Reviews from

in the past


It was steering the car far too wide and checking the time to fit someone's schedule and going for the map but then realising I would soon be out of gas, and that there are only a finite number of cars that I can run until they run out of gas, and that there's not enough time in the day to walk everywhere, and then crashing into a tree, that this game broke my brain and changed my life. There is nothing in games more willingly maddening and eccentric as this. We like to laugh at it, and we should, but there's something scary and just unknowable in its total derangement.

Barely functions on an actual PS3 and the official PC port crashes every 20 minutes but when played on the RPCS3 emulator this is easily the definitive version of the game.

Gotta say I take issue with people calling Deadly Premonition "so bad it's good." There are certainly aspects of it that are unbelievably terrible but they only serve to augment the experience if you're into weird games, and at its core this is absolutely something special with a lot of heart.

I missed the infinite magnum (the only missable thing in the game!!!) so I guess my playthrough was more like 99% completion but whatever

For all of Deadly Premonitions reputation about it's jank and hilarious moments there is actually a really deep game here. Not gonna lie and say it's perfect cause it's not. Gameplay around combat is horrendous. The gameplay in general is not great. So why do I like it and rate it so high? Cause DP is an amazing experience. Taking it all in for what it is and what it actually accomplishes despite it's budget is a remarkable achievement. There is a lot to do and see in here and a lot of different mechanics at play. Exploring the town and getting to know the characters and all their quirks and history is really enjoyable. The game has a solid mystery that can keep you guessing. You never know where it's going to go next or what crazy thing York will say or do next. I legitimately think the story is great and has a great mystery to it. As strange and goofy this game can be it was also moving to me. Loved the character of York and Zach and equally amazed at how much I loved it despite thinking this was gonna be the room of video games. In ways yes it was but at it's core there is some legit craft here. Love playing it every couple of years.

Platinum # 14

When your character crashes crashes his car in the game's opening, he misses two squirrels who scurry off and make a... monkey sound?! I think this perfectly summarises Deadly Premonition, in all its stengths and weaknesses.
Considered by many to be the 'best worst game of all time' and Guiness record holder of 'Most Critically Polarizing Survival Horror,' Deadly Premonition might be the gaming equivalent of the 2003 cult movie The Room. They have plenty in common, mainly that every creative decision feels so incredibly wrongfooted that you question how it was even greenlit.
Any development team would hear those monkey squirrels and scratch their heads, as much as every gamer has subsequently. This game might have a fabulous team behind it, but, creatively, this is evidently the work of an individual.
Just as Deadly Premonition is gaming's answer to The Room, Hidetaka "SWERY" Suehiro might be its answer to Tommy Wiseau: an eccentric and intellectually contentious visionaire whose name is planted everywhere in the opening credits.
I think the game's cult status comes from that distinct personality, as much as the game's obvious inspirations (it's basically Twin Peaks with the gameplay of Shenmue without either's subtlety). Yes, the characters are dumb, the story is nonsensical, the sound is jarring, the music is annoying, the world design is derivative, the gameplay is clunky, the enemies are grating and the sexual politics are questionable - I could go on and on, almost as long as some of the cutscenes - but all of these things do one thing right, that is they form a wholistic sense of place, a unique atmosphere and a singular vision of its world, though a strange one. If all of these things were the culmination of a group effort, rather than an individual, it would show and immediately be less compelling. When you watch The Room, you never doubt that literally no one but Wiseau is at the wheel, it is the same here.
There are actually some aspects worthy of standard merit here. I am surprised to admit that some moments in this game are downright creepy and the plot becomes somehow even more unhinged in the final third - the game is at its best here because it eventually ditches the pretentions of being a Twin Peaks game and finds its two left feet placed firmly in the realm of Japanese weirdness.
Ultimately, it's not a 'good' game in the traditional sense, but instead a fascinating work of art... for all the wrong reasons.

Deadly Premonition is a video game that is undoubtedly worthy of the label 'cult classic.' From its bizarre animations to its terrible sound design and voice directing, this game is full of jank and cons that would typically make a game unplayable. However, despite its numerous shortcomings, there is something special about Deadly Premonition that kept me coming back for more.

One of the most compelling aspects of Deadly Premonition I found is the main character, York. He has a unique personality with strange quirks that make him fun and charming. I couldn't help but be drawn to his odd quirks and mannerisms. It's a testament to the game's storytelling that it can create a character that I couldn't help but root for, even in a game with such terrible design flaws.

But it's not just York that makes Deadly Premonition an enjoyable experience. The game's setting, a small town in the Pacific Northeast, is also fascinating. The game's developers have created an eerie atmosphere that feels both familiar and unsettling. The game's story is also engaging, with plenty of twists and turns that kept me interested.

Despite all of these positives, Deadly Premonition is not a good game by any traditional measure. The sound design is terrible, the voice directing is cringe-worthy, and the animations are awkward and stilted. The uncanny nature of the game adds to the experience, but it can also be frustrating at times. Such as the combat the game introduces right out of the gate. Combat features both melee and ranged, with melee weapons having durability. Like the rest of the game, it's very jank and frustrating. Towards the end of the game I felt the need to skip pass all the enemies during the combat sections.

The other half of the game has you exploring the town. You can fish, play darts, do side quests (I didn't do the side quests), all things that I think if the devs fleshed out more, could've been good enough for gameplay without needing the combat parts.

Deadly Premonition is a cult classic for a reason. It's a game that is so bad it's kinda good, with it's fascinating story and charming main character that kept me invested. If you're looking for a game with good gameplay and design, then this isn't the game for you. But if you're looking for a unique and unforgettable experience, then Deadly Premonition is definitely worth checking out.


"It's good if you apply this hodgepodge of fan patches, but it'll still crash on occassion and sometimes corrupt your save file."

YA OKAY. Good port, assholes.

The greatest mess in gaming. Deadly Premonition is a mystery action adventure game with a town and characters inspired by media like Twin Peaks and a tone that can shift from brutal and bloody to light and absurdly humorous.

Poor graphics, poor controls, poor driving, poor UI, annoying timed event system, bugs, dull and slow combat (though with some ok enemy designs), all dated in every way (even for when the game first released in 2010). But it is the story, characters, the town itself, the often catchy and good music, and the awkward dialogue and acting that all come together in a way that just works perfectly that makes the game worth playing even with all the other problems, at times even making some of those downsides almost charming.

In many ways a terrible game, but even with the over 3,000 games I've played, Deadly Premonition is one of my favorites with one of the best settings and most memorable protagonists I've experienced.

Better played on one of the consoles for stability if you are able to.

Big day for annoying people (me).
While I've never watched Twin Peaks, I certainly do find this game extremely charming and what I can only really describe as an endearing and bittersweet emotional rollercoaster. The twists are sometimes a little out of place, in addition to the old sound effects (then again, it WAS 2013 when this cut came out).

honestly this is the definitive deadly premonition version to me, despite its jank. i really love its additions to the story and kinda wish they didn't make this version not canon

"Zach, she's quite the philosopher, isn't she? Then again, death makes everyone a philosopher."

Esse jogo é literalmente quase impossível de se jogar no pc (é sério tive que ver o final pelo youtube pq o jogo se recusa a passar da primeira cutscene do capítulo) mas fiquei tão encantado e interessado que fiz de tudo para conseguir rodar essa porra, um port tão merda que conseguiu ser pior que o de Dark souls 1 puta merda viu. Mas dentro desse desastre técnico tem um jogo absolutamente maravilhoso e único, personagens que são estranhamente carismáticos e marcantes, principalmente o protagonista Francis York Morgan (que é literalmente eu), com uma soundtrack genialmente composta que se encaixa perfeitamente com os momentos do game, uma direção de cair o cu da bunda e um bom mistério cuidadosamente desenvolvido com perfeição. Tendo dito isso tudo, por mais que esse jogo seja uma FALHA em aspectos técnicos e até em sua gameplay, sua substância o isenta de ser, por qualquer meio,um jogo ruim. Enfim, amei cada segundo dessa merda de game, de fato uma experiência FODA.


"At times we must purge things from this world because they should not exist.
Even if it means losing someone that you love"

This review contains spoilers

i have so many thoughts about this game, almost entirely negative or otherwise critical in some capacity, but i still walk away from this game going "i enjoyed this. this was a net positive to enter my life." this is probably one of the best examples of "greater than the sum of its parts" when it comes to video games, because i could very easily nitpick this to death. the experience i had with this game was more important to me than the technical and artistic failures that this game demonstrated, and while i understand the cult classic status that this game has, i truly could not blame anyone who got fucked off by the first hour of the game.

let's just get one thing clear: the gameplay is absolutely abysmal here. i feel as though no one argues it, and if i argue this point too much, i'll be preaching to the choir. i'll just touch on the big problems: combat is far too easy to steamroll (ESPECIALLY for a survival horror game), resource management is a nonissue (you start with an infinite ammo weapon and can very trivially get multiple), enemy variety is lacking, level design is aesthetically and mechanically dull, aiming the weapons just feels bad and unresponsive, and those interactions with the raincoat killer are gigantic wastes of time at best. i wouldn't even be so down on it if it was giving anything beyond obligation. i was able to beat thomas and both of george's forms without taking any damage, and all of forrest's forms only taking damage once. this wasn't because i was masterful at the game, but instead because the game is excruciatingly undemanding and will bend over backwards to make damage avoidable. and the addition of hunger and sleep meters does nothing to elevate the gameplay, and they're both laughably easy to circumvent (food regenerates near at least like two different easy to access places you can sleep, making managing either of those meters trivial)

i don't necessarily want the game to be harder, i just want gameplay to have a point. every time i had to do a combat section, it felt like it was just padding the game length out and making me do a giant pointless and germane shooting gallery between story beats. if you're going to make me do these sections, make them either meaningful or challenging. it's a survival horror game (or at least, it's attempting to be), surely there's nothing wrong with a little difficulty? i hate to be a pedant, but the worst part of this video game is when i actually have to play it, because it engages me on the least amount of levels in the most pedestrian ways possible.

and in the context of the story, it also sort of loses me with how much of these combat sections are meant to be interpreted literally. does everyone see that the town goes apeshit insane after midnight for 6 hours? if so, why do any of its residents not comment on it at all? when emily goes up the clock tower and has to kill shadows for the first time, why does she not react with some level of confusion or otherwise horror? these aren't the most important questions to answer, but considering i had been going through most of the game going "okay, york is the only person experiencing this shit", only for the game to yank the rug from under me later is. . . well it's just borderline plot hole-y, but whatever, i'm not that type of person. what i'm more bothered by is that so many considerations went in to making this world feel immersive and lived in, and yet basic story questions like this go completely unanswered.

beyond that, the story itself is. . . well i don't love it, but it's something. i might still be processing it, but so much of it apes the setting and characters of twin peaks, while largely failing to interpret them in unique ways that set itself apart from twin peaks fanfiction. i love dumb characters like sigourney or jack, but they feel like retreads of twin peaks characters that already exist. and then you have the game taking characters like thomas, who is obviously meant to be the game's andy, and giving them a trans woman reveal and it feels very. . . shocking for shock value's sake. at least they didn't do anything especially bad with a reveal like that, because i kept holding my breath waiting for some silence of the lambs-esque dialogue. but, at the same time, no one even utters the word "trans" and if you deleted all the aspects of femininity from thomas' character, the reveal of him being george's lover would function exactly the same. it's so pointless on a certain level, why introduce these sensitive issue topics and then utterly fail to comment on them? i don't hate it, i just don't get what they were going for.

and maybe i'm just not big brained enough, but this game suffers from the "it's a mystery you largely can't solve until the story wants to tell you who the culprit is" issue that a lot of video games tend to. there's a difference between "information is doled out as the setting is explored" and "the main character is now going to tell us in no uncertain terms who the killer is because of a handful of logical leaps". we're absolutely certain that george was thomas' lover because the G in his heart G tattoo could only refer to george, god forbid. and george himself has a borderline nonsensical motivation. i think the execution of these reveals is very poor, but the game at least manages to earn some points in that it's being very earnest and sincere in said execution. C- for the results, but A for effort.

i have been internally wondering to myself "should this game have been a different genre?" and not coming up with a successful answer. it feels like an actual misnomer to call this a survival horror, the third person shooting feels very bad as mentioned, and the open world, while lovingly crafted at points, is a nightmare to traverse until you get either the radio or car upgrades (not to mention how the game just does not handle driving up hills even competently). this game largely feels like it has gameplay because it has to have some type of engagement with the player, but it simultaneously feels very unfitting. in many ways, this is one of the worst games i've played, because it's such a step backwards for games as a medium. this is a video game that very desperately wants to be a TV series, a movie, or even a book. it squanders the unique presentational aspects that video games have over any other art form, and, as a result, feels reductive. i enjoyed my time with deadly premonition, but i don't think i could ever recommend this game to someone who actually values gameplay above all else in their games. i can look past the dogshitness of all of it, but i shouldn't have to.

beyond that, i don't have much to say. it's a bad port and genuinely should not even be listed on steam considering how unplayable it is. console versions are so poorly optimized it gives me a headache, which is saying something considering how rarely i pay attention to that sort of thing. another thing: director's cut added a framing device that i think adds absolutely nothing to the story and serves no purpose other than to be a cryptic framing device. lastly, the york/emily romance thing just didn't work at all for me and felt very "we're both young and attractive leads in the story, we're obligated to fall in love now". i will say i didn't see the resolution to that coming, but, then again, who on earth could?

ah well. for literally all the awful things i have said about this game, i enjoyed it, and i will likely be thinking about it for a lot of time to come. it's weird in a charming way that is almost impossible to hate, and as much as it feels like a video game that resents being a video game, it is unlike many games i've played. being unique in itself isn't always a good thing, but as a selling point? you really can't get much better than that.

A technical mess that is accidentally fun? A challenge on the nebulous boundaries of what is essential for a videogame? A meticulously crafted surrealist story supported by its flawed systems? A pretentious overambitious mess that is just chunks of what it was supposed to be?

Nobody knows what this game truly is, but everyone desperately needs to talk about it when playing it. This incidental or not talent makes it worth the ride.

5/5 game but 2.5/5 because the pc version is basically unplayable

late last night i had a dream and she was in it again
she and i were in the sky flying hand in hand

men and women....they'll just never understand each other.....anyway heres a queer person you have to shoot to death. it does more damage if you aim for the head, jsyk

If I was a blargon from the planet wimbo IV, and you had told me about humans for the first time, and showed me the esteemed human television show Twin Peaks, and I, industrious blargon that I am, decided to make a video game inspired by this new species I'd just discovered... it would probably look something like this.

Já viu um jogo, que é cheio de problemas, irrita, mas gruda? Esse é Deadly Premonition.

A sua ação é tosca, totalmente horrível, nível alfa feito em Unity, o combate é repetitivo, mas ainda sim tem seu charme retrô e até conta com sons irônicos e convenções da geração do Playstation 1. Até brinca com a câmera, assim como Nier. As animações são porquíssimas, provavelmente porque a equipe teve pouco tempo para acabar um mundo aberto cheio de detalhes engraçados, mas ainda sim... o jogo conta com uma das experiências open-world mais imersivas que já tive?

Deadly Premonition se sente como umas férias no município de interior do seu tipo, com menos de 10,000 habitantes. Pescar, ir para o bar jogar dardos, falar com os habitantes... Isso tudo acaba criando um mundo cheio de minigames divertidos, mecânicas como fome e sono sendo aplicadas do modo correto e não chegando ao nível de irritar... Tudo acompanhado por uma história de investigação que começa bizarramente copiada de Twin Peaks, mas eventualmente evoluiu e vira algo próprio.

É um jogo que seus defeitos são muito estranhos e se transformam em qualidades. E que suas qualidades conseguem brilhar acima da repetição e das setpieces mal feitas. Obrigatório dos adventure games japoneses.

Deadly Premonition
This is a game i would recommend but NOT on steam if you're looking for a stable port

Deadly Premonition is a game i first picked up back in college for the Xbox 360. I asked a staff member if they'd recommend any games on a certain shelf (cheapish) and Deadly Premonition was the first one
On the 360 i loved the game, it took me a few hours to really get into it but once the story started coming together i was really enjoying the game and wanted more.
I figured out pretty well who the killer was before the ending of the game although the last few chapters did mislead me and make me question my prediction

So, this port the main issue's are the game crashes, the game will randomly at any point shut itself down and leave you feeling like a virgin being stood up
i have had numerous crashes so far, there are some help guides online which i've used and running the DPlauncher as admin helped a bit but the crashes are still happening. It's a shame as this game is really good and underrated. If you play this be sure to safe extremely often as you might find yourself having to repeat any story from your last save.

As for controls i couldn't find a way to get the controller to work even though it says controller is supported but i'm happy using Mouse/KB so no loss for me. Shooting is a little clunky but free roam with a mouse is better and is near enough the same as the 360 version and easy to use. The weapons you get are multiple blunt/sharp objects and firearms which are good to switch into on different enemies

Driving is still as clunky as the 360 version, you kind of get used to it after a while but i find myself flipping more cars than i did when working in fast food, you can have your own car and different police cars and using the sirens to go faster

I'm not sure if it's me but the colour seems to be very bland in comparison to the xbox version but that could be bad memory, it doesn't effect gameplay or cutscenes though

Graphics are dated but i've seen worse, there is the odd graphical glitch ere or there like a coat becoming intertwined with other clothing but again, nothing game breaking

I know it may seem weird that i recommend the game but if you can stop the game crashing it's a great game, with a cool story, side quests to keep you busy, collectables to find and even fishing and races

One of my favourite things from Deadly Premonition though is definitely the unique soundtrack, it's a drawing point as i've not heard a soundtrack like it before but i love it.
Plenty of backstory for characters main and side and constant convo's with Zack to keep you in the loop of what's happening

So, main story (no spoilers) You come to a small town in the middle of nowhere, there has been a murder and its' your job to solve it, the game does this very interestingly and makes each place unique with you finding clues in each locations giving you more and more leads, but with public getting in the way, who's the murderer?!

Great game, Fun story, easy combat, let down by bad stability in the port
Don't let yourself go without playing this!

"Mr. Francis York Morgan,

Should you know, this game is surreal.
This port, though, has a tarnished appeal.

"Such poor optimization!" one would declare.
Might I suggest that you should try it elsewhere?

So says, Mr. Stewart."

It's barely playable on PC, provided that you have a desktop setup with one graphics card. A lot of laptops that have an onboard graphics card as well as a dedicated card will not run this game.

If you are able to boot this game, it's inevitable that it will crash hard and frequently. The game has an immense charm that forgives its many, many issues, but unfortunately the PC version is unoptimized to a fault where it becomes frustrating to enjoy

Play this game on literally any other platform, it's an absolute treat.

This game was bestowed grace only by the good will of misguided 2010-era reviewers who, at the time, didn't know better. Deadly Premonition and its development team - Swery65 ahead of the rest - deserved to get much, much more shit for this game and especially its god-awful PC and PS3 port than they ever got.

The port first (PC): Game crashed 8 times. Lost my save file 3 times over 45 hours of playtime. Without a fan-patch, it looks worse than ass. Just an absolute piece of crap port, only topped in its awfulness by Dark Souls: Prepare to Die edition.

The story of this game is a patchwork of more or less memorable scenes, torn from each other square by square and then scattered with the wind on the deadest open world map you've ever seen. Yes, the team went to the Pacific Northwest for research and yes, large swaths of land there are legitimately just unused and not given sufficient purpose - but it is not as bad as it is in this game. The shoddy, unsatisfying collectibles barely do a thing to brighten up the piece, and sidequests are often laden with repeated lines or otherwise utterly banal filler-dialogue from characters. (I'm going to slap someone if I hear "A human bone...?" again I stg)

There's also a persistent sense that the happenings of the game were thought up fairly disconnected from each other, and then put in a very loose sequence. Threads fray and are abandoned, and many of the twists happen with very little discernible motivation or reason. Characters turn around to be villains and, in the process, shed their entire prior characterisation. And frankly, all Deadly Premonition had were its characters. Subverting them and breaking them in half is at best an exercise in aimless shock value and at worst a despicable product of a bigotry towards the people the story villainises.

Combat fucking sucks. It's slow, and the most frustrating and least responsive-feeling type of tank-controls. Tank controls aren't a priori bad, but here they feel like you're reversing a truck at all times - and the flash-stepping enemies without a clear silhouette don't do it any favours. Encounters are repetitive, weapons work nonsensically. No.

Deadly Premonition, like all work that Swery65 misdirected, is joylessly derivative and deeply despicable, rewarding any good you may see in it only with disappointment. This is among the games I wish I could unplay - get the ~2 days I sunk into it refunded back into my lifespan.

The game is ugly BUT
Its well written and have great characters

"Agent Francis York Morgan. But please, call me York. That's what everyone calls me."

Deadly Premonition is often touted as a so-bad-it's-good game. I disagree. It's an excellent game that just so happens to have very jank production values. Special mention has to go to the director, Swery, and his drive to create an immersive world that he can populate with wacky, lovable characters. This guy flew from Japan to small town USA to measure the roads so he could make sure the width was just right for this game. You don't get much more dedicated than that.

That isn't to say the PC version isn't a pain in the neck to run. Make no mistake, this port is fucking terrible. But it just shows how much I loved this game that I was willing to work around the bugs, to tolerate the crashes, to set the compatibility mode to Windows 98 to get this hack job to even function. That's the magic of Deadly Premonition, and why it continues to be so beloved. What it lacks in budget, it more than makes up for in heart. In spite of all its technical flaws, the game is beautiful: hilarious, awkward, tragic - the whole rigmarole. It's as the good book says: same things that make us laugh, make us cry.

Possibly the most insane game i've ever played, but i wouldn't call it a "so bad it's good" one. This one was honestly just kind of...really good?

Sure it's bizarrely designed at points, clumsily handles a few topics, etc etc. I don't think those things take away from the overall experience all that much, if anything i wouldn't say this game would be "Deadly Premonition" without em.

Everyone says this game is just Twin Peaks, and rightfully so. But i also find it super interesting how it tries to be beyond that in the second half. It almost feels like it's trying to lead you into a false sense of security if you are familiar with the show, it tries to make you believe that everything will go exactly like it until it doesn't, and everything goes batshit insane! In a somewhat similar fashion but still distinctly different i feel.

There are genuinely some really heartfelt moments here, incredible character writing, a solid mystery, interesting way to handle an open world set in a small town full of distinct people to make it as real as possible, and so so so much love in here. I'm honestly baffled this has the reputation it does but maybe it has something to do with seemingly running at a terrible framerate at the time it released.



It's time for you to leave town. Are you ready to go?

A Wonderful Mess
The characters and Story are good and they make it up for all the glitches, bugs, awful controls, terrible graphics, and performance issues that can be fixed with mods.
There's so much love poured into it that somehow it becomes this memorable, fun, even somewhat touching experience. It's a cult classic for weirdos and Twin Peaks fans.

Zach... that scream just now... It sounded almost human! Any idea what made that sound? (...) That's right, Zach! It was a gougar!


This game wears its inspirations on it sleeve and feels like a love letter to them more than anything. Sure, the cheesy, awkward dialogue may feel off to some people, but looking past it is a well told story and fleshed out world, seen through the frame of a cheesy late night drama

It's very cozy and fun to just drive around the town, seeing who you run into. The sub-RE4 corridor-shooting sections are tedious and bad. The game plays to its strengths most of the time, but it can be a chore.

pc port is way too buggy to play. after attempting to fix it for many hours over the course of a year & a half.. i give up. looking forward to playing origins on the switch, hopefully that helps.

its just not worth it dudes, maybe try emulating the game cause the pc version is unplayable. Aside from huge amounts fiddling to even get past the opening cinematic and fix the resolution and fps, in order to avoid instant crashes on chapter 9 you have to go into compatibility mode which results in memory leak for some reason. I was giving the game way too many passes already, chapter 9 was the last drop in the bucket.

Here's my main advice: If you want more twin peaks, just rewatch the show.