you are the monster. Some tricky puzzle situations dealing with the size of the monster. Annoying enemies and no map for some reason are the biggest cons. 4/5

Carrion's massive strength is the mechanical fantasy of the monster. Movement and interaction in Carrion is awkward and slippery, but it's done to encourage the player to full force towards anything they're trying to do. There is no subtly in movement. You are either lying patiently, motionless, in wait for prey, or you are slamming and thrashing and ripping people limb from limb as you haphazardly slam into walls and drag your innocent victims to their deaths. Carrion disregards common understandings of 'good movement' to elevate its intended experience as high as possible. In this regard, encouraging players to act like a movie monster, Carrion excels.

It's just the rest of the game that's mid. Carrion's levels aren't 'bad', but there's not a lot of variety to them, neither in mechanical ask or visual presentation. There are some areas that try to ask more of the player in terms of movement skill, but because moving through Carrion is intentionally awkward, these areas sometimes ask more of the player's movement skill than the game realistically provides them.

Revisiting older levels is also not an enjoyable experience, given the mazy, one-directional nature of both levels and the Frontier. You're not really supposed to play any part of Carrion backwards, but you need to do so to get at containment units in already finished levels. And because some containment units require upgrades found later in the game, there's no way to get them all as you go. Not having a more straight-forward way to access previous levels is a big blindspot in Carrion's gameplay.

Overall, CARRION is...fine? It's a pretty game with some cool ideas, but it doesn't really deliver any interesting gameplay. The combat specifically feels really simple, and any challenge the game throws at you is either tedious or frustrating. It only took me five hours to 100%, so I can't complain too much.

If you really like the idea, and it's on sale, I'd recommend snagging it. But you're not missing much if you pass on this game.

ps4 version is a bit unstable. It crashed a lot, especially in the latter half. Didn't have any trouble besides that. I had a thoroughly good time beginning to end. Sick as hell to play. The grossness is done very well. He's just a hungry little guy 💜💜💜

Carrion makes one of the most captivating first impressions a game can make with its "The Thing"-esque monster slithering around and chomping down on various dudes with beautifully disgusting animated gore. At first glance, this game looked like something I absolutely had to play. I imagined slinking around through vents, oozing down slowly into a group of oblivious scientists and biting all their heads off before they could react. And to the game's credit, you can very well do just that. But unfortunately, that's about all you do. The encounters get more complicated in some ways, sure, like when the guys get special electric shields and flamethrowers and stuff, but they really just serve to throw frustrating wrinkles into the gameplay rather than an interesting challenge.
As the creature, you do unlock some more mobility options and a handful of powers but it never felt like a full on cohesive metroid type, as you only really have to use each power in areas specifically designed for it.
But, the game doesn't really overstay its welcome and if you're like me, you can just play it free on Gamepass. It's not aggressively bad, and I didn't hate my afternoon spent playing it. And it does have sick ass animations.

what stuck out to me was that the combat felt genuinely animalistic. so many instances where im dealing with drones flying at me and slashing me and i'm just moving my mouse around like a zebra being attacked by a tiger or something

Is it really that hard to add a FUCKING MAP

Really awesome short but sweet metroidvania game, a reverse horror game where you play as the mutant alien freak who escapes confinement and kills all the researchers is literally the coolest concept ever, and Carrion very much does it justice. It never got old entering a room full of cowering researchers and terrorising them all in my own sadistic ways. The monster's controls are really weird but extremely fun to play around with, grabbing things with your tentacle specifically is weirdly satisfying for how arguably awkward it is. The puzzles are well designed and hit that sweet spot for me of being simple enough to not burn me out (for the most part) but challenging enough to feel rewarding. In metroidvania fashion, you also gain new abilities (out of test tubes) throughout the game, and these allow you to go back and unlock new paths in areas you've already been to, which is handled well and is always very satisfying, most of them were also really fun to use and guve you more tools to play around with in fights with security, which lends to the sandbox-y feel of those segments.

I think the environmental storytelling they attempted could've been a lot more interesting, the flashback scenes especially are not only a massive momentum killer for the gameplay, but they also don't really tell you anything of value. I ended the game with more questions than answers. As far as other complaints, I found the ending a tad anticlimactic, the final leg is probably the easiest and most straightforward part of the whole campaign. The game can also be a little bit repetitive at points but that's not too much of a dealbreaker when the stuff being repeated is so good.

Overall a great and really unique experience, if the concept grabs you like it grabbed me then definitely check this out.

I should probably mention the sound design as well, the sound design is fucking great.

Inventive, fluid, and neat.

However, the maps and world design are terrible. I got tired of googling maps and being lost, and I say that as a big metrovania fan

uma ideia bem bacana pena que não se sustenta tanto, chega uma hora que o jogo fica mto chato.


Really incredible reverse horror game. Amazing atmosphere because of it's soundtrack and simple yet gorgeous level design

Um metroidvania cujo a parte mais intrigante é o tema, não o lelve design - é um jogo de horror reverso, em que você joga como o monstro, em vez de fugir dele. Pense em Metroid: Fusion, mas com você jogandoc como a Dark Samus percorrendo a estação e massacrando todo mundo. Curtinho, divertido e interessante.

mt bom mas assim meu tdah nao aguento tanto mapa n

This review contains spoilers

This game sells a particular fantasy. Don't you just wanna burn it all down sometimes?

I think it delivers on this. Like one of my other favorite metroidvanias, Gato Roboto, it's in and out in a couple of play sessions. Power ups are satisfying, exploration has just enough twists to hide that it is fairly linear, and it was cool not equipping or crafting a single thing.

Things I didn't like:
-There is no map. This is only a problem maybe once in the game, but the feeling that you MIGHT get lost is everpresent. Is this a good feeling to have for a game like this? If this were La-Mulana, getting deeply lost in a chasm of puzzles and passages is the selling point. For a 4 hour gore fest, not so much.
-The controls I go back and forth on. You're controlling a toothy blob; the issues of traversal arent the usual "can i jump here" or "can i climb this" but "how do i move this. For a different set of skills and problems, Carrion does a pretty good job, it just gets a bit mushy in chaotic combat situations.