Um jogo curto que carrega consigo uma boa trilha sonora e direção artística, e que apesar de a estória não ser tão aprofundada pode ser compreendida muito facilmente.
Bem, até que vale a hora gasta, ainda mais se você só quiser algo diferente que não precise exigir todos os seus dedos no controle, mas caso queira algo de mais impacto, tal título pode deixar a desejar.
Bem, até que vale a hora gasta, ainda mais se você só quiser algo diferente que não precise exigir todos os seus dedos no controle, mas caso queira algo de mais impacto, tal título pode deixar a desejar.
This review contains spoilers
This one fell somewhat short for me. I personally had some issues with the PC experience (screen tearing, none of the achievements triggered, etc), but even beyond those I would still just call this simply "a nice enough experience".
A really heartfelt story of a swimmer reliving her childhood and maternal relationship, I felt more impressed by the multiple amount of skills showcased to execute the project rather than feeling immersed in the story or getting engaged by the gameplay. I think it's an enjoyable experience for an afternoon, but possibly only with a Game Pass account. I do hope to see what other projects this studio does however.
A really heartfelt story of a swimmer reliving her childhood and maternal relationship, I felt more impressed by the multiple amount of skills showcased to execute the project rather than feeling immersed in the story or getting engaged by the gameplay. I think it's an enjoyable experience for an afternoon, but possibly only with a Game Pass account. I do hope to see what other projects this studio does however.
This one was basically a visual novel with some interactive elements to it- the slightest of puzzles here and there. The narrative means well with a story of a mother and daughter, but it didn't really hit me as hard as I think they were hoping. A lot of the scenes were just too metaphorical for me to really connect with, but it's agreeable I guess and for fits in with the rest of Annapurna's offerings.
A short, simple, but personal narrative game. While affecting, the ending feels ultimately unearned as the final act of the game is rushed. It’s unsatisfying when it could have been impactful. Compared to Annapurna’s other published games (see Florence), the mechanics don’t compliment the story and it’s weaker for it.
A game that wants to make you think, make you feel, and generally stick in your mind.
I played and completed it about a month ago and remember practically nothing outside of it being pleasant enough and quite boring. This is the ultimate nail in the coffin for an “art game.” All that care and personal touch put into it for it to be completely disposable.
I played and completed it about a month ago and remember practically nothing outside of it being pleasant enough and quite boring. This is the ultimate nail in the coffin for an “art game.” All that care and personal touch put into it for it to be completely disposable.
An Annapurna game, which is more of a visual adventure than a game. Completely told through visuals without any dialogue, which is slightly slow moving, but the game is only an hour long. Essentially it is about the relationship of a woman and her mother, and loss and acceptance. The game was leaving Xbox game pass and very short, and I'd enjoyed the other Annapurna games I'd played. It was very pretty looking, but lacked any substance in the story.
A very beautifully made game. It is an absolute wonder how amazing of a story can be told without any words, just through images and emotion given through those images. This game did make me cry, I admit. Though that usually isn't hard to do. The visuals in this game very stunning and I would have loved to had played the game for longer, sadly, it is quite short. Either way, it is a great little game worth the purchase
What could have been interesting ended up as a “game” with very little in the way of gameplay elements, even for a narrative point-and-click based adventure.
The story isn’t deep or interesting, characters are very shallow and, as many have pointed out, the game seems to have a very sexist slant against men and the concept of fatherhood.
I personally like the occasional character-driven story game with a focus on narrative storytelling over gameplay, games like Haven excel in this regard, but this one felt very sluggish and dull to say the least.
If this was created by some high schoolers to show their aptitude when it comes to coding as a group project it would have been acceptable, although the story would still have been awful, but instead it’s created by an actual development studio that decided to actually charge people for the displeasure of sitting through the “game.”
Not worth getting even on sale.
The story isn’t deep or interesting, characters are very shallow and, as many have pointed out, the game seems to have a very sexist slant against men and the concept of fatherhood.
I personally like the occasional character-driven story game with a focus on narrative storytelling over gameplay, games like Haven excel in this regard, but this one felt very sluggish and dull to say the least.
If this was created by some high schoolers to show their aptitude when it comes to coding as a group project it would have been acceptable, although the story would still have been awful, but instead it’s created by an actual development studio that decided to actually charge people for the displeasure of sitting through the “game.”
Not worth getting even on sale.
You follow Miriam, an olympic level swimmer, as she relives memories of her childhood with her mother.
Visuals
A Memoir Blue is a very pretty game. The 3D graphics aren’t my favorite style, as I’m not a huge fan of the semi-realism, but it does look great. I did really love the 2D cartoon designs of Miriam and her mother. And all of the backgrounds look amazing, especially the more colorfully lit-up underwater parts.
Sound Effects + Music
There is no voice acting in A Memoir Blue. In fact, there is no dialogue at all, spoken or written. The only words in the entire game are a couple of songs which have vocals. The focus is on the relaxing background music and the minimal sound effects, mostly water. I actually really enjoyed the music, and if I were someone who enjoyed background noise, I’d definitely add the OST to my rotation. I just found it extremely soothing and pleasant.
Gameplay + Controls
A Memoir Blue is a very simple point-and-click game. It’s not an adventure though. It’s a slow paced story, and I wouldn’t describe any of the scenes as puzzles. Except for one, which is a literal puzzle to be put together. Each scene does require some figuring out, but it’s mostly super obvious, like uncovering a hidden object, turning something on/off, or moving one thing to another place. There were a couple of points where it took some clicking around to figure out exactly what to do, but it never took more than two minutes.
Replayability
I finished A Memoir Blue in about an hour, collecting a couple of achievements along the way. If you’re an achievement hunter, this is a pretty easy game to play again to track down ones that you missed. None of them are for story progression, so you will need to explore the scenes a bit before “solving” them.
Overall
I enjoyed A Memoir Blue. It was a nice bite-sized experience that I’m glad I got to try. It wasn’t quite what I was expecting, and it was way shorter than I thought. I feel like it could have gone a little deeper, but it’s good for what it is.
Visuals
A Memoir Blue is a very pretty game. The 3D graphics aren’t my favorite style, as I’m not a huge fan of the semi-realism, but it does look great. I did really love the 2D cartoon designs of Miriam and her mother. And all of the backgrounds look amazing, especially the more colorfully lit-up underwater parts.
Sound Effects + Music
There is no voice acting in A Memoir Blue. In fact, there is no dialogue at all, spoken or written. The only words in the entire game are a couple of songs which have vocals. The focus is on the relaxing background music and the minimal sound effects, mostly water. I actually really enjoyed the music, and if I were someone who enjoyed background noise, I’d definitely add the OST to my rotation. I just found it extremely soothing and pleasant.
Gameplay + Controls
A Memoir Blue is a very simple point-and-click game. It’s not an adventure though. It’s a slow paced story, and I wouldn’t describe any of the scenes as puzzles. Except for one, which is a literal puzzle to be put together. Each scene does require some figuring out, but it’s mostly super obvious, like uncovering a hidden object, turning something on/off, or moving one thing to another place. There were a couple of points where it took some clicking around to figure out exactly what to do, but it never took more than two minutes.
Replayability
I finished A Memoir Blue in about an hour, collecting a couple of achievements along the way. If you’re an achievement hunter, this is a pretty easy game to play again to track down ones that you missed. None of them are for story progression, so you will need to explore the scenes a bit before “solving” them.
Overall
I enjoyed A Memoir Blue. It was a nice bite-sized experience that I’m glad I got to try. It wasn’t quite what I was expecting, and it was way shorter than I thought. I feel like it could have gone a little deeper, but it’s good for what it is.
This is a short and cinematic game where you dive into a pro swimmer's childhood memories. The vibe is magical realism. The gameplay consists of being a magic cursor which can select objects and move them around. You interact with things by doing mechanical motions in order to advance through a series of scenes.
It's like someone made a movie, but between each scene they added friction. I actually enjoyed this friction more than I was expecting to. Some of the ways you interact with stuff is pretty amusing and satisfying. There were a lot of of small moments of random joy in something I was expecting to just be tedious. It's interesting how much this toy-like interactivity actually adds to the experience.
I was having 2 experiences: watching a series of creatively presented scenes obsessed with non-verbal story telling, and going through the motions of interacting with things. The latter prevented me from getting so bored that I stopped appreciating the former. To be clear, this was a danger because the story was pretty boring and uninteresting.
I can respect the intent of the story, but the real strength of the game is the diverse presentation of it's scenes. Some of the ways the trivial interactivity is implemented is neat. I repeatedly noticed an interesting bit of cinematography or scene construction and exclaimed "that's clever".
I love all the ocean & water imagery. Water is pretty technically difficult, especially for a small team indie game like this. Massive respect for all the shader and technical art work that was done here.
It's like someone made a movie, but between each scene they added friction. I actually enjoyed this friction more than I was expecting to. Some of the ways you interact with stuff is pretty amusing and satisfying. There were a lot of of small moments of random joy in something I was expecting to just be tedious. It's interesting how much this toy-like interactivity actually adds to the experience.
I was having 2 experiences: watching a series of creatively presented scenes obsessed with non-verbal story telling, and going through the motions of interacting with things. The latter prevented me from getting so bored that I stopped appreciating the former. To be clear, this was a danger because the story was pretty boring and uninteresting.
I can respect the intent of the story, but the real strength of the game is the diverse presentation of it's scenes. Some of the ways the trivial interactivity is implemented is neat. I repeatedly noticed an interesting bit of cinematography or scene construction and exclaimed "that's clever".
I love all the ocean & water imagery. Water is pretty technically difficult, especially for a small team indie game like this. Massive respect for all the shader and technical art work that was done here.