Reviews from

in the past


Rift apart brings about as much as you expect from a main line game in the series. Controls are tight, responsive and feel oh so right. If you played the predesessors before, then you know how this game plays.

Right from the start the game doesn't banter around and pretty much gets right into the main story. If you're familiar with the series already, props to having a setting to just turn off tutorial pauses and hints altogether making it a seemless transition from the past games to this.

The game has multiple difficulties, all just changing how aggresive mobs are and how hearty they are to defeat. Harder modes will definately bleed your ammo dry. Everything is a bullet sponge. However, you'll likely die more from environment hazards than mobs, as it's too easy to just jump off the map by mistake. So don't be afraid to play on the harder difficulties. The curve isn't really that much harder.

The game is roughly 16 hours long, this includes optional content as well for collectibles and missions only. All PSN trophies might add another 2-5 hours of play. Although I wish there was more, this game does a great job at balancing what it offers before it becomes stale or "grindy".

In terms of performance, it's imaculate. The 30 fps full 4k mode is a treat. And give excellent theater-like fidelity. Perfect for those that want to play this game on the easiest mode, and are only in it for the story. This mode does have some visual artifacting (transparent textures having a strange blockyness to them) but it only ever shows up during cutscenes. The performance modes however are the best to play on and offer the least amount of visual artifacting, if any appear at all.

Now, the story could use some work. It's definately created some questions that I have for the franchise, and does feels like it builds up to a sequel for the next in line. However, I wouldn't call it great.

The "Alternate Universe" spin on this game is a rather fun concept. But it could've gone much farther than it did. Instead it just felt rather safe and predictable. Only keeping things at face value.

Another thing that lacked was the most interesting characters - that are brand new introductions mind you - don't really have a lot going for them. I absolutely love how they're designed, but they just exist with a shallow back story. It's a missed opportunity for some AU world building. Then again, that isn't something new for this franchise. Many of the previous games stories are also "safe and predictable." I'm not asking for a literary masterpiece, but I do want something that will at least make me feel invested in the the characters I like/hate.

Basically, this is a high quality game, with limited content. My only complaint really being "I wish there was more to it." For the 70 USD price tag, might be worth seeing this game drop in price before giving it a go.

Extremely fun game, has a good story and nice characters, overall an amazing childrens game and 3d platformer.

really fun! but I can't deny that I was a little disappointed in the visual aspect, given how much the game has been touted as a breathtaking showcase for the PS5's technical capabilities and even by some as "the best-looking video game ever made." and like... sure, there certainly is a LOT happening on screen at any given time. insane particle effects and fully rendered objects in the far distance and rapidly changing environments as the game throws you through dimensional rifts with no load times, it's all very technically impressive, especially at 60 FPS. but what this game DOESN'T have is a distinct visual identity beyond its generically glossy animation style, with bulbous big-eyed creatures and impossibly smooth textures and every color of the rainbow on screen at all times and in all places. a lot of people have compared this to pixar but to me it feels a bit more illumination entertainment—not a completely fair comparison given how much care was clearly put into this game compared to the slapdash cash-grab feel of "minions" or whatever. all I'm saying is that this game is very pretty and detailed from moment to moment, but I'm willing to bet that a few months from now, I won't remember most of those moments.

This game is a complete blast! It's like playing through a Pixar movie. Each detail in the game is well-crafted, and the game doesn't feel like it drags at any point. Sony proves that they're continuously excellent at these focused single-player experiences.


Modern Ratchet And Clank without old control scheme's go dummy, even if this was slightly too "Hand Holding" at times

Why do we have invisible walls in a game from 2021?

Very charming title with a good implementation of graphics and loading techniques. While i do not have any attachment to the franchise as this is my second game, I can see how some fans did not like it since it's more of a Rivet game.

Short and sweet with an easy platinum while maintaining a combat experience fun of diverse weapons as always, even when the enemy variety falls a little bit.

Having never played a Ratchet & Clank game before, I didn't expect much of it, presuming it to be a fun but childish action game. And there is some truth to that sentiment, but what I got wrong was how incredibly fun it would really be and how likeable I would find the characters.

Ratchet himself I had for some reason presumed to be a manic snappy video game protagonist so I was much more interested in the considerably cooler looking Rivet (Ratchet's hat truly is silly), and she didn't fail to endear with her gung-ho attitude and pure coolness, but Ratchet (and Clank as well) surprised me with their depth of emotion and kindness. It was really when Ratchet met Kit and I could see what kind of a person he truly is that I fell in love with him and his cheery compassion. After that it didn’t matter anymore who I was playing, I was in it for the whole nine yards.

The story itself might be a bit silly still (especially the cartoony villain whose name I even feel silly writing), but it’s fun enough to keep one entertained and there’s enough depth to the relationships between the characters and their regrets and doubts that it manages to occasionally resonate. I won’t be singing praises for its story, but I’d love to spend more time with these characters. I might even go back to play some older Ratchet and Clank games, just to see how the guys hold up.

As for the gameplay, what starts a bit chaotic, stays chaotic, but in the best way where you’re not just button-mashing but using your various weapons to control the chaos. There were times when the screen was so filled with effects that if I had not been playing it myself, I wouldn't have understood what was going on. The weapons are all fun to use and even the most generic of them are drawn in a new fashion that adds novelty to them. The feeling of shooting a gun has been optimised to such an extent that there wasn’t any of the big selection that I didn’t like, only those I preferred over others.

I love it when a game surprises me like this. What started as trying out an acclaimed game that I expected to consider fine, turned into one of my all-time favourite games and a series I’m now looking forward to. So nice :)

Amazingly fun and clever shooter. I love how they modernized the gameplay while keeping the goofy characters and dialogue. As a life long fan of the series, this one was a blast to play through.

really enjoyable time it caught me off guard that it came to pc lol
it's funny that a game that has so many top of the line and on the edge technology but feels so much like a ps3 game I say that in the most endearing way possible

This is gonna be a rant. Sorry fellas, I don't mean to undermine anybody else's experience with Rift Apart, as I truly wish I could enjoy it right alongside you, but I'm too hung up on my shit, and really gotta get it out of the system.

I really, really hate to say this, but this was painfully average. If I haven't played the previous Ratchet & Clanks, it'd just be plain average, but with the prior experience, my disappointment for this game is almost bitter, having to witness a cool concept receive this milquetoast of an execution.

I know, I know, "oh boy, here comes another PS2 Ratchet & Clank fan to preach a point they should've let go of 15 years ago," but I'm actually speaking from the point of someone who hasn't played all that much PS2 Ratchet & Clank, of someone who didn't have any means to play the Future trilogy or anything else, and perhaps most importantly, of this being the only game ported to PC, which made it my entry point after many years of not playing R&C. And I know sure as shit that Sony won't port the original trilogy, as I hold the theory that they're only porting games that "hold up to modern-gen standards" (which is why I firmly believe The Last Of Us got that pointless remaster), so, this is it. As much as I'd like to be proven wrong, this is probably all we're getting.

So, anyway. I'm not about to say they should've brought back Ratchet exactly as he behaved in the PS2 era. I mean, he was a right unlikable asshole in the first game, even I couldn't jive with it. It makes full sense for Ratchet to mature over the course of several games, but since when does maturing mean scrapping all semblance of irony and sarcasm? Of wit? Wouldn't you actually become more jaded and sarcastic the older you got?

What actually happened here, is that Ratchet & Clank de-matured. Rather than making the wise choice to go from an edgy teen audience to an encapsulation of young and old audiences alike, they instead went for basically nobody else but children. The writing on display here is so overbearingly obnoxious, with the best form of comedy they could come up with being screams, annoyingly overexaggerated voices, and zany robots that make your protags go "uhhhh that was weird." There was only one joke that landed (the Ratchet sneaking up on Nefarious bit), and everything else completely bounced off, if not made me roll my eyes.

And my god, it never stops. They. Never. Stop. Talking. This is actually a trend I've noticed with a couple recent Sony games (such as God of War: Ragnarok), this almost innate fear of not allowing there to be more than 5 seconds of silence. There's always gotta be a partner character, they always have to say something for everything you do, and let's say you're alone, well, we gotta have the character start talking to themselves of course, while making sure they point out to the audience how silly it is that they're talking to themselves. I consider "atmosphere through isolation" an extremely important element of a game like this, but I will never be able to hear my own thoughts if the characters are always going to project them for me.

You've created this fuckin' phonebook-sized script, but how much of it actually adds to the experience? Were any cuts ever made to this script, or was everything submitted on the first try as is? I'm gonna go with the latter, because the game has so little to say of any inherent meaning, it devolves into this repetitious Canadian-like apologyfest, characters constantly feeling sorry for themselves and for each other, always anxious, always expressing their worries and sorrows and all this wishy-washy bullshit that should've been saved for one or two major important moments of the story, rather than being the entire pull of the writing when it's not busting out its Grade-A sense of humor.

And I mean, we're talking about a franchise with all of these crazy fucking guns, blackhole miniguns, water spewers that turn enemies into topiaries, or a shotgun that pixelizes things. All these fun weapons, all this high-intensity action happening on-screen, just pure stupid fun, and meanwhile everybody in the story is feeling sorry for themselves?? What is this contrast??? The game is at odds with itself, latching on to the old DNA of Ratchet & Clank through its wacky and outlandish arsenal of weaponry, meanwhile the story is way too polite, way too nice, it doesn't reflect the tone of the gameplay at all. It's not the type of fun story that would fire a rocket launcher to blow up a robot's face, it's the type of story that would look at a rocket launcher and go "my parents died because of a rocket launcher... it was all my fault....."

So, yeah, did I get this across yet? This writing sucks. There's a time and a place for emotional storytelling, and this game's unsubtle and constant attempts at one totally clash with each other. Again, if this was your first Ratchet & Clank, I don't think you'd care that much, but seeing how this series started and seeing where it is now, I struggle to fathom how'd we end up here. There were definitely rough edges with the PS2 series, but this was the most patronizing, soulless way they could've possibly ironed them out. And I care about all of this, because I see the potential for Ratchet & Clank, and it always hurts to see a franchise actively reject its potential in favor of safety.

Alright, enough of that. What else? Hey, the gameplay's alright! Kinda. It's pretty mindless, actually, I mean, you really don't do much else in the combat other than strafe in one direction and jump over some enemy shots, there's little thought required. But damn, it does really feel good. Those guns of yours pack a serious punch, and upgrading them to Level 5 really brings out that oomph. Experimenting and finding the right series of weapons for you is encouraged, and serves as some pretty decent popcorn gameplay. It does, unfortunately, get pretty stale after the first couple hours when they start reusing mini-bosses, and the enemy variety just. Runs out. At that point, I started caring less.

More than the combat, I really enjoyed the movement, especially once you get those jet-shoes that allow you to blast off at high speeds. I've found a couple spots during gameplay where I could make some jumps that the devs probably did not intend me to do. Some of them led into invisible walls, but others were rewarding enough as actual shortcuts towards hidden collectibles. It's a pretty broken ability, but I wouldn't have it any other way.

This game has some real pretty graphics, and the gameplay has been refined quite nicely. I wouldn't know if this is the best that Ratchet has ever controlled, but I can't imagine it getting any better than this. Coming back to my rant briefly, it's just... a shame that all of these systems were wasted on a setting I couldn't care less about, and writing that bordered on sensory overload, and led me to turning down the speech volume to 0, something I've never done before.

To imagine a Ratchet & Clank game that plays like this, but under a passionate team that have full creative control to do what they want, rather than what feels the most "safe" to do, would be a dream. But, perhaps I should fuck off instead, and join the rank of R&C fans who have accepted long ago that this is just what the franchise is now. I've made my rant. I've calmed down. It's time to move on with my life.

Esto no es una reseña, pero dire que la franquicia merece la pena, eso si este juego no es el mejor de la misma.

first time playing a ratchet and clank game, and it was a lot of fun! not sure if the other games are like this, but I really loved the way weapon upgrades worked. I am a big fan of when games reward you for using specific items/weapons/abilities.

Man, I really wanted to LOVE this game. Don’t get me wrong, by the end I DID like it, but I wanted to adore it and I didn’t.

There were just a bunch of small little things that annoyed me.

You know the phrase ‘too much of a good thing’? That’s how I feel about the visuals. They’re no doubt very impressive… but MAN is it a visually noisy and annoying game. Even in just the opening. It’s a big celebration for Ratchet and Clank. And there’s hundreds of people in the audience all animated and moving around, then there’s confetti and particle effects everywhere, and then they throw all these enemies at me and there’s so much debris and bolts flying around and I get hit by enemy bullets because there’s too much fucking shit on the screen!

Oh, and in the second part, there’s a city being attacked, and the citizens are EVERYWHERE. There’s so many people that it was hard to focus on the Goon-4-Less (love those Gooners) guys attacking me and I’d just get hit by them because I can’t FOCUS on them. The lighting doesn’t help either. It’s very impressive, but I think it usually makes the colors stand out less and everything blends together a bit.

It’s just too much. I think about how simple the original PS2 games are. Sure they’re less impressive and detailed, but everything reads a whole lot better.

And the writing. It’s the main thing I like about the Ratchet series. Not that the stories are incredible, but the characters usually had such strong, over the top personalities. But by this point, R&C has just lost a lot of the bite it had before. Everyone’s just so… NICE to one another all the time. It feels like anytime Ratchet talks to Clank, it’s like “don’t worry bestest friend of mine, I got your back, because you are THE most heckin important dude in the world to me :)” and it’s just…. Not funny anymore.

Don’t get me wrong, there’s SOME good jokes, and it’s not like it’s AWFUL, but man, what happened? I felt the same way about the 2016 remake, but at least that had a horrible movie to blame. Rift Apart doesn’t really have that.

There’s other small things here and there, but what DID I like? Well the gameplay is still just so super solid, just runnin’ and gunnin’. By the end it was really fun seeing what weapons worked best together. Throwing out the Topiary Sprinkler and a Mr. Fungi while I took out anyone else was fun, as was combining the Cold Snap and the Warmonger to just absolutely tear through bosses.

I think the levels are kind of a mixed bag, I was a little annoyed at what seemed like multiple desert or barren stages in a row with no real unique ideas to them. But stages like the Scarstu Debris Field or the WONDERFUL pirate level Ardolis, there’s still some really good stuff in there.

And while I ragged on the writing earlier, it’s still a world I want to be in with characters I enjoy. Rivet and Kit are both likable, Emperor Nefarious made for an interesting, new take on the good doctor, and while at first I was a little annoyed that I was just meeting up with alternate universe versions of characters (if it’s gonna take 5 years to get another Ratchet game, I want to meet up with the REAL Skidd McMarx, god DAMN YOU), by the end I thought it was pretty neat the way they handled some of them.

So yeah, I wanted to really adore this game, and I didn’t. But I DID still enjoy my time with it by the end. Ratchet and Clank has changed a lot from the series I once adored, but hey, as long as I can still have a good time with em, that’s good enough.

This is it Chief. This is where Next gen really starts.

Still a saturday-morning-cartoon PS2 series at heart, thank god.
They keep makin' em, I'll keep gettin' em, cause they keep gettin' better every time.

Made the 6-month hunt for a PS5 worth it. The highest amount of praise a human can give anyone really.

The most amazingly beautiful game I've ever played, really showcases the capabilities of the ps5 in the best way possible. I enjoyed every second of my whole playthrough, not one boring or frustrating moment, the difficulty and pacing was just about perfect. The only negative thing about this game, as I have seen just about everyone else say is the enemy variety, which does suck a little as there is only about 5 enemies you fight over and over again (or at least it feels that way), but in my opinion it isn't a huge thing and definitely doesn't detract from my experience much. One other small little nitpick is that the worlds don't feel quite as lived in or atmospheric as the worlds in the original trilogy did, but that might just be nostalgia speaking. Overall it's just about one of the best games I've ever played, visually stunning, fun gameplay, engaging story, fun and well-written dialogue and a great cast of characters. If you have a PS5 there is literally no reason not to play this, and I can recommend this to literally everyone.

In a sea of positive reviews, I feel like I should be brutally honest and say that this game really isn't as good as people make it out to be. Now there are a number of factors that play into this, I will say that on a technical level this is one of the most impressive games I've played this year. That's kinda where the positives end though. This game roughly has the same issues the 2016 reboot had, soulless writing, a predictable plot, and overall a pretty unmemorable experience. The gameplay is... fine, there's nothing inherently wrong with it. If you were to put this game and Ratchet and Clank on PS2 in a room, I'd easily pick the PS2 game. While it isn't as technical as Rift Apart I would still pick it over because the gameplay means something and the plot and characters are enjoyable. I feel like in this game no one ever shuts up and there's constant yelling and screaming to the point where I'm annoyed. The music is very forgettable too I don't remember any tracks at all with this game, they all felt like they fit in with their area too well that it doesn't hold a candle to the original PS2's funky beats.
Is it fair to compare this game and the original PS2 Ratchet and Clank? Yes, cause if anything if I were to compare it to the 2016 Reboot what different does this game do then give us another ratchet and clank except the gender is switched. Really I felt nothing when playing this and I platinum'd it! So I clearly don't hate it but it was just... there. Nothing stood out to me and the RYNO sucks in this one.

Rift Apart is an absolute spectacle and near perfect (if somewhat conservative) tuning of the Insomniac weapon wheel formula that is a few unique boss encounters away from being truly transcendent.

It is leaps and bounds ahead of the abysmal 2016 remake in every way. I just wish Ratchet was still kind of a punk.

Gameplay : 4/5 Les mondes sont variés et apportent chacun sa touche de gameplay, très appréciable et pas redondant.
Les armes que l'on obtient tout au long du jeu sont très variés et diversifie d'autant plus le gameplay. Les vibrations de la manette et les gâchettes haptiques ajoute réellement une immersion au gameplay et ça fait bien plaisir.
Nous sommes face à une réelle exclusivité PS5 !

Histoire : 3.5/5 Rien de fou furieux mais bien construit et agréable à suivre même en tant que nouveau joueur de la série.

Musique / Ambiance : 4/5 Très prenante, rien de fou à dire, cela fonctionne bien.

Graphismes : 4.5/5 INCROYABLE. Je met que 4.5 uniquement car on est sur des graphismes non réaliste, mais sinon c'est une claque absolue.

1a vez que jogo um da franquia e não esperava que fosse gostar tanto, é uma ventura bem divertida com personagens muito carismáticos e cenários incríveis, fiquei surpreso com o level designe e direção de arte do jogo,não é nada inovador mas é muito bem feito e bonito. O combate do jogo também é excelente com a grande variedade de armas e podendo fazer combinações deixa bem dinâmico ele, muitas vezes eu me senti em doom com a velocidade e ter que toda hora trocar de arma rápido pra não apanhar. Ele tem um ritmo bom na progressão que não faz cansar e te mantém engajado no jogo, esse sendo dúvida é o jogo que deixa claro o potencial da nova geração( o único até agora) os visuais são absurdos e a dinâmica de gameplay com os portais demonstra isso, enfim um espetáculo do sonysmo.

Being my first Ratchet & Clank I didn't expect it to be this fun, to be honest. Having to constantly change weapons and create combos with them feels great and the player also feels very powerful since no enemy is invulnerable to crowd control weapons. It's satisfying enough. Not a very good story overall but does its job. Visuals are nice and character design is charming enough. Definitely going to try other titles from this franchise in the future.


Sevdiğim Şeyler
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-Türkçe alt yazı var.
-Ayrı iki karakterin eş zamanlı gelişime sahip olması tekrar gelişim zorunluluğunu ortadan kaldırıyor.
-Yakın dövüş eğlenceli.
-Silahların vuruş hissi iyi hissettiriyor.
-Silah çeşitliliği fazlasıyla yeterli.
-Silahların gelişimi belirgin şekilde hissediliyor.
-Sinematikler heyecan verici hissettiriyor.
-Karakter özelleştirme gayet çeşitli ve özelleştirilebilir olmuş.
-Rathcet ve Rivet’ın yakın dövüş silahlarını özelleştirebilmek hoş olmuş.
-Toplanılabilir eşyalar ile oyunu çeşitli şekilde özelleştirebiliyorsunuz.
-Cep boyutları ve ödülleri yeterince iyi.
-Bölümler çeşitli tutulmuş.
-Platform kısımları yeterince iyi.
-Mini oyunlar çeşitli ve eğlenceli. Ayrıca ödül sistemi tatmin edici.
-Yan görevler yeterince çeşitli. Ayrıca bu yan görevler oyunun parçası olan şeyler. Bu yüzden yan görevlerden kolay kolay sıkılmıyorsunuz.
-Rathcet ve Rivet dışında Clank ve Glitch ile kısmen farklı oynanış anları oyunun oynanışına çeşitlilik katmış.
-Ara sahneler çok kaliteli.
-Animasyonlar akıcı gözüküyor.
-Çevre ve atmosfer çok güzel gözüküyor.
-Grafikler ve efektler göz alıcı gözüküyor.
-Grafikler yeni nesil görselliğe sahip. Görsel kalite etkileyici gözüküyor.
-Yarı açık dünya içerik ve barındırdığı çeşitlilik bakımından gayet çeşitli ve eğlenceli.
-Hikaye anlatımı sade ve anlaşılır olmuş.

Sevmediğim, Eksiler
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-Optimizasyon çok kötü.
-Çökme ve aniden kapanma sorunları mevcut.
-Zaman zaman durum fark etmeksizin FPS düşüşleri oluşabiliyor.
-Buglar, cisimlerin arasına sıkışma ve temelsiz kaplama oluşum sorunları mevcut.
-Ara sahneler çoğu zaman kasıyor.
-Ara sahnelerde ses kaymaları olabiliyor.
-RTX yansımalar pixelleşmiş şekilde gözüküyor.
-Evrenler arası ışınlanma kısımları SSD kullanımı olmadığında donuyor. Bu donma görselleri oyunu bozmayacak şekilde daha göze hoş yapılabilirdi.
-Boss’lar birbirini çok tekrar ediyor.
-Düşmanlar çoğu zaman birbirini çok tekrar ediyor.
-Düşmanların birbirini tekrar etmesi çoğu zaman aksiyonun da kendisini tekrar etmesine sebep oluyor.

Oynanış
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Aksiyon, Platform türü benim gerçekten hoşuma giden bir türdür. Bu türe dair birçok oyunu olabildiğince oynamaya çalışırım. Genel olarak türü sevmeme rağmen bu türe ait favori oyunum yoktu. Ta ki Ratchet & Clank: Ayrı Dünyalar’ı oynayana kadar. Oyun bu türe ait ilk favori oyunum olabilir. Öncelikle oynanış anlamında yeni nesil hissini bana yeterince veremedi bunu söylemeliyim. Fakat bulundurduğu mekaniklerle gerçekten eğlenceli anlar yaşattı. Platform kısımları oyun ilerledikçe kısmen çeşitlilik gösteriyor. Eklenen ışınlanma mekaniğiyle hem platform kısımları hem de aksiyon anları gayet sürükleyici ilerliyor. Yakın dövüş ve silahlı çatışmalar oyunun geneli için gayet zevkli. Özellikle silah çeşitliliğini baya bol tutulması oyunun çeşitliliğini ve zevkini arttırmış. Bu fazlasıyla çeşitli silahları da ister istemez oyunu her anında kullanıyorsunuz. Oyunda bir mermi kıtlığı olduğundan ötürü tek bir silaha bağlı kalamıyorsunuz ve böylelikle aktif olarak çatışmalarda birçok silahı bir arada kullanabiliyorsunuz. Ayrıca silahların gelişim sistemiyle vuruş hissi ve oynanış tekrara kolay kolay düşmüyor. Fakat düşman ve boss çeşitliliğinin az olması bir zaman sonra savaş kısımlarını tekrara düşürebiliyor. Sinematik aksiyon kısımları gerçekten etkileyici gözüküyor. Bunun yanında oynanışın aksiyon kısımları da gayet iyi ve zevkli tasarlanmış. Oyunda aktif olarak 2 karakteri bölüm bölüm oynuyoruz. Bu karakter arası geçişte bir karaktere yaptığınız tüm silah geliştirmeleri ve kişisel gelişimleri iki karakterin üzerinde de eş zamanlı olarak görebiliyorsunuz. Böylelikle oyun oynanış sürecini iki karakteri ayrı ayrı kasarak geçirmenize engel oluyor. Böylelikle de oyunu oynarken tamamiyle oyunun sunduğu içeriğe odaklanabiliyorsunuz. Ratchet ve Rivet dışında oyun içerisinde belirli anlarda kontrol edebildiğimiz Clank ve Glitch’le de oyun temposunu biraz değiştiriyor ve farklılık sunuyor. Clank ve Glitch’in bölümleri geneli itibari ile hep aynı ilerliyor fakat sunduğu içerikler fazlasıyla tekrara düşmüyor. Herbir bölümün kendine ait bir yarı açık dünyası bulunmakta. Bu dünyalara da ana görevler dışında yan görevleri etkinlikleri gizli yerler ve toplanılabilir eşyalar bulabiliyorsunuz. Şahsen ben oyunun yarı açık dünyasını gerçekten beğendim. Saydığım bu şeylerde tekrara düşme olayı neredeyse hiç yaşamadım. Özel zırhlar ile küçük çaplı boost’lar alabiliyorsunuz ama ben bu boost’ların etkisini çok göremedim. Teknik sorunları ve çökme sorunları dışında oyunun belirgin bir eksisini gördüğümü söylemem. Maalesef optimizasyon ve bazı oyun kıran PC portu teknik hataları oyunun oynanılabilirliğini baltalıyor.

Sırf bu sorunlar yüzünden oyuna başlangıçta önerilmiyor yorumunu yapmıştım ama oyunu oynadıkça oyundan aldığım zevk ile çoğu zaman bu sorunları unuttum bile diyebilirim. Fakat şunu bilin ki oyunun ciddi anlamda bir optimizasyon sorunu bulunmakta.

8.5/10

Hikaye
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Not: Spoiler İçerebilir
Öncelikle Ratchet & Clank’in hikayesine dair hiçbir bilgiye sahip değilim. Bu sebepten dolayı Ayrık Dünyalar’ın hikayesini anlayabileceğimi çok sanmıyordum. Aslında oyunun Prologue kısmında da hikayeyi çok anladığımı söylemem. Çünkü olaylar birden bire hiç tanımadığım karakterler ve olay geçmişinin üzerine başlıyor gibiydi. Prologue kısmı bittikten sonra oyun bu hikayeyi anlamakta zorlanırmışım düşüncesini tamamen ortadan kaldırdı. Birden bire Prologue kısmında olan evrenin hikayesi tamamen rafa kaldırıldı ve var olduğumuz evrene ait bir hikaye başlangıcı oluştu gibi hissettim. Evet seriyi bilenlerin anlayabileceği geçmişe dayalı muhabbetler vardı ama bu muhabbetler seriye bu oyundan girmiş kişilerinde anlayabileceği şekilde sunulmuş. Bu anlatım ve senaryo ile aslında havada kalan olaylar belirgin şekilde olmuyor. Hikayeyi anlamak için geçmiş oyunları oynamak zorunda kalmıyorsunuz. Ayrıca çift karakter ile hikaye anlatımı benim çok hoşuma gitti. Senaryonun ilerleyişi ve gelişimi zaman zaman tahmin edilebilir olsa da sıkıcı değil.

Oynanışın yanında hikaye benim için gerçekten önemli diyenleriniz varsa Ratchet & Clank: Ayrı Dünyalar’ın hikayesinden gerçekten zevk alabilirsiniz.

8/10

Oyuna Puanım: 8/10

https://youtu.be/G6vXnfU6Ooo İnceleme Videosu İçin Tıklayın

A competent entry in the long running Ratchet&Clank series that spans 20 years.
From somewhat stiff but innovative beginnings to visually stunning system showcase, rift a part excels at being a fast paced thril ride that doesn't overstay it's welcome.

There are small sections that play out similar to insomniacs spiderman where you are watching a spectacle of environment details warp around you but it never dwells so much that it becomes fatiguing.

Rivet and kt are new characters introduced that play similarly to the original duo but this time instead of relying on clanks signature propeller or truster pack you are given boots that are somewhat of a massive boost compared to the hover boots from previous games.

Worth it on sale and a much better entry than the past few entries

Really fun game as always when it comes to Insomniac but why is that mini boss robot recyled SO many times god damn. It doesn’t ruin the game for me or anything but it’s just really silly

I've played a couple of other Ratchet games but none of them ever really hooked me to the point of wanting to beat them. Except for some reason this game did hook me. I couldn't even tell you why, it seems to still follow most of the formula from the other ones but maybe just more refined. I do really enjoy the loop of gathering bolts to buy stuff and using weapons to upgrade them, the weapon upgrades are really fun since they can end up doing crazy shit.

Wish I could say the exact reason this game resonated with me but at the end of the day at least I was able to enjoy it and beat it.