Reviews from

in the past


I think Kazuya was onto something when he threw Heihachi off that cliff

if i was at the arcade i think i wouldve just spent $400 in quarters on one arcade playthrough. thankfully i stole this and didnt support anybody involved, and in fact i hope the AI designer went bankrupt after this project and may it never see a sequel

I feel like back then this game was an absolutely groundbreaking at the time being one of the first fighting games to be in 3D. It was probably like magic seeing polygonal characters each with unique designs and movesets duking it out in a 3D environment

Though sadly time hasn't been kind to Tekken 1. Sure, it was revolutionary for its time, but fast forward to today, and it's like looking at a relic from a bygone era. The graphics? Let's just say they're a little rough around the edges. Those once impressive 3D models now look like something you'd find in your grandma's attic like bro it looks like they've been crafted by a toddler with a box of crayons

It's like the developers had a vague idea of what humans look like and decided to run with it, regardless of how it actually turned out. Limbs are twisted at weird angles, faces are contorted into expressions that can only be described as "constipated," and don't even get me started on the hair especially with Heihachi like bro actually got that yee yee ass hair cut but let's just say it's a testament to the wonders of early 3D technology.

One thing i'll say is that this game is definitely not for newcomers especially if let's say they want to start their first fighting game with the Tekken series and they want to start with 1 out of curiosity or something idk but here's the kicker.
This game does NOT hold your hand when it comes to learning the ropes. You're basically left to figure things out on your own. Want to know how to pull off a sick combo? Tough luck, buddy, 'cause the game ain't telling you squat. It's like being thrown into a boxing ring without any training and being told to fend for yourself and this just means you're in for a steep learning curve. Expect to spend a lot of time getting your ass handed on a silver platter to you as you try to figure out the intricacies of the game's mechanics. Button mashing might get you through the first few fights, but soon enough, you'll need to start strategizing if you want to stand a chance against the more challenging opponents.

It's kind of insane that this is one of the lowest rated games on here.

Complaining that the visuals are bad, or it feels clunkier than later titles is like watching a silent movie from the 1920s and complaining that there's no sound.

This thing was released jn 1994 when you basically had 3 3D fighting games to choose from. And at the time this was a massive improvement, featuring things that were new at the time that we now take for granted.

Context people, context.

its like virtua fighter but somehow worse...? everything is very chunky and clunky, but at least the OST is funky. Can't be too hard on this game retrospectively since it is the first game in the series, with tekken 2 definitely cranking everything up a notch in the right ways. Just don't come back to this one. At least the cutscenes are funny?


Meu braço ta doendo, eu como leigo tenho um veredico, chega um ponto do jogo onde o tempo de reação dos inimigos se torna muito rápido, oq deixa inviável você realiza qualquer combo improvisado, oq te sobra uma única opção, que eh spama um único golpe tendo em vista que não tem nenhuma forma dentro do jogo para vc aprende e dominar combos sem ser no modo de treinamento, e eu nn queria perde minha run para ir para outro modo, enfim, zerei com o King e foi definitivamente uma das experiencias gamers

de qualquer forma Tekken eh importantíssimo para a indústria, sendo um dos primeiros jogos de luta em 3d, e todo seus personagens são mt carismáticos para mim que cresceu jogando Tekken no play2

I take back every mean thing i ever said about tank controls in the original RE games

Usually when I log fighting games as "retired", I'd like to at least do half of the roster, or more if I'm really enjoying it, that way I can get the most out if it before packing it up. Not this time, I gave up on Michelle Stage 7 because I couldn't stand just how awful the controls were.

Listen I know with early 3D games that you gotta give them some passes, but even with various factors involved - playing on an emulator (though Mednafen is accurate enough to not feature some level of lag, but I digress) and the fact that the Xbone's dpad is kinda not good for fighters - I was fuming with how often Tekken 1 felt like it was eating up my inputs. Combos that I swear should work again just don't, some of them are too specific for me to even really bother trying, and overall there's just this general clunk to it that really shouldn't be there, regardless of the focus on limb-based commands and more depth in the arena space.

One could say I can just go to the options and configure things like the difficulty to make it easier, but at that point I would literally just play any other 3D fighter, especially one of the more revered Tekken titles that comes later.

The only reason this isn't getting a lower score is, obviously, historical value, and the fact that the OST is legit a great bop. Other than that I feel like this is lesser than even Grand Battle 1, at least in that game I at least felt like I knew what I was doing.

EDIT: Alright I'm done being nice time to give it the score I felt at first, but I will say the bits I played of Tekken 2 feels like such a marked improvement I'm surprised it only came out a year after

Either you cheese the game or the game cheeses you.
I think I’ve lost count on how many times the AI got a perfect win against me from a ridiculous combo. I’m also legit appreciating Tekken 2 more after this, that game came out barely a year later and I’ll agree it really does make 1 feel like a beta. I also hope this’ll be the last time I deal with moon gravity and knockdowns that take a decade to recover from.

Can’t really say much about the presentation this time around even with how much I had a soft spot for 2’s, I guess it was really impressive back then for this being one of the first fighters with fully textured models, things just look a bit jagged in this first installment. Also it’s a nice touch that the UI tells you the location name in the bottom corner, not many other games that and it kinda helps embrace the around-the-world aspect of the tournament. Speaking of which, stages oddly aren’t dedicated to certain characters this time. You’d expect Monument Valley to always be Michelle’s since she’s from Arizona or Paul’s stage to be Chicago but you can fight anyone anywhere, it’s random.

The music is pretty alright, though having played 2 beforehand I noticed all tracks here got recycled to give themes to the hidden boss characters minus the Player Select theme and Venezia (despite the latter being on Tekken 2’s soundtrack release). On the subject of music, instant kudos for even the first game having a toggle between the original arcade OST and the new remixes. The fact rereleases of games TODAY still might not do that baffles me.

All franchises have humble beginnings and this is no exception, so Tekken 1 still has some novelty to playing it today, there’s just little to be invested in compared to its sequels, which is again expected. Pick it up if you want to the embrace the jank.

Kazuya’s smile makes everything worth it kinda :)

Kinda wish I was in 1994. That way, I could see how good this game was. Nowadays, it's just pretty dated graphics-wise.

Still fun to play in the arcades though. And I gotta appreciate it cause it's the one that started a cool fighting game series.

Also Kazuya is the true main character of this series. Fuck Jin.

Bom mesmo só por ter começado com a franquia

O jogo só tem dois modos (arcade e multiplayer local) e 8 personagens. Proposta extremamente simples, mas que pra ser positivamente memorável, precisa ser muito boa, o que não acontece aqui no primeiro Tekken.

O melhor do jogo são as músicas, que são bem boas. A jogabilidade é travada e isso é crítico para um jogo de luta. Os botões para realização de combos não são intuitivos, o jogo simplesmente não te mostra, em nenhum lugar, como executar um combo. Entendo que na época os jogos vinham com manual, existiam revistas e tudo mais, mas pra mim um pecado o jogo não ser mais intuitivo nesse aspecto.

Além disso, existem personagens MT mais fortes que outros, como exemplo o Jack, que te tira metade da sua vida com um combo de 3 hits.

Por último da questão jogabilidade, o jogo tem três opções de câmeras e isso até que é uma ideia interessante, mas eu não recomendo usar pq deixa a jogabilidade ainda pior. A câmera padrão é a melhor do jogo e a do alto.... tenebrosa.

Por fim, o melhor de tudo: o menu de opções do jogo se chama “TEST MODE” Tipo, whaaaaat?? Isso não faz o menor sentido!

Assim, foi o começo de uma franquia que até hoje está em alta, mas olha...

my life peaked when i beat the galaga minigame one time as a kid

I actually enjoyed this more than I ended up expecting to. Tekken 1 is a neat game that was one of the pioneers of 3D fighting games, and that does come with the usual jank of the subgenre at this time. IMO, this game feels ok-ish to play. Not amazing, but it works, even if things like getting up from knockdown take absolutely forever. Inputs also don't exactly feel responsive, but that could be a skill issue? Not sure.
I think the main draw of this game is its... well for a lack of better terms unbelievable presentation. I'm a total sucker for old 3D graphics, I get that, but this is one of those titles where it leans so far into cursed territory. Like look at Jack's player model, it looks like something out of a fever dream. Or this peculiar as hell character select screen. Yoshimitsu's render on here was definitely used as creepypasta material at some point. Or just the entire game's visuals lol. There's also the infamous cutscenes and... they are nothing short of amazing. Green screen kids my beloved, or Law losing his everloving mind at money, and you KNOW the other famous one. This feels more like a random Japanese only PS1 game ThorHighHeels would show off in a video and not an actual well known revolutionary title.
The music and stages are also neat. I listened to the arranged soundtrack mostly, and almost every track has some kind of dated feel to them, but they make up for it by having some cool "atmospheric" part to the song (like the Chicago theme, which is probably the best track in the game). Doesn't have anything on 2 or 3's osts, but it's a nice listen.
Tekken is a very neat series with rather strange beginnings, and it was cool to see its foundations. The only reason this isn't rated higher is because of the super obnoxious cheating AI, otherwise this would be like a 6/10 or something. I actually got into this series because of my friend Tony (go read his review btw), who was ironically a person I was shilling the genre to him to begin with. Funny how it works like that sometimes. If you like Tekken, and want to see its odd beginnings, this is worth at least one arcade mode run, just be very tolerant to evil AI.

Yeah I'm a 3D game:
Dude
Don't
Do that elbow attack with King that shit is +93 it's not fair to get launched on block stop.

Tekken 1 is a whack game to play, especially as someone who grew up playing Tekken 2 instead of this one.

Whether low poly ages well as it's own artstyle I think generally has mixed opinions, but even with my love of it some of the models here are just comedic to look at. Why did Jack skip leg day? I know he's a robot, and he generally has always had short legs but here it looks even more preposterous. Prototype Jack is some freak constructicon that wouldn't look out of place next to the toys Sid made in Toy Story, and Kuma looks like a giant zombie sloth that wandered off some prototype of Resident Evil that Capcom had laying around. Then of course there's the CG movies which have been turned into meme material, like the guy orgasming over the cash that Yoshimitsu throws all over the village and the Kaz smile to the camera.

What does actually suck about the game is how barebones the Playstation port was, which means that unless you have a buddy over you're forced to only fight this game's horrible CPU in arcade mode. And of course to unlock Heihachi you had to never lose during your arcade run. Fuck off. Shit was painful even with only one round. It's a fucking precursor to the pain in unlocking Shenlong in Bloody Roar 2. Hate that shit.

The game is fine, but it's best left as a historical piece for the series. Play Tekken 2 instead, it has 95% of the amazing music this game has so there's no actual reason to play it unless you're a massive fan of the Venezia theme.

clunky, charming and ugly as fuck
i love you yoshimitsu

um it fucking sucked?

i know it had to start somewhere and there's a novelty in seeing the earlier forms of so many of my favorite fighting game characters but holy shit. it's a wonder that any of these fighting game series became so big and are kicking today seeing how some of these earliest games are, even accounting for the time of release.

i love how this has a massive roster (for a first game in a new series) but there's shared moves and voice overs all over the place. there's not really any characters i would've removed but i'm glad pretty much everyone came into their own after this. it was a bit bleak here lmao.

It's dated, the game is ugly, the cutscenes although iconic are even uglier but i don't know man, it's just kinda fun. Fighting Heihachi for 20 minutes was stressful but when i managed to beat him it was really satisfying and the game has a sick soundtrack as well to make the experience a bit better. It's great for the time it was released but there's not a lot of reasons to play today besides nostalgia.

funny proof of concept for Tekken 2. Very ugly in every way and if you're just slamming through all the character arcade modes you're gonna want to throw your (legitimate Playstation 1 Entertainment Console) into the river.

Some of the humblest beginnings. Combos are stiff as hell to pull off, but you can see the flow they were beginning to form, and only hammered away at this system for about 30 years now.

Father is a shithead
Father tosses son off cliff to see if he's strong enough to inherit Zaibatsu
Son doesn't like that very much and is mad
Son enters tournament to fight his father at the end and get revenge
Son wins and tosses Father off the same cliff
Son makes goofy ass smile.

Feio pra caralho, mas só isso também, a qualidade se mantem a mesma.


I try to be forgiving of early fighting games. I really do, but this one is a bit much for me. Even by the standards of its time. It feels quite janky and off. And it seems all the budget went into the admitedly pretty cool cutscenes.

Its worth looking at it for the context of what I have no doubt will give better sequels, but as it stands, i'd rather play Mortal Kombat 1 or Street Fighter II vanilla.

After his involvement in the first Virtua Fighter as designer and coordinator, Seiichi Ishii went on to design and direct the original Tekken. Which became a competitor to the Virtua Fighter series and for the first game this is honestly fine. I definitely made sure to play on easy so I'm not stuck fighting the same opponents hours on end like I had to suffer through in my childhood, but it's surprisingly snappy and fun enough to play, even if it's not on the level of its sequels. Tekken has a more gritty tone here and the characters just have a bit more sauce compared to Virtua Fighter(I love its characters and the Sega charm personally) which gives it a broader appeal, though for the first game it also has a very strange, ominous vibe and it's clear that Namco was trying to capture something even if it's not fully fleshed out yet.

This review contains spoilers

Not really something I would ever see myself playing at all, but one day I randomly got the urge to play Tekken. For no particular reason, and I really didn't knew Where To Start Playing A Tekken Game, so by my own rules I just started by the very first game in the franchise.

And well, the very first Tekken from 1994 is, indeed, the very first Tekken from 1994. It's a game definitely of its time and a very primitive 3D fighter, being really closely connected to Virtua Fighter since both titles share the same game designer, but Tekken is pretty much a step in the right direction and was practically revolutionary for its time, for its graphical fidelity in comparison to its smooth framerate, for its fast gameplay and fun combo potential coined its great critical reception. I also want to think they gave merits to it because of its really good soundtrack and honestly fun in-game movies you get at the end of each characters' arcade mode coupled with the creativity of some of the playable characters and their backstories (Only really included in booklets and in summaries since the in-game cutscenes don't really follow a cohesive story).

Looking at the game in retrospect there's a bunch of glaring flaws about it, mostly the stiffness of the movement when trying to engage with a combo or trying to punish your enemy more often than not this'll take a while to actually happen so you can be very vulnerable and then be a victim of a grab attack that'll drain a quarter of your health from one second to another, rounds in this game are so short because of that and most games are pretty much decided from the first few seconds unless you actually clutch up and combo the other person which is a hard task, at least with the AI that very unfairly reads your inputs and perfectly deflects any attack that you do at them, making the only resource you can have to punish them be to bait them into attacking you somehow, it is still pretty difficult.

For the singleplayer completion list, you have unlocking all the "secret" characters which is a pretty easy task just by completing every arcade mode, and then unlocking an alt of Kazuya Mishima being controlled by the Devil Gene by playing a really hard game of Galaga to perfection, which is something I didn't really do but I can imagine how back in the day this was an incentive to pop in the disc every now and then and try to unlock new stuff, so that's cool that there's a couple of unlockables here and there besides only the fighting game.

And overall I don't have much else to say, having played it I was surprised on how in many aspects Tekken has mantained its roots pretty gracefully, this game wasn't short on the visual department and a lot of things in it look very good for its time, and there's also this cool PSX-era cool ass charm the game exudes which is something unremarkable from this era of video games, Tekken isn't an exception. This series of games still kinda rules nowadays, so that's a testament of how beloved the series is and how its original trilogy still kind of holds up.

Yoshimitsu my beloved space Robin Hood...

a goofy but important little game, like the gaming equivalent of pulling a super old historic book out of a library and reading one page and realising its old and shitty now and putting it back but understanding that it was crazy influential.

Doesn't have any of that tekken swag yet but still a pretty cool game. if you absolutely love Tekken like me then you should try this game, its verry funny and interesting to see how far the series has come and also it has the wildest PS1 cutscene graphics so gotta watch those.