Reviews from

in the past


You see, the game being boring is actually a critique on how video gan fginefafoecvveii3edogmamamee geagm mamaawdw af feav

While far from the most offensive thing I've ever played, this is a very nothing game. You can pretty much figure out the whole gimmick from the get-go. The remainder is a mediocre platformer with a hint of exploration for babies. It has all the geek and gamer jokes you can imagine that are meant to be ironic but doesn't cross over into funny.

Two stars may even be kinda high, but as someone who does a lot of tight deadline game jams I can find some enjoyment in a shitty platformer.

it's self-aware Gamer (tm) humor at its most dry and stale, but also a neat ironic gem for looking back at the perception of DLC in the early 10's


EU release played via Steam on a Fujitsu Lifebook A532.

A fun platformer, poking fun at the then ridiculous ramp in what DLC was being used for. A direct result of the days when Horse Armour and plot-relevant optional downloads were seen as laughable and the peak of capitalism within the industry, which is sadly depressing now.

Funny, albeit dated satire that has come and gone a long way from 2013. The story is pretty feature-complete. All that needs to be added is a Super Edition ($50), a Super Deluxe Edition ($60), a Super Ultimate Edition ($79), and the Ultimate Mega Deluxe Edition ($100).

A charming mockery of the game industry.

worthwhile statement of the gaming climate at 2011+

Un poco anticuada la crítica a estas alturas pero tampoco es un sufrimiento, la verdad. Tan solo es un chiste que se pone viejo bastante rápido y pues el juego no da para más. Al menos no dura demasiado, no es que sea un buen juego pero tampoco es una experiencia dolorosa.

Not so memorable, except for the satire itself.

The game is a cute joke in 2011, but it is a serious critique on the state of the industry in 2023.

DLC Quest was fun. Not much to say. It's a quirky little indie platformer with a pretty obvious gimmick that works for a relatively short experience.

i think the gimmick this game pulls is mildly funny at first, then it just kind of becomes a total drag after like, the first 2 minutes.

DLC Quest is a platformer where the twist is that basic game features are unavailable until you pay for them with in-game money. It's far from an innovative idea, as before this game was released, there were several flash games built around the same concept, which is a variation of the metroidvania gameplay loop: get new ability, unlock new area, except, instead of finding another ability in that area, you find more money, the exact amount you need to take back to the shop to get said ability and resume the loop.

From that description alone, it's evident why this loop is not seen much in larger-scale games: having to collect every single coin in an area, then having to head back to the shop for every single new unlock quickly gets tiring. Not to mention, it makes the game predictable as you can tell how it will go from the very beginning.

But ha-ha, it's criticising the AAA industry and its circa-2010 DLC practices! Except, it's really hard to respect that criticism since, as far as indie games go, DLC Quest is a comparable blight: hideous, low-effort aesthetics trying to pass off as retro, an unoriginal idea done in a flashy, look-at-me way to attempt to capitalize on viral trends, and a complete hack job of game mechanics.

On that last point: undoing the last hope DLC Quest had to be fun, it plays like baby's first game dev tutorial. One of the bad ones, the ones that teach you naive implementations of basic mechanics that are held together by duct tape and prayer. Between unresponsive controls, awful hitboxes and the most hilariously broken jump mechanic I have ever seen to this day, I can visualize the code in my head, and I do not like it.

So to summarize, imagine someone tells you a joke. It's not a good one, but you giggle out of respect. Now imagine they tell you the same joke again, letter to letter. And again. And again. Repeat for over an hour. That's how playing DLC Quest feels like. I know it's only five or three or something dollars. Don't. Your time is worth more than that.

One of those games where it's got one joke, and you get it, and then it keeps going, but there aren't any jokes that are as good as the overall joke, and it's not great to play, but it's not terrible? Kinda funny? Whatever, I got it for like $0.40. I got my money's worth.

Jogo parodioa/critica, não vejo motivo para ser jogado alem de esboçar um leve sorisso por alguma piadoca aqui ou ali.

The joke gets old quick, but its okay.

played as a kid doubt it holds up but it was fun

boy what a funny and absurd parody of video games, i'm sure nothing here will actually become the industry standard

DLC Quest is a funny commentary game about the state of the game industry where they make everything in the game DLC. Want to jump? DLC. Wanna move left? DLC. Need equipment? DLC. Horse armor? You bet.

Fun for what it is, and the joke does not overstay its welcome.

A fun and short indie game poking fun of the video game industry that is still pretty relevant today. Just needs a joke about season passes and loot boxes now.

A short of what was to come... :/

Amusing little game. Played it years ago on Xbox 360 in the Indie section.


It's a pointless quest for pointless DLC.

The joke is funny enough and the game doesn't last long enough for it to get tiresome.

It's a joke gimmick game. It has less than an hour of content. It's boring and doesn't even have good visuals. The joke it's trying to tell is a little bit amusing, and it sure was correct about the direction of the gaming industry, but I feel like the concept is funnier than it is in practice.

another game i forgot existed
i only have this because of nerdcubed