Reviews from

in the past


I didn't even understand that it finished and it was kinda weak.

Eu esqueci de logar a Shadowkeep e rejogei parte dela com meu mano Avatics oque me lembrou do quão ruim foi esse momento de Destiny
Vale lembrar que isso veio logo após renegados, um dos momentos mais brilhantes da Franquia.}Shadowkeep trás resquicios de uma filosofia de design odiável de Destiny e ainda trouxe um "vem aí" par auma trama que se aguardava desde o começo da franquia.
Para piorar, teve a pior Raid que o Destiny já teve. Lembro de detestar desde o primeiro dia que enfrentei a mente santificada.
Eu esqueço que existe essa expansão e seria melhor assim.
A bruxa rainha fez um Milagre a Destiny 2, Lightfall DEVE seguir esse caminho e Destiny esquecer de uma vez por todas Desse design de campanha baseada em grind e mundo aberto.
Ano 3 foi o pior ano de Destiny com a pior das Grandes expansões

I've had a lot of good times in Destiny. Overall, it's still a fun game! I just can't do it anymore, though. This game asks so much of your time just to stay on top of everything that I'm utterly burned out on it.

Shadowkeep is the embodiment of mediocre. Most if not all of the content is now irrelevant unless you want a few okay legendary weapons and armor for armor synthesis. However, there are some decent exotics that are worth using. Shadowkeep's campaign is mediocre at best and comes to a screeching halt when you are required to complete a set of armor by doing busy work. The dungeon is okay and I personally have not done the raid but community reception is pretty mixed on it. I wouldn't bother with this expansion unless you really want to have access everything that Destiny 2 has to offer.

How did they make the concept of killing your resurrected trauma's boring? At least the weapons are cool


absolute mess of a poorly made cynical skinner box on top of one of the most fun shooting of all time and an incredibly fascinating universe/lore. the only high point of shadowkeep was probably garden of salvation, which was absolutely fantastic and one of the most fun experiences in gaming. pretty much everything else though left a sour taste in my mouth.

ive checked back in briefly for some of the seasons, and their habit of trying to string players along doing dozens and dozens of hours of basically the same exact content they have been doing for years just feels worse and worse the longer it goes on. theres also dozens of quality of life things that just seem to never be addressed.

it can just get incredibly frustrating trying to engage with this game for the amount of time the game asks you to. play it, get to the point where you can experience the raids once or twice, and bail.

Truly lacklustre campaign. The additions to the game are good (armor mods), Raid + Dungeon are always excellent. Was cheaper and contained a free season. Overall: meh.

I remember going on a 1 hour rant with my mate on how much this sucked. The only good mission was in the deep.

However! The year of content was an improvement.

already forgot how this one went

Decent micro plot (or at least, what's left of it) but somewhat forgettable.

Decent campaign! Not a knockout package, but a solid offering with plenty of enjoyable content to work through. The moon is a meh setting, but the Hive creations within it are great. Story is… fine, and I didn’t love the structure of the grind to the final mission. As usual, gunplay, visuals, and especially audio are immaculate. A few standout moments, particularly in the last mission. Fun playthrough and a worthy addition to this universe.

Painfully mid. Can't believe people got paid to create that final cutscene. "We are... your SALVATION..." like stfu brah.

The expansion itself was pretty meh, but the free to play experience was almost second to none with the amount freedom and flexibility it provided to new players.

Ne kadar kötü olduğunu anlatmama gerek yok. Biliyorsunuz :)

Now that time's passed enough I feel more confident talking about this expansion. When I first played it, I dropped it about 2/3 in. I was tired, disappointed, thoroughly washed out of attempting to get into Destiny 2 in any regard. There's a lot to that, combination of feelings of Forsaken being good (but not like, that good. It's weird how venerated it gets but maybe when it's your only piece of good content that's just how it goes), surrounded by friends who were FOMO on Shadowkeep's launch culture, who could never stop talking about how awesome it is. I ended up getting it right before Beyond Light was launching, sort of trying to catch up.

The first mission was a solid tonesetter, getting a bit of my intrigue with some of the imagery and looking visually splendent. I was excited, there was a feeling that they really had found their place with Forsaken and knew what they were doing.

That was wrong. So utterly wrong. The remaining 80% of Shadowkeep is grinding, a strike, grinding, overworld boss bullshit, grinding, a final level mission and a boss. Nothing happens to the story, and pacing is at an all time low again. It reminds me strongly of Year 1 content, but worse personally in that Shadowkeep genuinely feels like it has an idea behind it, unlike those expacs. It drowns itself in familiar imagery of the series, fanservicing alongside its slew of pointless gather a bunch of dead enemies so you can unlock the path forward. So I walked away so defeated, so utterly demolished that I could trust the Destiny 2 community or the friends who tried to get me into this game. They're still my friends mind, but it was not a good feeling at all to feel genuinely gaslit about things about Shadowkeep that weren't actually there (and really, they did lie about some shit I have a grudge about).

Ultimately, over the year following I did actually end up doing the garden of salvation raid and finishing the campaign. The latter honestly wasn't worth it, but the raid was fun. It balances a lot of artistic splendor in its environments while juggling enough good encounters. It's no Last Wish in terms of mechanical difficulty or however many mechanics you're ending up balancing, but it's better telegraphed (other than really one encounter) than most of the raids and it ended up being one I rather enjoyed.

But it's not my selling point for shadowkeep, even on the deep sale it's currently at by the time of writing. I'm hoping with my heart that Bungie finds some sort of footing, or maybe in 3-4 years it has a FF14 style "you have to play this game just for this" expac. I do not think anything here implies that the life on D2's staff is utterly soulless, or that the quality of their work ethic for this game has dropped. If anything they've gotten better with their community and on top of things schedule wise as a whole, it's just that most of the content is deeply not for me and/or awful garbage.

If you do find yourself pushed into playing D2, skip this one. Forsaken is no golden king but it is certainly the best they've got right now and it's not worth putting faith into until they give genuine returns.

The story had potential but ends literally right when you think the climax is about to begin. Genuinely feels unfinished, and even more of a joke nowadays where there's basically no worthwhile rewards for playing through it other than the small crumb of story and lore you get.

'Shadowkeep' was an expansion released for 'Destiny' back in October of 2019. 'Destiny' is game which as existed since 2014, and in all of its years, having played for every single one, I can comfortably tell you that this is one of the worst DLCs ever created for this franchise. I know that a lot of people might think that to be a sloppy contender for most hyperbolic statement ever put in a game review, and I can see why but hear me out.

I am in no way denying the genuine highlights that do exist in this DLC, the Garden of Salvation raid, the staggeringly good lore entries, the more meaningful revised moon, the Pit of Heresy dungeon, as well as the first and last missions of the campaign. But, unfortunately, what quality elements to be found here are just that, just what I have listed. I can—no joke—think of absolutely nothing else redeemable about this expansion, in fact, those staggeringly good lore book additions are in some ways annoying given how disproportionately beautiful they are in writing compared to the slop in the actual story missions. 'Shadowkeep' is a collage of corny nostalgia bait and feels practically adverse to new ideas within the game, barring its innovations to armour systems which did admittedly revolutionise build-crafting into being far more meaningful—even if such depth was not truly elucidated until ways into its successor expansion, 'Beyond Light.'

Video-essayist Whitelight lent a pretty sufficient line to describing the nature of Shadowkeep's "callbacks" which was this:
"When they said we'd be reliving parts from Destiny 1, I thought they meant reliving the experience ... not the bad boss design."*
*quote slightly paraphrased, sorry im tired lol
Ultimately, 'Shadowkeep' is the form of attempted nostalgia that casts a shadow over the genuinely good elements of its source material rather than illuminating it's strengths and re-contextualising them in a meaningful way, which results in a cheap and substance-less experience for most of the time one would spend with its constituents. I can, however, comfortably say that the good moments are worth time and money, just not at all the full 36AUD. I can only truly recommend a purchase of this DLC on a hefty sale, in 2022 you're much better off spending the higher amount of money on 'The Witch Queen' if you're really on the lookout for more 'Destiny' to play, that content is of far higher quality.

Always good to pop on every once in a while. The story's solid enough, but the real meat and potatoes is in the gameplay, which is fun as fuck.

House of Wolves all over again. A cynical nothing of an expansion.

The Black Garden is pretty though.

a very okay expansion. having the moon back was cool, and there was some dope horror elements that were added with this dlc, but a majority of the story is just somewhat filler-y and anticlimactic. the big highlights of this are the raid & dungeon, and eris coming back.

as for the seasons that came after this, the only one that's really note-worthy is dawn: had super cool weapons, super cool armor, a super fun activity, and lots of cool shit. season of undying was just alright, and almight was a whole fuckass season.
Season of arrivals was good enough and a nice step towards what we got in beyond light (plus prophecy was a fucking sick dungeon), but there was definitely quite a bit of downtime in the season while waiting for beyond light.

More like why do I (shadow)keep playing this game am I right

I didn't even realize I finished it lol

Not too bad but definitely the weakest D2 expansion aside from Curse


Okay, expansion, we see a Darkness ship for the first time and our past enemies come back as nightmares from our past. Really serves as the prologue to Beyond Light and WQ. Season of Dawn and Arrivals was really cool tho

complete joke of an expansion, it only got players because this was what it released on steam as

imho genuinely the worst destiny expansion there has ever been. a miserable experience consisting of nostalgia bait and chores on the worst location from D1. the idea that THIS is the chronological introduction to D2 for new players terrifies me cause holy shit this expansion is tremendously ass

Doesn't compare to Forsaken but still had a lot of fun playing religiously