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Grounded não reinventa a fórmula dos survivals focados em co-op, mas entrega o que vejo como a experiência mais completa do gênero até então. Com um orçamento e equipe por trás que este tipo de jogo não costuma ter, Obsidian realiza um mundo precioso, todos seus centímetros quadrados lotados de charme e vida. A estética de “Querida Encolhi as Crianças” é levada ao overdrive, e a premissa alimenta uma gama de ideias maravilhosas durante a aventura que esse jardim resguarda.

Honestamente muito bem escrito, o diferencial está no carisma: os bichinhos, o cenário, as performances, as piadinhas idiotas das crianças - Grounded é um jogo que não tem medo de ser bobo, e que melhor ainda, sabe ser bobo, com uma escrita que sabe saltar, sem desconfortos, entre os tons mais escuros da narrativa até piadas e esquetes que são genuinamente engraçadas, coisa rara em jogos.

Há bastante, bastante conteúdo único: literalmente dezenas de inimigos específicos com mecânicas a aprender, dungeons a desbravar, um overworld que conseguiu criar dezenas de biomas interessantes dentro de um jardim, e set pieces que cobram todo tipo de entendimento das diversas mecânicas. Há, também, um porém: não consigo imaginar alguém jogando isso sozinho. O jogo não tem receios em constantemente te fazer parar nos trilhos do progresso e te forçar a coletar materiais e se preparar melhor para o que se tem pela frente, e abusa desse mecanismo diversas vezes. Com ziplines e um grupo organizado de amigos, é tudo bem contornável, e até uma pausa bem-vinda, mas sem meios mais fáceis de superar essa repetição forçada, não consigo imaginar menos de 3 pessoas ou uma dificuldade acima do médio sendo uma experiência prazerosa.

Nas condições ideais de temperatura e pressão, Grounded é vibrante: um jardim misterioso, riquíssimo em atmosfera e possibilidade, um lindo mundo de descobertas e aventuras abundantes. Além disso, é mecanicamente bem pensado, visualmente uma doçura, e entrega muito mais do que promete na estética e na sua escrita - um dos jogos mais bem amarradinhos da Obsidian, e um titã entre seus conterrâneos do gênero.

O único jogo que representa os mosquitos como o aneurisma que eles são.

Essa média é reveladora, o gamer atual está precisando fazer amigos. Impossível não se divertir jogando isso em grupo.

Único jogo de sobrevivência que me prendeu até hoje, algo que nem Minecraft conseguiu.

Extremamente divertido, principalmente em co-op, joguem.

O jogo também tem filtro pra quem tem aracnofobia (tipo eu) conseguir jogar. Deus abençoe a Obsidian 🙏🏼

Um dos melhores jogos do gênero Survival que já joguei, tem uma pegada totalmente diferente e divertida, bom para jogar com amigos e solo também.


The games overall premise is a nice touch in the survival genre. However, there are just too many flaws that hold down the experience.

Those being:
- weird, unsatisfying combat
- no real guidance for new players
- boring missions
- overcrowded crafting in the beginning
- too many things come to you at once

The coop gameplay can be funny, but to me it's too draining and it's no fun to "learn this game". It's like working your ass off by crossing things from a list.

It could be nicer by guiding the players a little more in the beginning and then letting them experience the world, because the overall premise and idea is actually reeeally cool.

Right now, it's on Game Pass, so you can check it out. Just try it, maybe it's more fun to you. 😄

Superb survival, even better with friends (and we all know Hoops is the best)

Grounded é um jogo de sobrevivência em um quintal do qual fomos encolhidos e agora o jeito é lutar pra voltar ao normal, é divertido, fácil de aprender e com uma vibe anos 80 muito bacana.

A gameplay do jogo é pura sobrevivência, constantemente você estará coletando recursos e administrando sua fome e sede. Tanto a gameplay em primeira ou terceira pessoa é muito competente, tudo aqui funciona muito bem e de forma bem fluidal, nada travado ou complicado.

Os gráficos são bonitos, com texturas simples, mas com um iluminação e um estilo de arte magnífico, durante a noite o jogo se torna basicamente um jogo de terror com os insetos e seus olhos vermelhos passando e você torcendo pra que não te notem.

A trilha sonora é muito anos 80, a vibe que esse game passa é muito bacana e nos momentos mais principais da história a trilha sonora faz um trabalho fenomenal, só a música de combate fica repetitiva, já que você vai estar lutando contra esses insetos o tempo todo.

a história acaba sendo o ponto mais fraco aqui, não é nada muito profundo ou mirabolante. É bem simples, direta e dá pra entender muito bem o que tá acontecendo, não há nada aqui que seja interpretativo, é bem preto no branco.

Não encontrei bugs ou alguma coisa que atrapalhasse meu progresso. Joguei em Coop e é o que recomendo, sozinho esse jogo não parece ser tão divertido. Caso goste de jogos de Sobrevivencia com gerenciamento de recursos, Grounded é um ótimo jogo pra isso.

My bastard friend got me to buy gamepass and play this with him, and I didn't expect to enjoy it as much as I did. He didn't warn me that it's secretly a horror game, though. I think everyone who wants to understand why a lot of people are afraid of bugs should play this, because I get it now.

Also for fun, I wanna share three traumatic memories I got from playing. One time, we got stranded at night, and we got chased and trapped inside of a tiny building by a spider and it's gremlin child. It made me scream. Another time, the same thing happened in the middle of the day, but we got spawn camped by stinkbugs. Finally, my friend got trapped and forced to fight a death match with a ladybug because he was stupid and explored without me. That last one was way worse for him, but it was funny.

Conceito padrão de jogo survival, mas a temática realista em miniatura achei genial e muito bem executada tenho uma historia single player. Mas claramente é um jogo mais aproveitável quando se tem amigos pra jogar junto. Meu unico problema com o jogo foi a imensa variedade de crafting jogada na sua cara de forma muito rapida sem desenvolver com o gameplay com mais calma, se você tem 0 experiência com survival crafting voce se perde completamente.

A nice and enjoyable experience that attracts for its premise and engages for everything else. Fun all the way through up until the end, the game is not as well balanced for a solo playthrough as it should be and I'll leave it there after 57 hours of play, but I can recommend it enough for everything until this point.
Fun exploration, pretty well done on the adventure spirit, and the linear story levels are imaginative enough to be a reward on their own.

This game is weird, sometimes a little too simple, sometimes a little too hard, the concept is interesting when you think about it, but the execution is kinda boring

Muito legal, um jogo de sobrevivência com uma história melhor que a da maioria (oq não é dizer muito), mas oq mostra mesmo o charme são os insetos, o conceito de agora a mesa ter virado e nós somos menores é muito bom e foi bem explorado, espero que o futuro do jogo e da equipe seja ótimo, pq eles tem muito talento, recomendo bastante, ainda mais se forem jogar com os amigos

O jogo é bom, mas desanimamos de chegar até o final, pois tinhamos que fazer muita farm pra avançar pros laboratórios (as dungeons do jogo).

Parece que eu nunca terminei outro jogo de survivor nesse estilo, só Minecraft.

Joguei com o @Vitan, @CarlosBikos e o Vali (que não tem backloggd).

Infelizmente não conseguir jogar, mas só de acompanhar a jornada assistindo foi incrível um ótimo survival com personalidade, com uma narrativa que te prende e da vontade de explorar, personagens com carisma e um combate muito foda( Quando tiver oportunidade irei jogar com certeza).

Grounded starts off fun, the world is really charming and I really like the vibes and at the start, the survival mechanics aren't too tedious or boring. Once you hit the 1/2-2/3 point though, the game becomes intensely mind-numbing if you choose to play legitimately. I'm fairly certain they expect you to play co-op with three other people due to the amount of grinding and tedium that comes with later bugs if you don't fight them with specific gear. The game also has an issue in the latter half with requiring gear near the end of dungeons so if you didn't bring what you need, you gotta run all the way back to base and come back (this was especially frustrating with the upper yard, right at the end needing to bring a repair tool when my base is several minutes away). If you have friends, it's a decent experience but I would highly recommend staying away if you're planning to play solo unless you can tolerate tedious grinding and frustrating combat.

Takes a cute concept and spins it into an algorithm-driven gameplay loop completely barren of any soul. Totally threadbare in terms of characters, questlines or narrative. There was nothing keeping me attached to this game aside from rather frantically exploring the admittedly gorgeous and well-realised map to find something that could make the data entry-esque gameplay feel worth it. It's in early access at the time of writing this review - and if history has proven anything, it will feel unfinished long after it hits 1.0. Worthless.

I've got entomophobia and arachnophobia

I'm not sure why I play this game at all but I love survival games too much. Had a great time with this. It kinda felt like facing my fears in some way shape or form.
Luckily I was playing with friends so if I ever got to something I just could not handle they didn't mind stepping in for me.
Watch out for that Koi fish.

Better than I expected but ultimately not my kind of game

Je préfère ce jeu aux nazi ça c'est sur ahah parce que le jeu est pas mal

I wish more survival games had hand-made maps instead of procedural generation, because the world map in Grounded is easily its greatest strength. The world of Grounded is deliberately cheesy, but it has great variety, clearly differentiated regions, and barely any repeated content. And it all comes together to make a world that is extremely satisfying to explore. There are plenty of collectibles and secrets to find without feeling overwhelming or padded, and there's a nice variety of enemies and environmental hazards to keep it constantly feeling fresh.

I played through this on a server with 2 friends where I quickly became the designated builder / base curator (that always happens in these games...). While the building mechanics aren't anything to get too excited about, they are very streamlined from a UI perspective. And this great UI permeates throughout the entire game. Any menu or feature you could possibly want to access has it's own hotkey for quick access, you can hold a button to automatically build an object instead of feed ingredients in one at a time, buildings will automatically pull resources from nearby chests if you have none in your inventory, etc etc. None of these are all that innovative or groundbreaking on their own, but it's all done so well here that it feels like smooth UI is the core philosophy of this game.

This sort of player respect extends to the amount of grinding / resource gathering you have to do as well. While games like Conan Exiles end up being almost entirely about mining and chopping down trees, we honestly didn't have to go out of our way for resources very much at all once we had a basic base set up and running. It's a tough balance to strike in these kinds of game; you want there to be enough resource gathering to make whatever you build feel more earned, but not enough to get in the way of actually playing the game. But Grounded strikes this balance pretty damn well.

I think I would say Grounded's main weakness, on the other hand, is its difficulty curve. The devs very clearly had a progression path in mind when making this, but it isn't at all clear which order you are intended to do some of the areas in. But even if you guessed right, the difficulty curve is... still very rocky. Enemies tend to swing wildly between trivial to deal with and nearly impossible, and a lot of times the gear you need to comfortably beat a given enemy requires a part you only get from killing that enemy. We never got stuck on any of these bits for too long, but it felt a bit jarring having to beat difficult enemies with underlevelled gear in between long periods of just kinda coasting through life. This spiky difficulty was mostly an issue during the early and mid-game, but the single worst example of it was one of the endgame quests, which we only ended up doing after 2 play sessions just preparing for it.

But generally? We had a good time here. The weird goofy 90s vibe isn't really to my taste but it's done pretty well and didn't detract from the experience. I did feel that Grounded lacked a nice gimmick; I find that all my favourite survival games (e.g. Raft or Subnautica) have an obvious twist on the standard survival game mechanics to help them stand out, and Grounded doesn't really have anything like this, outside of its set dressing. But as a pretty standard and by-the-numbers survival game, I'd say this is one of the best.

a funny bug game, really makes you feel like Antz (1998)

i have spent so much time in this game just building, so i haven't completed it yet

Grounded is a survival game developed by Obsidian Entertainment that was released in 2020. The game is set in a backyard, where players are shrunk down to the size of insects and must gather resources, build structures, and fend off insects to survive. It's a unique take on the survival genre and offers an interesting twist to the typical survival game mechanics.

One of the first things I noticed about Grounded was its beautiful graphics. The game's art style is unique, with a mix of realism and cartoonish visuals. The backyard setting is incredibly detailed, and it's easy to get lost in the game's world. The insects are also impressive, with detailed animations and movements that make them feel like real creatures. The game's sound design is also well done, with ambient sounds and insect noises that make the backyard feel alive.

The gameplay in Grounded is a mix of survival mechanics and base building. Players must gather resources like grass, sticks, and rocks to craft tools, weapons, and structures. The crafting system is intuitive and easy to use, and it's satisfying to watch your base grow as you gather more resources. The game also has a hunger and thirst system, which adds an extra layer of challenge to the game. Players must find food and water to survive, and this can be a challenge when resources are scarce.

Combat in Grounded is also well done. Players can craft weapons like spears and bows to fend off insects like ants, spiders, and ladybugs. The combat is satisfying and visceral, with insects reacting realistically to being hit. Some insects are also more challenging to defeat than others, which adds variety to the combat.

One of the best things about Grounded is its co-op mode. Players can team up with up to three other players to survive together. This adds a new level of challenge to the game, as resources must be shared and teamwork is essential to survive. The co-op mode is also a lot of fun, as players can work together to build elaborate bases and take on the game's challenges.

Overall, I really enjoyed my time with Grounded. The game's unique setting and mechanics make it stand out from other survival games, and its beautiful graphics and sound design make the backyard feel like a real place. The game's crafting, combat, and co-op modes are all well done, and it's easy to get lost in the game's world for hours. While the game does have some bugs and issues with its AI, these are minor issues that didn't detract from my enjoyment of the game.

If you're a fan of survival games or just looking for something new and unique, I highly recommend giving Grounded a try. It's a fun and challenging game that offers a fresh take on the survival genre, and it's a great game to play with friends.


Been playing since 2021 and the game has been great since then. Only downside for me is the durability on weapons as it can become grindy. Fortunately, there's a setting that allows for weapons to not break.

Honey, I Shrunk the Survival Game.

I’m old, I grew up in the 80s and one of the best movies, when I was a kid, was Honey, I Shrunk the Kids, where four teens had to explore the outdoors and survive. Grounded takes that plot and makes it into a video game and that works extremely well. The environment is huge, and spotting different landmarks from juice boxes to baseballs is a unique feeling. There’s an imposing feeling to the hostile world as well.

While Grounded has a story and quests, at its heart Grounded is a survival game. In the beginning, there are a lot of dangerous enemies, and stealth or evasion is most of what the player will be able to do. This can be frustrating when enemies sometimes camp on top of your corpse, but the building and exploration work extremely well here.

Pick this up if you like Survival games and this sounds interesting. This is intended to be played by up to four players, and I’m curious how the game will work with more. Even solo, the experience went rather well, and I’m oddly curious about how the rest of the game will play out. If you like the idea of being shrunk down and experiencing the world from a new view, this is a perfect choice.

If you enjoyed this review or want to know what I think of other games in Game Pass, check out the full review on or subscribe to my Youtube channel: https://youtu.be/-pXRVpyf2rc

This is a tiny adventure best played with friends. Even better - create a shared world that you can explore asynchronously. It was a treat to jump in and find new items and structures that my partner had built. And even more rewarding was when we could explore the game together.

The world is novel and interesting and the exploration is rewarding. There are so many secrets packed into the backyard. The combat was more of a utility than a fun gameplay mechanic, but nailing parries was a decent reinforcement.

I would have liked a bit more enemy variety. Don't get me wrong - spiders are the devil spawn - but there are plenty of other gross creepy crawlies to frighten a player (uh centipedes anyone?)

When I first heard of Grounded it kinda sounded like a dream come true. I always loved stories about going small and exploring the world from the point of view of an insect and I just adore bugs in general. So a survival game based on the Honey I Shrunk The Kids scenario sounded absolutely fantastic to me.
But I was hesitant to play it myself because I generally suck at crafting and resource management based survival games. That sort of stuff can get really tedious and frustrating to me. So I went into it with some skepticism.
Thankfully it turned out to be a great experience.

Grounded is still in an early access stage, or as they call it, a game preview. But there is already a huge map to explore with a lot of interesting, creative locations based on real-life sections of a typical garden. They all feel different and unique to each other too: From the wet pond area to the colorful rose bushes, the dark nooks under the porch to the dangerous treetops... All scattered throughout are several spots to explore and work towards like an abandoned ant hill, an area shrouded in toxic gas, or plot-relevant tiny research stations to break up the pace with some sci-fi elements.
I spent hours walking through the foliage and exploring the surroundings. And looking at the map you can see how much free space there is left to be filled in the future development time. This game must have an incredible amount of content once it's finished.

This game is also really effective at making me feel vulnerable as the tiny squishy thing in a world full of large exoskeleton tanks. And meeting the giant orb weavers and wolf spiders has never stopped being scary if you're unprepared. If you got arachnophobia, you definitely wanna check out the settings to tweak that stuff because those are fucking terrifying in this game.
I eventually found every creature the current build has to offer but I'm pretty pleased with the number and assortment of those bugs right now. It definitely had some surprises and I still love looking at them.
Generally, this game looks absolutely gorgeous. The way the sunlight shines through the blades of grass never stopped to amaze me, honestly. Everything is so vibrant and lively. And underground sections are genuinely atmospheric and moody.

As far as the plot goes, you can't "finish" the story yet. There are only a few major plot locations in here yet, one of which is a full-blown dungeon-like adventure in itself. But thankfully there is enough scattered around the map already to keep you busy. Also, apparently, there is a huge update coming some time this month that will add a whole bunch of new creatures and an entirely new area. So that's exciting.

As for my personal problems with resource management and crafting games, I eventually got into the flow of things here and while it can still get a bit tedious to have to farm for things at points, it is pretty satisfying to find new material and analyzing them to figure out what you can do with them. I also loved that you can essentially explore the entire map right from the get-go and literally build your base anywhere.
Really my only gripe with this game, and it's not even really a gripe because it rarely actually affected my experience negatively, is that the creatures do get stuck on the environment a bunch. There were a lot of moments where a bunch of ants were stuck on a rock and couldn't get down, or a spider stuck on a tree stump. Sometimes creatures even ended up inside of objects which is just confusing, and the lawn mites just seem to be stuck in place a lot. As I said, it only rarely actually had a bad effect on my gameplay. Most of the bugs walked around just fine and the ones that got stuck weren't important anyway. But it's definitely something that should be fixed before the full release. Whenever that's gonna be.
I really wonder when this game is supposed to be finished anyway. It already has so much content but as I said before, there is a ton of free space marked as "under construction" that has yet to be filled that would essentially at least double the current map and I wonder how long that will actually take.
I know I will buy this game when it's complete, even if that will take years. But I'm pretty much done (and pleased) with the current build for now and ready to wait for the rest. I only got to play it because I was subscribed to Xbox Game Pass anyway and I already planned on canceling that subscription soon. Once it's done and complete, the retail price is definitely gonna be worth it. I'm sure of that.

I spent a lot of hours in this game already and it's not even finished yet. I think that's already a pretty damn good sign for a great game. If it was a complete release already, this would have been a game of the year contender for me.
Also, I only played this alone, which worked great, but I can definitely see how great it would be playing together with friends as well.