Reviews from

in the past


Rusbé!!

Quem diria que um "Beat n' up" do Michael Jackson pudesse ser bom. Sei lá esse jogo me surpreendeu de tantas formas que eu não sei nem explicar.

Joguei a versão dele de Arcade, que tem o diferencial de ser ISOMÊTRICO (Todas as outras versões do game são naquele 2D padrão dos beat n'ups).

O jogo tem literalmente dois comandos diferentes: Atirar e DANÇAR. A dança é o especial do game, quando você dança todos os inimigos na tela tomam hit.
Outra coisa que dá uma variedade na gameplay é os itens dropados por NPCs (O meu favorito é o macaquinho que quando ele encosta em você, MICHAEL JACKSON AUTOMATICAMENTE VIRA UM ROBO CIBORGUE FUTURISTA!).

Acho que para um beat 'n up o jogo só peca em alguns cenários que são super parecidos uns com os outros.

(Uma curiosidade aqui é que o fliperama original do game tem opção pra 3 players jogarem simultaneamente, e isso era super raro pra época).

A trilha sonora é um show a parte com as músicas mais famosas do rei do pop modificadas para 16bits.

Zerei em 30 minutinhos com continue infinito (Como todo bom arcade esse daqui era bom em comer ficha/moeda).

Muito bom esse tal de Assassino da Pista The Game - Mando o Michael edition

7/10

In theory this should be a 5 star game because you can force the robots to pelvic thrust to death. However, I had to subtract half the score because there was a graveyard level without Thriller.

Let's get this out of the way: Michael Jackson's Moonwalker is 100% a style-over-substance game. But wow, what style! Michael has a surprisingly varied and unsurprisingly stylish moveset which ranges from the cool (spinning around and throwing his hat) to the heavily situational (sliding down staircase handrails) and completely useless (moonwalking and the trademark crotch-grab). He also has possibly the slickest walk-cycle of any character from any Genesis game. But really, as an 80s kid who loves Michael Jackson and his music, the moment that I knew this game was for me was right at the beginning when he walks in through the door, flicks a coin into the jukebox and Smooth Criminal starts playing. At this point, I knew that no matter how bad the rest of the game was I probably wasn't going to hate it.

And the game did test my patience a lot past the halfway point - the final level in particular is an exercise in frustration, with so many attacks being aimed at you, often from off-screen. Some of the bosses utterly miss the sweet spot for challenge, either being braindead easy (if you know the exploit to beat them) or nearly impossible. And the final boss left me throwing up my hands in frustration saying "oh COME ON SHOME ON!"

Still, as a 1990 style-over-substance game that is mostly playable, I always had a soft spot for it as a kid. And replaying it now, I'd say (imo) that it's aged better than most people give it credit for.

*Couldn't think of where to put this in the main review, but given how many of Michael's moves are put in mainly for the cool-factor rather than functionality, I think this might be one of the funnest Genesis games to watch a TAS of.

This may sound like a joke, but the closest point of comparison I can make for this game is Devil May Cry. On the surface it’s just a generic “collect all the items” platformer, but there’s an unobvious level of nuance that can make Moonwalker feel like a proto action game. New players will just walk around and do basic attacks as usual, but expert players can chain hat throws after stylish aerial spins to fluidly clear obstacles and defeat multiple enemies at the same time. However, the magic meter spent on these fancier attacks and your health are one in the same, so you have to strike a balance between offence and defense. There’s also room for showing off, where moonwalking requires the attack button to be held, diminishing your ability to react to new enemies in favor of looking cool. It’s reminiscent of managing Devil Trigger, Devil May Cry’s main source of healing and burst damage, which requires players to get in enemies’ faces and do taunts to build up, wordlessly guiding players to the most exciting playstyle possible. The best way to play both of these games is in a stylishly risky way, even when Moonwalker’s implementation is rudimentary by comparison. It may be bland when played like a normal platformer, but it becomes enjoyable when you start mapping out the stages, planning how to style over obstacles, and routing magic usage to make each level a choreographed performance. Of course, I don’t mean to imply that this game deserves to be labeled one of the greats, but it does have some neat ideas that go unappreciated because it’s just seen as a joke. Michael Jackson’s pop cultural relevance is the lowest it’s been since 1969 (I’m serious, that’s when Want You Back came out) and the game’s been riffed on by every critic in history, but that just highlights how fun it can be to approach games with an open mind. Even the weirdest games can have something to love, or interesting connections to your other favorites.


I played this at an arcade once and MJ's "WOO!" scream was the loudest sound in the room.

Night creatures call and the dead start to walk in their masquerade

When people wonder if MJ really had all that hype back when he was alive, the answer should be a resounding yes. What other popular artist back in the day had a video game based off on their movie, and was also a lover of video games to the point of having a home arcade and composing soundtracks for other games due to seeing the early potential of the medium and wanting to tap on it? Cause it sure wasn't Madonna.

An absolute fever dream of a game based on an even wackier movie. If you feel like you don't understand anything plotwise, don't worry, the movie won't help you on that regard, it's just Michale saving children from the mafiosos. It works.

The atmosphere, music and graphics were on point. It's hard to believe Michael was disappointed with the output of the Genesis soundchip, because his renditions of Smooth Criminal, Bad, Billie Jean and Another Part Of Me are on point.

The gameplay could be a lot better, having to waste half your health on a screen clearer that doesn't really help you past level 3 makes it rarely worth it when added with the windup, and the span of enemies and cryptic hiding of kids can be really annoying, but hey. Seeing Michael Jackson turn into a decepticon when catching a shooting star makes it all worth it.

Celebrity tie ins and games from this generation past tend not to age that well together, but this one is better than it has any right to be

The game is okay but I can't consider it bad because the entire point is to go on an incredibly stupid adventure as Michael Jackson and dance so it succeeds in what it wants to do in spades.

Played for the music and nothing else.

Played at Barcade. A surprisingly tough banger from between the Bad and Dangerous eras.

It's good, it's fun, the controls make sense, the puzzles are simple, it has great music, it's just a fun time, very of its time.

This game is fucking dumb lmao

Cleared on March 12th, 2024 (SEGA Genesis Challenge: 53/160)

I'm not gonna lie, Moonwalker is unironically one of my favorite Sega Genesis games that I've played so far. Playing a fantastical rendition of Michael Jackson while he beats up thugs, futuristic soldiers, and even zombies while saving kids that all look alike all while 16 bit renditions of his songs are playing in the background sounds like some glorified power fantasy at best, but hey, if the power fantasy is as fun as this, I'm not complaining.

There are five levels in the game with each of them having 3 rounds. In each round you have to save a set amount of kids which amounts up to searching which can get confusing and even worse-so in 4-3 in particular where the area is so large like a labyrinth that you feel like you need to triple check even if it takes awhile. Only to realize there is a waterfall you have no idea you can check.

Every time you clear a round, you are met with Mr. Big who taunts you that you can't catch him... saying the same thing every... single... time. Then he leaves and throws a gauntlet of enemies which can easily be taken care of by spamming attack while crouched. At Round 3 of each level (with the exception of Level 4) and sometimes Round 2, however, they will throw a boss fight which range from rather easy to actually really annoying. Heck, if you're so careless to step in front of Mr. Big while he's on screen, you will actually take a lot of damage overtime and you can't even damage him, so be sure to step aside when he shows up. Easily the worst fight in the game are the duo zombies at Round 2 at Level 3 because they send their torsos flying at the direction they face and you have little time to react to whether they are about to strike above or below, and sometimes they'll strike both at once which is actually impossible to dodge, and somehow the boss that followed using a similar idea is much easier on the condition that you can actually stunlock one of the zombies and take it down, so you can divert your attention to the other. Also, Round 2 of Level 5 is a really dreadful level because you have these laser turrets that deal a ton of damage. Once you're on the higher floor it's not as much of an issue, but the lower floors are more cramped combined with enemies that infinitely respawn which isn't unusual for the game since enemies infinitely respawn in this game until you've rescued all the kids.

Some other mechanics to keep in mind is that if your health is red, your magic is gone and your attack range becomes scuffed. Until then, your attack is really powerful. You can sacrifice your health to spin around and if you hold it long enough, you can follow with a hat throw that deals a high amount of damage. If that sounds like a liability, the kids can heal you a good amount when you save them. I think my favorite thing about the game are just those odd interactions that you get. Kicking chairs and stones which can slide towards the enemy, sliding down the stairs and knocking out enemies in your way, being able to moonwalk even though that does almost nothing, all those weird sounds that he makes which is reminiscent of those weird flash animations that I've seen featuring Michael Jackson, and him transforming into a robot to pulverize Mr. Big's forces and his base which is then followed up with a plane chase sequence. It is insane.

One more thing is that if you hold your special attack long enough, you can actually perform a screen nuke by forcing all the enemies to dance. Too bad I didn't get a chance to do that on my first playthrough, but on the bright side, I'll surely be coming back for another round of this game someday.

why of all possible objectives for a game about michael jackson did they decide it was gonna be saving children

I was born only within a few months of Michael Jackson's Bad, one of the most influential and acclaimed albums to ever be released. However, it was his follow-up, Dangerous, that I've always held the most reverence for. Not only were the videos for Remember the Time (starring Eddie Murphy) and Black or White getting a lot of play on MTV when I was young, but my mom wore down her Dangerous cassette a little more each time we went for a drive. Her Ford Aerostar had some kind of coolant leak, causing a sickeningly sweet smell to constantly waft through the AC while Jam blared to-and-from daycare. Ah, the sounds and smells of the 90s...

Between inhaling noxious fumes and listening to the King of Pop during my formative years, it's little wonder I've turned out as screwed up as I am today. When you've heard Who Is It fifteen-hundred million times between the ages of four and nine, it ends up sinking in and becoming an inseparable part of you. A lot of my musical taste has been informed by Jackson's work. And video games. Oh man, what if there was a Michael Jackson video game?

So, as part of my oft-invoked bucket list, I decided I should play Michael Jackson's Moonwalker, a game based on the film of the same name which released in 1990 for the Sega Genesis, and which I missed out on entirely during the height of Jacksonmania. It is fondly remembered by those who played it for being fucking garbage.

You control Michael through several insipid levels full of closets that may or may not contain children kidnapped by the evil Mr. Big. Michael has to save them by doing little hee-hee's that damage enemies, or by forcing enemies to dance in unison (this includes dogs, which is the highlight of the game. I am awarding Moonwalker a full star for the dancing dogs.) That's really all there is to it. In fact, it brings back memories of Wrath of the Black Manta, which is very similar in structure, though overall worse in quality. The only time this gameplay loop breaks is for the last boss fight, which has Michael inexplicably chasing Mr. Big through space in a shoot-em-up sequence. It is easily one of the most out-of-left-field boss encounters I can think of from this era, not just because of how wacky it is, but because the game had all but put my brain to sleep until the last ten minutes, at which point I was awoken with all the clang and fury of pots and pans being bashed together.

Moonwalker's entire soundtrack is composed of Michael Jackson's most popular tracks, and while this should be a significant feature of the game, it is instead an albatross hung around its neck, just dragging the whole thing down. The argument has been made that Jackson stepped away from Sonic the Hedgehog 3 over dissatisfaction for the Genesis' hardware, and if I heard music I made piped through like this, I'd probably develop the same prejudice against it. The counterpoint to this is that he was forced out by Sega due to his emerging controversies, but I see no reason why both can't be true. In any case, Jackson's songs are butchered here, and they don't always play in the levels you'd expect them to. How are you going to have a whole entire graveyard level and NOT play Thriller? Terrible.

Fortunately, there does exist an arcade version of Moonwalker that is much better. You know, assuming you're in the market for a playable Michael Jackson video game. The arcade Moonwalker is a lot more varied, has better renditions of Jackson's music, and of course benefits from greater graphical fidelity. It's a strange game, but one I'd actually recommend.

I've been spending a lot of time browsing Prop Store Auction's Rick Baker collection, pouring over the horrors of rotting screen-used props for something that might catch my interest, or that would perhaps fit my dainty 5'6" frame. I keep coming back to the cast of Robo-Michael from the Moonwalker film. I regret to inform you all that this has become my grail, my obsession, and that I will never be whole without it.

Radiator fumes have done irreparable damage to my mental development and I am paying for it every day.

Why did I play this game in its entirety

Michael Jackson shoots lasers out of his hand, has a super move where he dances with his enemies before a screen wipe out, saves all the children, becomes terminator with the help of a monkey and morphs into a plane after he beats the final boss. What's not to like?

celebrity games have yet to try and shoot for this kind of spirit, the closest thing i can think of is the shaq fu sequel but this is more... Earnest!
this has some pretty cool ideas, i think its boring mostly but has some cool shit

Well it aged questionably first and foremost. Otherwise, the songs are recreated pretty well, it looks mostly alright for an early Genesis title (Cavern and The Enemy Hideout are ugly though), it's not too hard, etc. It's mainly just bogged down by doofus gameplay. Open doors and check in other spaces! Sometimes there's nothing, sometimes there's an enemy, sometimes there's a kid! Yay...? At least it's pretty short, but it does ultimately fail to be amusing by the halfway point or so and just begins to plod along. Until he turns into a mech for some reason? Does that happen in the movie??

o homem é conhecido como o assassino da pista

An early notable license for Sega, which culminated in a series of games that will likely never be rereleased.

Moonwalker for Genesis is alright, I'd say. It's basically a Shinobi game, except a little on the easier side (at least, until you start encountering Thriller zombies), and somewhat slower in pace. The FM synth renditions of Michael Jackson's songs sound alright, and there's a decent amount of enemy variety here. The controls sometimes felt a bit awkward to me however, and some enemies are particularly annoying to deal with (the aforementioned Thriller zombies) – especially considering you have to defeat some of them dozens or hundreds of times by the end of the game.

Overall – this is okay. Definitely a standout historical piece – a snapshot in time, when Michael Jackson was arguably at the peak of his popularity, and lent his likeness and feedback to a game for Sega's up and coming system. I don't think this is a must-play, but it's an interesting curiosity.

Michael Jackson is the only person listed in the credits of this game, lol. And then it ends with a picture of him in a Christ pose.

Anyway, I had seen this described as a beat 'em up, but to me it's a lot closer to an eight-way wave-based shooter like a SMASH TV or something. Either way, it's alright! Looks good, plays good, sounds - well, it's SEGA doing covers of Michael Jackson songs, so it whips, obviously. It's super simplistic and really just a showcase for the art (presumably also done by the uncredited team at SEGA, but who knows, I guess Michael could have drawn all of it) and music, and yeah, that's enough if you just want to turn off your brain.

I mean, what do you want from an MJ game? (Besides Thriller playing in the graveyard stage, which it inexplicably is not.) You catch Bubbles the chimp and turn into a robo-Michael who shoots lasers. Your screen-clearing special makes every enemy dance along with you until they explode. You run around saving children from gangsters. There's dudes in giant phallus-mechs who attack by thrusting at you. At the end of game Michael transforms into a jet to fly away from Joe Pesci's moonbase. Maybe could have used a second attack or a vehicle stage or something, but, eh, good enough.

+the overall concept is pretty good I think, wandering around saving the kids by looking inside everything in sight and cleaning out all the enemies. simple, but effective. the implications of michael jackson going around looking for little kids inside of dumpsters.... well LOL but otherwise
+michael's animations are great and his standard attack is rather useful. I didn't get much use out of his special attacks thanks to them sapping HP much like many games of the time, but I'm sure they're situationally useful as well
+decent level variety, mostly stuff semi-related to the songs, all in good fun. there's a graveyard ofc, as well as a parking garage inspired by bad, and a few other random locales
+the fm synthesis renditions of his hits are excellent. I had no problem listening to these over and over again as I tackled each level, and the voice samples are clear as well

-each level ends with a wave of enemies to fight all at once, and some of these can get really tedious. MJ does have a screen nuke as one of his specials but trying to "hand to hand" these guys is a real pain. some of the encounters are too easy and some are frustratingly hard
-the ending rail shooter section... the hell? the genesis tries its best to pull off this forward-scrolling effect but the illusion of depth is extremely poor and makes this part much more annoying than it should be
-the longer levels get boring quick trying to scour every single corner for the kids. some of the areas you can uncover are not very well defined, and it's annoying to backtrack once you realize that some nondescript bush actually is searchable and any of the ones you passed earlier could contain missing kids
-michael is tall and once you start adding gunfire into the mix, this game can get annoying really fast. big growing pain in these early days of 16-bit gaming

this definitely got tossed out quick by sega to try to pull people into the fold, and it seemed like it was semi-successful. the game itself is pretty high quality arcade action for the time and you can tell that even tho this was not a passion project for any of the devs, it still was a high-quality sega product at the end of their day that helped push their new 16-bit system at a time where sega had little brand recognition, if any

Such a bizarre game but then again so is Moonwalker. It strangely works. Game actually plays well and is fun. Why does smooth criminal sound so good on a genesis?


Decent arcade game, you can definitely feel the quarter guzzling mindset getting worse as the levels go on but overall it kept my attention enough for me to finish the game

Tava tudo indo bem até os zumbis começaram a pular, depois disso toda a felicidade acabou. O que salva mesmo é a trilha sonora que não tem nem comentários né? Só as top do Rusbé.

a fase do thriller é uma desgraça de dificil o jogo apela muito naquela fase. não entendo porque essa fase não tem a faixa trhiller (na beta tem) mas entre ele e a versão de arcade eu fico com a de arcade pela jogabilidade menos apelona de ter 30 inimigos jogando coisa de tudo que lado em cima de voce principalmente na fase do beat it que é fora do club 30. os cachorros enchem o saco. mas pra quem gosta do filme moonwalker esse jogo é pura essencia do michael.... só a ultima fase q é uma bosta pq muda de jogabilidade do nada

Michael Jackson estrela este icônico jogo em seu segundo look que as pessoas reconhecem, além da roupa no Thriller.

Moonwalker foi um filme icônico dos anos 80, então, nada mais justo do que tentar tirar o maior proveito disso por todas as mídias possíveis. Assim foi criado um Beat em up pra arcade que... nunca vi ninguém jogar... aí toda essa fama trouxe o jogo para os consoles caseiros, sendo a versão do Mega a mais famosa de verdade.

Neste jogo, você controla Michael por fases soterradas de inimigos aleatórios que escondem crianças raptadas, e você deve salvar todas e seguir pra fase seguinte. Seus ataques consistem em passos de dança cheios de purpurina que fazem os inimigos saírem voando no espirro, e um especial que tira metade da sua vida, mas faz todos os inimigos da tela dançarem rangatanga com você.

Em qualidade, não é o melhor Beat em up que você vai achar na plataforma, mas em questão de design, fica claro porque ele foi empurrado pra todos que tinham Mega Drive. A capa do jogo, e o fato do Michael estar no ápice de sua carreira na época são símbolos icônicos que fizeram qualquer um ter o jogo na coleção, indiferente se gostava ou não.