Reviews from

in the past


as an owner of a prepaid phone plan i sadly cannot play this, if anybody would be so kind as to leave your phone number down below so i can try it out i'd appreciate it (WOMEN ONLY) šŸ˜šŸ˜šŸ‘‡šŸ‘‡šŸ‘‡šŸ‘‡šŸ‘‡

I guess since activision blizzard can no longer harass, fuck and hassle the women who used to work there now it's time to fuck and hassle the players directly in their homes.

well done bobby

no thanks! i'd rather throw the 'ol pigskin in the backyard with my five identical adult sons

i like this game (and i will leave it at that). i do not like the terfy little chuds on this site who will think i'm on their side simply because i like this game. fuck them and fuck bobby kotick.

Overwatch 2 is a failure. This is the worst online multiplayer ever just by principle of what it is. A glorified update in every way shape and form to a game in an already pitiful state. This game feels like it was in a box that said ā€œin case of massive PR nightmare break glassā€ and thatā€™s exactly what Blizzard did. You canā€™t even find a better alternative because Overwatch 1 is fucking dead. The battle pass sucks dick and the in game shop is overpriced as shit. Fuck Blizzard. Fuck Activision. 1/10


Honestly I hear a lot of people trash the shit out of overwatch 2 but I really enjoyed what I played. Now this is coming from someone who never played the original overwatch and I can definitely see where the haters of overwatch 2 are coming from. Blizzard promised a lot of stuff including a campaign mode that they just gave up on which led to the games not so favourable reputation. It does now seem though that Blizzard is trying to turn the game around now with the most recent updates though. Putting all that aside, overwatch 2 still finds a way to be an incredibly fun and engaging team based shooter.

Overwatch to Overwatch 2 is in the running for my the biggest disappointing game of all time with Mega Man X 7 for me. When Overwatch first came out up until around season 4 of competitive mode was my favorite shooter of all time. Slowly the more they tinkered with gameplay and added characters it slowly went from elite to great to good to just kinda bad.

Overwatch 2 comes out and forces you to play with a limited roster until playing many hours so you can unlock players that you probably already played hundreds of hours with in the original. Luckily you can help Blizzard pay for their lawsuits by paying for battle pass to unlock the characters and skins you already had. Or you could just play Overwatch, right. No you canā€™t because after Blizzard promised to allow players to play on Overwatch or 2 they decided to shut down the originals servers so that was sweet of them to erase at least for me 3,000 hours worth of stats and now ā€œunlockables.ā€

Overwatch was my favorite shooter of all time and now itā€™s gone and Overwatch 2 is dogshit. Blizzard was one of my favorites in the industry until a few years ago but now Blizzard/Activision can suck my .. uh yea they really screwed the pooch here and in general the last few years.

i got perma-banned from ow1 a couple years ago for saying gg ez at the end of every match and that fucking carried over to ow2 lmfaoooooooo

Donā€™t walk away from this gameā€¦ RUN away from this game as fast as you can if you value your time and money.

This game isnā€™t even a sequel, itā€™s quite literally the same exact game as the first game but without loot boxes. I liked the first Overwatch when it released but I stopped playing in 2018 since I moved on to other games. When I heard about OW2 with a PvE mode, that was the ONLY reason I was even remotely interested in OW2. And after years of waiting, OW2 releases without a PvE mode only to scrape it months later and it turns out that Blizzard already knew they were going to cancel it before OW2 officially released. So like what in the actual fuck have you been doing these last 4 years beside lying through you teeth? At this point, if your end goal for OW2 was a PvE mode, why even bother making OW2? And of course itā€™s because youā€™re greedy for my money, just had to repackage the same game, add ā€œ2ā€ on the logo and shove season passes and cosmetics into our faces for RIDICULOUS PRICES!

Iā€™m so sick and tired of your bullshit Blizzard. I held off on making this review just because I was waiting for the PvE mode that never came. The whole point of OW2 was for the PvE mode and then you have the nerve to say ā€œPvE is still a focus moving forwardā€. Overwatch 2 pretty much is just a game meant to lock content behind paywalls. I just uninstalled OW2 and from now on I will NEVER buy nor play another video game from Blizzard since it will be nothing more but a waste of storage on my consoles. Not only did you lose any trust and faith I had left for you but now Blizzard is one of the best examples on how scum and greed can ruin your franchise. As the years came by you never did get better, you only went downhill and still are because thereā€™s no such thing as ā€œrock bottomā€ for Blizzard.


OW2 was a work-in-progress game even by live service game standards for its entire run. For months Blizzard said "yeah we know we kinda fumbled the PvP buuuuttt the PvE is on its way and that's the big selling point!".

They just cancelled the bulk of the PvE. The game's purpose isn't a PvE mode any more, but a monetisation shift. Battle Passes and absurdly priced shop cosmetics instead of free loot boxes that mean players can get all cosmetics without emptying their wallets. So absurdly scummy.

I'm tapping out on OW for now, what a fucking joke. It's gotta be the biggest fumble in gaming history. The golden goose of OW1 died due to negligence, and then when given a second chance Blizzard categorically fumbled every single thing so badly. Unreal.

Imagine transforming from one of the most beloved and pop-culturally relevant video games of all time into the laughing-stock punching bag of the gaming community. And imagine turning into said easy-target laughing stock in only four to five years. It took Sonic fifteen years and a legendarily bad game to even be considered a low-hanging fruit, but all Overwatch needed was a singular, progressively-shittier game and an absolutely terrible company to dig its own grave. The way our entire culture turned against Overwatch over the course of half a decade... man, I've never seen anything like it.

I'm not gonna say that the evils of capitalism, corporate corruption, and the horrors of male-dominated and abusive work spaces destroyed Overwatch and Blizzard as a whole, but... nah, I'm fucking with you, it absolutely did. Of course it did. Overwatch made so much money and made so much of a cultural splash that there was nowhere to go but down. The only surprising - but not too surprising - part was just how blatantly Blizzard embraced their descent into hell. Their massive layoffs, the leaked spreadsheets demonstrating wage & salary disparities between employees, their notoriously toxic workspace, that Hearthstone Hong-Kong incident, Bobby Kotick and the numerous sycophants protecting his caustic ass, everything about their rapey tendencies and the power hierarchy they held over their female employees, a hierarchy that led to the inevitable but devastating sexual-harassment lawsuit... it's like Blizzard saw the abyss ahead of time and decided to say "fuck it" with a big, flashy dolphin dive straight into the fiery pools of hell.

Overwatch was huge, man. It's easy to forget nowadays, but everyone was playing Overwatch in its heyday. It appealed to everyone: kids, teens, and - crucially - college students and adults that appreciated the diversity and edge that Overwatch's multifaceted roster brought to the table. Was it ever a balanced or competitively-viable game? Fuck no. But that's what separated Overwatch from its biggest, oft-compared contemporary (League of Legends): it was casually enjoyable. Anyone could pick up Overwatch and find at least one character that personally spoke to them - the characters were unique and distinctive and eye-catching but not too complex or different from one another that actually playing the game required years' worth of study and practice. Overwatch was the perfect game to pick up and play for a couple hours, and the impact left behind by its' iconic, flashy, Street Fighter-esque cast of characters was incredible.

I mean, shit, do you know how much Overwatch porn there is?? It's absurd how much fucking porn it got in such a short amount of time. The impact Overwatch left on the gaming community was only secondary to the impact it left on the Pornhub community. (And I mean... Dva, Mei, and Mercy are pretty god damn cute!)

And yet, after that incredible tidal wave that Overwatch had been riding for a solid year or two... rot began to set in. And it set in quickly. A baffling amount of poor decisions began to plague Overwatch and destroy it from the inside out like an unseen cancer. The introduction of Roll Queue, a universally-despised mode that became the default way to play OW for some garish and confusing reason, a decision that made the game both boring and impossible to play given the absolutely rancid wait times between matches. A devastating lack of new content, maps, or modes, and a content schedule so slow it might as well not even exist. Progressively lamer and uninspired new additions to the cast with abilities that turned an already flimsy game into an unbalanced disaster where you either pick the character that wins, or you don't and you suck. The inevitable rise of toxicity, throwers, and smurf accounts that began to dominate lobbies. The often strange and unwelcome amount of nerfs and buffs they would give to characters seemingly at random, or that one time when they made Symmetra a completely different fucking character.

Overwatch had an atrocious sense of flow and balance. Blizzard had an uncanny 'talent' for adding things no one wanted and taking away things that everyone liked. They mismanaged everything so poorly that it almost feels like they were doing it on purpose. You remember that scene from Spider-Verse where Miles intentionally got every question wrong on his multiple-choice quiz? How his professor pointed out that if Miles had just answered randomly, he would've at least gotten some of the questions right through the law of averages, and thus, he must have known all the correct answers and intentionally bombed the test? Sometimes I feel like that's what Blizzard did with Overwatch. I feel like it takes skill, practice, and intent to make something as profoundly empty as Overwatch became. They had to know exactly what was making Overwatch a laughing stock, and yet they deliberately chose not to address these issues and actively made the game worse in a flagrant attempt to say 'fuck you' to all the haterz. "You don't like our game? Well, fuck you, now you can't even play it anymore. Now if you don't want us to ruin your precious little game any further, then sit down, shut up, and buy our merch, you fucking lemming."

Unless they actually are that incompetent. In which case LOL LMAO RIP BOZO

Now that all the dust has settled, Overwatch is probably the perfect go-to example of Lightning In A Bottle. Overwatch had It. It had that Special Something that made it a cultural phenomenon practically overnight. In its halcyon days, Overwatch was a fast-paced, teamwork-focused extravaganza with a colorful & cartoonish yet sleek & sexy cast of characters and a unique, action game-derived approach to shooters that prioritized abilities and unique mobility options over gun and equipment specs. It was accessible, it was playful, it was a welcome break from the overwhelming dominance of Call of Duty and the CoD-derived contemporaries of the time, and the focus on teamwork and variety brought its' player base together in a way that overly-competitive games like League or DOTA simply did not. For two years, Overwatch had It. You were either playing Overwatch, or you were missing out.

And yet, unsurprisingly, they lost It. A disastrous blend of growing toxicity, mismanagement, obnoxious & inconsistent patching, annoying new characters that lacked the broad, cartoony appeal of their predecessors, a piss-poor content schedule, legendarily awful balancing that turned the game into a wheel-spinning, drain-circling snoozefest, and some of the most blatantly corrupt, ignorant, and evil business practices ever uncovered from a big-name video game company that refuses to change or adapt or work to redeem themselves... all of these things were just jagged nails in Overwatch's coffin, a disappointing but unsurprising mix of elements that inevitably doomed Overwatch to the slow and vaguely-depressing death it was forced to succumb to.

And you know what the saddest yet goofiest thing about all of this actually is? Blizzard thought that Overwatch was still Hip enough to make an iterative fucking sequel out of it.

Yeah, you'll notice I haven't said anything about Overwatch 2 until now. That's because there is nothing to fucking say about Overwatch 2 other than "holy SHIT that launch day was fucking AWFUL lmaoooooo". It's the same goddamn game as before, the personification of "a toofpick changes everythang". There is nothing to say about the actual content of the game itself, because everything I could say about OW2 could be said when talking about OW1. In spite of the fact that Overwatch has been dying for four years, in spite of the fact that its' former fans have been very vocal and precise about everything that didn't work about Overwatch 1... somehow, someway, Blizzard managed to listen to absolutely none of it and published the exact same game yet again. In its current state, there is absolutely nothing unique about it compared to its dead-as-hell predecessor in spite of the fact that Blizzard had four years' worth of notes and critiques to work with. (See? That's what I'm saying, they have to be fucking with us on purpose. They just have to be making a concrete effort to not do anything at all. No one's this lazy and apathetic by accident.)

The literal only thing I have to say about OW2 on its own is, wow, what the fuck were they thinking when they tried to encrypt their character models? Did they really think that would stop anyone from making Overwatch porn? And even if their encryption hypothetically succeeded at doing this, Blizzard, what the fuck are you thinking? SFM Porn is the only reason people even give a fuck about Overwatch anymore. I know they've been trying their damnedest to murder this game's relevance, but, c'mon, removing the porn? That's how you know everyone at Blizzard's a fuckin idiot.

You can be too poor to play a free game if you have a prepaid phone plan

Activision Blizzard the goats for this

He's dead, Jim.

I legitimately can't believe it, Blizzard actually went ahead and "released" the exact same game that they'd compartmentalized and destroyed over the last six years with less features, a board-room bland UI, and a predatory battle pass. There is almost too many issues when it comes to Blizzard's decision making process in the last decade plus that even pointing them out becomes a chore, there is quite literally a surplus of awful, and Overwatch 2 is no exception.

I was a competitive player when Overwatch first released, and the game was a catalyst for me becoming a more social person as I met and befriended a completely new circle of people as well as for taking games much more seriously. I put hundreds upon hundreds of hours playing casual, custom, and competitive matches to hone my skills as both a single player and teammate. As the years went by, Blizzard did their best to make that experience that I had molded, a chore. The balancing team released meta-destroying characters and refused to change the game, more or less saying "deal with it" as the consensus of the beloved Overwatch took a nose dive. What people had fallen in love with, myself included, with Overwatch in 2016 was a completely new hero shooter experience that emphasized teamwork and jubilee. Time progressed and the experience of playing Overwatch became an experiment. Additions to maps and characters were lazy at best and boring, communication to the playerbase was insulting, the company did its best to ruin its internal image by doing a complete disservice and committing to horrendous acts upon its female employees, and they removed features from the Overwatch that gave it the identity it held. I didn't want to gloss over the treatment of women at Activision-Blizzard, as it is completely deplorable. Moving Overwatch to a five player team felt like a decision for decision's sake rather than actually investing in making the gameplay fun or invigorating. It felt like a corporate "what-if" scenario to throw at players to make them feel like "OOOH AHHH something new!" rather than put content in the game that would be genuinely interesting or engaging. Moving away from the open queue to a role queue that made it nigh impossible to play as a DPS further cemented the downfall of Overwatch from an acceptance standpoint. How does Blizzard expect working adults or anyone with a time constraint to wait anywhere from ten to fifteen minutes to find a match? In my previous days, when the game was still a little fresh, you could pop in and play as whichever character, and that was beautiful! If I wanted to play a ranked game, I could jump on and pick my Hanzo within a few minutes, play the game and be on with it.

I enjoyed each role in the first few years of Overwatch, playing at nearly the highest tier as both a tank and a healer, and near that as a DPS. I'm experienced in every role and I would like to think that made me a good well rounded player, yet having a queue and rank devoted to each seperate role enforced that I would never commit to the grind, because I simply couldn't afford the time for what was becoming such a middling gameplay experience. How is it that a game like Halo Reach, a game that I frequent, has aged better than Overwatch? Well you can abandon any of the incomprehensively poor gameplay decisions that Blizzard has made with OW in favor of a completely free, cosmetic only, not even available to purchase with a seperate currency, cosmetic pass for items not available in the original game. Overwatch, victim of a poorly designed ever changing meta, cannibalized itself by never having a gameplay identity that felt reliable. Reach fundamentally today is still the Reach it was back in 2010 from a matchmaking standpoint. Playing Overwatch now after the six years have passed since its original release feels like you've landed on the Planet of the Apes. Gone is the joy, gone is the happiness, gone is the gameplay loop that once took the world by storm, and now you have... role queue's, a poorly optimized engine, a few new characters which have boiled down the competitive and casual experience, an eyesore UI that robs the game of its flare, and a battle past thrust into the player as soon as they load up the game.

You know what's crazy? I've basically gone this entire "review" without mentioning Overwatch 2, and that's because it doesn't exist. Overwatch 2 is legitimately Overwatch again. It's the same exact game. Nothing is new, I figured that with the release of this game I'd be getting a plethora of new characters and maps, but that was not the case. Remember back in the day when Super Smash Bros Brawl came out and you cracked the game open, ran through the gambit and unlocked freaking Sonic and Solid Snake? That's what a new title based on heroes should feel like. In Overwatch 2 you load into the game, should you have an account from the first Overwatch, and you have all the characters, the same ones from Overwatch and/or the Overwatch 2 beta, which again is just Overwatch with a new character. How is this excused? How was Blizzard able to craft this update as a new game and how are journalists and consumers even treating this like its a second game? I'm at a loss for words at the predatory greed that Blizzard continues to embark itself on, between WCIII, Diablo Reforged, and Overwatch 2, Blizzard has done nothing but demonstrate that they do not care for their consumer base, just for their coffers.

I remember having the physical copy of Gameinformer two years ago, long before GI got culled in the same style of corporate greed as Blizzard, that went into extreme depth detailing the story and narrative experiences of Overwatch 2. Can you recall that adding a story to go along with these heroes was the entire reason that this game was coming out? Probably not! Blizzard went into depth about the mission structure and RPG elements of Overwatch 2 as its selling point, giving some love back to the players who requested more out of the attractive new IP. Not often does a company like Blizzard, which has some committed series lore in games like Warcraft, Diablo, and Starcraft launch a new title in a completely new universe. Players were hungry for some insight on the characters they were playing as, clawing for any exposition they could get on the world of heroes and Overwatch 2 was it!... until it became clear that the company couldn't offer what they had promised players and instead realized they could be milked like the cash cows they are. Why give your players, after years of clamoring for more and promising of a new story experience what they asked for when you could opt for a faux relaunch of the baked down version of the game they're already playing (and leaving?)

It's for this reason that I'm granting a half star review for Overwatch 2, I don't know what makes it a new game, other than the predatory battle pass and resoundingly boring new UI experience. There's no single player, there's no new exciting group of characters, there's no graphical update, there's no improvement to user communication, there's just more of the same. Why don't we start releasing new Fighting game characters as new games. Bridget is now out in Guilty Gear but its the exact same game? How about release it as Guilty Gear Strive 2! PUBG has a bug fix update and a new 3x3 map? Let's release it as PUBG 2! This is an inexcusable, undeniable cash grab by a former legendary developer that is now a complete husk of its former self.

Overwatch is dead.

i was holding out for the pve and it got scrapped lmfao

There are exactly 0 reasons for this to exist, all of these changes could've been implemented for Overwatch 1, yet for some reason Blizzard decided to remove its existence for this. Why did it need to be 5v5 now making a large amount of tanks so much less viable? Why remove post match commendations which helped to add a sense of pride and accomplishment as well as bragging to your friends and enemies? Why make the mid game scoreboard 10 times worse than the previous one? HOW DO YOU ADVERTISE A PVE MODE SPECIFICALLY FOR THIS GAME TO GIVE IT A REASON TO EXIST FOR IT TO NOT EVEN BE IN THE FUCKING GAME YET. It just adds up to making this game incredibly unnecessary which is a shame because I did really enjoy my time with the first Overwatch, and while it's not like I will never play this again because at its core, Overwatch 2 still retains much of the first games gameplay, its just such a soulless game.

My original review was removed. I guess my message wasn't clear enough when I told Activision/Blizzard to eat my ass.

This is a bad game made by a bad company. It is basically an update of the original (as it completely replaces it) and serves no purpose but trying to hide the rampant system of abuse taking place within the company by throwing the media coverage back onto this. I can't even call them allegations because they've been proven. . If you enjoy the game that's fine, but it is simply just a watered down form of the original that doesn't update, improve or innovate it in any meaningful way and is simply a distraction for a larger issue.

Eat my ass, Activision/Blizzard

An immensely, immensely cynical attempt at putting Overwatch back into the hype cycle by calling an arbitrary patch Overwatch 2 has at last concluded with the only remaining selling point ā€” the long-promised PvE content ā€” being cancelled. There is now significantly less of a reason for this to even be called a sequel, and it was already a tenuous prospect from the outset.

Overwatch was a game that started out middling and got progressively worse over the years. Overwatch 2 picks up from the lowest point Overwatch ever fell to and drives itself deeper into the ground than previously thought possible. The enforcement of stale metas, content droughts, heavier microtransactions, season passes, a community as welcoming as an acid bath, the fact that this is developed and produced by one of the most blatantly evil companies in video games; all of these have been exceedingly well-documented and complained about for years up until this point. Even then, staring down every single flaw that this game had, there were still players holding out for the hope that they'd get to have a single player/co-op campaign as the advertisements had promised.

It won't be coming.

Years of allegedly active development have resulted in nothing but thin air. Contrary to Blizzard's most famous bit of vaporware, Starcraft Ghost, you could actually buy this one before it got a number stapled to the end of the title. Anyone who picked this up in the hopes of getting what was promised later down the line will not be getting the product that they were told they'd get. You could say that these people were foolish for buying the mere promise of something to come later, and I would agree. I can also, however, clown the fuck out of Blizzard for fumbling what by all rights should have been one of the biggest IPs in gaming today and creating something whose legacy is going to be little more than the endless Blender porn animations of its cast.

Buckle down for the retrospectives and video essays that are going to start flooding in about this to try to explain why Overwatch failed as hard as it did. I imagine you're going to start seeing a lot of takes from a lot of people all speculating on what the exact, singular reason was, be it Blizzard's floundering reputation, or the death of the pro scene, or the moneymen deciding that more and more corners needed to be cut.

Allow me to share my theory, though: every story of "why you stopped playing Overwatch" is always the same, and it's never because someone decided they'd had enough fun and hung it up while their opinion was still high. This game is seemingly designed to make people flame out. Someone on your team fucks up hard enough, or you fuck up hard enough, or an enemy player pulls out some unbalanced trick that'll be patched in a week, and you rage and you quit and you never pick it up again. Overwatch is a game with no unity between players, with no community, because Blizzard has devolved into a company which tailors all of its experiences towards glory-seeking leaderboard watchers and nobody else. It's never enough to succeed, to win; you have to dominate, to be the absolute best, to be the first in the world to ever do it.

Look at the way that World of Warcraft has warped itself over the years from being an open and free journey into rote and optimized mechanical rotations, with bosses and dungeons literally designed under the assumption that you'll be playing with plug-ins that tell you exactly where to stand and what button to press at a given time. Overwatch followed a similar trajectory as its life went on, though perhaps made even worse by the fact that they were made compulsory; can't have too many tanks on one team, that's not allowed. Can't have more than one person playing a specific character, that's busted. Can't have a team without tanks or healers, so you're forced to play one if nobody else will. It's one of the worst and most obvious implementations of a forced meta I've ever seen in a game, and it's all in service of a competitive scene that no longer exists for pub players who think they're going to be scouted anyway.

If you're playing with friends and want to try an off-meta strategy, you are literally forbidden by the game's mechanics from drifting too far away from an intended vision of what your team comp ought to look like. God help you if you're in a public lobby and you decide to pick anything other than the highest winrate, highest complexity, most glorious and flashy characters that are available to you. You will be flamed into either submission or a shouting match if anyone on your team becomes suspicious that you aren't playing optimally. Everything has to be optimal. It's all about optimization. And why shouldn't that be what the players expect? It's the idea that Blizzard forces on them. Of course they're going to be toxic shitheads who cry and shout and scream when they perceive the game not being played perfectly.

They learned it by watching you.

This game is literally the "a toofpick changes everything" meme

Backloggd most professional reviewers will play the game for 1 day, rate it, call it objective, and then give professional financial advise to Blizzard.

"Hey guys, remember what we did to all those women? It doesn't matter anymore, we've just made a sequel to our most anticipated game of the last decade? No its not Diablo its Overwatch 2."

"We added 3 new heroes and reworked a few as well as adding maps to give you ultimate Overwatch experience. We've also added a paid battle pass, all the heroes are behind an unlock wall and the skins you could get for free in Overwatch now cost Ā£16. But hey at least its free to play right?? We're delaying the Story Mode to 2023."

This is probably the biggest sequel dissapointment in history. As someone who played OW for a while (100+ hrs) as well as have friends who are big fans of the game this feels all the while confusing on why they made this. After playing the beta I just enjoyed the overall experience of the first one more and now with all the micro-transactions it has me extremely worried. The fact that the game literally changed itself to OW2 on my Xbox is extremely concerning. This just feels like a reskinned cash grab that a shitty company is trying to convince us that it's good again. If your own fans don't agree with the way you're making this, then who is this for?

but hey the porn is good so yknow

edit: for those who haven't seen my comment, this is me mostly complaining about blizzard's shitty way of treating fans and the game itself, rate the game whatever you want!

My friend literally cannot play the game because it apparently does not accept pre-paid phone numbers šŸ’€. If that isn't a class 5 bruh moment idk what is.

EDIT: I played the game myself and I think it's alright. Lazy as fuck and a complete joke of a battle pass. Everything that makes it somewhat fun comes from what was already established in OW 1. Still, I find it hard to give it much praise when it was released in such a piss-poor state and by such a shit company no less.

they got rid of overwatch and replaced it with something even less interesting and newcomer friendly and they need your phone #

Well after Blizzard backpedaled on old Overwatch 1 owners needing to give their phone numbers to play the game so Activision can sell them (Still locking out a boatload of newer players because all they can afford is prepaid phone plans is still absolutely unconscionable) I decided to experience this shitshow firsthand as someone who played 300+ hours of the original. (In Unranked, I knew better to never touch Comp) The real kicker to me is from what Iā€™ve played the gameplay changes might actually be for the better? Shields definitely got nerfed all around so it may not be the sheer meta anymore and Iā€™ve have been having fun playing Junker Queen. Also getting rid of Attack/Defend entirely seems like it will be pretty great too, the robot objective feels more fun. These positive changes just makes this whole situation even worse though. It is abundantly clear that this should have been normal content patches the original game should have been getting for the past several years now, and I think they might have revitalized the game some if they had done that, but Activisionā€™s greed and Blizzardā€™s desperate flailing damage control to cover up that their management has been filled with rapists for years forced this pathetic attempt of a ā€œsequelā€ to exist, one that doesnā€™t even have the promised main content that was going to differentiate it from the base game. And donā€™t get me started on the monetization model which is the worst Iā€™ve ever seen and makes the original lootbox model of the original game looks absolutely saintly in its generosity.

Battle passes are already even worse than lootboxes when it comes to FTP game monetization mechanics I feel because they make the game like a job if you want anything, even when you pay money, but Blizzard managed to make it even worse here because it doesnā€™t even give you any in-game currency in the battle pass. If you want something for a specific character youā€™re pretty much forced to buy it with actual money or grind an absolute pittance of gold from weekly challenges, where you get less coins the more challenges you complete. Gone are the free lootboxes from getting endorsements, winning arcade modes, and leveling up as well as getting rather reasonable amounts of gold from lootboxes and playing role-queue. You better give Bobby Kotick your $20 or else grind dozens of hours for just one legendary skin. Not to mention the grind for new players that didnā€™t own the OG game to get the characters as well and I guarantee us OG Overwatch owners are going to have to grind like hell for the next character that comes out if we want them for free. Itā€™s just all the putrid monetization shit that this capitalist hellscape of a AAA industry has been pulling for years now coalesced into one huge shitball. Damn, is the modern multiplayer game scene mostly a miserable wasteland due to this crap aside from like fighting games.

The servers are still borked too and itā€™s a coin flip if I will get a stable game or a game that plunges me into a 300 ping slideshow. Almost everything about this is just a legendary clusterfuck and I would be shocked if the game survives the coming year without Blizzard moonwalking on this entire whole monetization plan. Iā€™m probably going to play a little more but Iā€™m definitely not sticking with this game and Iā€™m gonna move on like I did with the original game for a while. Just the perfect example of everything wrong with the current video game industry; fuck Activision and Blizzard.

It should be very illegal to end functionally of a game I bought (even if it was 6 years ago) and then ask for my phone number for the version they replaced it with (also the new version kicks everyone out every half a game on launch day)

What if Overwatch was the same game but with wildly predatory microtransactions, overpriced skins, and no progression system. You've just made Overwatch 2.

Here we are again with another F2P game that learns zero lessons from Fortnite. Put premium currency in your pass and make it easy to level up! Encourage people to play your game because it's fun to progress. Don't encourage them to play under the threat of falling behind.

Biggest bummer about all this is that the game itself is actually fun as heck. After the server issues were resolved, I hopped on for a few hours and had a blast. I loved Overwatch and sank dozens of hours into it back in the day. I would love to play more Overwatch... it just sucks that the new hook Blizzard wants you to chomp down on basically requires you to spend money.

+ More Overwatch

- It's just more Overwatch
- Terrible microtransaztions

this is some insane-o shit. passing this game off as a sequel is one of the most embarrassing things ever. quite literally just a content update to overwatch one, but now they: need your phone number, you need to pay real money to unlock heroes, delayed the single player (the main grab for me) to 2023, and itā€™s also doing the Fortnite model now. how they had the gall to shut down overwatch 1 for this is beyond me. three new heroes and a couple new maps. what a joke.


I could say something about how this is pure PR to get Blizzard off from their abuse of women or how this game requires money to get what you already had in Overwatch 1 or a whole other myriad of issues but I can also just say they gave Junkrat a bath and that could be enough.

They gave Junkrat a bath.

3 years for absolutely nothing, what a joke. Also just not as fun as the original despite changing nothing

I don't need a girlfriend because Blizzard fucks me every day with this monetization scheme

Genuinely one of the worst launches for a game ever and blizzard is also making predatory pricing for their content as well $24 fucking dollars for a fucking BP and $20 for a fucking skin genuinely fuck off call of duty and Fortnite has better bp prices for content thatā€™s shit like this genuinely fuck blizzard would rather play call of duty vanguard with my nuts stapled to a chair than this game