A fairly solid action game! The story is entirely uninspired, at best uninteresting and at worst, tedious. But everything else about it was fairly good! It was generally fun to play. The combat isn't necessarily fast-paced as most modern shooters now of days, but a very fun lass frantic version of the classic id software FPS's. The vehicle combat was not as fun but it doesn't dominate the game, could've done without it though. Some impressive enemy AI in this. Enemies being downed but not killed, will literally crawl into cover and still try to kill you, enemies with shields providing cover for allies, some cool stuff! I also have to praise the art direction. There really was some very memorable sights in this game, like the hospital in the Dead City with blood streaming down the walls.
There were some cool level designs too, they way that some of the dungeons and missions were laid out were cool, and using main mission levels for sidequests but making you do it backwards or changed a little bit was a cool way to go about in when you're clearly like on a deadline and don't have the time to make new dungeons. I was kind of into it at the start but I got tired of it closer to the game's end, which, speaking of, was kind of underwhelming. Like obviously you didn't care about the Arks or whatever, so take it with a grain of salt, but it ends with you going into this place and then you set off the Arks and then the game ends. No confrontation with the chief bad guy or any final comeuppance. The last level in general was kinda lame. It was cool mowing down guys with the minigun they give you, but it was just reskinned mutants at the end, no like special boss or anything lol. Feels like they ran out of money at the end. Still, pretty fun!
There were some cool level designs too, they way that some of the dungeons and missions were laid out were cool, and using main mission levels for sidequests but making you do it backwards or changed a little bit was a cool way to go about in when you're clearly like on a deadline and don't have the time to make new dungeons. I was kind of into it at the start but I got tired of it closer to the game's end, which, speaking of, was kind of underwhelming. Like obviously you didn't care about the Arks or whatever, so take it with a grain of salt, but it ends with you going into this place and then you set off the Arks and then the game ends. No confrontation with the chief bad guy or any final comeuppance. The last level in general was kinda lame. It was cool mowing down guys with the minigun they give you, but it was just reskinned mutants at the end, no like special boss or anything lol. Feels like they ran out of money at the end. Still, pretty fun!
I am really baffled by how much Id missed the mark on this. Aside from the blatant copying of Fallout and Borderlands, the game doesn't really do much to peak any interest in the post-apocalyptic-FPS-barren-wasteland-desert-survival games. Like, Doom and Quake, Rage just continues to throw enemies at you as you trek through the same areas over and over (and sometimes backwards). Yes other games make you return to the same areas (Borderlands) but Rage's linear single hallway design makes it tiresome. The racing feels so out of place and the in-game economy is very broken. Yes it's pretty when you're looking at stuff far away, but when you're close it's really gross.
No wonder Carmack left Id.
No wonder Carmack left Id.
I love the id Software / Bethesda shooters... the Wolfenstein and Doom series have been some of my favorite games ever, so I was kind of surprised that I hadn't given Rage a shot sooner. This game seems way under the radar compared to those two, and definitely adds some interesting twists. First, there's driving. Like a lot of driving. You drive from missions to mission, you upgrade your car to unlock new missions, and you are forced to compete in races ect., when you aren't in first person. I thought it was a cool change of pace. I also liked that missions weren't necessarily linear, you could talk to some people and do the sides quests before continuing on the main quest. I also really liked the wasteland esthetic. It's different than World War II or Hell on Mars, and makes for some pretty neat imagery. The last thing I will say is this game was really pushing what the XB360 was able to do. While the game looked amazing, there was significant texture pop-in throughout, and there were constant audio glitches. Often times the game would just not play a sound for a gun firing or a car accelerating. Even the HUD map would sometimes fail to load the map data. I think all of these things were performance rather than bug related. There was just too much for the XB360 to do, so some things just didn't happen. Overall a cool game that I recommend you check out for some mindless shooting, driving and generally blowing stuff up.
Posiblemente el juego más desconcertante que he tenido la desgracia de jugar en mi vida.
No hay historia. Mundo abierto donde no puedes abrir el mapa. El estilo gráfico cambia cada 5 pasos. Un juego de Id Software donde disparar las armas es lo menos prioritario.
Estoy convencido de que este juego lo generó una IA. No tiene otra explicación.
No hay historia. Mundo abierto donde no puedes abrir el mapa. El estilo gráfico cambia cada 5 pasos. Un juego de Id Software donde disparar las armas es lo menos prioritario.
Estoy convencido de que este juego lo generó una IA. No tiene otra explicación.
fwiw this is literally the only id game I've played. I remember adoring it as a kid, and when I played it a few years ago it was still pretty fun, if a bit crusty due to its age. I gunplay is fun, although I wish there were more movement options; I appreciate that the game encourages you to explore and bring plenty of lockpicks, as you can get a kickass rifle for free via lockpicking.
Comecei RAGE com baixas expectativas, talvez isso tenha sido bom porque me surpreendeu positivamente. Ainda é um jogo fraco, não entendo aonde queria chegar porque não tem uma gama tão ampla de armas, um bom mundo para explorar e também não tem um grande foco narrativo principal. E em comparação com Borderlands 2, por exemplo, é muito inferior