Fun time, kind of made me wish they'd bring back the animal friends as a mechanic in future Kirby games
I can see why they haven't been used as much since every ability has like 8 different moves you can do with it in newer games instead of just one like in this, but I think you could retool them to have them work with the more modern gameplay style in some really cool ways
I can see why they haven't been used as much since every ability has like 8 different moves you can do with it in newer games instead of just one like in this, but I think you could retool them to have them work with the more modern gameplay style in some really cool ways
Un salto gigantesco desde el primer Kirby's Dream Land para portátil. Añadiendo la capacidad de copiar habilidades del título de NES y combinándolo con los tres nuevos compañeros de Kirby, tenemos virtualmente la misma cantidad de poderes con un planteamiento que vuelve las fases algo más rejugables. Una maravilla que encima cuenta con una banda sonora tremenda.
se os controles e as copy abilities fossem melhores nesse jogo, ele seria um 3.5/5. Mas ainda um jogo divertido que eu não recomendo muito, o level design eh decente, mas não memoravel, a ost é meio estranha e por ser um jogo de gameboy os controles não são muito bons, mas ainda tem ideia muito criativas e um final bastante memoravel
Probablemente el juego de Kirby peor pero no hay ningún juego malo en este serie asi que Dream Land 2 sigue siendo bueno. A diferencia de Dream Land 1, este juego tiene los habilidades y en este juego.. creo que son un poquito aburridos, los proximos juegos tienen mas habilidades y son mejores. A pesar de eso los niveles son divertidos (excepto el nivel de agua 🤮) y yo recomendaria este juego pero deberias jugar los otros juegos de Kirby antes
After playing Star Allies a bunch, I was on quite the kick for more Kirby games, and I played through a good few I'd played through before. This was the only one of the bunch that I couldn't remember if I'd ever actually beaten, let alone with the real ending, so I felt writing a review for this one at least was proper. It took me 4 hours or so to beat an emulated version of the game using my Xbone controller.
The story is, as expected for a GameBoy game, very simple. Dream Land is once again under threat, and this time by the nefarious Dark Matter! Kirby needs to set out to stop him with the help of his three new animal friends, and if he can collect the 7 rainbow drops spread throughout the land, he can take on Dark Matter and stop him for good! It's a simple story that does exactly what it needs to to set up the action.
As for the gameplay, it's a continuation of the copy ability-based platforming that began in Kirby's Adventure. You've got 7 worlds worth of levels to go through with the help of your animal buddies, and if you're daring enough, you can even hunt down the rainbow drop hidden in each world. The game's a pretty tough one, though pretty standard for Kirby at the time. What's really tough is getting those rainbow drops and fighting Dark Matter at the end (who's a really tough cookie, even for a real final Kirby boss). The level design is all around solid, but the animal friends often feel more like burdens than aids, and while their variations on Kirby's copy abilities are neat, they very often feel like outright downgrades to his normal abilities. It isn't awful, but it's definitely a bumpier step on the road to finer Kirby level design like we'd come to see in games like Kirby 64.
The graphics are very nice as is the music, and you can tell a lot of love went into this one. My only real complaint is that the graphical limitations of the GameBoy kinda interfere with your ability to actually tell what destructible blocks are broken by which power. The blocks just have patterns on them to differentiate them from one another, but these patterns are rarely obvious as to what power breaks them. There was more than once where I had to redo a quite difficult platforming section with an animal companion because I found when I got to the rainbow drop at the end that I'd brought the wrong power to break this particular weird pattern of blocks XP. It's not game-breaking, as you can always just look up what breaks what online, but it does make for a more frustrating baseline experience than a game that could use color would likely allow for.
Verdict: Recommended. This is far from the best Kirby game, sure, but it's still a very solid one. If you're looking for something fun but challenging to play on your GameBoy, this is a fine game to look out for~.
Mejoría impresionante respecto al primer Kirby. Se nota el mimo que le han puesto al juego. Mundos breves y variados, en ningún momento se hacen pesados. Además, el poder repetirlos y tener la opción de ir siempre a mundos anteriormente hechos, para volverlos a pasar de nuevo, es un detallazo que, para la época del juego, debía ser bien innovador.
Las mascotas son entrañables, pero sería divertido que hubiese más y no sólo tres. A veces perjudican más que ayudan, pero cumplen su función en el momento preciso. Lo que se hace un poco repetitiva es la música que suena cuando tienes a una de estas macotas, pues nunca deja de sonar hasta que pierdes o cambias la mascota. Pero en esto, hay un punto a favor y es el hecho de que cada una de las tres monturas tiene su propia música personalizada y eso lo hace más ameno, dinámico y entrañable.
El juego tiene la variedad perfecta de fases, y el hecho de que incluya coleccionables y un boss secreto lo hacen mucho más interesante e innovador. Los jefes de la antepenúltima fase son considerablemente difíciles en comparación con el resto de jefes del juego, pero en cuanto les pillas el truco ya no cuesta tanto acabar con ellos.
Las mascotas son entrañables, pero sería divertido que hubiese más y no sólo tres. A veces perjudican más que ayudan, pero cumplen su función en el momento preciso. Lo que se hace un poco repetitiva es la música que suena cuando tienes a una de estas macotas, pues nunca deja de sonar hasta que pierdes o cambias la mascota. Pero en esto, hay un punto a favor y es el hecho de que cada una de las tres monturas tiene su propia música personalizada y eso lo hace más ameno, dinámico y entrañable.
El juego tiene la variedad perfecta de fases, y el hecho de que incluya coleccionables y un boss secreto lo hacen mucho más interesante e innovador. Los jefes de la antepenúltima fase son considerablemente difíciles en comparación con el resto de jefes del juego, pero en cuanto les pillas el truco ya no cuesta tanto acabar con ellos.
Meh, desnecessariamente longo e justamente por isso ele fica super chato depois de muito pouco tempo, sem variedade ou qualidade que o sustente. Introduz novas mecânicas que são sim todas muito legais, como as copy abilities, os bichinhos e um hub world, mas nada disso sustenta o quão insuportável esse jogo se torna depois de um tempo, principalmente na reta final, com um final alternativo estupidamente difícil de se conseguir. Nem tem porra nenhuma de interessante pra se dizer sobre essa merda, é só um jogo muito irritante pra mim e que me deu mais trabalho do que eu gostaria. Uma sequência a princípio muito interessante que expande todas as possibilidades do primeiro jogo, que diga-se de passagem é infinitamente superior, mas que desce ladeira a baixo com muita rapidez, a ponto de merecer ser esquecido pela história.