Reviews from

in the past


Thank you to Josh_The_Fourth for recommending this neat game!
For me, Capcom was absolutely hitting their stride (no pun intended) during the mid to late 90's era. Arcades were booming with all of their Street Fighters, Darkstalkers, and Marvel vs Capcoms. Sega Saturn users were getting a good taste of that arcade action, as well as PlayStation users getting to experience platformers such as Megaman 8 and Megaman X4. A new subseries for the Megaman franchise, Legends, found its footing for the PlayStation userbase, and generally both systems were PACKED with Capcom published titles.However, Capcom wasn't afraid to push out a more obscure and flashy title here or there, and Strider 2 is the one I wanna talk about today.
Strider 2 is a sequel to the classic 1989 arcade game Strider, releasing a full decade apart. Gameplay in this one is tight and appealing, seeing Strider absolutely tear through enemies with his sword is immensely satisfying and quick. Strider also has alot of mobility to work with, which makes his many options for platforming limitless with the player's skill. Levels aren't too long and will probably take you about 10 minutes or less, keeping them lengthy but not overstaying their welcome. Perfectly paced.
This game absolutely oozes that "we made a random unique game for fun" Capcom charm. The slick and eye catching comic book style is very unique compared to many other Capcom games at the time, and does wonders to differentiate itself to the status quo. The mashup of 2D sprites with sweet 3D environments actually looks really great and allows for some awesome camera angles for the spectacle. The music uses alot of instrumentation that sounds familiar many other capcom arcade games at the time, and I love that.
Strider 2 is like that one game you'd rent on a weekend to just enjoy for a Friday afternoon after school in the 90's, if that makes any sense. I never grew up in that era but it really gives that feel. It's some decently lengthy but sweet and appealing arcade style action that I'd recommend anyone to check out, maybe even on a lazy afternoon to enhance the experience.

A rather bizarre game, honestly! I think the difficulty is what throws me off, as there's basically two ways to play: For score, which for the absolutely maximum rank requires the player to not die once while getting a ridiculous number of points, or for speed / pure completion in which case you have INFINITE continues (you only get one life, so every death is a continue) that also does not refill health and gives you back your kinda broken Boost ability at the same time. This means it teeters between something more challenging or something very easy. While I know a lot of people think they're archaic, a lives system feels like it may have been beneficial for a more smooth difficulty curve, or at least being a little bit more demanding with the checkpointing. Note that while you need to never die for the highest rank, you CAN still get high ranks by only dying a few times, so it isn't some totally hit-or-miss thing here.

Leaving all that aside for a moment, I enjoyed this game much more than the original Strider. Hiryu feels smooth to control here (for the most part), and in particular the addition of juuuust a little bit of aerial drift on his jumps makes it a lot smoother to run through and makes you feel more like the futuristic ninja you're supposed to be rather than the lost cosplaying Belmont brother. While the cool options are (sadly) gone, Hiryu gets some secret moves like a backwards flip or a bunch of spinny slashes that add a little dynamicism to the gameplay. I will admit I didn't find THAT much use for them, mostly because Strider just cutting up enemies is so strong, but they have potential and the fact the multi-slashes give you more points encourages you to not just spam the slash button in score runs. Wall jumping and climbing feels niiice in this game, with the only exception being going around corners on a D-Pad sometimes being finicky. I did also have trouble getting the dash out a few times, but I suspect that is more of a Me issue. But with how buttery smooth his jumps and dashes are, it feels gooooood to just slice through hordes of enemies, jumping wildly and doin' some wall climbin' fun.

What's up with the fact enemies seem to just...mostly lack collision damage, though? There's multiple bosses where running into them and spamming the attack button led to easy wins, sometimes dodging their attack patterns, and it felt really weird. The game's entire difficulty curve is mostly low, outside of the end I'd say most stages are pretty easy, but then spiking pretty hard in only a few sections or bosses. Most didn't feel too challenging (I was shocked how easy Meio was!), but there was definitely some that kicked my ass. The game's difficulty only really starts to ramp up in the last level or two, with the final levels feeling particularly harsh (and swapping the game's usual dichotomy of easier stages but harder bosses).

Frankly, my favorite part of the game was probably the vibes and the art. The game for the most part looks goooood, an excellent PS1 spritework combined with some beautiful anime cutscene art. Seriously, look at these! and, uh, ignore the screenshotting making them look kinda worse fsr. Even when the game isn't being mechanically dense, the vibes and control make it a Fun experience. I do think the length is a major downside, being defeatable in under an hour pretty easily and with the end result being that it DOES feel a bit shallow. The game doesn't really expand on its concepts a lot in that runtime and it even ends up re-using some elements within that timeframe in a bit of a lazy way. It also felt disappointing how often the right option felt like just moving right and mashing the attack button, the Scientists miniboss in particular felt actively harder when I was trying to dodge them rather than just spamming. Also while I am going to bet Auto Fire makes the game easier, I think I should have used it because by god does it hurt your thumb to mash attack the way you should in this! They put it in the game, so I'll take advantage of it.

Honestly, I might go for a second playthrough with Hien later since it was short and enjoyable. Totally recommend trying it out of you want some fast-paced, low commitment 2D ninja action in your life!

That's what i'm fucking talking about bay BEE !!!

Tong Poo sounds like a fake asian name by a racist person

Usually when I see a game that interests me I'll put it in my backlog and aim to play it in a few years, but the moment I saw a couple seconds of what a slick beast of a game this is, I knew I had to play this as soon as possible.

This game Rocks, and it's in large part thanks to how controlling Strider feels wickedly smooth. Going from jumping to climbing feels seamless and you can influence Strider's midair control this time around so jumping doesn't feel like a leap of faith. Both of these things cannot be said about the arcade predecessor and cutting through enemies like butter as you're trying to dash through the stage just feels incredibly satisfying.

Visually, it's stunning. The mix of 2D sprites and 3D environments works surprisingly well and the attention to detail is a thing of beauty. Add in a banging soundtrack and really stylish comic book cutscenes and you have a game that's the epitomy of fun to me.

Sure, you can play through the whole thing as both Hiryu and Hien in under an hour, and the game is too easy, but that one hour that I spent experiencing the game for the first time was one of the most blood-pumping adrenaline rushes I've experienced in the entire medium. Play it


Took everything great about Strider and made it better.
The graphics are an excellent blend of 2D sprites and 3D backgrounds. The sprite work is fantastic, the classic bosses look incredible.
The gameplay is really fast and fun. Never once did I feel like my deaths were the games fault. It's not as hard as the original, but should still provide a good enough challenge.
It's over with really quickly, but the ranking system adds great replay value to see how much better you could do.
Overall fantastic game.

I love that this game came with Strider 1 on a second disc, and every single copy of the game was misprinted so that Strider 2 was on the Strider 1 disc and vice versa.

this game like a box of chicken tenders.

Run across the stage avoiding all enemies, mash square to kill the boss, rinse and repeat

Fun tho

The first strider game was a fun albeit hard to initially grasp arcade game with really cool ideas and a sizable learning curve both with play control and level memorization. This game basically takes the good parts of strider 1 and "modernizes" them to shine brighter than they did previously. They cracked up the movement speed and gave the game much more fluid controls, which makes it easy to get in a nice flow state of goin fast and kickin ass through the levels. The game constantly references iconic moments in the first game like the gravity changing chambers with the sphere bosses, the bouncy laser chambers, and the multi-segmented dragon bosses, all in new ways that keep the game fresh while still making it feel like strider. The visuals are also super rad, with stylish cutscenes and that kino late-90s capcom pixel art powering the character sprites. My only real gripe with the game is the fact that the PS1 port gives infinite continues which makes it incredibly easy to credit spam and trivialize the entire game in like 20 minutes. There's a rating system that will let you know you suck for doing that, and you can obviously stick to the 1CC code of honor should you choose, but idk I feel like doing what a lot of other arcade console ports do and giving a limited credit pool that builds up over repeated game overs would have done better to potentially get goop-brained gamers like me to engage with the levels and mechanics more. It's definitely one of those games where you have to really be self-motivated to master it if you want, because the game doesn't really offer much incentive and motivation to get cracked at it itself. Regardless, if the rigidity of the original strider game was a bit much for ya, just play this instead.

This was a great little action game. I got it for like 5 bucks on the PS3 store out of curiosity and I’m very glad I did. The action here is great, it’s a fun run and slash arcade game. Definitely odd for them to make this in 1999 on extremely outdated arcade hardware for the time and on a series that had been dead for 10 years but. What are you gonna do I guess. This game is worth it for the art alone, oh my god, all of this shit is BEAUTIFUL. Some of the best Capcom art and that’s saying a lot, the style is just off the charts. The release I bought of this game also came with the original which I will definitely be playing. Highly recommend this one.

Does for ninjas what Mega Man X did for robots

hiryu quintessential husband

Having played the arcade I gotta say the callbacks in this game are really well done, it’s not as difficult as Strider arcade but still a challenge. The point isn’t really that you’ll get stuck beating a level it’s trying to beat the level as fast as possible and get a good rank. Also if you feel like it’s too easy, you can adjust the difficulty in options. The sprite work and level design are beautiful and between the sheer number of enemies on screen and the high number of bosses it’s always an exciting experience.

clássico do ps1, eu jogava MUITO essa porra -esse título pega tudo que o antecessor fez de bom e coloca numa ost deliciosa e graficos gostosos!!!

Solid arcade experience. Pretty easy, but is a good game to experience for an hour and move on. Solid OST, good level design. Pixel art looks amazing and Strider looks incredible. Enjoyable for what it is worth.

awesome game that improves on the original in literally every way. it's fast-paced, satisfying and badass. the game does get repetitive at times, but it's way too short for it to be a big issue. i also love the artstyle the game has within its cutscenes, good shit.
unfortunately the game's really easy with stuff like rapid fire and infinite continues, but if you die a few times you're guaranteed an E rank anyways. it's really a shame this one went under the radar, could have been at the top with other great capcom games of the ps1 era

this game shouldnt be this fun and hiryu shouldnt be this hot

this is the type of game you play once in mame beating it within an hour with a complete lack of the usual consequences an arcade game would give you and you think it is extremely cool but you don't look back at it for at least a year.

A great action platformer with tight combat, smooth movements, and nice 2D sprites on 3D backgrounds, but ends incredibly quickly to leave much of an impression afterwards.

Was pleasantly surprised when visiting this classic to learn this is an arcade port, since the later venture into metroidvania territory didn't sit so well with me, yet home console arcade gaming also comes with its own set of problems. Arcades weren't really that much of a thing in the place i live in, so i never grew accustomed to its coin-munching difficulty, so when an experience like this gets released on something like the Playstation it inevitably leads to an abuse of infinite continues to the point it trivializes the difficulty, while leaving a sour taste in the mouth when the low scores get plastered onto the menu screen. I get that these ports are a way to preserve these games outside of limited arcade cabinets and relive those older days, yet in my case there are no nostalgic arcade days to relive.

Yet, even with my modern sensibilities turned on, there's some sweet fun to be had here. There's a sort of purity in arcade game design that i'm actually really behind; the swiftness of Hiryu's slashes and his vast mobility feels immediately satisfying, whether you're playing for the 1st time or the 100th, an aspect surely important in a genre where most people wouldn't pay to see through to the end. Playing the Metal Slug series on console has a similar feeling, the gorgeous art style and catchy gameplay win me over rather quick, but taking that experience out of its natural habitat leaves some things lost in translation, to the point the experience, great as it is, becomes rather shallow.

Speaking of art style, there's really no denying the aesthetics in display here. Possibly one of the finest looking games on the PS1, it does its blend of 2D sprites and 3D environments to near perfection, lending a sense of scale to the amazing levels and enemies while enhancing the movement possibilities, masterfully playing around with gravity and space. The comic book style cutscenes are the cherry on top, making those great character designs pop out even more, even if i can't really follow the story.

It's very worthwhile to beat at least once, or even multiple times if you want to 'git gud' and get some juicy higher scores.

If you just want to finish this game, you can just rush towards the end without a care in the world, since you have unlimited continues, and just respawn on the spot. The rating system will tell you that you suck though.

This rating system is what makes this game brutal, if you decide that you want to A-rank or, God forbid, Star-rank it, which requires doing it very fast, getting as many points as possible, and not getting hit once.

Super appealing art style too. Very easy game to pick-up-and-play, and it's cool that it's as hard as you want it to be - you can change the strength of Strider's blade to a ridiculous level, just by changing a simple in-game option. Plus, when you finish the game, you unlock Strider Hien, who's incredibly satisfying to use.

auto mode breaks the game and hiryu is hot as fuck

Art design and graphics OOZE charm and creativity, specially those illustrations you get in the cutscenes. However, the gameplay is a bit braindead; with infinite continues and little offensive variety it feels a bit lacking... Still overall very polished, and hard to get tired of since it only lasts about 40 minutes.

Strider 2 should be required reading for anyone who enjoys action platformers. The movement is just insane, and hitting buttons activates all the right neurons in my monkey brain due to the punchy sound design. Just a delightful little game.

A bit repetitive but still fun and a solid action game. Kinda plays like zero stages in mega man x. It’s a little mindless at times but it’s got really satisfying action. I like all the levels and set pieces fairly enough. The 3d graphics look a little dated and I honestly would have preferred if the game was fully 2d pixel art but 3d levels help give the levels a sense of large scale which is nice. However something like Klonoa just looks better overall. Still this is a fun action title that could fill a void if your looking for games like Ninja Gaiden or Mega Man X. Marvel Vs Capcom is still the most notable thing to involve strider tho.

solid 3.5/5


Beautiful artwork, nice OST and great pacing. It improves in pretty much everything compared to the first game. The variety is bosses is pretty commendable although some of them are really annoying to defeat. Pretty nice ranking system too making the game pretty forgivable if all you want is to finish it.

Arcade ports usually have this problem: If it is going to be as if you have infinite coins, the game loses a lot of itself. Strider 2 is already a relatively easy and fairly short game, so if the continues are going to be so gifted and forgiving... I don't know, it kind of takes away your desire to keep playing. Beyond that, I have to say that it's a somewhat decent sequel, with fun gameplay, cool visuals and creative boss battles.

A Flawed but very fun and simple action platformer. Lots of really cool set pieces that feel very familiar for the era. The game is a bit easy and most bosses can easily be beaten by standing still and spamming square. The ending levels were a bit disappointing and forced in a clunky gravity mechanic that made the game feel like a slog to finish. Even so this game is nice and short and can be finished in one sitting.