Reviews from

in the past


This might be my favorite 2D Metroid, compared to Super, Fusion, and Zero Mission. Even on my 1st playthrough, I could see lots of opportunities to skip sequences and get to areas earlier than expected. And unlike Super, it feels smooth and controls like a dream. I loved the added mechanics in this game, like infinite bomb jumping and strafing. The only things weak in this game were the item hiding locations being pretty straightforward and the final boss being a pushover.

Decent, but held back by adhering to Metroid 2's basic game progression, which doesn't really hold up when used as the framework for a modern game on modern hardware.

So good of a remake that it even makes the archaic design of the original fun.

A really solid remake of Metroid 2, done in the style of the GBA games and featuring a number of tweaks to streamline and smooth out the controls. Highly recommended.

Pretty damn great. I'm glad I still have it backed up on a spare hard drive.


my personal favorite 2D metroid game, and easily superior to samus returns.

These guys knew what was up, pretty good.

This is honestly one of the greatest fan games I have ever played. The only exception in terms of fan games is the Sonic community, but the fact that Metroid II got a stellar Zero Mission-style remake done by a small group of fans is just awe-inspiring. Only issues I personally have with it is that it never got any official updates past 1.1, though fans have, and still are, rectifying that, and the Metroid fights are kind of bad and luck dependent. Otherwise, great game.

Metroid 2 has a great concept, and this is a really good rendition of it

A lot of the original's DNA is replaced with that of Super and Fusion but to me thats a good thing. This is the definitive way to experience this chapter of the Metroid saga.

The bosses are especially amazing - most of them rivaling the best of Super Metroid.

The music is the only thing that disappointed me slightly because it went too far in making Return of Samus feel like Super Metroid. It's still an excellent soundtrack, just not in the context of capturing the macabre and desolation of Return of Samus

Harika bir fan yapımı oyun bayıldım.

Super metroid and fusion had a baby

dont tell nintendo or sony i playd this on a psvita/10

gorgeous to look at, nice music. i ultimately didnt care for it too much as i don't particularly care for its foundation - i think metroid 2 is just too flawed to build anything off of without a complete 100% overhaul

Nintendo should hire the creator of this, a great remake and one of the best Metroid games.

Great. It has a few flaws but I personally love this.

+ Great gameplay feel
+ The game has a lot of effort put into it, and you can see it throughout the entire game
+ Puzzles are great
+ Inbuilt randomizer

- Limited by going off of the OG Metroid 2

Nintendo is so salty that the best Metroid game wasn't even made by Nintendo

Um dos melhores jogos de Metroid. Talvez melhor que o Super Metroid em certos aspetos.

Fantastic work but still have some flaws. I've watched DoctorZ64 progress for years and played all the demos. My only regret is that the Metroid bosses are a pain in the ass to kill. Every single one is terrible. It's not a "challenge", it's a chore. That's what made Samus Returns on 3DS better than AM2R in my eyes.

Still, it's an amazing fan game.

It's amazing and blows Metroid 2 out of the water. Some of the atmosphere might be lost but overall, it plays a lot better

amazing remake, fanmade btw

One of the best fan games I've ever played period and it's one of the best Metroid games out there, it's THAT good! This was made by someone who has so much love and respect for this franchise and it shows.

First, let's get the obvious thing out of the way. Yes, despite being a fangame, this stands shoulder to shoulder with the official Metroid games. All the requisite ingredients for a good Metroid game are there: the atmosphere that is equal parts ominously alien and intricately futuristic, the complex exploration that rewards a careful eye, everything. That being said, the metroid hunting can get a little repetitive, and some of the locations leave just a little bit to be desired. I could see myself liking this more with a replay, but for now, it's solidly second fiddle to Super.


better than zero mission, which is super impressive considering its a fangame

nintendo processou o criadores do remake, mais copiou mecânicas para um dos metroid atuais

AM2R: Return of Samus is 2D Metroid at its absolute finest. A familiar but beautifully distinct pixelated art style, buttery smooth controls that rival that of Dread's, some of the best music and remixes in the franchise, and perhaps most importantly, a keen understanding of what makes Metroid games - and Metroid II in particular - so special.

AM2R masterfully understands the original's intentions of being a mature, somber story. It has its bombastic moments, but knows how to use them well and sparingly. Its realistically crafted world is filled with mementos of a bygone, highly technologically advanced and civilized era, occasionally littered with the Federation troopers that arrived to try and tame the ancient threat the Chozo once created in the Metroid species. Somehow, it even still manages to feel alive, or at least having once been alive, as its environmental storytelling is some of the best a 2D pixel art game has managed to convey, putting Metroid: Samus Returns' palette-swapped cave hallways to shame.

As the only 2D Metroid game to date to ever include Prime-like logbook entries, AM2R elevates the original's story to new heights while weaving it around - and in the context of - the rest of the saga. This is the definitive way to experience Metroid II, and even a surprisingly good way to get into the franchise as a whole. I should know.

(Disclaimer: most pros and cons listed don’t take comparisons to Metroid Dread into account, because it’s such an inherently differently playing game)

Pros:
+ Best 2D Metroid in the original style
+ Great hybrid combination of realistic, modern lighting and retro graphics
+ Excellent movement and best Shinespark puzzles in the franchise alongside Zero Mission
+ Updates enormously on original Metroid II and is leagues better and more authentic as a remake than Samus Returns
+ Most cohesive worldbuilding and lore out of any 2D Metroid, including grippingly believable logbook entries that add to the already powerful story
+ Unbelievably good music
+ Adds multiple areas absent from the original and official remake
+ Fast travel system and hubworld-like level design is incredibly satisfying to utilize and explore
+ Added connections to almost every game in the series including Fusion and the Prime games
+ Similarly to Super, you can create different kinds of beams by switching them around in the menu
+ Gameplay is simply polished to perfection
+ Still being updated, including support for a launcher and mods!
+ Genuinely almost incomparable in its greatness in relation to previous 2D Metroid titles

Cons:
- Almost the only negatives the game has are strictly caused by the original game’s limitations
• Metroid evolutions can get a bit repetitive, especially at the end when they become more spongey
• Lots of vertical hallways (though they’re thankfully very differentiated)
• Lore explanation for the world progressively opening up is still a bit silly
• Item progression is insanely fast in the beginning and then slows down to an appropriate level, making the pacing feel off (you get ~4 major upgrades in the first area alone)
- Widescreen mode is currently a bit bugged out (will edit out this problem when it inevitably gets patched)