Reviews from

in the past


Really ballsy of HAL to make this the hardest game to 100% in the series

And none of that difficulty actually comes from the main platforming gameplay but instead trying to get 28 eggs in the egg catcher minigame on level 3

pretty good game,love the style of it,gameplay is ok,ost is nice and love the extra modes

This is one of the Kirby games I never played when I was younger, so it was nice to have the chance to play on more modern hardware with enhanced graphics. Overall a really solid 2D platformer with really in depth copy abilities! Collecting all of the energy spheres has been my favorite part, since collectibles in Kirby games are usually fun to hunt down! Also the Magalor epilogue has been a great time, and its nice getting the extra content. This game is nothing earth shattering, but it's just a nice fun platformer!

I remember how this game blew my mind back in the days of the Wii. It doesn't necessarily blow my mind now, but Kirby is Kirby. This is a faithful, stylish and beautiful reinterpretation of the original game. I seriously can't wait to try the new epilogue, there's sure to be some sort of outstanding lore reveal.

Lor reveal, if you will.

RtDL was already a timeless game back on the Wii, but I always love how HAL goes above and beyond for Kirby. The new Magoland is a fun way to celebrate their sub-games (and nice fanservice with the tons of masks you can unlock) and the magolor epilogue is a fun extra romp. Sand and Mecha are really good abilities, too.

Man, I love Kirby and HAL Labs always makes it easy to.


Hab jetzt zum ersten mal das Spiel durchgespielt, weil ich die Wii Version nicht hatte. Sehr sehr gutes Spiel. Hab das Main Game, das Lustige Magoland, die Arena und den Magolor Epilog zu 100% durchgespielt. Macht viel Spaß. Das Spiel hat leider nur die Klassischen Weltenthemen Gras, Wüste, Wasser usw. und ist auch nicht sehr lang. Aber alles ist qualitativ so hochwertig. Das Magoland ist auch ganz cool. Mit den ganzen Minispielen und den Masken quasi wie ein Kirby Party. Die Arena ist halt ein normaler Boss Rush. Nicht das schwerste weil das Main Game sowieso sehr einfach ist. Hab mir das Spiel aber eigentlich hauptsächlich wegen dem Magolor Epilog geholt und der trifft genau meinen Geschmack, obwohl ich eigentlich gar kein Fan von solchen Combo Spielen bin. Hab alles auf Platin gemacht. Einfach coole, kleine Level. Mogolor bekommt nach und nach sein Moveset zurück und kann es upgraden und gegen Ende ist man einfach nur noch OP. Leider auch etwas kurz mit circa 2 Stunden. Ich weiß, dass es noch den Extra Modus und die True Arena gibt, die komplettiere ich vielleicht auch noch irgendwann aber im Moment reichts mir. Ich habs genossen.

A little overpriced but a very good remaster of this incredible Wii Kirby game

Return to Dream Land is probably the most traditional Kirby game in recent times. Even more traditional than Star Allies. So while it doesn't break any new ground (even when originally released), it's also very solid since Kirby's Adventure is very solid, which is clearly what this is trying to be. So yeah, if you haven't played a Kirby game before, this is a great entry to start with. Much more so than Star Allies that's for sure.

For those who have played this before on the Wii, I would only recommend if you want to replay the game. The game looks magnificent, and the new content is great, but it is by and large the same game. The new content mostly comes in the form of two new modes. First is Merry Magoland, which is basically just your typical Kirby mini games, though there are a lot more this time. It's pretty fun, though also not much we haven't seen before. The second is an epilogue where you play as Magalor, which is actually pretty great. The gimmick is that you are powering Magalor up, and teaching him new moves so he can get bigger and bigger combos like this is DMC or something. It works really well, though definitely would get quite repetitive if stretched past it's 2 hour length.

So yeah, I quite enjoyed this return to Return to Dream Land. It was just a dandy time.

seagullmoe borracho arregla el wifi

This review contains spoilers

after wanting to play kirby’s return to dream land for years but not having a working wii, i i was so happy to see this game get announced !! i think it’s a perfect game to port to the switch as it marks the first modern kirby game era with shinya kumazaki as director and introduces a lot of aspects of recent Kirby games.

What i love about this game are the new upgraded graphics, i really like the thick colored outlines !! i think the updated UI looks great too. This applies to both the original game and the remake but i also think the soundtrack is good too, my personal favorites are welcome your new overlord (i noticed they remastered the song with a new electric guitar sound), CROWNED, sky waltz + sky tower, forest area, road to victory, the birthplace of steel, and the Magolor Epilogue soundtrack (which I mention more in detail later). I also like the many items in the stages that you use to progress or to get items, such as the spiked boot and the big ball that explodes. I think they should bring these items back as they spice things up !!

Another highlight of this game for me is the man Magolor himself. Magolor is one of my favorite Kirby characters and seeing him have the spotlight in this game compared to the original and even adding an entire post game centered around him is so amazing. The addition of Merry Magoland is great too! the mini games are a lot of fun, you see Magolor more in a new outfit and the character masks are a nice addition to see (it reminds me of the stickers and keychains from triple deluxe and planet robobot, as well as the character treats from dream buffet)

Now on to what I think is one of the best aspects of this game, Magolor Epilogue. Hal Laboratory solved a mystery within the Kirby continuity (what happens to Magolor after you defeat him as the final boss) with an entirely new post game that’s SO GOOD. This mode (along with the entire game itself) gives a lot of depth to Magolor and fleshes out his character, and it’s a ton of fun to play with short but sweet stages, new combo system, super good soundtrack, challenging bosses and a rather shocking final boss (and it’s super satisfying to rack up big combos). It’s a great closure to Magolor’s story and shows how he regrets what he’s done and wants to make amends, and seeing him shake and tear up and he sees the portal to take him to Popstar at the very end messed me up bad 👍

In conclusion, I think this game is a very good entry point to modern Kirby and quite a improvement to the original as far as what I’ve seen! Would I recommend this game? Absolutely. I give this game a 8.5/10! as much as I love this game, I took off some points as while the soundtrack is good, i felt some songs were forgettable (mainly from onion ocean) but that does not take away from the quality of this game at all. While I haven’t beaten extra mode or unlocked the true arena yet, when I do I’ll update this review! play this game!!!!!!!


I never loved the original RTDL and while I appreciated it more this time, it still didn’t fully win me over. I think it has some of the most boring bosses and worlds of any Kirby game (aside from a few aspects) which is a shame.

Magolor is by far the most interesting aspect of this entry but even then he doesn’t really get to shine until the game is almost wrapped up. I do adore this game from like Halcandra onwards, but it’s just a shame you have to play through like 5 worlds before getting there lol.

The Lor boss fight is honestly one of my favorites in the franchise, it utilizing the same parts you retrieved for it in its attacks is just salt in the wound. Metal General and HR-D3 are also just awesome, always will appreciate good robots.

I feel like Super Abilities were pretty underwhelming, definitely one of the weaker gimmicks of a Kirby game, and I wish there would have been more differences between the Sphere Doomer variants to make them more interesting. But I do think the segments leading up to them are fun.

RTDL on its own is prolly a 3/5, but the content Deluxe added bumped it up for me. Magoland is super fun (I had more fun completing all its missions then playing the actual game imo) and I got excited over basically every mask that I unlocked. We even got a new Susie design!

Although it was a bit confusing as to why you unlocked mini-games with Energy Spheres in the regular game even though they were the same exact ones as the already unlocked ones in Magoland??? Was really weird. (Battle Royale Kirby Samurai was also beautiful.)

Magolor Epilogue was pretty cool, I wish it was a little longer but I think the upgrade progression was handled well and changing the length would’ve messed with that. Giving the gem apples lore is also very funny (albeit it was probably done as an ad for SKC).

RTDL is just in a weird place now. It released as the Kirby team finding their footing and as such it feels somewhat generic. Want a collect-a-thon? Just play Forgotten Land or Squeak Squad or even Great Cave Offensive as they do to better. Want multiplayer? Play Star Allies.

Good game. I'm not a huge fan of the epilogue with how it plays, but the main game is very fun.

Definitely not 100%ing this game with needing to do 100 of the challenges.

played it all with my gf and we both had a blast

Cute, fun, but a little (lot) easy. There isn't a ton of depth here in the platforming and kirby mechanics. Super solid, but it feels easy to get bored quickly. Luckily if you're just playing a few levels at a time I felt myself engaged.

I will only give this 5 stars once Nintendo or HAL give this game online multiplayer and an option to remove the character outlines.

I love this game. I have a lot of nostalgia for the original, so seeing everything with a fresh coat of paint, as well as the two new abilities, was so cool. I thought I wouldn't like the game as much this time around, especially since it's the first time I've played it single player, but I still love it. My only major disappointment is that there's no online multiplayer for the main story. Huge missed opportunity there.

This review contains spoilers

As a fan of the original game, I couldn't pass up playing this version.
Despite being a remake, this version is 100% faithful to the original game, but with more beautiful graphics and extra content, being "Merry Magoland", a place where you can play minigames and win prizes, such as masks and aids for use during levels. And "Magolor Epilogue: The Interdimensional Traveler", a new game mode that basically is the equivalent of Meta Knightmare from previous games.
In terms of Gameplay the game being the same, it continues extremely fun, and we still have the addition of 2 new skills, being "Sand" and "Mecha", both very fun to be used.
In addition, the True Arena returns in this game, just like in the original, but with a much higher difficulty that makes the original The True Arena look like the normal The Arena, since now both the bosses of Extra Mode and the Epilogue of the Magolor are fought in this mode, adding many more bosses to the mode. In addition, the final boss of The True Arena is still Magolor Soul, but the battle has been changed so that her difficulty is much higher, basically a kind of "Magolor Soul EX", yet the original battle still remains. found in the game, as the final boss of Extra Mode.
I only have 2 criticisms with this game, one is that to play 100% of the game you need to complete both Normal and Extra modes, which means you will play the game 2 times and it can be quite repetitive. The other is that the game forces you to collect all the "Merry Magoland" prizes to reach 100%, and that in my opinion is absurd, since there are some challenges that can be very difficult for many people, for example I don't I'm able to beat "Samurai Kirby's" hard mode, simply because I don't have that fast reflexes and because of that I can't do 100% in the game.
Overall this is the definitive version of the game, and it's a great starting point for newcomers to the series.

This review contains spoilers

When I finished the main game and Merry Magoland, I already thought it was a great remaster. The original Wii version is already a really good Kirby game, but the improved visuals and especially the new copy abilities Sand and Mecha easily make this the definitive version.

But then I got to Magolor's Epilogue, a four world postgame where you get to play as Magolor, collecting and upgrading his lost abilities along the way. The mode focuses on fast gameplay with a high skill ceiling, rewarding you for stringing along combos by making deliberate use of Magolor's various moves.

The reason this is awesome is that it forces you to learn and potentially master the intricacies of Magolor's abilities, something that is never really necessary when playing as Kirby, since almost every ability has two or three basic moves you can get by with. By the end of the epilogue, you will absolutely shred through levels (and bosses), which is intensely satisfying and feels earned.

In conclusion, this game offers a fun time around every corner. The main story is great, Merry Magoland offers a variety of minigames, all of which are at least good, and Magolor's Epilogue takes the cake for the best part of the whole ride. Bravo HAL.

This review contains spoilers

Return to Dreamland but like, it returns again.

I'll be honest, I'm really glad I sat down to 100% THIS version of the game, because of a lot of the new stuff that was added to make the game that much better to exprience. Because without it, it's a little dreadful.

I say that mainly because the base RtD stuff is hindered by the extra mode. It's an unlockable mode you get after beating the main story that lets you play it again, but harder because of it introducing EX Bosses, your health being halved, and healing items being much MUCH more scarce than the main game. It kind of sucks, because it is a boring and more annoying way of presenting the side content as you just go and collect everything, but now you have less chances to make mistakes, especially in the more annoying stages. Other games, hell even this remake, would find better ways of presenting those fights and new things without overstaying it's welcome, like pretty much every game after this one.

That said though, ignoring the extra mode, the main story is still as good as I remember it being, alongside the little changes they added throughout. Firstly, they added two new abilities in Sand and Mecha that both have something really cool about them, like sand castles or laser beams, like hiding in sand piles that are invincible to dropping fire mortars. It's all really cool. They touched up the game's looks quite a bit, making the game look prettier than it has any right to, and they added a lot of small mechanical stuff that expands the moveset a bit. Kirby and co. can quickfall, dodge and quickstep, shoot bubbles diagonally, dash from a standstill, and certain copy abilities keep moves they got after RtD's release. All of these are greatly appreciated, as they help make fights and levels feel a bit better to play. The one change I don't super get though about abilities specifically is why Festival is here? It was added alongside Mecha and Sand, and it's fine, it's a screen nuke, but they had it replace a lot of spots Crash was in, and that's weird. Festival already felt kind of pointless in Star Allies, so retroactively making it something in RtD is weird. It might be like a "we have these characters so it would make sense to put them here" kind of deal, but it is a little jarring.

They also added a few things regarding Magolor aside from his own epilogue. First Merry Magoland, a theme park opened by him in another time that houses all the mini-game (of which there are 9 or 10 and bomb rally and checkerboard chase are the best), that also houses items you can carry in an inventory for any mode of the game (which admittedly strips some of the challenge from arena and true arena if you use them), as well a wearable masks of other characters you unlock throughout the side mode and main modes. They also added Magolor helper, where he will give you health items and pull you out of pits if you fall in them. I didn't have it on past the first level, but it's a nice touch.

The star of the show however is the Magolor Epilogue, and uhh, i'll be honest, this mode was main reason I wanted this game, because everything about Magolor in this story, from his role, to his design, to his abilities all just click with me.

First thing that caught my eye was the new redesign for Magolor. It's his original outfit, but sapped of color now being light greys and whites, but also torn and tattered after everything with the Master Crown and Kirby happened. While I think it captures his vibe in the story very well, as a ragged survivor having to rebuild his strength and use it to atone for his past, but it also just aesthetically clicks with me more. I think it's a nice transitionary outfit between his original blue/yellow outfit, and the simpler green/white outfit from Team Kirby Clash, but I like this one more partially because the color scheme weirdly works better simplifying it to black and white with grey and yellow bits (via accents and the eye colors) looks really nice. Plus it's adorable (like a lot of kirby designs), and Magolor's design vaguely reminds me of a kitty.

Because Magolor's put as the star of the show here, we also get a lot of chances to see his personality shine through, not just through animations (which especially at the beginning are excellent due to it being RIGHT after waking up from the fight, so he is understandable shaken and still exhausted), but also in the upgrade descriptions. Presented as brainstorming new ways to take advantage of his abilities slowly coming back to him, we get a honest depiction of Magolor's traits from his own thoughts. His silliness, intelligence, his trickery and love of pranks, and his ego are all given some spotlight in smaller ways, which get a bit more emphasized as he starts regaining his stride, which can be fun to read through.

Inspeaking of upgrading however, the gameplay is similar to normal gameplay, but shifted in some key ways, where not only does Magolor start with a weak moveset that has to be upgraded, much different than the other characters and especially the copy abilities Kirby gets, but now there is a combo meter that encourages long strings and careful positioning to reap the most benefits. By the start, keeping a combo of 5 or 10 is impressive. By the end, combos of 100 to 200 are well in the cards depending on how you use your moves. There's also a lot you can end up doing to fight with that all pull from Magolor's boss moveset and his moveset in Star Allies.

Revolution Flames, Bombs, Levitation, Deadly Needles, Dash Attacks, and his huge fucking laser. He can vanish into another plane of dimension to slip through walls, his shield is similar to the star shield at the end of the first boss fight with him that can counter, and he can even summon a black hole to suck everything in. He ends up getting a lot of cool moves and handy upgrades that extends his health, combo time, movement, etc.

It's really fun slowly building Magolor back up as you progress through main levels or the smaller ordeal challenges that take advantage of a certain upgrade to play it. You even get ranked on levels after beating them with enough time and combos, making coming back to get any platinums you missed early one a really fun way to compare and contrast. The bosses are also pretty good. Most of them are reworkings of Mr. Dooter, Fatty Puffer, Goriath, the Sphere Doomer fights now made into 1 new fight, and version of the Grand Doomer with the Master Crown. However the final boss is against the Crown itself, possessing the Gem Apple you've been repairing all game, and that is Magolor's final challenge, to attone for his past by putting down the very thing he sought after before it can threaten to destroy the universe once more.

This epilogue isn't very long, about as long as any other of the side modes in other games but it's one of my favorites of the side modes for how it shook up the gameplay, and how it got me to like Magolor a lot more than I ever did in the past. It's probably my favorite part of the game honestly.

Overall though, this game is good. I might find it a bit hard to care as much about the main story nowadays, and the extra mode kind sours things and makes this one of the worst to 100%, I appreciate a lot of things this remake added. I love a lot of the little changes to smoothen the gameplay and make it feel just as good as other games do. I appreciate the Magoland recontextualization of the mini-games and Magolor getting more time to shine both as a supporting cast member and as a playable member, and I love the abilities added in this game and some of the unique moves certain abilities have only here.

There's a lot of goodwill added into this remake, and I can't knock it for that. So yeah, good game.

What a really good remake ! Everything is faithful to the original title. I like the new style and Magoland is a nice new additon for variety and messing around with friends. The new mode featuring Magolor is Super fun and i loved tryng to get high scores on that even if i think that maybe he's a little too broken for my tastes. Shame for the New DEDEDE design , i kinda hate it ...

[ 8.1 / 10 ]

This review contains spoilers

I beat everything I could in 100%. expect from merry magoland's extra hard mission to complete.

This review contains spoilers

One of my favorite Kirby games made even better with additional content. The second phase in the final battle of the True Arena caught me off guard but was awesome regardless.

This review contains spoilers

Excellent remake of one of my favorite kirby games! (: I played the mini games with friends for hours! I think my only complaint was that the Magolor Epilogue did not give any sort of closure story-wise. Leveling up abilities was a neat concept, and it was a fun bonus, but I feel like I had higher expectations for it.

This sure is Kirby's Return to Dream Land Deluxe for the Nintendo Switch! The original game was good, so there's no surprise this one is good too. A worse art style and a better spread of content means that it doesn't get any higher or lower of a score than the original for me, though.


While going for true 100% was a bit of a chore, I still very much enjoyed my time here. Easily one of the best Wii rereleases.

Beaucoup apprécié y jouer. Niveau lore ça commence à être compliqué à suivre si on s'y penche

There are remakes that go hard and then there's this

I had so much fun playing the Magolor story mode, I actually kinda hope they give us something more like that in the future.

Of course the base game is great too, the new Mecha ability especially is a blast to play.