Reviews from

in the past


I have a lot of free time. I often think about all the big games In my backlog, how well acclaimed they are and how I really should get to them. I also think about how I am still at the moment in my life where I could feasibly play all of those. There is constantly a sense of longing to be able to get into and love games like Skyrim or Tears of the Kingdom or whatever really. But, I don't play those. Instead I spend countless hours beating games like Marvel's The Avengers, Gotham Knights and well, Exoprimal. I'm not really sure why I am this way. In fact I think all three are good games in their own right. But I am constantly forsaking "better" experiences just to play a game about exosuits and dinosaurs. There are a million cool games out this year. Pikmin and Fire Emblem and Jedi Survivor and Final Fantasy and Rain Code are just rotting in my backlog, while I spent two and a half days almost entirely on this. I don't think its something I'll be able to understand about myself but hey, Its just what I do. And as one of the few people who has decided to beat this game, what better maniac to review it.

So obviously there is a reason why I spent over 20 hours playing this. And its simple, its pretty damn fun. The idea of it is so silly that its no surprise Capcom made it, but honestly its such a good mix that people should be ashamed they didn't think of it sooner. Shooting massive hordes of prehistoric raptors is peak game concept. (Most) of the exosuits are also really fun to use. There's 4 assault types, 3 tank types and 3 support types. While only 10 does feel a little small, they all have good roles. The only suit I actually disliked was Murasame the tank samurai. Honestly all three of the melee centric ones weren't good to use. But Vigilant, the hottest and of course last one you unlock, is insane at dealing high damage with her chargeable sniper rifle. Once I unlocked her I pretty much exclusively used her, except when my team decided to be chodes and nobody wanted to switch to a support class so ofc I had to play as Skywave instead, who is basically the mommy exosuit of the group. Her staff was very fun to use to both heal teammates and lay down some fire. I did dabble in the other classes a fair bit and while not all of them are really my style they're all very distinct and just fun. The enemy variety is strange, because there's actually a good amount of enemy types but so many of them you'll rarely see in your matches which can get quite annoying.

That's really the big problem with Exoprimal, most of its really cool stuff is probably like 15% of the game. When you get to the main story levels they are absurdly hectic and fun (if a bit bullshit) but for like, 45 of your 55 required matches to beat the main story you'll be going through the same 3-4 maps with the same few different objectives. You are unlocking more as you progress but its so little and so rare that it doesn't feel like much. Story progress is a little better since basically every match inbetween the big moments you'll unlock some more lore. And the story was interesting, and I found all the characters to be likeable, but its not really interesting enough for me to sit through like 60 individual glorified audio logs. After a few matches, piecing together the mystery becomes just as slow moving (and grindy) as playing the game. I think playing through matches to work your way to new story beats and getting lore along the way is a genuinely great idea for a multiplayer campaign but the sheer lack of variety in game modes and maps hinders Exoprimal more than anything. You do unlock a new mode after beating the story but its not available yet so pretty unfortunate all around.

Just because I have to mention it, there are microtransactions and there is a battlepass but these are pretty much entirely unintrusive. You can still buy plenty of good skins with ingame currency that is not held back at all. I never had an issue buying the cosmetics available that I liked without having to spend real world money. It would probably be a hella grind to buy every cosmetic on your own but I don't know why you'd even want to do that, and as far as I saw you can't buy more currency anyways.

So because of all that, I absolutely cannot recommend you buy Exoprimal right now. 60 dollars is just not enough for how feature incomplete it is. However, if you've got gamepass (also check out the new indie game Venba thats pretty good) I'd strongly encourage you to give it a try. It just might surprise you. And honestly do it soon, this game is gonna get shut down in like 2 years and it'll be very unfortunate.

So that's my review of Exoprimal. It's been quite a while since I've put up a review lol, but there are still plenty of reviews I'd like to get to. I'm not gonna do the standard "promise I'll have more up soon" thing because that literally never works so just expect a dramatically long hiatus after this so if I do post again soon its like an early Christmas. Thank you all for reading <3

Now time to play Redfall.

-----TLDR-----
+ Extremely Fun
+ some of the exosuits are hot
- Barebones content leads to the game feeling grindy

Nancymeter - 74/100
Achievement Completion - 77% (34/39)
Time Played - Xbox says 29 hours but I don't think that is possible
Completion #2 of August
Completion #133 of 2023

why do we always need to shoot the dinosaurs why can't we be friends :(

May this piece of complete dogshit be the Ark that delivers Capcom back into the hells of abject failure, full of horrors they haven't seen since the 7th gen. I want this bastard company dashed across the fucking rocks and scattered into the wind, just as they did with Mega Man. Inshallah the locusts will devour the flimsy goodwill they gained (certainly not earned) over the past several years, so that their cowardice will be layed bare to even the redditors that kiss their feet. Inafune was never the problem, just a symptom, and I want the disease GONE.

It's fine! It's also weird! Like, maybe one of the weirdest games I've ever played? A multi-player online shooter where the actual content of your online game varies from match to match and the player has little to no idea what to anticipate when they jump in. There's no "modes" here like Deathmatch or Capture The Flag or anything - you hop into "Dino Survival" and the game just throws you into whatever. It'll definitely include fighting dinosaurs, that's for sure! But then it'll culminate in a final challenge, usually against a rival team of online players in a format similar to the traditional online FPS modes I just mentioned. And completing online matches with players progresses the story...Like, you get new cutscenes and dialogue after and presumably that progress is what also causes the contents of the gameplay to change between matches too. Like I say, weird!

Not bad necessarily, I guess it keeps things fresh and keeps you guessing?...I've just never seen anything like it before, I have to wonder if the game'll be any fun at all in a year's time when (presumably) there's hardly anyone online playing it and you just progress through these missions with bots. The story moves at an absolutely lightning quick pace and frankly I lost interest and stopped trying to keep up with it after a certain point because every character felt like a bit of a stereotype and every single one without fail had a "slightly" weird accent, in true Capcom fashion. Majesty, Alders, Lorzeno, Magnum, all of the main cast. Not terrible like most VA accents in Capcom games, but...Weird...A great microcosm of the experience as a whole.

Gameplay is fun enough, but even with the game constantly mixing you up it failed to really hold my attention. A bit Overwatch, a bit Left 4 Dead, a bit Anthem I assume, I don't feel like it ever gels into something truly cohesive. It lacks the punch and tension of L4D and the truly competitive aspect of Overwatch, a victim of its own bizarre structure, I suppose. And even though you never quite know what to expect, you do go back to the same maps quite frequently, and there's only so many ways you can fight the same Carnotaurus. The game dishes out new enemy types pretty slowly, and though the diversity is in there - it's weird how long it waits to show you that. I can see someone tapping out at 3 hours in thinking Raptors and Pteranadons are all there is.

I'm tapping out about 15 hours in. Maybe I should've sooner. Because I kept getting shown different stuff, and yet somehow it all just felt the same. It was fun for a bit, and that's about it.


o jogo em si é divertido, a gameplay é bem decente, e as roupas tem uma variação legal, mas o jogo simplesmente não tem quase nada de conteúdo, ele só tem um modo e algumas cutscenes de história que liberam de acordo com quantas partidas vc jogou, eu acho que se o jogo tivesse um modo campanha coop propriamente dito no estilo dos jogos da franquia earth defense force com uma história legalzinha seria um jogo 90x melhor, mas no estado atual eu não tenho a menor motivação pra ficar jogando várias vezes a mesma coisa e provavelmente o jogo vai ser abandonado então tanto faz, tinha potencial pra ser bem mais

Exoprimal is kind of a weird game. It’s the latest game from Capcom and they had revealed it awhile ago and it seemed almost universally panned from the get go. Hearing it’s a PvP game and it also just not being Dino Crisis I think a lot of people just reflexively deemed it to be trash upon seeing it. I was actually excited for this game since it looked like such a cool hash up of a lot of games I love. And I’m happy to report that I was not disappointed!

TLDR at the end

What is Exoprimal?

Exoprimal is an absolutely absurd and fantastic game. There’s so many different things going on at once that it’s not easily explained. It’s a co-op horde shooter akin to something like Left 4 Dead but you have hero shooter style characters where they all have different kits and abilities while also simultaneously being a PvP race to the finish against another team where the team can invade you or do various things to slow down your progress. Then at the end of the mission you either enter a specific PvEvP area where you and the enemy team duke it out trying to complete various objects alongside hoards of dinosaurs, a more intense PvE race to the finish or a 10 player co-op raid style missions with boss fights. And I fucking love every single piece of this game. This combines some of my favorite genres into one. I love co-op hoard shooters like L4D2, hero shooters like Overwatch and Battleborn (R.I.P. Battleborn) and I love weird PvEvP experiences like Destiny’s Gambit or Gigantic, although I didn’t play Destiny much, what I did play was focused around Gambit. I think the love stems from how much League of Legends I played when I was younger and I love seeing Moba mechanics or ideas added to other genres. Especially shooters!

Now I don’t think this game is for everyone. I think there’s elements of this game that everyone can enjoy, but I think the collective package is going to hit everyone differently. Which seems to be the sentiment among Steam reviews and actual reviews I’ve seen. But I come here today as a lover of weird PvEvP games such as Battleborn, Gigantic and Gambit. I come here with a love of horde shooters like Left 4 Dead 2, Vermintide, Deep Rock and more. I come here with a love of the Moba formula from my history of League of Legends and Heroes of the Storm. And this game is absolutely what I wanted and honestly more.

Gameplay

At its core the game is a 5v5 race to complete various objectives assigned to you in that match. There’s a pretty decent variety of objectives ranging from killing all the dinosaurs summoned, protecting specific zones, capturing points and more. What’s a little strange is that when you first start out playing you’re actually pretty limited to the various objectives you get in the matches. Objectives are locked behind story progression which is a cool idea in theory and does allow for things to get introduced at a nice pace, if it was paced out correctly. I’ll get into that more later though. Generally the objective race is finished with some sort of capstone objective which is likely fighting stronger dinosaurs or there’s special events like the Raptor Cascade. Where it gets very cinematic and thousands upon thousands of raptors are spawned in. There’s quite a few different ones like this but the Raptor Cascade is by far my favorite.

Raptor Cascade

Then after that you’re teleported to a PvP zone (or it can be extended PvE race) which is where I think this game really shines. That’s when things get the most chaotic. Depending on how much better you were doing than the enemy team you can get a pretty substantial head start in the PvP area. Much like the objectives during the race, there’s different ones you can get at the end like a payload escort, capture points, and more. But these are also locked behind story progression. And for the start of the game you primarily are getting data cube escorts. During the final event teams will get these things called Dominators, which allow you to invade and attack the enemy team as a dinosaur. What you get for invading depends on how far ahead or behind you are to the enemy team. Generally if you’re really behind you’ll get rewarded with a T. Rex, otherwise you could get a Triceratops or a Carnotaurus which seems to be the lowest tier of the invading dinosaurs. But I personally prefer the Carnotaurus over the Triceratops but I think it’s because the Triceratops is a little harder to use. The dominator is really fun and is a really cool comeback mechanic to the game which I think is needed, because otherwise it can be a total stomp if you have no way to slow down the enemy. There’s another comeback mechanic too! This one is called the Neo Trigger Saur. The game summons a gold dinosaur that you can kill, and then from there it grades you on how fast you’re killing dinosaurs and will cause an upgraded dinosaur threat to the enemy team. It’s a really cool mechanic in my eyes. Generally that’s how a match will play out. There’s some story missions that are really cool and will always play out the same, as in the same events but those events are so fucking badass. All of this together creates such a crazy chaotic blend of action that is so cool that I can’t help but to smile while playing this game. And the amount of dinosaurs you get swarmed with can be quite terrifying. Some matches spawn in a Stegosaurus, a T. Rex and a Carnotaurus along with the thousands of raptors getting spawned in and it can become extreme chaos. It’s also important to note that if you ever completely wipe in an event it will reset the event. But if just one person goes down you can either wait for the respawn timer or someone can pick you up.

Classes

In the game you have access to a total of 10 playable Exosuits (7 when you first start), which is what the game calls its different classes/characters you can play. These classes are separated by DPS, Tank and Support. Much like a hero shooter. There’s no role enforcement of any kind and there’s no restrictions to what one person can be in a match. Which is a blessing and a curse. I generally like having the freedom to create whatever composition I want with my teammates but at the same time it’s frustrating when the team is 3 tanks and 2 DPS with no healer. That happened occasionally and it was very frustrating, but for the most part a lot of people seemed to understand the general roles that were needed. What’s nice, is that if you go into a match with an Exofighter but you want to change to say a healer since you don’t have one, you can. You can change characters anytime during a match. You’ll exit your current suit and be just a person running around with a weak assault rifle. If you do it during the down time between objectives it is an instant change but if you do it while an objective is going you’ll have to wait for a cooldown. This is nice to be able to change on the fly and to any role and to be able to have duplicates of any role. Every Exosuit comes with its own set of abilities. I think universally every character has 1 movement ability while the others can vary from damage abilities, blocking abilities, crowd control and more. Every character also has an ult much like your standard hero shooter. What’s nice is if you swap between characters mid match though you actually retain your ult charge.

I personally found that all the Exosuits were really fun to play, some fit my playstyle more than others, but every role had at least 1 suit I loved. I won’t go over every single one but I just want to highlight some of my favorites. My personal favorites were Deadeye, Barrage, Krieger, and Skywave. Which I think my personal favorites being half the available roster is a testament to how fun the various classes are.

Customization and Progression

The fun doesn’t just end with the various exosuits. Every Exosuit has its own progression system where you level up and you can unlock modules for them. The modules range from general buffs like adding more base health, faster ult charge, some knockback resistance and more. While others are character specific and usually alter the way a character’s ability operates to some degree. Some are more impactful than others. There were definitely a few modules that I don’t even think I bothered looking at in my time playing. But the character progression system they have in place I think feels really good. I think in 90% of my matches my account level leveled up, whatever suit I was using their level went up and I was constantly getting something.

As some may already know, the game is a live service so it having all sorts of progression systems should be no surprise. And I will address concerns I have about that later but I think overall the game is very generous with its progression and nothing ever felt like a grind to me while playing. As a matter of fact I unlocked things pretty instantly when available.

Story

I think for me the most surprising thing about this game was the story. It’s by no means a great story that can stand next to the narrative giants of the industry. But it’s that capcom camp and dialed to 100. It’s such a good, stupid, schlocky science fiction story involving AI, Mechs, Multiple Dimensions, Time Travel, Dinosaurs, AI artificially created Dinosaurs, corporations being bad and greedy. Basically it’s got almost every single science fiction trope all wrapped up in one package and it just works. Plus the way they have the characters written and voiced they just crack me up and are all very personable. I actually burst out laughing a few times playing this game and watching the cutscenes. I won’t really spoil the details of the story past here since I unironically think it’s worthwhile to see for yourself. Primarily only if you like schlocky sci-fi action plots. It’s campolicious.

Issues and Concerns

While this review has mostly been glowing, I do have concerns about this game. As I’ve noted, the game is a live service. Which means it has monetization outside of just buying the game. And any game that wants to sell itself for $60 up front and then also ask for more money afterwards always rubs me the wrong way. I do believe that since I played this on Xbox Games Pass on PC that it didn’t bother me as much as it could have though. I imagine if I did actually drop the $60 for it, it would’ve been a lot more upsetting. That being said, the monetization isn’t the worst. It’s actually fairly decent. There’s a battle pass that you can buy and then there’s shop only skins. Which at the moment that’s really it. The game does have an in-game currency but from what I can tell you can’t buy it with actual money, so there’s no power buy there. The game does also have loot boxes, but again there isn’t any way to buy them at the moment. I could see the game allowing for either to happen down the line. I hate to be skeptical about that when I love the game so much but that’s just the nature of a live service title. I will say the one monetization thing that does bother me is that you can buy the 3 locked classes with money, and it’s one of the first pop ups in the game. Upon launching the game I was immediately put off by that. But as I noted earlier, nothing ever really felt like a grind, unless you’re craving to play as these characters I got to them pretty quickly and always had the “BikCoin” (name of the in game currency) to buy it.

I’m also worried about the longevity of this game. Based on the steam charts and reviews, not a lot of people bought this. I assume the overwhelming amount of people that played this are playing off of games pass. Which makes sense because I very rarely saw someone with the Capcom ID logo by their name and not the Xbox symbol. And I never saw a Sony symbol. I’m not sure if that exists or if they are also just a Capcom symbol. But we all have seen the graveyard of live services over the last few years. Live service after live service going offline. I’m worried this game won’t get the traction it needs to survive being a live service. And part of the concern comes from my lack of desire to play it now that I’ve “finished” it. After I finished the story I admittedly haven’t played it much. I do still enjoy it but nothing is pulling me back to it now. And with a ton of other games in my library and on the horizon I’m worried this game will just slowly die out. Especially since someone who’s as enthusiastic about it as me has stopped playing it. We’ll see if Capcom keeps up with the support of the game. Would be sad to see them have a blemish on their recent record of bangers.

TLDR

Exoprimal is such a fun, insane, intense and goofy time. The story surprised me with how much I liked it. This game has a lot of fun to offer but I think the pitch of this for $60 for a live service game that already hasn’t gotten much traction is a tough sale. I think the game alone without the baggage of live service might be a tough sale at $60. But if you have Xbox games pass and some friends I 100% recommend you guys download this and play the fuck out of it because god damn it goes hard.

Also Casey Edwards of DMC5 fame did a song for it. And it’s a banger.

Exohuman by Casey Edwards

Exofighters, follow the watcher.

Esse é um dos piores jogos que eu já GOSTEI, e também um dos pregos finais no caixão do fato de que pra saber se tu vai gostar mesmo de um jogo, só jogando pra saber.

Ele é muito bom em certas coisas (gameplay geral e visual/fodisse dos personagens jogáveis e inimigos) mas muiiiiiito paia em outras (narrativa e sistemas de progressão)

Não tem maravilhas de variedade mas tem o suficiente dado que você tenha gostado do principal do jogo, que é o combate e o loop de gameplay

É um jogo com boas ideias mas execução insuficiente, porém ainda sim divertida pra pessoa certa. Ser só mais um GAAS simplesmente fudeu o jogo de maneira fenomenal, não acho que vá durar muito até fechar os servidores.
O preço é uma ofensa, só cogite jogar se tiver GamePass.

Recomendo testarem a voz da IA em inglês, pois quando tá em português pode acabar incomodando por o resto do jogo estar em inglês (outro L imenso do jogo)

De novo, pra saber se vai gostar de um jogo ou não, é melhor jogar e ir ver

At this point, capcom is just making jokes about dino crisis fans

I didn't have high hopes for Exoprimal, honestly. It seemed like some sort of generic Overwatch wannabe from early trailers, and there was very little buzz around it, launching to zero fanfare. But hey, I figured, I have Game Pass, I'll try it.

Those motherfuckers at Capcom don't miss.

The basic premise is that you're an exosuit pilot who's tossed back in time and across dimensions by an evil AI in order to gather combat data. He acts as the "DM" for your missions, spawning in dinosaurs and determining objectives. There are two teams of 5 players doing this simultaneously, and you're racing to finish all of your objectives first. These can be simply killing a certain number of certain types of dinosaurs, holding an area, defending a VTOL craft, etc.

After all of your main objectives are done, you enter the final mission. There are two types of these: PVE and PVP. In PVE, you're just racing again like in the first segment. I don't like these because if you fall behind there's nothing you can really do to catch up. If you finish within 20 seconds of the enemy team, it counts as a victory for both, though. Everybody wins! But not really. You know you lost.

PVP finales have more variety. The best, and most common, mode is one where you're escorting a glowing cube to an end point, sort of a Payload thing where both sides have their own object to push. The enemy cube can also be destroyed, and players need to stand near it to repair it before it can resume down the path. It's an interesting risk-reward system as you decide if you want to stick with your own cube, or go try to kill some of the enemies or damage their cube.

There's another finale where you run around collecting batteries, which is the worst one, as it's not really even worth engaging with the other team's players. You're better off focusing solely on grabbing the batteries.

The third finale involves one player grabbing a hammer, the team killing dinos to charge it up, and then using the hammer to break through barriers until both teams eventually meet in the middle. This is a cool mode but it can be infuriating if you're stuck with a teammate who does not know what to do, and doesn't know how to drop the hammer. I can't entirely blame them, as it's a bit unintuitive (to break the barrier you use the interact prompt, not the "smash hammer" ability) but boy it made it mad a couple of times.

Anyway, I thought it was important to mention all of these mission types, because of the one big issue I have with this game. And it's a huge problem, one that will no doubt cause most players to simply quit playing before they even see most of them.

See... Mission types, and the new dinosaurs that come with them, are gated by story progress. Story missions are inserted when matchmaking at certain points, I believe based on player level. It doesn't tell you that you're going into one, and it's really cool when it happens. The integration of story elements into an otherwise regular multiplayer game is an interesting idea, and probably the sort of thing the developers of Blizzard should have done with Overwatch 2, if they weren't busy doing sex crimes or whatever the hell they're up to. But this means that for the first few hours or so you're going to see repeating missions/maps. I don't know why they decided it should take that long before you hit your first milestone, but... They did. After that, you'll be seeing story missions and new content at a pretty regular pace.

These later story missions are worth seeing, too. Some of them are simply absurd, with literal tidal waves of raptors coming at you, or bosses that function like large-scale MMO raids. The one downside is that there's no "vote to skip cutscene" functionality, as you can get these missions at any point after you've finished them, and the introductions can be a bit long-winded.

After finishing the story, I was informed that I can play a horde mode. That's cool, because the parts like that were my favorite bits of the game! Anyway, it's not in there yet. Owned. I guess they want to give everyone time to finish the story, because at the time of this writing, it's only 8 days away.

One last note: the in-game monetization is almost zero. There’s a battle pass, full of skins that look like shit. Everything else can be bought with coins or found in chests you get from leveling up.

The RNG also seems very generous because I already have most legendary skins. I was getting legendaries in about 1/3 of the chests I got, and coins are not in short supply.

If you have game pass, check Exoprimal out! Put some podcasts on and get through that initial grind, and you'll likely have a really good time. If you're on Playstation, uhhh... I'm not sure about spending 60 bux on this. But if it hits 40 and players are still around, I'd say that's worth it. I hope it does stick around and get some significant updates. Or maybe it'll be like Rumbleverse and get shut down in 4 months. RIP...

UPDATE 8/1/2023: the Savage Gauntlet mode added is NOT a horde mode, but essentially an extra-difficult version of one of the regular missions, without the whole enemy team element. Why this game about mowing down hordes of dinosaurs does not have a HORDE MODE is completely baffling to me, but I guess this means I'm done with it for a while. Thanks for the good times, Exoprimal, I wish you the best of luck! You're gonna need it.

one match is all i need to know this game is bad

Overwatch but there’s dinosaur PvE, less microtransactions, and sometimes the game interrupts your regularly scheduled programming to throw you into a raid event. Fifteen hours in and I’m playing on a new map. What the fuck is going on.

Maybe dead in a month or two, but for now it’s stupid fun if you’ve got Game Pass - especially if you’ve got friends willing to play with you. Cool game.

dino crisis remake funding project

Unbelievable fumble of a great concept. Maybe the game gets interesting 600 hours in but from what I played it was just unloading generic weapons into hordes of unthreatening dinos in boring pokey maps with boring objectives. It's sad that the only fun I had was the small section at the end of a match when you get to fight other players.

Also for some reason the game takes place inside of a simulation of an abandoned city? Instead of you getting to fight in real locations and feel like you're saving actual people and locations from hordes of dinos, please, I want to know the reasoning behind this decision.

A Capcom game where you travel back in time in a mech suit to fight dinosaurs who are traveling forwards in time so an evil AI can harvest their blood and use it to power rich people's houses.

It's a stupid, wacky, over-the-top amazingly fun time. I don't often like multiplayer games, and I especially don't often like hero shooters. Capcom manages to avoids the many many pitfalls of games of this ilk by prioritizing fun over everything else. Microtransactions are there, but they are inobtrusive and wholly unnecessary. Most importantly, every single suit - every Assault, every Tank, and every Support - is fun as hell to play. They all feel unique and satisfying as hell, both in PvP and PvE. Most brilliantly of all, it's quick and easy to swap suits mid-match to fit the current scenario, and there's no better feeling than realizing how to handle a tricky encounter, swapping over, and leveling the playing field.

It took me 60 matches and 25 hours on the dot to finish Exoprimal's campaign. I played a few hours with friends who were behind me, without that I would've finished in closer to 50 matches and 20 hours probably. But I didn't mind a single one of them. After a slow early game the variety spiked tenfold, and the vast majority of matches I played were unique and had really fun arrangements of enemies and hazards. Very rarely was I not having a good time.

To top it all off, Exoprimal has a few 10 player cooperative Raids. These Raids are the most fun I've had with a video game all year, full stop. They are chaotic, they are difficult, and they are incredibly cool. Every system sings beautifully in these moments, and they always feel special when they come up.

There's been a lot of shit slung around this game, and it's not hard to see why. From a distance it looks like the kind of awful, soulless market drivel that the Capcom that made Resident Evil 6 would put out in hopes of earning the Call of Duty audience or something. But play the game, stick with it, and you've got the most fun and rewarding multiplayer game since the initial launch version of Overwatch. It's well worth your time, and with it being on Gamepass you've got nothing to lose.

Strongest 4/5 game I've played in years.

There's a spark in here that promises more than it delivers but I want to nourish & nurture it until the debt is paid.
It really is a few adjustments away from something I'd luvv, but Exoprimal finds itself utterly lost at sea in an attempt to copy the other Games As A Service bigboys. Progressing the story and blossoming the enemy pool alongside a predetermined amount of matchmakes sounds fine in theory, but it essentially means that it takes about thirty sessions before the game graces you with the challenge and variety it so desperately needs in the early half. Even with my saintly patience I considered dropping it at multiple points, which is kind of a shame, the later boss battles are great fun! With more of a focus on co-op boss battles and the large scale PvE encounters it fitfully teases u with, there'd be something here. With this being a fully-fledged Capcom lunch & dinner, I had hopes in the leadup to release that there would be some Lost Planet 2 DNA in here, but alas!!!! Gone are the days of densely curated linear mission structures, matchmake and pray the randomly choreographed instance permits you a good time. Your moneys no good here we only accept dinobux. Ultimately I think I'm being kinder than I should because Exoprimal fell out of gamepass and it's fun on the most baseline level of human experience to hold left click and watch hitboxes disappear.

I think the most gutting thing is knowing that it's a GaaS title with "Content Coming Soon" which I can very safely and sagely forecast just means "we didn't receive enough battle pass subscriptions for season 1, & have decided to terminate service before we even get the chance to add content that really lets the strengths of the gameplay shine".
Annoying that they came so close but I liked what it offers!!!

I played a little bit of this, but it just felt so aggressively corporate. From the 27 progressively more alarming EULAs they make you sign, to the mandatory Capcom ID, to the in-game currencies, battle pass and loot boxes, to the paint-by-numbers hero shooter cast, everything about this game screams "commerce". When people say "games are art," this isn't the game they're talking about.

All that said, it is nice to see a new IP.

A perfectly fine game. I don't think it will have a long shelf life because it lacks real tension for most of the game. I think if there were more of an emphasis on the PVP element, it would be a much better multiplayer experience because encountering other players gets pretty fun.

Unfortunately, this is only like a game's last 3-5 minutes.

Adding an extra half-star because the women mechs in this game have fat dump truck asses.

O jogo tem um sistema meio ruim de grinding para liberar seu conteúdo, mas esse conteúdo que fica bloqueado até jogar diversas partidas, é bastante interessante, principalmente as batalhas contra chefes, que lembram bastante uma raid de MMO em larga escala.
O fato do jogo ter saído tão redondinho e sem bugs, rodando lindamente no meu Series S, só confirmam ainda mais essa boa fase da Capcom atualmente.

The way they are managing content so that in the first few hours you see the same 5 dinos and only after (story event) you start to see some damn good setpieces and levels... is a bit backwards, specially for a multiplayer game that has the risk of alienating players early on.

But the game is really fun! It's like a ménage à trois between WWZ, Overwatch and EDF while Dino Crisis 3 filming everything. It's very derivative gameplay-wise but also very solid. The concept is kind of insane but backed up by some surprisingly convincing worldbuilding.

There's not a whole lot to comment because you look at it for 2 minutes and you already know what it's about and if you're gonna fuck with it or not.

ADJUSTING EXOFIGHTER PATIENCE RATE TO LOWEST ALLOWABLE LEVELS

INITIATING EXTREME COMBAT TEST: PLAY THE FUCKING OBJECTIVE

Deram todos os ingredientes para a Capcom fazer um jogo ruim mas quando a fase é boa é só bola dentro.

Todo boneco que testei foi muito daora, são aquela mistura de TF2 com OW. As fases começam bem no padrãozinho, mas com o decorrer da historia (que ignorei uns 80%) vai ficando uma loucura, tipo uma horda de >1200< dinossauros. Achei todos os bosses daora e um destaque para o final. Ainda não deu para fazer o late game.

O melhor multiplayer que jogo em um bom tempo, as únicas coisas ruins é que é muito caro(obrigado gamepass) por isso as filas tão um pouco longas, as vezes o lag atrapalha pois só tem server NA e deve durar no máximo mais 3 meses.

This game had all the right ideas and none of the execution.
ALL it should be is a squad based, mech suit shooter, where you kill dinosaurs. Instead, it somehow manages to bungle even that basic premise.

Takeaways:

- Combat feels so clunky. Hit boxes and detection are so weird. Dinosaurs are smaller than you sometimes, so you will aim down at them, but it won't hit. Then you aim above them and it lands. It's insane. Melee attacks especially suffer from this, and often you will swing your sword or whatever and think you would take out every dino in your radius, but it doesn't. There are also random power attacks that don't do area of affect by their graphic, but somehow kill enemies nowhere near the blast. Hard to get good at a game where the hit detection makes 0 sense
- There is SO MUCH STORY. No, that's not a good thing. It's boring, it's overly complex, there are a bunch of characters that you don't give a crap about, and for a game that should just pop you into the action so you can pew pew some dinos, there are way too many cutscenes. I played for an hour and maybe 20 minutes of that was gameplay. Like seriously, get in the mech, shoot the dino should be all there is to it.
- There is no one online anymore. I queed up for 5 minutes and it just put me with a full bot team and a full enemy bot team.

This game should have been a homerun but is a just a swing and a miss somehow. It only came out a year ago and has nobody playing, despite even being on gamepass.

TL;DR - Just let me shoot some goddamn dinos in a mech suit

Eu joguei esse jogo por aproximadamente 5h, e agora vou atestar alguns fatos sobre esse jogo.
O jogo em si é feito pra ganhar dinheiro, tudo nele é montado em busca de um lucro fácil e rápido o que é muito triste, não tem nenhum amor envolvido nesse jogo pelo menos não que eu tenha visto, o que eu senti é que a Capcom quer apenas lucrar muito e muito rápido com o jogo.
No quesito gameplay esse jogo é quase um Overwatch, soq sinceramente mais ruim, veja, eu gosto da ideia de um Rush PVE para dps um PVP que é como o multiplayer funciona mas isso se torna extremamente enfadonho depois de algumas horas de gameplay, fica sem graça e você anseia por algo novo, a competitividade do jogo em si é muito fraca, você não tem ânimo pra melhorar ou querer vencer o jogo já que as mecânicas são básicas em sua maioria, e pelo jogo ser boa parte PVE isso não faz uma diferença tão grande.
O jogo além de ser Fullprice tem uma quantidade absurdo de microtransações dentro do game, desde cosméticos até mesmo de PERSONAGENS sim, um jogo que custa 280 reais e você ainda tem que pagar por personagens ou jogar mais de 15h para liberar 1 boneco novo (Não tô brincando demora muito pra upar nível nesse inferno).
Além disso caso você se interesse pela lore do jogo e quer jogar apenas a campanha do jogo você está fudido, pois para ter acesso a lore do game você é OBRIGADO a jogar o multiplayer do game, oq sinceramente eu acho absurdo. Eu realmente queria que esse jogo fosse interessante, acho muito difícil esse jogo melhorar com o tempo, ele parece não sei, um farm rápido pra Capcom que daqui uns meses eles vão simplesmente abandonar. Simplesmente triste... Muito triste.

NÃO COMPREM é um desperdício de dinheiro.

never trust game pass players

The only thing I felt while playing this was disappointment that Capcom made this and not a new Dino Crisis.

The little I played of this didn't capture my attention. It felt super formulaic, and the fact that it's a live service supremely took away a lot of my interest.


definitivamente um dos jogos de 2023

There are some games where after playing you can look back and say "man, there was a good game under all of that", but in exoprimals case, even after unlocking new games modes, several new characters, I was like "man, there is a completely bland game under all that padding and obtuse progression".

Intriguing in concept due to my enjoyment of the EDF franchise but really fell flat, with the friends I tried it out with tapping out after a bit over 1 hour. I was a bit more optimistic towards the game, but the fact of the matter is that the lobbies frequently take you into one map where you walk a few steps, kill dinos, walk a few steps, kill some more dinos, over and over until you get a PvP or PvE end scenario where you FINALLY learn if the match is going to be evenly matched or not. Thats a lot of down time to just get absolute diff'd in the final stretch.

When the game worked at its absolute best (two or three times in the 10 hours I played), the game was actually pretty fun. The problem was the enjoyment I experienced in-between all the other shit was less than playing any other online game that I enjoy. Hard pass on this one, especially with the length of matchmaking at the time I was trying it out (November 2023).

I'm sure there are other modes to unlock and new dino variants, but I have neither the free time nor the patience to unlock them. I honestly would have rated this game lower if I had bought the game instead of playing it on xbox game pass. I'd pass on this one.

Y'all did NOT play this game


analise em video no canal :

https://youtu.be/RvckR3KB0Ps

Para começar nossa análise, devo dizer a vocês que já joguei dois betas de Exoprimal, um fechado e um aberto, e todas as minhas opiniões, conclusões, etc. são basicamente as mesmas aqui no jogo base. Quando comecei a jogar Exoprimal, ele foi exatamente o que eu esperava. Apesar disso, fiz questão de filtrar minha mente ao jogar o game para ter minha própria opinião e não ficar repetindo que o jogo é ruim só porque todo mundo está falando isso. Antes de analisar todos os pontos do jogo, preciso dizer que achei ele é divertido até certo ponto.

Falando sobre a história de forma mais simples e superficial, no jogo você é um personagem personalizado, ou seja, você pode escolher predefinições de personagens e customizá-los. No jogo, você é chamado de Exocombatente e é contratado para matar dinossauros para uma pesquisa científica de uma IA chamada Leviatã. Surpreendentemente, Exoprimal tem uma história legal. Acho que neste jogo em particular podemos falar sobre a história e a jogabilidade ligadas entre si, porque é o que acontece no jogo. O grande problema na parte da história em Exoprimal é que ela é contada de forma de slides. Quando pensamos em empresas como Capcom, Ubisoft e outras e etc, imaginamos que as histórias desses jogos serão grandiosas, mesmo que essas histórias não sejam nada de especial. Em Exoprimal, quando você vê o trailer e as cutscenes, dá a impressão de que o jogo terá uma jogabilidade mediana, mas, em contrapartida, terá um modo história.

No entanto, ao começar a jogar o jogo, ele é completamente diferente do que você imagina. Ele tem algumas cutscenes, mas são bem poucas. Quase 90% da progressão da história é contada por meio de slides, que são liberados à medida que você joga o único modo de jogo presente no jogo, o modo Dino Survival. Basicamente, a jogabilidade se resume a derrubar hordas de dinossauros, geralmente acompanhadas por um chefe, que é um dinossauro maior. Após derrotar esse chefe, você enfrenta outros 4 jogadores que também estavam cumprindo a mesma missão que você e seus amigos. Isso, é claro, se você não tiver escolhido a opção PvE, onde você e mais 4 jogadores enfrentam uma equipe de 4 jogadores em uma competição para completar os objetivos mais rapidamente e serem os vencedores da partida.

Um ponto positivo do jogo são os Exocombatentes, cada um deles com um tipo de armadura que os transforma em uma espécie de mecha, algo semelhante ao que vemos em Anthem, por exemplo, onde cada um deles é uma classe do jogo. Temos armaduras de combate que utilizam armas como rifles, lança-granadas, etc., temos tanques e suportes. Fiquei muito surpreso com essa parte, pois cada personagem, cada classe tem uma identidade única e estilos de jogabilidade muito legais quando comparados uns com os outros. No início, eu estava preso apenas na primeira classe do jogo, que é o "vermelinho" que usa um rifle de assalto, mas quando mudei para um suporte que voa, foi incrível e muito diferente.

Portanto, sim, como disse no início, Exoprimal me divertiu bastante em vários momentos. Aproveitando minha opinião, vamos falar também sobre os inimigos do jogo, que sinceramente são um mais bonito e bem feito que o outro. Apesar disso, devido à quantidade de inimigos caindo do céu e ao caos constante do jogo, muitas vezes você acaba não percebendo o quão legais são os modelos dos dinossauros e até mesmo os cenários, eu diria que são melhores do que os visuais e designs dos mechas, por exemplo.

Mas então... o jogo é maravilhoso? Pelo contrário, galera. Depois de ter essas pequenas descobertas com o jogo, a realidade começa a se manifestar. Infelizmente, Exoprimal é um loop de jogabilidade. Apesar de sua premissa ser intrigante no início, isso tudo vai por água abaixo após jogar apenas algumas partidas. Apesar das dinâmicas do jogo serem divertidas, você sente que o jogo é vazio e sem graça. Nada nele tem muita graça. Muitas vezes, você começa uma parte e sente que está apenas atirando, atirando, atirando, seguindo para o próximo objetivo e atirando novamente até que o jogo acabe... só isso. Eu sei que geralmente em jogos de horda, por exemplo, essa é a ideia, mas em Exoprimal você sente falta de cuidado, você sente que falta alma naquele produto. Jogos de horda geralmente têm variações de armas, cada arma tem um impacto no inimigo, existem diversas maneiras criativas de enfrentar as hordas, e assim por diante. Aqui em Exoprimal, a sensação que temos é que você só está atirando e andando... LITERALMENTE.

E isso acontece em todas as partidas. Portanto, por mais que você mude de mapa, basicamente fará a mesma coisa sempre. Você corre de um lugar para outro, mata um certo número de dinossauros e é teleportado para outra área que parece que você está começando a fase novamente, em vez de estar em uma área nova. O jogo simplesmente se torna cansativo.

Resumindo, o jogo tem um modo história propriamente dito, mas você precisa jogar esse modo extremamente enfadonho do Dino Survival para desbloquear arquivos e cutscenes que contam mais sobre a história. Infelizmente, devido à maneira como esse modo de jogo é construído, você perde o interesse facilmente. Outro ponto negativo, na minha opinião, é o desequilíbrio no jogo, que foi um dos motivos pelos quais desisti do modo PvP e me concentrei apenas no PvE. Além disso, o jogo é muito frustrante na forma como o modo PvE é construído, onde muitas vezes você é lembrado de que está mais lento do que seu inimigo e, muitas vezes, é quase impossível alcançá-lo. O jogo até tenta contrabalancear isso, permitindo que você se transforme em um dinossauro para atrapalhar a equipe inimiga, mas a equipe inimiga, que muitas vezes está em vantagem, também pode fazer o mesmo, e quando isso acontece, basicamente você que estava atrás fica sem esperanças de vencer.

Falando um pouco mais sobre os gráficos e a parte sonora, Exoprimal tem gráficos incríveis, afinal, ele usa a RE Engine, então é de se esperar que a qualidade seja alta. No entanto, tenho um ponto negativo a mencionar nessa parte, que é o destaque do nosso personagem em meio à história. Quando temos um personagem criado que se mistura com a história, ele acaba se destacando negativamente entre os personagens, tornando-se estranho e até mesmo ridículo em meio a tudo aquilo. Em Exoprimal, sinto exatamente isso.

Quanto à parte sonora, de maneira geral, ela é boa. No início, pode ser um pouco estranho jogar, pois o jogo começa em inglês, depois muda para o português durante a partida e retorna ao inglês novamente nas cutscenes e etc. Além disso, descobriu-se que a dublagem da IA do Leviatã foi feita por uma IA, o que é irônico.

Exoprimal é um jogo que pode ser divertido no início, mas depois de um tempo, o interesse pode diminuir rapidamente, o que pode acontecer dependendo da pessoa entre 20 a 40 minutos de gameplay. Infelizmente, ele se torna um jogo monótono. Não consigo entender por que não criaram um modo história separado do modo online. Se houvesse um modo história com cutscenes interessantes, tenho certeza de que o jogo funcionaria muito melhor do que é atualmente. Vale a pena dar uma conferida para testar, mas apenas isso. É um jogo extremamente mediano e certamente não recomendo.

Pontos positivos:

- Divertido nos primeiros 20 minutos
- Gráficos impressionantes e bom desempenho
- História interessante
- Designs legais dos exocombatentes

Pontos negativos:

- Jogabilidade sem graça e enjoativa
- Narrativa mal apresentada
- Falta de conteúdo no jogo