Reviews from

in the past


I platinumed this fucker fun as hell

Best-looking video game ever.

The 11/10 score I'd give this game for presentation alone makes it worth every penny. The fluid motions, realized landscapes, and vivid textures paint a picture even the modern Pixar film would blush at. Ratchet and Clank has always pushed the envelope for video games with regards to presentation, and Rift Apart is their greatest accomplishment in that regard.

For everything ese the game is... good. It has a very weak and predictable story, though it is better paced and better told than the average R&C game. The level designs are great, the enemy variety is lacking, and the gun selection is average by the series' standers: though all three borrow just a bit too much from previous games. The gameplay variety and exploration are acceptable, though a step down from Crack in Time in my opinion. Lastly, the writing was forgettable: I remember almost nothing said by any character and I don't think I laughed once.

Rift Apart is a typical R&C affair but still a fun one. For many people, it was their first PS5 title, and I think it is a great way to be exposed to the console.

Jim Ward, you will be missed: I wish you a fulfilling retirement.

Gráficos e gameplay excelente, esse jogo merecia mais atenção.

Amazing. Truthfully. I'm stunned beyond words at how pretty this game was, how dense and compelling the story was and how fun it was to play. Insomniac hit it out of the park with this one and was able to totally capture the feeling of the original games with it as an entirely new entry into the series. I'm wholly impressed with what they did and I would recommend it to anyone looking to see what the PS5 can actually do and who just wants to have a plain good time.

One of the first games I played that felt truly next-gen. A little bit forgettable in the grand scheme of things, but a really enjoyable game overall.


Ratchet and Clank Rift Apart is a very solid game. I remember playing several titles of this franchise like Going Commando, Deadlocked, and the 2016 remake of the series. The 2016 was alright and I was worried that this one might be the same. I actually like this one a lot. However, I personally believe the story could of have dive deeper into Ratchet's character and make the player see more about Ratchet dealing with his doubts and fears. Or let the player see more about Rivet's trust issues and wanting to work solo. Anyways, I like the idea of creating Rivet. It felt like a way for Insomniac to bring old players back and new players in too.
Gameplay was clean and smooth. The old and new weapons in the game were fun to use. Enemy variety lack greatly at some point. Near the end of the game, enemies are still all the same and the mini bosses were all recycled. To me, that is the most surprising because the game makes the player travel to multiple planets so you expect to encounter different types of enemies that are unique with their abilities.
At the end of it all, Rift Apart is a good game and cannot wait for Insomniac's next project.

Als großer Fan des Ratchet & Clank Franchise habe ich mich sehr auf das neueste Abenteuer der beiden Helden auf der PS5 gefreut. Und ich muss sagen, ich wurde nicht enttäuscht! Das Spiel bietet nicht nur eine fantastische Grafik, sondern auch eine großartige Umsetzung des neuen DualSense-Controllers im Zusammenhang mit den vielen verschiedenen Waffen. Ich hatte das Gefühl, dass ich durch den Controller direkt in das Spiel eingebunden war. Ein weiteres Highlight waren die Hoverstiefel, die endlich wieder zurückgekehrt sind. Die schnelle Fortbewegung hat mir schon in früheren Teilen gefehlt.

Auch der neue Charakter Schrottbot hat mir sehr gut gefallen. Er fügt sich Szenerie ein. Eine Szene war besonders witzig, da ich von einem Gegner getroffen wurde und dieser anschließend gedabbte hatte. Dies hat mich zum Lachen gebracht.

Die Story von Ratchet & Clank: Rift Apart war solide und hat mich an manchen Stellen überrascht. Ich fand es auch toll, dass sie in der Handlung auf altbekannte Elemente zurückgegriffen haben, und gleichzeitig viele neue Dinge eingebaut haben (Stichwort: verschiedene Dimensionen). Ein kleiner Bug hat leider den Spielspaß ein wenig getrübt, als der Controller nach der Arena nicht mehr aufgehört hat zu vibrieren.

Abschließend möchte ich noch auf die Charaktere Rivet & Kit eingehen, die einen hohen Fokus in der Geschichte haben. Ich fand es super, dass die Entwickler neue Charaktere eingeführt haben, die einen eigenen Charme und Persönlichkeit haben. Ich hoffe, dass sie in zukünftigen Spielen wieder auftauchen und ihre Abenteuer weitergehen können. Insgesamt hat mir Ratchet & Clank: Rift Apart sehr gut gefallen und ich kann es jedem empfehlen, der Fan des Franchise ist oder einfach ein tolles Action-Adventure auf der PS5 spielen möchte.

R&C Rift Apart looks absolutely stunning, and has very fun and fluid combat with an amazing lineup of weapons; my favourites being the Enforcer, Blackhole Storm and Cold Snap. The haptic feedback with the weapons all feel great, especially with the Enforcer (I always love a good shotgun). There’s lots of neat level designs and environments that caught me off guard, and were very enjoyable to play. The story was entertaining enough but is forgettable, the best parts involving the conflicts between the main villains, and gets quite funny at times. After being quite critical on future era, I think this is definitely a step forward for the Ratchet & Clank franchise.

“Ooh this looks pretty” the game

Rift Apart is primarily remarkable for two main traits, the first being the level of detail on display and the second being how quickly you blaze through it. You might notice that these strengths don't exactly complement each other. Whether you are zooming along on hoverboots, grinding on rails, or riding on an alien snail or dragon, you're always blazing past the environment at a clip that implies that all of the money on screen doesn't actually matter. Combined with the fact that game doles out weapons faster than one can become accustomed to them and it starts to feel as though Rift Apart is a Dudley Dursley simulator, and the player is a meant to become so spoiled that no individual gift feels particularly special.

Still, despite this being my first Ratchet & Clank game, I've long known that the weapons are a core part of the series identity, so I was rather disappointed to find that said weapons aren't about creating or exploiting systemic interactions or countering specific enemy types. Instead, the fun comes from choosing what type of cacophony you want to create at any particular moment and watching it play out. Unfortunately Rift Apart wastes a lot of its premise as an individual entry in the franchise as well. The SSD is only fully brought to use in one planet, it doesn't feel like Ratchet and Clank are truly tested by their separation, and Rivet doesn't have a distinct mechanical identity but instead has just a truncated character arc. Put together, the game makes for a very digestible experience, but not an especially memorable one.

Desde los graficotes hasta todas y cada una de las diferentes vibraciones que hace el mando, este juego es como zambullirte en una peli de animación y vivirla en primera persona. NEXT GEN

Divertido y variado, estamos ante un juego corto y al pie que consigue ofrecer una experiencia digna de ser jugada por todo amante de estos persoanjes.

This review contains spoilers

Impressionante! sem duvida um dos melhores da franquia!
a adição da Rivet e seu arco deu uma renovada na narrativa, apesar de manter o mesmo defeito dos anteriores de re usar o Nefário e o Quark em todo jogo.
O combate teve a adição da esquiva fantasma, deixando o combate mais frenético e divertido.
desgostei apenas do final, deixado meio que em aberto a trama do ratchet.

An incredibly fun platformer with a great story for young and old! If you own a Playstation 5 then this is a must-play 😄

YES, this game blew all expectations out of the water. As a lifelong R&C fan, this game captures the essence of the original 2002 release whilst fully harnessing 20 years of video game development.

Insomniac keeps raising the bar and pioneering the videogame industry with our little furry friend. Please never stop making these games, I will play them as long as I live.

I think this is a great Ratchet and Clank game, I like the new and fresh settings and different characters, The ending felt very Avengers Endgame esk. I love the weapons in this game with the new ones being some of my all time favorites and the returning ones were great, The Phantom Dash needs to be in future games. Just a fun ride.

Bem mais fácil em relação ao reboot, ambos na dificuldade normal. Gameplay tá no seu ápice, as cutscenes são de outro mundo, e a história tá muito boa, melhor ainda pra quem zerou o reboot e já tem noção dos personagens. Seu único defeito é na trilha sonora, que não é ruim foi muito bem feita, mas eu não achei memorável como um Uncharted ou TLOU da vida. Jogo must-buy pra quem tem um PS5 ou pretende pegar um.

Staggering to think of the shift in quality from this versus its 2016 predecessor - if the latter felt like a deeply bland, shitty licensed movie game from the mid/late 2000s then this is beyond a breath of fresh air. Still doesn't quite match the cartoony playfulness of the originals due to suffering from the current-gen problem of straining too hard for prestige seriousness to the point of cutting down gameplay (if I have to play one more tiring tutorial section where you go on a loop of playing for like 2 seconds before getting bombarded with 16 cutscenes I'm going to lose it). But the fact that this even feels like a Ratchet & Clank game again is more than I could have ever hoped for - there's tons of visually smashing planets, fun gadgets, and a decent story. I love Rivet & Kit as additions, and the weapons are as reliably fun to smash through and level up as always. Really good.

Playing in a Pixar movie

Particle effects go boom

This is the most impressively consistent 9/10 series on Playstation. I would've liked there to be more optional extras and a more expansive arena mode than what they gave, but everything else is stunning.

A really fun time, and a massive improvement from 2016's Ratchet & Clank in my eyes. The combat was much more fun, and fluid, as well as the movement and exploration. I thought adding in an alternate-universe Ratchet & Clank in the form of Rivet and Kit was a great idea. Rivet was adorable and fun, given something special by the lovely Jennifer Hale, and Kit was also a meaningful addition, with Debra Wilson voicing her. The story isn't like the best around, but the world is truly beautiful and fun to traverse. The new mechanic was fun and exciting, and definitely opened new gameplay opportunities but I still remain waiting for the first "next-gen" game to blow me away, even though that game may never come. A really great game that comes on the heels of me trying 2016's R&C as my entry into the franchise, and really being disappointed.


It's good to see Sony's classic franchises being brought back. After the original game's remake, I knew something was coming along and I was right! We get a brand new next-gen exclusive Ratchet & Clank game without the baggage of the PS4 holding it down. The franchise returns to its familiar roots which are both good and bad and I'll explain why.

This time around Ratchet is finally wanting to find other Lombaxes in other dimensions. They get the idea of using the Dimensionator, but it's taken by Dr. Nefarious. Yeah, I was a little happy to see him return and a little disappointed that we didn't get an original villain for this game. Nefarious is funny and all, but I wanted to see someone new. We only get a couple of new characters here, but we finally get a new Lombax! Rivet is a fantastic female character with a great voice actress and she has just as much nuance and personality as Ratchet has. I would love to see her stay and even get her own spin-off. The other main character introduced is Clank's interdimensional counterpart Kit who is a female robot.

Sadly, like all the previous games the story isn't all that deep and plays out like a Saturday morning cartoon. There's no real back story to anyone, and we just get the moment-to-moment action for the present time and that's it. It's a pretty shallow story with Kit and Rivet's backgrounds not really being told or talked about. This has always been an issue with the series' stories and I wish they would change things up in that regard. The series' main beat of going from planet to planet and whacking away at the same few enemies haven't changed either. There are about 9 planets in total with some collectibles you can get for trophies, unlockables, and galleries. If you played any single game in the series this one will be familiar.

There are some puzzle areas thrown in that Clank is usually used for. These meta-dimension puzzles see you trying to get mini Clanks running on the correct path to unlock a door. There are four different kinds of orbs that can manipulate the Clanks and various platforms. You can speed things up, slow down, weigh them down, or make them lighter. They aren't super challenging, but still kind of fun and break up the shooting. Another new mini-game is the Glitch sequences. You play as a spider-bot that goes inside a computer that can shoot at things. These play like the regular Ratchet/Rivet segments, but there's no platforming as you have to stay on the ground. They aren't super exciting, but they break up the pace. There are new vehicle elements added such as rocket boots. You can skate around and boost at will as some planets have large open maps, but they are far from the open world. The exploration is mostly for getting collectibles.

The main show is the weapons as that is what Ratchet & Clank was always famous for. Yes, there are over a dozen weapons here that are different and unique than any other game. The DualSense controller is utilized well here for secondary fire. You can soft press to "ready" a weapon that used to be the primary fire and the secondary is a full press of the trigger. The haptic triggers are used better here than any other PS5 I have played so far. That also includes the new rumble feature. You can "feel" every weapon and it really adds to the game's experience. However, I did feel they went a little too heavy on the glove weapons. Some weapons feel more like gimmicks than not. I wound up sticking to about a half-dozen go-to weapons. I found there wasn't a good balance this time around like there usually is. You need to switch weapons based off of your needs. Close-quarters weapons such as the Executioner which is like a shotgun. There are a couple of weapons like this. And then you have area-of-effect splash damage weapons like the Warmonger and Houndrill. There are some passive weapons that do damage over time or stun enemies only and don't do any damage.

The enemies are pretty repetitive this time around. You get the same 6 red robots and then the occasional animal type thrown in. They repeat a lot and don't really have different defenses so you can usually just blast them all as they come. There are frequent boss fights, but many repeat so they can get old kind of fast. I felt the enemies weren't as inventive this time around and it shows as they bring back some older enemies from the first game. I just feel the weapon and enemy design was a bit off this time around and just not as creative, but far from bad or ruined. I do want to mention that the level layout is also the same as before. Swing from orbs, jumping around, smashing boxes for bolts, and using them to buy weapons and upgrade them. Using the levels them up which unlocks more upgrades and you can level up yourself which increases your health. While this formula is tried and true it can feel old to long-time players, and if you didn't like the series before this game won't change your mind.

There are some great cinematic scripted events, and the pacing is well done. There's something satisfying about this series that makes it feel like a classic PlayStation game. They did get that magic down pat, but if this is a new trilogy I hope they have more in store for the sequel. Visually this is one of the best next-gen games to date. With performance RT at 60FPS, the game looks fantastic. There are the usual VRR options and you can play in full 4K 30FPS, but a game like this needs to play at 60FPS. The game just looks amazing, and the team has been able to do what they really want. Comparing this game to the first on PS2 is like a whole new experience.

Overall, Rift Apart takes the typical Ratchet & Clank formula and brings it to the next gen with little change or fluff. There are a couple of mini-game segments to mix things up, the characters and voice acting are spot on and the humor is there despite not being fully pushed this time around. I wish we got a new villain, and Rivet and Kit aren't explored enough. The story itself is also a very Saturday morning cartoon with little depth. The weapons are neat, but not well-balanced and overall the old Ratchet formula feels a bit stale here despite being perfected.

The writing feels phoned-in much of the time, the music is unmemorable, and the game is shorter than I'd have liked, but other than that, I liked it. The people at Insomniac know how to make fun games.

Muy continuista pero muy disfrutable. Gráficamente es bastante next-gen y los nuevos personajes le dan mucha vida a la historia

Um baita de um jogo, não sei se precisava ser exclusivo de PS5, porém a mecânica do loading é absurda, é extremamente lindo e viciante

Oh boy this is s worthy sequel of the previous game.

Storywise we have a lot of new characters. All of them are quite fun and well developed throughout the story. I really enjoyed it, specially because of the gorgeouses planets that we get to visit.

The gameplay is truly addictive. There are a lot of goofy weapons (some classics from the old games and some new ones). There is a lot of chaos during the most heated battles and coming up victorious gives a feeling of accomplishment.

I've seen some people complaining about the length of the game compared with the pricetag. Quite honestly, I would much rather play a 15h game in which I'm having fun all the time that a 100h game booted and with meaningless content (AC Valhalla I'm looking at you)

Finally, this is the first PS5 to take full advantage of the new functionallitys of the dual sense. All the vibrations with the sound really helps to keep you inmersed and focused.

Give it a try, you will have an amazing time


One of my favorite games as of recently. One of the best ratchet and clank games

This game looks so good. Only game I've used photo mode in. Fun gunplay and a serviceable story.