It's more playable than people act like, but despite that it's one of the most disappointing games I've played. Especially since it cements that Nintendo don't actually care about Star Fox, happy to hand it off to Miyamoto for his wacky Wii U Gamepad shenagins.
Theming wise it's basically a reboot of Star Fox 64, which is not only boring as sin but it also understands none of what made the original exciting in its presentation. The notion that Platinum came within 50 feet of this game almost insulting. Missions play out at least somewhat competently but with zero flair or ambition. The 'best' parts of this game are just stuff pulled from the older games. At least Assualt, for all its flaws, actually tried to push the series into new territory and actually feels like a follow-up. Don't even get me started on the Gyrocopter, which is so boring it legitimately feels like one of those training simulation games used to train people at their jobs.
Overall, it feels like the people in charge of this game barely cared. And the worst part is, Nintendo likely saw the sales of this game and assumed it's because Star Fox doesn't sell, and not, you know, because it's a trash game even a Star Fox simp like me dislikes.
Theming wise it's basically a reboot of Star Fox 64, which is not only boring as sin but it also understands none of what made the original exciting in its presentation. The notion that Platinum came within 50 feet of this game almost insulting. Missions play out at least somewhat competently but with zero flair or ambition. The 'best' parts of this game are just stuff pulled from the older games. At least Assualt, for all its flaws, actually tried to push the series into new territory and actually feels like a follow-up. Don't even get me started on the Gyrocopter, which is so boring it legitimately feels like one of those training simulation games used to train people at their jobs.
Overall, it feels like the people in charge of this game barely cared. And the worst part is, Nintendo likely saw the sales of this game and assumed it's because Star Fox doesn't sell, and not, you know, because it's a trash game even a Star Fox simp like me dislikes.
Its legit one of the best games from the last decade. Yall aint learn how to aim or shoot and hated on it. The 2 screen set up just never been done before in such an innovative way...Nintendo SNAPPED with this, and the thing this, they can't recreate it because it was only possible with the Wii U...best rail shooter ever?!
So I am a huge huge fan of Star Fox 64. One of the pillars of my video game interest as a whole. It does so much right and almost never gets old to me. That being said;
I kinda avoided this game for years.
But I finally played through it.
Aaaannd.. It was ok. Not AS bad as I had heard, but also drops the ball in so many weird ways, that I honestly never hear critiqued.
The controls were the least of my concerns. When it works, it works well. I can see why they don't jive with everyone, myself included. But what they wanted to achieve, is achieved with the controls.
I think the game's level and senerio design is where the real slop is. The stages can feel either too short or too long. Bosses can feel aimless and boring, or super exciting.
Its all over the place.
It retreads 64 so much it basically has no identity of its own. And ultimately just feels like a lesser version of that game as a result.
It's missing so much of juice that made 64 so satisfying to play, taking literally.. Zero, steps forward.
For example; your crew in 64 is cute. They each serve a purpose beyond just being funny dialog. Falco helps you with combat, Peppy gives you tips and Slippy reads the bosses HP.
But it's all pretty miniscule, so KO'ing them never felt too detrimental, even if they were gone for a stage.
But not only does Zero remove the whole, they're out a stage if they KO, the crew serve NO purpose beyond their quirky dialog. (Most of which is lifted straight from 64 anyways)
Having a greater imprtance to your crew on a gameplay level could have been such a great addition to this game, adding a new element of focus and problem solving to each stage.
It feels like a step down, and makes the crew feel even less significant. Which is such a shame, because it's a huge part of the original's charm.
Also the music and visuals were pretty forgettable. Serviceable, but nothing that will stick with me.
I was disappointed, but not in the way I thought I'd be.
I kinda avoided this game for years.
But I finally played through it.
Aaaannd.. It was ok. Not AS bad as I had heard, but also drops the ball in so many weird ways, that I honestly never hear critiqued.
The controls were the least of my concerns. When it works, it works well. I can see why they don't jive with everyone, myself included. But what they wanted to achieve, is achieved with the controls.
I think the game's level and senerio design is where the real slop is. The stages can feel either too short or too long. Bosses can feel aimless and boring, or super exciting.
Its all over the place.
It retreads 64 so much it basically has no identity of its own. And ultimately just feels like a lesser version of that game as a result.
It's missing so much of juice that made 64 so satisfying to play, taking literally.. Zero, steps forward.
For example; your crew in 64 is cute. They each serve a purpose beyond just being funny dialog. Falco helps you with combat, Peppy gives you tips and Slippy reads the bosses HP.
But it's all pretty miniscule, so KO'ing them never felt too detrimental, even if they were gone for a stage.
But not only does Zero remove the whole, they're out a stage if they KO, the crew serve NO purpose beyond their quirky dialog. (Most of which is lifted straight from 64 anyways)
Having a greater imprtance to your crew on a gameplay level could have been such a great addition to this game, adding a new element of focus and problem solving to each stage.
It feels like a step down, and makes the crew feel even less significant. Which is such a shame, because it's a huge part of the original's charm.
Also the music and visuals were pretty forgettable. Serviceable, but nothing that will stick with me.
I was disappointed, but not in the way I thought I'd be.
honestly probably the wii u's magnum opus, for better or for worse lol
i think its a must-play if you own the console. not to say its the best game on it, but boy does this game really represent where nintendo was at the time and what this console was all about.
there's no getting around the awkward control scheme, but i don't think that necessarily ruins the game. adds a bit of challenge to overcoming stuff, much like star fox 64 which ppl love lol.
the game looks and sounds gorgeous, especially with headphones, which does it some favors i think. a lot of the actual level designs and bosses can be really fun too.
ultimately there's no getting around fundamental bad design choices but its still pretty fun and cool for what it is
i think its a must-play if you own the console. not to say its the best game on it, but boy does this game really represent where nintendo was at the time and what this console was all about.
there's no getting around the awkward control scheme, but i don't think that necessarily ruins the game. adds a bit of challenge to overcoming stuff, much like star fox 64 which ppl love lol.
the game looks and sounds gorgeous, especially with headphones, which does it some favors i think. a lot of the actual level designs and bosses can be really fun too.
ultimately there's no getting around fundamental bad design choices but its still pretty fun and cool for what it is
Star Fox Zero's controls were so good, everyone begged their favorite devs to include gyro aiming. The 1 to 1 motion controls gives players a level of dexterity and precision that far surpasses regular analogue sticks.
Not wanting to let a great idea go to waste, Nintendo brought back a similar gyro control scheme for titles like Splatoon and Breath of the Wild, both of which feel phenomenal!
Not wanting to let a great idea go to waste, Nintendo brought back a similar gyro control scheme for titles like Splatoon and Breath of the Wild, both of which feel phenomenal!
I think what really threw people about this was the combo of the controls absolutely having a huge learning curve combined with Platinum's "the first playthrough is the tutorial" style design, you do both at once and the average player is going to be left with a horrible first impression. That said, even when you get over that hump there isn't a ton here. Moments of greatness with some genuinely fun bosses and setpieces hampered by a lot of middling levels and mechanics that don't feel fully fleshed out. Also the fact that this is ANOTHER Star Fox retelling is extremely lame and yes I will blame Miyamoto for that one
Star Fox has 1 game in it's entire franchise above mid and somehow Nintendo got gaslit into thinking we care about Star Fox because of the amount of furries that still jack off to Krystal.
We don't need another copypaste of 64, try rebooting a series that people actually miss like F-Zero instead of these one-hit wonders
We don't need another copypaste of 64, try rebooting a series that people actually miss like F-Zero instead of these one-hit wonders
Peppy, how do you expect me to "do a barrel roll" when it controls like ASS?
I'd love this game if it weren't for the fact that I hate it. I've put about 20 hours into it since it launched in 2016 and still haven't seen it's ending. I've "gotten used to" the controls, but just getting used to something is different from liking it. They're just awful. Plus the game doesn't look that impressive visually and the level design is so-so. I have war flashbacks to the spider-mech boss on Fichina. They absolutely BUTCHERED all range mode.
It only gets 2 stars because of the original voice actors and how sometimes, RARELY, you can get into a flow state with looking up and down from the tv to the gamepad.
But my neck still hurts, and so does my heart.
Good riddance Star Fox Zero.
I'd love this game if it weren't for the fact that I hate it. I've put about 20 hours into it since it launched in 2016 and still haven't seen it's ending. I've "gotten used to" the controls, but just getting used to something is different from liking it. They're just awful. Plus the game doesn't look that impressive visually and the level design is so-so. I have war flashbacks to the spider-mech boss on Fichina. They absolutely BUTCHERED all range mode.
It only gets 2 stars because of the original voice actors and how sometimes, RARELY, you can get into a flow state with looking up and down from the tv to the gamepad.
But my neck still hurts, and so does my heart.
Good riddance Star Fox Zero.
Star Fox Zero is a game that many will say is horrible due to the control scheme. While I can agree that the controls take some getting used to, I think the game has some great ideas and very fun set pieces.
The game is pretty short, similar to 64 in that way. I finished all of the side missions and alternate paths as well, some of them were pretty fun, but most weren't that amazing as the side paths in this game don't usually lead to other planets just small missions. Two of the side missions are literally the same missions but with different vehicles.
Speaking of different vehicles, you control three vehicles throughout the adventure, and most of them are fun, other than the Gyrojet. The "returning" Walker mode on the arwing is a nice touch, as a callback to Star Fox 2. I thought the controls for these vehicles were pretty good, though the separate aiming and movement does take some getting used to as well as having to focus on both screens at once.
I think the music and graphics are very nice as well, with nice renditions of classic SF tunes and the game looks like how I imagined 64 looked as a kid. The re-playability is also very nice with each main mission having 5 medals to collect, and these unlock extra training missions.
All in all, Star Fox Zero is worth a play-though, if you can get used to the control scheme. It has some nice music, graphics, and mostly fun levels / bosses.
The game is pretty short, similar to 64 in that way. I finished all of the side missions and alternate paths as well, some of them were pretty fun, but most weren't that amazing as the side paths in this game don't usually lead to other planets just small missions. Two of the side missions are literally the same missions but with different vehicles.
Speaking of different vehicles, you control three vehicles throughout the adventure, and most of them are fun, other than the Gyrojet. The "returning" Walker mode on the arwing is a nice touch, as a callback to Star Fox 2. I thought the controls for these vehicles were pretty good, though the separate aiming and movement does take some getting used to as well as having to focus on both screens at once.
I think the music and graphics are very nice as well, with nice renditions of classic SF tunes and the game looks like how I imagined 64 looked as a kid. The re-playability is also very nice with each main mission having 5 medals to collect, and these unlock extra training missions.
All in all, Star Fox Zero is worth a play-though, if you can get used to the control scheme. It has some nice music, graphics, and mostly fun levels / bosses.
Nowhere near the level of previous Star Fox games. Unfortunately, Nintendo once again was stuck in their ways and tried to shove Wii U controller specifics like gyroscope and motions into a game that didn't really need that.
New gameplay features are added such as using the Walker but end up being more annoying than anything else in terms of controls and overall gameplay. Unsurprinngly, the 'classic' type of levels where you control the Arwing and fly around are the most fun levels and where the game truly shines. It's almost as if, they should try to stick with the classic formula since it's the best and most fun way to play these games.
New gameplay features are added such as using the Walker but end up being more annoying than anything else in terms of controls and overall gameplay. Unsurprinngly, the 'classic' type of levels where you control the Arwing and fly around are the most fun levels and where the game truly shines. It's almost as if, they should try to stick with the classic formula since it's the best and most fun way to play these games.