Reviews from

in the past


Tekken 1 AI designer and Crash Bash AI designer should be forced into gladiatorial combat to decide their fates

Feio pra caralho, mas só isso também, a qualidade se mantem a mesma.

Lee Chaolan definitivamente se aberroncha contra el roqueaje vivo

After his involvement in the first Virtua Fighter as designer and coordinator, Seiichi Ishii went on to design and direct the original Tekken. Which became a competitor to the Virtua Fighter series and for the first game this is honestly fine. I definitely made sure to play on easy so I'm not stuck fighting the same opponents hours on end like I had to suffer through in my childhood, but it's surprisingly snappy and fun enough to play, even if it's not on the level of its sequels. Tekken has a more gritty tone here and the characters just have a bit more sauce compared to Virtua Fighter(I love its characters and the Sega charm personally) which gives it a broader appeal, though for the first game it also has a very strange, ominous vibe and it's clear that Namco was trying to capture something even if it's not fully fleshed out yet.


I try to be forgiving of early fighting games. I really do, but this one is a bit much for me. Even by the standards of its time. It feels quite janky and off. And it seems all the budget went into the admitedly pretty cool cutscenes.

Its worth looking at it for the context of what I have no doubt will give better sequels, but as it stands, i'd rather play Mortal Kombat 1 or Street Fighter II vanilla.

Bom mesmo só por ter começado com a franquia

O jogo só tem dois modos (arcade e multiplayer local) e 8 personagens. Proposta extremamente simples, mas que pra ser positivamente memorável, precisa ser muito boa, o que não acontece aqui no primeiro Tekken.

O melhor do jogo são as músicas, que são bem boas. A jogabilidade é travada e isso é crítico para um jogo de luta. Os botões para realização de combos não são intuitivos, o jogo simplesmente não te mostra, em nenhum lugar, como executar um combo. Entendo que na época os jogos vinham com manual, existiam revistas e tudo mais, mas pra mim um pecado o jogo não ser mais intuitivo nesse aspecto.

Além disso, existem personagens MT mais fortes que outros, como exemplo o Jack, que te tira metade da sua vida com um combo de 3 hits.

Por último da questão jogabilidade, o jogo tem três opções de câmeras e isso até que é uma ideia interessante, mas eu não recomendo usar pq deixa a jogabilidade ainda pior. A câmera padrão é a melhor do jogo e a do alto.... tenebrosa.

Por fim, o melhor de tudo: o menu de opções do jogo se chama “TEST MODE” Tipo, whaaaaat?? Isso não faz o menor sentido!

Assim, foi o começo de uma franquia que até hoje está em alta, mas olha...

Been playing T8 with my brother a lot recently so wanted to try my hand at the older games in the series (Wasn’t quite sure what counts as beating a game with no story mode so I fought every single character and won. Hardest character for sure was Paul. His annoying ass fight took atleast 30 minutes 🗿)
Ranging from 4.5-5

you can't pay me to play this game with it cheating ass A.I.

LMAO this game is ass. Yes it was a ground breaking game at the time visually but even mechanically this game back in 94 was not good

At first I was worried that Kazuya would drop his dad down a cliff for no good reason, but then I read the manual and saw his dad did the same to him when he was five, so I think this is an endearing family tradition, the way they show each other affection.

You go, Kazuya, may you throw your dad off cliffs many more times.

Neat aesthetic!!

Too bad waiting for the timer to run out is the best defense mechanism in this game

This review contains spoilers

Great game and the foundation for a great series.

Tekken is a good game that, in its foundation, is a tournament fighter like many others at the time. What sets it apart, however, is its excellent story with brutal plot that was kind of dark at the time.

It all evolves around Kazuya Mishima, the most iconic and memorable fighter of the series, who is tossed off a cliff as a five-year-old because his old papa, Heihachi Mishima, the leader of the Mishima Zaibatsu family and clan, wanted to test if his son is strong enough to lead the family. Perfectly normal way to determine one’s strength if you ask me. Kazuya survives but is heavily scarred. Filled with hate and a thirst for revenge, he climbs back up the mountainside. To humiliate (and motivate) Kazuya more, Heihachi adopts an orphan called Lee Chaolan and trains him to be Kazuya’s biggest rival.

When Kazuya fell, he literally released his inner demon, a gene that grants him unbelievable strength, fed by rage and hate. He now travels the world, training and competing in various martial arts contests and becoming one of the best fighters alive. Heihachi sees his son develop and wants to test him in the ultimate contest, the King of Iron Fist Tournament. Kazuya blasts his way through the opponents and faces his old man in the final battle. He crushes him and, in an ultimate act of revenge, picks up his knocked-out body and throws him off the same cliff he did twenty-one years ago. Just epic.

The principle of Tekken is simple. Pick one of the eight fighters and start beating people up. You face different fighters throughout seven stages, then a sub-boss, who are clones of your character (but stronger and with slightly different moves), followed by the great Heihachi himself. If you beat the game with each of the eight original characters, a cutscene unlocks and you have access to seventeen playable characters, including Devil, Kazuya’s alter ego. This is basically a costume for Kazuya himself.

The graphics in Tekken are all right for the time. The game is old, but I felt that a little more detail could be added to the fighters, even for the time. Mainly because this is the only aspect on screen to focus on. The historical accurate locations in the background, however, are greatly done. The animations are a little slow and stiff, but hits on your opponent’s land where they need to and are overall not bad.

There is no music, but the sound effects are nicely done. Hits and grunts are on point and satisfying. The final blow sound is epic when you yeet your opponent to the ground.

Although still a simple game, Tekken features a lot of content and for the completionists among us, offers you the satisfaction of unlocking many more characters then the original eight the game begins with. This is a game from the good old days, in which you actually need to work for your content instead of it just being there.

In the end, Tekken is a great game with a solid story and a lot of content. I must admit that it did not age that well because of its slow and stiff movement, but this is because of the time period back then.

It is still a great classic and, of course, the foundation for a great series. Definitely recommend this blast from the past.

An extremely rudimentary fighting game experience, I am unable to think of a reason why anyone should play it today aside from historical curiosity. No story, clunky movement, insane AI, and no secondary modes to speak of. Attempted Arcade Mode for about 30 minutes and had more than my fill.

This review contains spoilers

If there's one similarity I can say about the four most popular fighting game series - Street Fighter, King of Fighters, Mortal Kombat, and Tekken, its that their first games are generally pretty rough. Out of the four franchises, Tekken's easily the most smooth and solid out of the four, and while it is still rough in several aspects, it is still a decent game.


Released in late 1994 to capitalize on the popularity of Sega's own 3D fighting game, Virtua Fighter, Tekken was the product of a collaboration between Namco, the developers, and Sony, who wanted a hit fighting game for their upcoming Playstation console, just like what Virtua did for Sega's own console, the Sega Saturn. Thus, with Tekken's arcade system (the Namco System 11) being very similar to a Playstation console, Tekken would receive a port in early 1995 in Japan (and in late 1995 in the rest of the world, after Tekken 2 released for arcades), a relatively quick port with expanded features (though, unfortunately, not to the same extent as most Tekken games do).


Gameplay


Unlike most Tekken games nowadays, it should be said off the bat that Tekken 1 plays much more like a 2D fighter than its future counterparts - there's no sidestepping, jumps are generally higher and theres very few moves that utilzie the Z-Axis in any meaningful way (like Heihachi's unique backwards run). For players who want to transition from 2D fighters like Street Fighter into Tekken, Tekken 1 (and, preferably, 2) may be an easy starting point.

Like most other Tekken games, Tekken 1 is a 4 button fighter, with each button corresponding to a unique limb (left punch, right punch, left kick and right kick). By combining different directional inputs and buttons, players can perform a wide variety of moves, ranging from simple moves like jabs and sweeps, to strong, character-specific moves like Paul (and Heihachi's) infamous Death Fist. Characters could not only perform attacks whilst standing, fully crouched, or jumping, but could also now perform attacks while moving from a crouching position to a standing position (referred to as ws - while standing), and some characters even had moves from a standing position to a crouching position (referred to as wc - while crouching).

Each character had a backdash, and a forward run that could be performed from a long range distance to quickly close in the gap on a turtling, repeatedly backdashing opponent, and each character had at least two throws (either input as LP+LK or RP+RK) that could be used to open up blocking opponents (with some characters, like King and Nina, having mupltiple grabs on hand). Throws in this game were very strong, as this was the only game where all throws were unbreakable, including basic throws, command grabs and Nina/Anna's multi-throw strings (though to compensate for this, there were no back-grabs in the game; trying to grab someone on their back would do nothing to them). Pressure in this game was very strong, as, compared to many other fighting games like Street Fighter, many attacks in this game could only be blocked either standing or crouching, and the damage dealt with attacks, especially in juggle combos and counterhit combos was very high. All of this lead to fast-paced, frantic rounds, with rounds sometimes ending in little more than a few hits, yet still very dynamic.

Unique to Tekken 1 was the ability to, in 1P mode, change the view of the camera for the first few seconds of a match. A relatively funny feature that really mostly just existed to show off, it was disabled in 2P mode, and gone by Tekken 2. I do wish it'd come back in some form or another, even if the use was mostly gimmicky.


Roster


The total roster itself is made up of 17 characters - 8 starter characters that you start the game off with, 8 sub-boss characters, and the final boss himself, Heihachi Mishima. In the arcade version, only the 8 starter characters are available to be selected, whereas in the console version, the 8 sub-bosses and Heihachi are all available to be unlocked. Each of the 8 starter characters have their own distinct movesets, with many different attacks that would be unique to them, whereas the 9 boss characters all have a moveset similar to all of the starter characters, sometimes getting unique moves, other times mixing moves from other characters as well.


Starting with the default roster:


Kazuya Mishima: The sole game he appears as a protagonist in, Kazuya enters the tournament to take revenge on his father, Heihachi, for throwing him off a cliff. Whilst he does bear some similarities to Ryu, he manages to be unique enough to not be called a "Shotoclone". Kazuya functions as an all-rounder, with strong powerful moves such as his Rising Uppercut contrasted with lightning fast moves, such as his (not-yet-electric) Wind God Fist, a fast launcher that can combo into itself for high damage.

Paul Phoenix: Simple and to the point, Paul brings with him the Death Fist, a long-range, lightning fast, high-damaging punch, dealing over 40%. He doesn't have too much else in store, but what else do you really need.

Marshall Law: A Bruce-Lee esque fighter who (naturally) specializes in kicks. Street Fighter players who played Guile may recognize Law's own flash kick. Arguably the least interesting of the 8 starter characters, I think.

Nina Williams: One of three default grappler-type characters the game starts you off with, and the only one of the three who had a multi-chain grapple (in this case, her Backhand Slap chain graple). In contrast to King and Jack, her grappling style was more submission based, with her sporting several arm-wrangler grabs.

Jack-1: The sole game Jack appears in, the robotic Jack-1 is the second of three grapplers. Arguably more similar to someone like Zangief from Street Fighter, Jack-1's normals are genereally slow (in fact, he's the only character out of the 8 that has a very slow left punch), to compensate for his good, easy to input grabs (with his Tombstone Piledriver dealing 50% to an opponent's health). Highlights include his LP+LK throw, a throw where Jack faceplants onto his opponent, and his Megaton Punch, an attack where the announcer counts up to indicate how many levels of fucked you are if this move hits.

King: The last of the three grapplers, King uses a variety of pro wrestling moves. He's intended to be a mixture between Nina (good normals) and Jack (strong grapples)...but he ends up with the best of both worlds, having the best throw in the game (Jack's 50% Tombstone Piledriver) and some of the best, buggiest normals in the game (such as his infamous down+LP overhead punch that comes out quickly and staggers the opponent on block for a long while. Disappointingly, he doesn't have any of his trademark chain combos yet, if you're coming in from other games.

Yoshimitsu: The most bizaare of all the fighters, Yoshimitsu, a robin-hood space ninja, is the only character in the game who wields and uses a weapon, in this case, a sword. His sword can be used as an unblockable attack, either with a fast, low-damaging unblockable overhead swing, or a slow, high-damaging unblockable stab (similar to other characters in the game like Nina who have unblockable attacks). It can't be understated how different his attacks in general are to the rest of the cast, ranging from weapon usage to being able to spin on his opponent.

Michelle Chang: The last of the 8 characters, the Native American, Michelle Chang, is another all rounder like Kazuya. She brings several wrestling moves, with the most notable being a punch that she uses to spin behind the opponent before dropping them with a German Suplex, as well as a few unique, fancy strings (the most annoying being one a gut punch, which would be followed up on by a launcher uppercut that often changed the camera angle for no reason)


Each character also had a rival that would be fought in 1P mode, just before you fight the final boss himself, Heihachi. In order, these were:


Lee Chaolan: The rival to Kazuya, Lee Chaolan was trained by Heihachi in order to beat down Kazuya. His moveset is largely a more expanded version of Law's moveset, with little in the way of Mishima moves. The most notable features of him is he gets a series of kicks he can loop forever and ever, similar to Chun's Lightning Legs.

Kuma: Heihachi Mishima's pet bear, he is the rival of Paul Phoenix. He uses some of Jack's moves, though he loses all but Jack's LP+LK fall over grab (though in exchange he gets the Mishima headbutt, and Michelle's LP+LP+LP launcher). He does, in fact, get the bear hug.

Wang Jinrei: The stereotypical old karate master, and close friend of Heihachi's father (Jinpachi Mishima, the boss of Tekken 5), Wang is the rival of Law. He uses Michelle's moves, adding a few original moves of his own (most nostably, his RP+RK throw, that staggered opponents and set them up perfectly for his own Death Fist for about 75% damage).

Anna Williams: Sister of Nina Williams, she is the rival of her and uses her moves (finally, a rival that uses their rival's moves, what a concept). Her main additions were a few original attacks, such as a slashing attack that knocked her opponent down, alonside Law's own somersaults.

Prototype Jack: The prototype version of Jack, he uses nearly all of Jack's moves (sans grabs) and is Jack's rival. The biggest difference, outside of having Paul's own Hammer Smash -> Deathfist combo (despite not having a standing Deathfist), is the appearance - Prototype Jack is basically Jack stiched with objects; in his default costume, he replaces both of his hands with a claw and a drill (yes, really, though he doesn't get to drill his opponents or anything), and in his alternate costume, his drill is replaced with a mace.

Armor King: The arch-rival of King (both in the ring and out of the ring), Armor King uses all of King's moves. Outside of a few minor changes (such as being able to turn his RP+RK grab from a suplex to a piledriver), his main addition is the addition of Kazuya's own crouch dash, including the Rising Uppercut and the (not electric) Wind God Fist.

Kunimitsu: A former member of Yoshimitsu's clan, kicked out from stealing funds for herself, she uses Yoshimitsu's moves, and is Michelle's rival (why?). She has all of Yoshimitsu's moves, but no swords (she has daggers, but nothing special about them), and no extra moves she takes from other characters. The most notable thing about her is that in Tekken 1, she uses a male voice, with many players believing she was a guy.

Ganryu: A sumo wrestler, he is Yoshimitsu's rival (he doesn't develop an infatuation for Michelle yet), and uses Jack's moves. Arguably the most unique of the bosses, having many sumo-related moves, such as a series of sumo slaps, and a sumo stomp on his opponent for huge damage.


After each character's sub-boss has been fought, the final character to be faced is Heihachi Mishima. The strongest boss in the game, he has all of Kazuya's moves, while also having Paul's own Deathfist (and the Hammer Smash -> Deathfist combo), and a few other unique moves (such as a move where he...uh...runs to the side...). Unlocking him requires you to do a run of arcade mode without any continues. Unique to him as well is his own arcade mode route: instead of facing all the default characters, he faces all the sub boss characters instead, with his final boss being Kazuya in a unique, PS1-exclusive third costume, which makes him resemble his Devil form that appears from Tekken 2 onwards.


Stages


Like all Tekken games pre-Tekken 4, Tekken 1 doesn't have any stage differences, each stage is an endless stage (similar to the Infinite Azure and Arctic Snowfall stages from Tekken 7, the most recent Tekken game as of this time of writing) with zero walls, breakable floors or anything separating them. All that separates them are the background and the music. The stages are generally hit-or-miss, but notable stages include King George Island, a stage set on an island of ice that tilts back and forth, Monument Valley, a desert stage where the sun sets down from sunset to night-time, and, my personal favourite, Marine Stadium, a vibrant baseball stadium surrounded by fictitious advertisements and a small screen that shows a live replay of your match. The stages aren't unique to each character, which has its positives (you're not locked to a specific stage, which is a problem in old Street Fighter games because in character v character battles or playing ST in Fightcade, you often see the same stages played over and over) and negatives (the climatic final battle against Heihachi or Devil Kazuya could be fought with incredibly unfitting party music).


Console Exclusives


Unlike most Tekken games, there's not really much in the way of console-exclusives here. The only console exclusives are:

-All characters are playable, with the 9 boss characters unlockable in the console version.

-All boss characters gain an actual 2P costume. In the arcade version, they did not exist yet (largely because you couldn't play as them so it'd be never seen, largely to cut costs).

-Most of the music in the game, including the stages and character select themes, get an "arranged" version, composed differently than the arcade version. An option to switch between arrange and arcade version is present (as well as an option to turn the music off).

-A 2P mode where both players can change characters after every match (as opposed to the arcade game, and 1P mode, where only the losing player can change their character).

-New FMVs - a new, extended FMV showcasing all the characters is in the intro, along with FMVs added for all of the 8 starter character's endings, after beating them in arcade mode. Why they chose to do FMVs with how those characters looked (even for 1994/1995) I will never know.

-A loading minigame based off Namco's Galaga arcade game, that when beaten, unlocks Kazuya's unique 3rd costume - Devil Kazuya. Unlike in later games, Devil Kazuya does not have any special abilities that Regular Kazuya doesn't have, no laser beams, no flying, no nothing.

The most useful mode this game lacked would be training mode - no training mode for players to learn how to play their characters, and no in-game movelist (which would be useful, especially for learning Nina/Anna's chaingrabs).


Overall


I think Tekken 1 is a fine game. There's no real reason to play it today in 2021 outside for a few minor curiousity looks (for example, Male Kunimitsu), but that's really only because Tekken 2 exists - it has all the characters from Tekken 1, with improved gameplay and more features.

It's a really good sequel (and one of the best PS1 fighting games out there in my opinion) but it does have the effect that there's really no reason to go back to Tekken 1. Whilst in non-Japanese areas the console port of Tekken 1 released after Tekken 2's arcade release, even then there was still good reason to own a free (well, outside the cost of buying a PS1 and Tekken 1), better port of the original Tekken game, especially if you didn't have easy access to an arcade cabinet that had Tekken 2.

What an admirable start. The places where you fight and characters that start here are very cool to see. The move list is tiny compared to how the series would start. Like 8 each. The moon jumps are strange and the speed of the fight but is super strange and slow. Kinda interesting to check out if your a fan of the series but I'd recommend starting else where. Not a bad first stab at 3d.

meio quadrado e estourado mas dá pra tirar uma lasquinha e se divertir sim
pulo parado + chute mt op quebra o jogo todo se acertar o timing

kazuya e michelle

This review contains spoilers

Not really something I would ever see myself playing at all, but one day I randomly got the urge to play Tekken. For no particular reason, and I really didn't knew Where To Start Playing A Tekken Game, so by my own rules I just started by the very first game in the franchise.

And well, the very first Tekken from 1994 is, indeed, the very first Tekken from 1994. It's a game definitely of its time and a very primitive 3D fighter, being really closely connected to Virtua Fighter since both titles share the same game designer, but Tekken is pretty much a step in the right direction and was practically revolutionary for its time, for its graphical fidelity in comparison to its smooth framerate, for its fast gameplay and fun combo potential coined its great critical reception. I also want to think they gave merits to it because of its really good soundtrack and honestly fun in-game movies you get at the end of each characters' arcade mode coupled with the creativity of some of the playable characters and their backstories (Only really included in booklets and in summaries since the in-game cutscenes don't really follow a cohesive story).

Looking at the game in retrospect there's a bunch of glaring flaws about it, mostly the stiffness of the movement when trying to engage with a combo or trying to punish your enemy more often than not this'll take a while to actually happen so you can be very vulnerable and then be a victim of a grab attack that'll drain a quarter of your health from one second to another, rounds in this game are so short because of that and most games are pretty much decided from the first few seconds unless you actually clutch up and combo the other person which is a hard task, at least with the AI that very unfairly reads your inputs and perfectly deflects any attack that you do at them, making the only resource you can have to punish them be to bait them into attacking you somehow, it is still pretty difficult.

For the singleplayer completion list, you have unlocking all the "secret" characters which is a pretty easy task just by completing every arcade mode, and then unlocking an alt of Kazuya Mishima being controlled by the Devil Gene by playing a really hard game of Galaga to perfection, which is something I didn't really do but I can imagine how back in the day this was an incentive to pop in the disc every now and then and try to unlock new stuff, so that's cool that there's a couple of unlockables here and there besides only the fighting game.

And overall I don't have much else to say, having played it I was surprised on how in many aspects Tekken has mantained its roots pretty gracefully, this game wasn't short on the visual department and a lot of things in it look very good for its time, and there's also this cool PSX-era cool ass charm the game exudes which is something unremarkable from this era of video games, Tekken isn't an exception. This series of games still kinda rules nowadays, so that's a testament of how beloved the series is and how its original trilogy still kind of holds up.

Yoshimitsu my beloved space Robin Hood...

Tekken is one of the fighting games of all time. The story is written, the voice acting is done, the bosses are designed, and the gameplay is an example of gameplay. Truly, one of the games of all time.

(Played through the arcade mode through Tekken 5 arcade history)
This might be fun with friends but the arcade mode on its own is extremely infuriating.
Mindreading AI, poor input reading, the lack of story in the arcade version and no command list make this title borderline unenjoyable on its own nowadays.
Pretty impressive for its time though!

The start of a solid fighting franchise already had a pretty solid combat system to build upon (They have never fully changed it, in contrast to something like Mortal Kombat).

The problem is that it's one of the earliest 3D games, and the graphis have aged like shit, it looks terrible. I also have problems with the characters. I love King but in this game they reveal his face taking away the mystery. The native American girl is white, yikes.

I adore fighting games with video endings for each character so I give it points for that.

OG cliff thrower game, Heihachi survives because of the moon gravity, Paul has early Vegeta's forehead syndrome, sublime ending fmv's.


Playing this without nostalgia is... oof.
My Tekken knowledge is very limited, i only played a single T7 aracade run with King and that's it.
I wanted to play some PS1 fighters and decided to try the first Tekken game out of curiosity... it has not aged very well.

It's not horrible, but it's stiff and not very fun to play. I felt like the cpu never let me do any cool moves (oh yeah, the game has no training mode or movelist so i had to go watch King's movelist on youtube) because it would counter me with their cool huge damage moves so all i did was spam crouching LP (almost always hits them because they want to do big moves) and grabs. It works and it's consistent but it's not fun.

Beating it was worth it just for the ending cutscene, it was so weird and charming i had to go watch all the other endings on youtube.

Not a terrible game and a good starting point compared to the first entries other fighters had, but i don't feel like there's much here unless you're curious or played it back when it was new and have nostalgia for it.

Clunky and unbalanced. Unresponsive to boot. It's not really all that fun to play now, but I can see nuggets of what the series would become here. I don't recommend going back to this one. If you want to play a 3D fighter from the early to mid 90s, just go play Virtua Fighter.