ggabezera
Bio
yo
yo
Badges
GOTY '23
Participated in the 2023 Game of the Year Event
Popular
Gained 15+ followers
Liked
Gained 10+ total review likes
2 Years of Service
Being part of the Backloggd community for 2 years
GOTY '22
Participated in the 2022 Game of the Year Event
Listed
Created 10+ public lists
Organized
Created a list folder with 5+ lists
Best Friends
Become mutual friends with at least 3 others
Noticed
Gained 3+ followers
N00b
Played 100+ games
Favorite Games
207
Total Games Played
000
Played in 2024
1083
Games Backloggd
Recently Played See More
Recently Reviewed See More
Weapons are balanced for Warzone 2.0, which is a huge FUCK YOU to everyone who bought Modern Warfare II to play traditional multiplayer (which is, you know, a paid experience, which Activision calls "Premium", although it treats that part of the player base as secondary).
The game still has broken mechanics from launch (minimap, silencers, UAVs, hitboxes, HUD, UI, latency meter, crashes, unstable servers, etc.). Sometimes they fix something to break again in the next update or season, nothing ever stays functional for long.
Ranked Play is full of hackers, who can now permanently ban the account of honest players, which is the epitome of Ricochet's incompetence to date, but I believe they will still outdo themselves in this endeavor for the title of worst anti-cheat on the market.
Campaign and Raids are the only things that can be said to be worthwhile about it, and they're still no big deal. The campaign doesn't come close to any campaign in the original MW trilogy and the raids force you to play in a party (which is impossible to do sometimes, as parties are often broken).
All that and I didn't even get into the technical aspect and design decisions. Aim down sight speeds are very slow and almost every attachment makes it even worse, time to kill is super fast, strafe speeds are very slow as well as sprint to fire speeds, all of which benefits pre-aiming and therefore, campers. The perk charge system is also very dumb and the distribution of these perks between tiers make very little to make differents types of classes (stealth, rushing, camping, etc.).
Map design for the 6v6 multiplayer maps is light years better than MW 2019, which isn't a huge achievement given how bad those maps full of doors and windows and camper spots with huge safe respawn zones were. But there is an exception, which is Santa Seña Border Crossing. Wow, congrats Infinity Ward, you've outdone yourselves, managed to make an even worse and more hated map than Picadilly was. Absolutely astonishing.
Fuck this fucking game, I'm done playing or writing or thinking about this shit.
The game still has broken mechanics from launch (minimap, silencers, UAVs, hitboxes, HUD, UI, latency meter, crashes, unstable servers, etc.). Sometimes they fix something to break again in the next update or season, nothing ever stays functional for long.
Ranked Play is full of hackers, who can now permanently ban the account of honest players, which is the epitome of Ricochet's incompetence to date, but I believe they will still outdo themselves in this endeavor for the title of worst anti-cheat on the market.
Campaign and Raids are the only things that can be said to be worthwhile about it, and they're still no big deal. The campaign doesn't come close to any campaign in the original MW trilogy and the raids force you to play in a party (which is impossible to do sometimes, as parties are often broken).
All that and I didn't even get into the technical aspect and design decisions. Aim down sight speeds are very slow and almost every attachment makes it even worse, time to kill is super fast, strafe speeds are very slow as well as sprint to fire speeds, all of which benefits pre-aiming and therefore, campers. The perk charge system is also very dumb and the distribution of these perks between tiers make very little to make differents types of classes (stealth, rushing, camping, etc.).
Map design for the 6v6 multiplayer maps is light years better than MW 2019, which isn't a huge achievement given how bad those maps full of doors and windows and camper spots with huge safe respawn zones were. But there is an exception, which is Santa Seña Border Crossing. Wow, congrats Infinity Ward, you've outdone yourselves, managed to make an even worse and more hated map than Picadilly was. Absolutely astonishing.
Fuck this fucking game, I'm done playing or writing or thinking about this shit.