Reviews from

in the past


im generally weary of the whole meta, self-aware, genre-riffing shtick these days but this is the absolute kindest, most gentle way someone could have the epiphany 'the series i have been working on is legitimately insane and has a target demographic of the most unwell people on the internet' and the MBTI/carrd.co/ao3/(insert niche subculture here) teens all interpreted it in bad faith. imagine going 'so no head?' to a work that fundamentally thinks well of you despite it all

I am genuinely astonished at how far this franchise has come from the fun, but very flawed first entry in the series to eventually become this: Danganronpa V3. V3 absolutely knocks it out of the park when it comes to what I like about these games, and generally succeeds in every aspect across the board. This is a bit of a harder review to do, as I have so many things to say but don't know how to accentuate them, but I'll try.
Presentation
This game looks amazing, plain and simple. The new art style I absolutely vibe with, and the sprite quality is very good as usual. The UI has such a unique look and appeal, and I think that you can now see Kaede's facial expressions during first person conversations in the corner is a nice touch. The school is fantastic as well, with the overgrowing grass motif feeling so fresh and original. AND MY GOD, THE SOUNDTRACK IS GOOD ONCE AGAIN, please give it a listen even if you don't play the game I beg of you.
Characters
Guys, this is the one for me. I love this cast so much, even if there's one stinker, even tho she isn't that bad. Kaede is one of my favorite characters and protagonists, and Shuichi just flat out IS my favorite character in this series period. Kaito feels like what Hagakure should've been and he absolutely triumphed at being a character I rooted for. The mage girl Himiko is also a favorite (my Trucy Wright bias could be speaking here tho), and I really enjoy Maki + how her role is integrated into the story. Like I said, Tenko is the only major miss here, I don't know who thought a misandrist character who gets no flack for her behavior was approved. Kokichi is basically this game's Nagito, albeit not as fascinating. Still tho, awesome cast, I would hug about half of them.
Gameplay
I still think Trigger Happy Havoc was the best Danganronpa game in terms of gameplay, but this one feels like a step up from Goodbye Despair. The bullet absorbing mechanic has been replaced with the Perjury system which is MUCH better, and I like it's thematic purpose. Debate Scrum is very easy but that ost do be banging tho, and Mass Panic Debates are solid as well. The only minigame that actually sucks this time is the car one, it's like Logic Dive but WAY longer and more boring. Hangman's Gambit is just ok in this one, definitely a step up from 2's but I think 1 did this minigame the best honestly.
CH1 Twist/Ending Rant (Semi-Spoiler Free, proceed with caution)
I am still in denial that a Danganronpa chapter 1 legit made me cry, especially when I KNEW it was coming from exposure to it online. The way it's executed is fantastic, and I wouldn't have it any other way. Hands down one of my favorite trials in the series.
Alot of people hate this ending but I can get behind it. Ambiguous endings in general I've loved because I like seeing constructive discussion and interpretation of how other players feel about it. Personally with this ending. I do hope this is actually the last game (within this continuity at least, Spike pls), because this is such a fantastic way for the series to go out in my opinion.
Summary
I loved this game. It still falls under several issues that this series just- generally has, but I can't get myself to hate it, I got so sucked in and wanted to see what happened next. To those who have been reading my reviews on this series since my Trigger Happy Havoc one, thank you for joining me on this adventure. However, I'm glad that this was the last one because these games burn me out LMAO.
-End of Danganvelion-

I will destroy anyone with a negative thing to say about Kaito with my bare hands.

this is the type of work you made when you're ready to retire from writting.

i have no doubt Kodaka will fuck it up in the future, but for now, best ending of all time

š—™š˜‚š—°š—ø š˜†š—¼š˜‚.

Around three years ago, I played Danganronpa: Trigger Happy Havoc for the first time. I really enjoyed it for what it is, it's not good, don't get me wrong, but it's a damn fun game if you're able to turn your mind off. The same holds true for Danganronpa 2: Goodbye Despair, which I played around the same timeframe as well. I loved it, the writing isn't really good, but it was fun to play that game despite its flaws. Then, of course, I got to Danganronpa V3: Killing Harmony. A game I've been utterly confused by for so long now. Then around 2 years later, I met someone so insistent on Danganronpa V3 being some high kino, and I thought maybe I let it fly over my head, so I decided on a replay some time in the future.

Danganronpa V3 is admittedly a step up in every department from the first two games. The UI is much better, the music is genuinely amazing, I enjoyed the cast, and the writing of some of the later cases are genuinely good. Then there's Case 6. I keep running through it in my head as it moves about in there back and forth. The twist is genuinely something I'd normally adore, as the game forces me to confront the state of Danganronpa and what it's become. But I wish I could love it.

The problem with V3's twist is how much it wants to convince you about how it recognizes the faults of Danganronpa when it just doesn't. The impact of this twist nullifies when you consider that this game is written no different from any other Danganronpa game for the first 5 cases. Why do I have to give it praise for a message that I'm fond of and agree with when I know for a fact that it's handled so poorly that you're left with a sour taste in your mouth as you play through the final case? What am I praising? The existence of the message? I like the message but if it's not executed well I can't help but feel as though this game has huge missed potential.

Maybe I'm being hypocritical, maybe I'm being too harsh, but I can't agree with the lens that this game is supposed to be a parody of Danganronpa when it reuses the same tropes and plot points from the first two games but without the satirization. A parody that doesn't parody isn't a parody. It's a copy. Thing is, I'd probably forgive this game for playing into the Danganronpa formula if Danganronpa 2 didn't exist, but when that game already copied a lot of plot threads from the first game, I have to ask. Is this a parody, or is this just how the game was genuinely written? I think the direction of what the message of this game actually is was decided quite late into development, which is why it doesn't quite stick the landing. What really creates a huge dent in the twist is the fact that the game is written like a normal Danganronpa game for 90% of its playtime, which really doesn't mesh well with the message. It's hard for me at certain points to even say that if it was on purpose or a product of poor writing.

There's an emptiness that was felt in my heart when a major scene happened in Case 6. This isn't a game about Hope vs Despair. I thought it was about truth at first, but no. It's about Faith. V3 is a rejection of Danganronpa, and I absolutely love that concept; I just don't love V3. But I don't hate it either, there's a genuine heartfelt message that was put into this game and it's wrong for me to deny that, it's wrong for you to deny that.

The "fuck you" at the beginning of this review wasn't towards the game itself but to V3's loudest critics. I've seen many people call V3 an unsalvagable dumpster fire and rank it as one of their least favorite pieces of fiction. It leaves me utterly confused because 9 times out of 10, these people never even enjoyed the first 2 games to begin with. So what the fuck are you getting mad at? That the game series you've always hated has another bad entry? That your suspicions were confirmed? Danganronpa bad, LOL? The V3 hate doesn't bother me when it's by someone who enjoyed the first two games, or by someone who critiques V3 on its own merits. It's really the people who've never enjoyed Danganronpa in the first place calling this an "embarrassment" that confuses me because this game LITERALLY admits to Danganronpa being bad, but somehow that's not enough. Where does this sheer hatred even come from if you're not a fan of the first two entries? Most of these people deny the message's existence in the first place, which I'll never agree with. I may not like Kodaka's writing all that much, but he agrees with you, and that's still not enough for you, so what else do you want? If somehow a Danganronpa game is utterly loathed by you, then I'm genuinely baffled because at worst these games are nothing worse than a schlocky murder mystery with corny themes.

Danganronpa V3: Killing Harmony aims high, and I'm sorry to say it kinda misses the mark, but I'll never deny the message Kodaka was trying to say. I apologize to my friend who wanted me to replay V3 to like it as much as him, while I can't say this is a 10/10, I do completely see why you like this game so much. I was reminded a lot of my memories of playing Danganronpa three years ago. Starting Trigger Happy Havoc at 5 am, not knowing what it is, spending 14 hours on Goodbye Despair at one play session, and being left confused at the end of Killing Harmony. I love this series, it's bad, but I had so much fun. So I don't care. I'm glad Kodaka was able to end it on his own terms, and I really hope Rain Code can knock it out of the park.

Concerning the ending, yeah, this "fiction" did touch me. I'll miss it, and I wanna go back to the time when I was able to turn my brain off and have fun with these games. But, in classic series fashion, I'm told to move on, so I will. But alas, I will miss you.

Goodbye, Danganronpa.


This review contains spoilers

I don't like to make spoiler reviews often because at that point I sort of think people are reading it mostly to see how someone else's opinion lines up with theirs. But this is such a hard game to talk about without The Ending in mind.

I fucking loved this game. The characters are just so charming, the mysteries exciting and fun to solve, and they... mostly tone down the worst parts of the franchise (the weird horny teens, with the caveat that Miu does exist). The new perjury system in trials is such a fun little way to reward players who want to find different paths of persuading people in the trials. I like Psyche Taxi a lot but other minigames don't pull me in much.

I understand why a lot of people don't like the ending, feeling like it devalues the fans or makes the series feel "pointless." But like... the series was never real. That's the point. The game never argues that the series doesn't matter. In fact, much of the climax revolves around grappling with the idea that these characters can matter even if they're fictional. But its also arguing that hey, fandom can get a little out of hand and sometimes stories need to end. And that's okay! I don't think its trying to be cruel about it. Its a genuine effort to give players the ability to end Danganronpa with their own hands and... I think that's a kind of offer a lot of franchises don't often give its audience.

That said, Kaede shoulda been the protagonist and putting that want in the mouth of the final boss does feel weird.

Pitch perfect final entry to the main trilogy and the best example Iā€™ve seen in how to ā€œendā€ a series. Series staples are still here, but all are refined to a degree that I didnā€™t expect the series to be able to reach. There is no such thing as a bad opinion, with the one exception being if the opinion in question is that V3ā€™s ending wasnā€™t a brilliant way to wrap up the gameā€™s main thematic conflict while interweaving a very powerful message on the impact and meaning fiction can carry.

definition of a 6/10 (still the best id give any danganronpa) i love like a 10/10 and i know better than anyone how frustrating that is. teenage vomit franchise that for once understands its sticking it's own finger down its throat (continues to do so which i truly understand if it gets to be too much for some) and becomes the last place i would expect closure on a v complicated, decade-long question of what the series meant to me. my feelings aren't in danganronpa as the milked ip the fans ruined (despite what even ppl who like the ending might tell you, v3 believes its the other way around), or the murder mystery contraptions, or even its storytelling in any straightforward sense, but danganronpa as an ancient symbol of a language i had, to express myself and connect to others who were similar. calling it "fandom" feels gross for many reasons but mostly that it's too impersonal and implying i "belonged" to some whole, when to me it was more like my "use" of danganronpa became a signpost of how i was dealing with a bunch of identity crises. deflecting from who i really was through a bunch of gaudy interchangeable masks, dissolving my self into overexaggerated fictional teens that had more easily understandable backstories and consumable traits, lying and lying and being led by lies in turn, all subjugated to a binary world of hope and despair that would only mean anything within itself, never actually revealing any greater truth for me. it just was what it was.

this game, despite and because of its superficiality and its ugly blunt caricaturishness--forcing you to watch turds swirl in a bowl--finally understood that it can't actually give you the complex answers you need to whatever anxieties have been built up around itself. all that can be done is to let go and end things together, to be left with this: sadness and fear and anger and happiness and love have been and always will be the most precious jewels within anyone. whether living a fiction, believing a lie, i still live and believe! emotions from back then, or today, they can't be denied as not mattering, because i'd then be denying i was, am, alive. like of course this doesn't mean i'm not partially mad that there wasn't anything better than this franchise of trash fashioned into this trojan horse to say something so simple, no doubt someone will say there's something that did it "better", but it being the trash i have shaped memories and experiences with means it just is what it is. "you play my heart better than i play the piano"

Put anyone who likes this in a straight jacket immediately

it's honestly fitting how they perfectly predicted how people would react and everyone still lacks the self awareness to realize they are proving the devs right

i don't know what to say tbh. aside from it being the definitive peak of an already amazing series (probably my fav oat now) the themes in this game are incredible, it's a beautifully done work of art that i just..i just love it so much. thank you, danganronpa.

You know what, I'm actually going to praise Danganronpa very highly for the first time.

The first game was flawed. In fact a big mess if you look back after playing the triology. The 2nd game improved quite significantly although I would argue that the story and game started to fall off at the end (and I hate everyone praising Nagito, no, he's annoying). Ultra Danganronpa Girls has a minigame in which I will not describe but it sums up the game pretty well. Many anime adaptations and series', manga and other spinoff later, what do you get?

Media coverage. Merchandise and one of the biggest anime game followings. Danganronpa fans are known to be a bit on the crazy side and over the years forms this toxic and weird reputation in the online media. And so when the third game was announced the fans went wild. Another killing game?? Whats gonna happen?? Will the Hopes Peak storyline continue?? And what did the developers do?

They release another Danganronpa. However this time the trials have improved significantly in my opinion, the cast is fun, and overall the game leans on the more crazy side which I root for. What polished fun! Great for the Danganronopa fans?

Then the developers said, "Fuck you." I will not go into the ending much because spoilers but the reason why this game is ranked so highly is because of the way that Kodaka and his team sent off his series with a massive "I genuinely hate what my game and fans have become." And it is so amusing seeing all these people talk about how this game was "Ooh controversial, 2 was better, the ending ruined it for me.." No. Chances are you are the fans that the team has been making fun of all along.

Chunsoft, You have surprised me. You went off extremely slow and decided to finish with the biggest bang I have seen in a franchise so far. Its time to let the behemoth that this series is to rest.

This review contains spoilers

V3 isn't my favorite game, but I have been obsessed with it for the past 3 years and counting.

Here is a sad truth; I think my experience with V3 was distinctly colored by having a lot of prior knowledge about the game. Essentially, I knew the plot, I knew who lived and who died. I used to be pretty laissez faire about spoilers - before V3, I would browse for any and all information I could find with very few exceptions. My old philosophy basically boiled down to: I don't want to get invested and then regret it.

V3 made me heavily reconsider that method. Yet, if I went into V3 as blind as I go into games now, I do not think I would have enjoyed it nearly as much.

Humans are full of such idiosyncrasies. To err is to be human, as the saying goes.

I dislike a particular trope, the "rug-pull" that stories nowadays tend to rely on. Hades' initial escape and the storytelling that followed afterwards enraged me for weeks. Basically, I hate when fellow storytellers lull me into a false sense of security and tear that peace of mind away without the necessary foreshadowing. It's a cheap trick, the novel equivalent of a jump scare. Got you!

A central question arises. Does V3 make use of my hated enemy, the rug-pull, or a classic narrative device, a plethora of plot twists?

The answer really depends on the individual. Some will make the false advertising protagonist joke in jest; many are truly not kidding. I have had my fair share of people being upset about Akamatsu, I have seen likeminded diehard V3 fans detest and ignore the ending. People who swear by pre-KG personalities and characters, the very opposition of that theory.

I will say, it is exceedingly rare to find any two people within V3 fandom who think alike. There isn't a consistent understanding of... anything, really. Normally I really enjoy hearing secondhand opinion and accounts but I stray far, far away from any analysis on V3 - more often than not I walk away upset or disillusioned.

Typically, I find that a lot of people tend to miss the central thesis of V3. That being, you don't have to continue existing as the person you once were.

Does it matter if this cast were all degenerates beforehand? What if they did audition, what if they are genuine Ultimates? The characters between themselves disagree on their pasts; everyone's history is murky, unclear, but they are always and constantly given the choice to change and be different.

Not everyone chooses to go beyond their script. Kirumi, Shinguji, Iruma are basic examples - they develop very little beyond their pasts and their backstory is their motivation. Meanwhile, there is development and change to be had in characters like Gokuhara and Harukawa.

The Killing Game is everyone's tabula rasa. The characters', the audience's. Go nuts. Interpret as you see fit.

V3, I think, is a fundamentally kind game even about the most grotesque of people.

I just finished the game as im writing this, I'm kind of in pieces so this probably won't come out all that cohesive but I have a lot I want to say . Definitely the most solid cast of the games, Kaito is legit probably my second favorite video game character of all time. Maybe because i've been trained from the previous games but despite the trials still being incredibly solid (1 in particular is just mindblowing and 5 is emotional as fuck) they were a bit easier to guess the killer. But honestly they're still really good anyway so it doesn't matter. I do think the motives for 2 and 3 are just a bit absurd for DR and kinda took me out of it but in the grand scheme of things if those are the only real complaints i have with the game then i'll fucking take it. I love this game. I hate the ending yet I loved it so much. I don't know what to think. But i'll never forget this game, thats for sure.

This just in, the characters are as sick of hearing about hope and despair as I am.

Alright, I'll drop the snark. Danganronpa V3: Killing Harmony is wonderful, I really do mean that. It's a game that takes the best elements of the prior two and either makes good use of them or improves upon them in ways that make this by far the most rock-solid Danganronpa game by a country mile, in my opinion.

There's just so much about V3 that screams "yeah we added a few extra zeroes to our budget." The hi-tech ui, the use of more dynamic effects during conversation and the class trials, the additional extra content to do such as the casino, the goofy ass mechanic where you can slap everything out of the way to get Monocoins and the.. love hotel? I don't know what that entails and I don't want to find out, but regardless all of it goes to show they wanted this to be an incredibly ambitious entry.

But what I'm so, so much more impressed by is just how much better the writing is. The prior two games had their moments, no doubt, but Danganronpa 1 and especially the second game often dip into incredibly unfunny dialogue with some insufferable characters and outright bad cases. DR2 gets hurt the most by this - I absolutely cannot stand its dialogue too much of the time.
So imagine how overjoyed I was to find out V3 really does try and remedy this as much as possible - and I'd say for the most part, it's damn good writing. I'd say every student in the game besides Miu I found likeable at the very least (some like Himiko I found myself disliking at first but slowly grew more fond of throughout the game), with a good amount of absolute standout characters I just adore. I actually found myself actually having to decide harder about harder about characters to talk to during my free time because I wanted to spend time with so many of them!
In addition, this is also probably the Danganronpa game with the most twists and turns packed into it, a lot of them being more impactful tenfold if you've played the prior games. V3 keeps you on your toes if you have; it constantly subverts what you've come to expect from a Danganronpa game and ups the ante in ways the other two hadn't before, going as far as to throw entire concepts the series had thrown at you into question. It's also probably the most heartwrenching Danganronpa game, a lot of moments had me genuinely saddened with what the characters had to go through and I found myself genuinely caring for the bonds they made. Some highlights of mine have to be Cases 1 and 4 and how they end; I can't go too into spoilers but they're absolutely depressing stuff (with the latter being a really, REALLY unfortunate end for a character I had liked so much) and stand as some of my favorite moments in the franchise.
Although, V3 still has its own fair share of problems when it comes to the writing. Some cases tend to drag out for longer than they should, especially the final case which spends an absurdly long time harping some of its points (and somehow people still missed the meaning of the ending when the game practically drills it into your head). It's still a good final case, nothing could be worse than the slog that is DR1's final case and I'd even say I like it more than 2's, but it is an issue. And I didn't say the game is no longer annoying at all; there's still a fair amount of Danganronpa's trademark sex jokes that no, are still not funny with the exception of a completely optional one, and.. God, I hate the Monokubs. I want to butcher every single one of them except maybe Monodam. Monokuma why are your children aggressively unfunny incestuous bastards. But the silver lining is that they become increasingly less relevant throughout the game and it gives me a lot of piece of mind.

I'm just so impressed they did it. Even with all its flaws in mind, Danganronpa V3 is a genuinely fantastic game that left me.. actually kind of sad my journey throughout this series is pretty much over lmao. Throughout all of the annoyances I've had to wade through I still genuinely had fun going through these games if not for playing them alongside my friends who saw me get blindsided with whatever the hell it would pull next being good or bad. There were genuinely great moments I got to see this series do, and I don't regret experiencing this series at all. I'm glad this series ended on such a great note. I really am.

if you hate the ending you're a coward

If you think V3 has a bad ending your mother does not love you

This is one of the worst written games I've ever experienced. Actually, one of the worst written pieces of media in general. When I think about the fact that this game was made my eyes genuinely start involuntarily watering and I have to take deep breaths and calm down, usually by watching Tom and Jerry shorts or listening to a song from Drake and 21 Savageā€™s collab album Her Loss.

It's a shame, because this game has by far the best characters in the franchise, but they're all not used very well. The tragic Ryoma Hoshi, the mischevious Kokichi Oma, the unsettling Korekiyo Shinguji, the heroic Kaito Momota, and more. It's like if you go to the grocery store, buy 16 apples (these apples are representations of the Danganronpa V3 characters in my analogy) and then you walk out the store and start throwing the apples into oncoming traffic and watch them get destroyed and spoiled. It's horrifying and sickening to think about. I bet THAT drove some of you to tears.

The high point of this game is the executions. That's what it does better than the other games. Can you imagine how I sound right now? "Yeah, this game murders children better than the other games do," do you realize how that sounds? If any sane person saw me say this they'd think I was insane and stay away from me. That's what this horrible game's doing to me and my life.

I know multiple people who insist this game is good, and they always make fun of me when I say this game sucks. They harass me, point fingers at me, start saying degrading things to hurt my character, and it never ends. Only I see the truth of this game, and the truth is that only Chapter 1 and 4 were good, and even 1 is significantly flawed, carried by a twist everyone is always YELLING and SCREAMING about. Screaming in my ears! It wasn't that sad either. I didn't cry, and I never felt like crying. You wannna know what WAS sad? Uncle Ben's death in Sam Raimi's Spider-Man. They built him up as a likable character, and one with a very close connection to Peter. And all thanks to our protagonist's mistake, he indirectly causes his dear uncle to get shot in cold blood. That's how you establish a tragic death, and make me feel for the protagonist in loss. Imagine if Peter cried over some random old man he only knew for two hours, that would be overdramatic and I would wonder why this movie is so acclaimed. Thankfully, that's not the case here and Sam Raimi made a masterpiece of a film.

Willem Dafoe's performance as the Green Goblin is also unmatched. He made him seem like a silly cartoon villain, but also a menacing one who wasn't afraid to drop a train full of children off a bridge to their deaths. He has a tragic motivation, but not a redeeming one that nullifies his descent to madness.

Now moving on, I think Alfred Molina also plays a brilliant Doctor Octopus. A man who had everything going for him. He had a loving wife, a great career, and was about to complete his dream machine. That is, until disaster struck. He got too cocky, he miscalculated. That resulted in his wife, his dream, his reputation, all gone. His inner rage and the AI of the arms he made himself pushed him into a path of darkness, similarly to the Goblin. He had a tragic motive, but not a redeeming one. He knew he would destroy the city, but he didn't care. He had nothing left to do but see his dream through. It isn't until our titular hero Spider-Man snaps him out of it. He learns that sometimes, we have to give up the things we love dear to do what's right, even our dreams. This is when he sacrifices himself to make up for everything he's done wrong. A powerful character, and a powerful movie.

Why did I go into an analysis about Sam Raimi's Spider-Man and Spider-Man 2? Because those movies are well written and better worth the time than this steaming DOGPILE of a video game. You people are all like Doctor Octopus with the arms, controlled by an AI chip telling you this game is good. I'm Spider-Man, and I'm the one who's trying to snap you all out of it. I'm the hero who saves the city.

And if you think Maki was a good character you probably also unironically think Venom from Spider-Man 3 was a good villain.

Stupid fucking game devs insulting the fans

Never trust a mf who says the ending sucks.
The fact that I still see people argue about the ending just proves the point of the game.

Danganronpa V3 is a haunting and brilliantly written piece of fiction. The story has twists and turns that compete with the shocking discoveries in Trigger Happy Havoc, only for the final trial to get wild and shatter all expectations. The last hours of the game seriously challenge the structures of fiction. V3 has created a mind-blowing and philosophical ending to the most remarkable game trilogy I have ever played.

V3 has the best lineup of characters. Shuichi Saihara, Kaito Momota, Kokichi Oma, and Maki Harukawa have risen to the big leagues of my favorite fictional characters. Unlike the other two titles, I felt a solid attachment for most of the cast, and this one brought out the most despair and emotions in trials.

Another notable mention is the OST. Danganronpa 2 only included a few new tracks and reused plenty from THH. V3, on the other hand, has an entirely new OST, with banger remixes and a really electric soundtrack. V3 doesn't quite beat the ambiance of THH, but the soundtrack is miles greater. Beautiful Lie is better than both Beautiful Dead and Beautiful Ruin. Real/Fiction and Sing The Hollow Truth are some of the most impressive music pieces I've heard in games.

V3 is full of sadness, love, hope, and despair that I thought I couldn't feel more of after Danganronpa 2. It also has some of the best trials, murders, and executions. The motives are great, even though one, in particular, did not fit in with the rest of the game. I am at a point where I just feel so grateful I had friends that convinced me to play this series. Thank you so much, Danganronpa; I genuinely hope we meet again after Master Detective Archives. If we don't, I thank you, Kodaka, for your unique conclusion. This goes down as my favorite narrative in gaming.

This review contains spoilers

Danganronpa sucks, this is a sentiment most of my friends hold towards the series and despite my enjoyment of the second game, itā€™s an opinion Iā€™ve shared on the series too. The last game that I ever thought would also hold this sentiment was Danganronpa V3: Killing Harmony itself.

At its core V3 attempts, and succeeds, to make a meta-statement on the over-saturation and milking of seriesā€™, consumer entitlement and what happens when the same thing is demanded over and over again, all of this being done while the game parodies itself and Danganronpa as a whole.

What V3 shows us is what happens when new danganronpa games, animes, mangas, spin-offs, adaptations are demanded, we get left with a cruel cycle of a cruel game that lacks any sort of originality or creativity. The V3 in the games title actually standing for 53, is an incredibly blunt jab at the milking of the series by the point of this games release, while the repetition of certain aspects in the murders of the game, as they parallel murders from the previous games, is a great point about the lack of creativity that comes from something being milked. Towards the ending, Tsumigi/Junko 53 constantly refers to herself and her plan as a perfect copy, this being another point about the lack of originality in such a worn out series, you could even read her cosplays of previous characters during this point of the game as commentary on the fanservice usually expected towards the end of a Danganronpa game. The game refers to Junko showing up and the hope and despair themes as an expected constant of the franchise, something that cannot change because what people want more then anything is the same thing over and over, and that line of thinking is something the game heavily discourages.

On a textual level, the main theme of V3 is Lies and Truths but towards the end of the game it almost awkwardly shifts to returning to the seriesā€™ staple themes of hope and despair, this shift is a great drilling in of those points the game is making about creativity and such, Danganronpa must be about hope and despair so the game goes back to being about hope despair before the protagonists reject Danganronpa and itā€™s main themes to forge their own path away from killing games.

One of the main messages of the game is that fiction can change the world, and itā€™s the main theme which I think is what lends the ending an optimistic tone rather than the cynicism youā€™d expect from the a game that appears to have a lot of self loathing towards itself and the series as a whole. This message is quite pertinent and strong, a reminder that even if the game was just a fiction in its own universe it can still hold weight but constantly demanding more of the same thing, the same killing games over and over is bad and that Danganronpa is something oversaturated that needs to end.

While I do enjoy the majority of the cast, along with most of the chapters and trials, it is one of the main ways that the game satirises the series. Something that I think ties into this idea, while also tying into the themes of Danganronpa as a piece of fiction, is how one note some of the characters feel. Tsumigi believes fictional characters to be unimportant nothingness so her character, as someone vapid and unimportant until the final few minutes, reflects this. Kaede after receiving her ultimate talent has about 70% of her character become piano references. This like of thinking could be applied to most characters, and while most of them (Miu, Maki and Kokichi being the ones that spoke to me the most) have pretty good arcs and inner conflicts, I think they are unequivocally ā€˜Danganronpaā€™ in a way to satirise the seriesā€™ reliance on tropes and to be an introspective mocking of its own writing.

The overall murders and mysteries in V3 I found pretty compelling but with the way they repeat aspects from previous games while also paralleling them, it again relates to that idea of unoriginality in an oversaturated series while also poking fun at that other games in the series for relying so heavy on a formulaic structure.

My biggest criticism with V3 is that I feel it doesnā€™t go far enough with its satirising of Danganronpa. I definitely think it parodies the series in a lot of ways but Iā€™m still left feeling like it couldā€™ve been more extreme with mocking the worst tropes of the series, this definitely wouldā€™ve helped the twist land with a much better execution too.

The one undeniably great thing about V3 is itā€™s soundtrack. Just like itā€™s predecessors, Masafumi Takada created a masterpiece of a video game ost with a variety of amazing tracks all perfectly suiting the scenes they accompany, it also flawlessly reuses tracks from previous games. The highlight of Danganronpa gameplay are the trials and they wouldnā€™t be nearly as amazing without the brilliant songs that are used throughout the sequences, the same could be said for how much songs like Beautiful Lie bring to the atmosphere while exploring the setting. Killing Game Completion Ceremony is the soundtracks greatest song, it carries a sense of somber melancholy littered with slight hope which perfectly captures the essence of the ending, it is the perfect musical accompaniment for the end of Danganronpa.

What V3 provides is the perfect ending for a series as flawed and ridiculed as Danganronpa, a stark and bold comment on over saturation of art and the perversion of a seriesā€™ original purpose, while also providing some good characters who tie back into the theme of fiction. It is certainly not perfect, and it isnā€™t the best execution of such a shocking twist but for what it says about itself, itā€™s franchise and fiction as a whole, itā€™s something I canā€™t help but love. Itā€™s a simple game but even then I feel like I havenā€™t touched on many of the aspects I adore from it, simply a flawed but brilliant work of fiction.

Anyone who says Danganronpa 2 is better than this can't be trusted

Well that was certainly ballsy. I live for Maki though.

This review contains spoilers

A school made just for us.

This game left me feeling so conflicted after I first finished it years ago. When I was younger, I spent much of my time longing for some sort of fantastical adventure, an escape. I was lonely and sickly, so I threw myself into every book or video game wholeheartedly, eagerly imagining what it would be like to be in the protagonist's shoes, to live in a world different from my own. Daydreaming about something more exciting than the mundanities of my day to day lifeā€“ To me, fiction was, in many ways, more real than the world around me. So, when I first reached the revelations at the end of this game, it felt like a mirror was being held up to me, it made me uncomfortable and hurt. Like a lot of people, I felt as if I was being attacked for daring to care. Well, I definitely don't feel that way anymore. My opinion on Danganronpa V3ā€™s finale has (obviously, with my 5-star rating) done a complete 180. Upon replay, Iā€™ve realized how well-structured and thoughtful this game is, and itā€™s become a personal favorite.

V3 is a gentle, poignant, and layered game, both in terms of its actual moment-to-moment story and what it is trying to say with its metanarrative. Firstly, this is the best Danganronpa game in terms of the actual meat of the product. The character writing is a notable step up from previous games, with every character being likable and fleshed out in their own right. Even larger-than-life characters such as Miu contain a depth that others of the same ilk from previous games, such as Hifumi, never had. V3ā€™s main cast are easily some of the best characters of the franchiseā€“ Shuichi, Kaede, Maki, Kaito, and Kokichi are great, and the emotional core of the ā€œtraining trioā€ is felt throughout the game, making the later chapters especially powerful. The cast deals with the loss of their friends in a deeper way as well, and their lingering grief makes V3 haunting even before the final truth comes out.

The class trials are great as well, with only Chapter 3ā€™s being somewhat messy. They're all more complex than in previous games, and despite the longer length of the trials, they donā€™t drag to me. Each trial also ties in to the overarching themes of truth and lies, what is real and what is not. While it may seem obvious that a mystery gameā€™s cases will deal with, well, the truth, I think V3 explores this in interesting ways. Of course, there's the obvious addition of lie bullets, allowing Shuichi to commit perjury when he needs to move the trial along, but it goes beyond that. Chapter 1 is a good example of this, with Kaedeā€™s unreliable narration masking the fact that she had carried out the murder, with her true goal being to expose the mastermind. Oftentimes, the motives themselves tie directly into the theme of subjective truth. Kirumi is willing to sacrifice the few for the many, and to her, the truth is that this must be done to save her country, though she had been a loyal friend just days before. Gonta weighs the soul-crushing ā€œtruthā€ of the outside world with the already bleak environment his friends are in, and decides theyā€™d be better off dead than pursuing the truth. On top of this, the mechanics of the trial are improved as well, with the minigames actually being consistently fun (a miracle). The new nonstop debates, Mind Mine, Psyche Taxi, and even Hangmanā€™s Gambit are a vast improvement on previous games. Like, I love Hajime, but snowboarding in his mindscape is torture; meanwhile, Psyche Taxi is a blast.

As usual, Masafumi Takada does a phenomenal job with the soundtrack (I think V3 is his finest work with the series for sure). I really donā€™t think the game has a single bad track. Each song suits the atmosphere perfectlyā€“ ā€œNightmare in the Lockerā€ and ā€œRise of the Ultimatesā€ creates dread at eerie moments, ā€œHeaven of Almost Hellā€ builds melancholy gorgeously, ā€œDarkness Timeā€ is the essence of nightā€™s mystery. ā€œBeautiful Lieā€ is a beautiful lie, with its nostalgic melody harkening back to school days that never were. Itā€™s great.

Itā€™s hard to talk about my favorite parts of V3 without discussing the ending and its implications. I used to think it came out of nowhere, but I canā€™t believe I ever used to think that because thereā€™s literally heaps of foreshadowing towards it, and everything comes together wonderfully. Truth versus lies, reality versus fictionā€¦ The whole game, these concepts loom over the player. Kaede, knowing she is probably marching towards her execution, tells Shuichi to always pursue the truth. Kokichi, the embodiment of a lie, misleads the group incessantly. He wants to convince everyone, perhaps even himself, that he loves the killing game, but he wants to end it more than anyone. Kaito, trapped and gravely ill but wanting to make amends with his closest friend, believes Shuichi is capable of reaching something beyond the truth.

But what lies beyond the truth? For a while, Shuichi is convinced it is hope, a theme incredibly interwoven with the previous entries. However, whatā€™s beyond the ā€œtruthā€ is something deeply horrifying. Fabricated lives. To be the victim of decisions made by the you that you no longer are. The you that, in your mind, you never were. Nothing about you is real, your existence is the ultimate lie. The person you viewed as a trusted friend now speaks to you coldly, regarding you as her creation. Narratively, I think this reveal is so chilling. A beautiful tragedy. The way it wraps up its exploration of truth and lies is incredibly touching. After all, if everything you know is a lie, isnā€™t that your truth? Yes, to the onlookers, your life may be fiction, but it is the truth to you. As Shuichi said, our pain is real. The group rejecting both hope and despair, refusing to participate in Tsumugiā€™s game, not giving the audience what they want, ending Danganronpa with their own handsā€¦ itā€™s insanely powerful. Going off script, defying the author one final time, is the ultimate liberation.

While I think V3 contains a lot of commentary on fan culture, I often see people claim that this game "hates" the previous entries and the seriesā€™ fans. No, I don't buy it. I think V3 fundamentally understands why fiction speaks to us, why we love it so much, why it's so powerful. Because of this, I think it cares deeply for the prior entries, which is why it needs to bring the series to an end. It's both a love letter to the series and a final goodbyeā€“ A way to end a series you put your heart into before it becomes meaningless muck, regurgitated over and over again like so many fictional endeavors eventually become (I mean, think of every TV show that drags itself out for years on end; you can feel the passion leaving as it drudges on). V3 doesn't want to suffer that fate.

I find it so fitting, then, that Shuichi tells Tsumugi once sheā€™s lost that she never appreciated them or the power of fiction. Despite being the ā€œauthorā€, she had forgotten what makes fiction so capable of drawing in passion, so impactful. By ending it the way it does, it rejects "hope or despair" just as much as the characters themselves. It's choosing its own fate, ending on its own terms. So what if the characters and prior games were fictional? Fiction is beautiful. Fiction is compelling, thoughtful, capable of moving and inspiring, capable of changing your own perception of the world. And in its own way, fiction is truth. Does it matter whether Tsumugi was lying or telling the truth? The truth is up to you. Itā€™s so heartbreaking to see, for example, Shuichiā€™s audition tape, but, wellā€¦ so what? That Shuichi doesnā€™t define the Shuichi by the end of the game. Sometimes you must say goodbye, no matter how big or small: whether it be farewell to a fictional franchise that you love, farewell to the you you once were, farewell to everything you once knew as concrete truth. Thereā€™s beauty to be found even in the most twisted of scenariosā€“ Maki, Shuichi, and Himiko preparing to step out of the dome, uncertain, but ready to mix their truth with the truth that lies beyond, the real and the fiction, is so perfect. I love this game so much. I donā€™t know what else to say. I could talk about it for hours, and thereā€™s so much to read into and analyze. V3 is an unsolvable catbox of a mystery where truth and lies blend into one, and what truly matters is the emotion it brings forth. Itā€™s, in of itself, another beautiful lie.

Still the perfect example of a litmus test for people who can't parse a story all these years later

A product made with so much love,care and understanding,that it knew full when it was time to close the book on the series. You can see it everywhere,from the immaculate presentation and soundtrack,to the extremely well thought-out cast,whose interactions are still so goddamn entertaining and most of all,heartfelt.

There's really no other way to say it: there's no other game,outside Umineko,that truly loves stories as much as this one. Sometimes,those very lies are what keep you going through all the suffering. And that's exactly what will make me float on too.

Plus,this is the second game in which Kodaka just fellates Metal Gear Solid 2 to completion. How can you not love something so unabashedly celebratory of everything that inspired it?


5 stars. 10/10. Kodaka. You win. You win. Bye Bye Danganronpa. Goodbye. Theres no more. No More Danganronpa. Love it. Hate it. Malfunction Malfunction. Meta. Meta as fuck. Error. Error. There is no point in living anymore. This is the end of Danganronpa. I can't fucking live without it. I need Danganronpa. I dont need anything else in my life. I. need. Danganronpa. No one understands it like I do. Makoto Naegi is me. He is a metanarratively driven creation of broke nigga from pennslyvania. Thats me. I am Makoto Naegi. the Ultimate Hope. This shit is Ultimate Real Fiction. Its peak. Yes. Inject more. I am gay. I am transgender. Devil twerking. I love it so much. @Kodaka We fw you. Brainwash Brainwash Brainwash. Love it. Love Danganronpa. Fraud Uchikoshi. Fraud. VLR Bad. Zero Doors Escape Bad. Error. Malfunction. I love it. Nothing else matters. This is my final message. I am a starving child. Goodbye.

Best ending. Keep seething brainlets.

This review contains spoilers

Getting this out of the way, my computer was fucking DYING while I was playing this. Dropping frames in cutscenes resulting in the audio finishing sometimes a full 30 seconds before the animation. I haven't researched it but I'm also gonna blame inputs taking forever to register as also my computer's fault. Same with arrow keys double pressing sometimes. Maybe some of those are present in the PC port, but I don't care enough to research that. Point is, I will look past all the trouble I had that could affect gameplay so I won't judge off of that. But, I will criticize the way controls are handled in this port. Why is controller input default on a PC game? Supposedly there was something in the launcher that should have prompted for me to fix this, but A) I didn't see anything and B) I shouldn't have to. A game on steam should be able to detect that there isn't a fucking controller connected. So I had to research what fucking button prompts corresponded to the PC in each mini game. Could I have fixed this? Probably. But again, I shouldn't have to.

Story wise, it's great. The main story overarching mystery I usually have a problem with felt much less present than in previous games until late game. The trials themselves were all good at least I'd say. I think the bait and switch with Kaede is really interesting, same as some things that happen in the final trial. I like how the story is presented overall, like in the final trial. I think they make some interesting and maybe even risky decisions that go well too. It technically deviated from problems I had with previous game's endings in certain ways that while I still didn't love, were definitely better. As someone who greatly dislikes 4th wall stories, this one was fine. I tried really hard to take it seriously but hearing "everybody loves Danganronpa" for a couple hours felt like I had a bag of sand hanging on my back. But I can look past it cause some ways they used that aspect were kinda cool and I really liked the character moments that took place within it.

Character wise, a mile better than DR2 and half a mile better than DR1. That may not seem like it's saying much, but there was only one character I'd call annoying and she died right before she got overbearing. And the two characters I felt really didn't add much for 80% of the game came in in the end and did some good stuff, so I guess that's cool. I like Shuichi a lot as an MC, I think he's handled and presented interestingly. Kaito and Maki are also great main characters. Their dynamics with each other and Shuichi were great. Other characters like Korekiyo, Tenko and Gonta were great too. Kokichi, that's an interesting one. I'd say I like him a lot more than Nagito, even when ignoring the voice actor and Twitter mutual biases I have against each character. I can't fully explain it right now, but idk. I think he's just handled a lot better and his involvement with the story felt more interesting than Nagito's.

Overall this was a great time and good note to end the series on. I can't say Te Amo Danganronpa or anything. But Danganronpa, you were kinda cool.