Reviews from

in the past


"How about we start with light?" ELIZABEEETHHH!!!

I was swimming around my memories and I feel the return to Rapture in this DLC's is pretty good. Still a big fan of Elizabeth.

Continuing after that shocking ending of Bioshock Infinite, we get in the middle of the downfall of Rapture. Now in a fantastic detective noir type story, we try to find the disappearance of a little girl and why in the hell is booker under the sea.

The first part of the dlc connects Infinity to Bioshock 1

Infinite in the Rapture! Cool! 

Gostei bastante desse primeiro episódio. Estou mais confuso do que queria estar coma história, mas em termos de gameplay achei essa direção mais interessante que o jogo base inteiro.

Assim como nos primeiros jogos da série, os plasmids agora interferem na progressão do mapa e volta também o backtracking que era tão divertido lá nos Bioshocks originais.

O fato de se passar em Rapture é nostalgico pra mim, mas não é o que me ganha. Gosto muito de Columbia, a construção de mundo no jogo base é maravilhoso, mas senti falta dessa identidade mais Bioshock que foi resgatada aqui no primeiro EP. dessa DLC.


A pretty nice side story for the main game, Burial at Sea - Episode One is worth checking out, however, it's a bit too short, and doesn't add anything to the story.

There are some gameplay improvements such as being able to hold multiple weapons, and additional plasmids, which is cool.

Final Rating: "Decent" ~ 6/10.

Story is too complex for me to analyze.

But it's essentially more great Bioshock environments and gameplay, but without the timeless story. It was fun for the gameplay and upgraded visuals alone. A last visit to Rapture? That's enough for me to have a good time.

Walking through Rapture in its prime was the best part of this DLC.

Pretty good. Not as good as the base game, nor is it anywhere near the first 2 games, but it was still fun, and really cool to go back to Rapture.

For starters, I found the levels to have that Rapture atmosphere and design that was missing from Infinite, but the areas you visit always seem like they are trying to not allow you to explore. I found it way too linear, and just restrictive.

One of my favorite things, if not my favorite thing about the original 2 Bioshocks was the Scavenging for Items, an element that was unfortunatley missing from Infinite. I'd hoped it would be better in this, but it sucked. They start you off with like 3 Bullets, so it seems like they are setting you up for a lot of scavenging, and a lot of secerets. The Original 2 Bioshocks rewarded the player for exploring, by giving the player great rewards. Items were hidden in intelligent ways and were a blast to look for. Burial at See, sadly, does none of this. There are actually a good amount of things to find, unfornuetly nothing actually helps you. No bullets, you can't carry Heals or Salts so that sucks, barley any money, no upgrades, it's all just food or like 2 pennies. It's just a huge let down, a let down I also felt in the Base game.

The "Booker is Comstock" thing sucks. I'm not a fan of that shit. It's just so bizarre, and I'm not even sure if it makes any sense, no matter how hard they try and push it. I did like the plot for the most part, and they did a decent job with the in-game story telling, but the whole multiple time-line thing, should've gone to something else, something not named Bioshock.

Gameplay was fun, they actually let you carry more than one gun at a time. No clue why that wasn't in the base game but whatever. The amount of Money you lose after dying is unexceptable. It's so damn much it makes you never want to play again. The Plazmids were cool, but that's a given.

All and all, it's a good DLC. It's a DLC I'd consider it's own game, considering it's a seperate add-on from the Base game. It's held back by a narrative twist that isn't good yet they continue to push it, and level design that fails to capture the orinal magic of Rapture. However, I enjoyed the other story elements, the set pieces, the Dynamic of Booker and Elizabeth, the journey back to Rapture, and the Gameplay. If you enjoy the Bioshock games or want a really short FPS, I'd recommened Burial at Sea - Episode 1.

Score: 3.5/5
Letter Grade: B

Just watched Alfred Hitchcock’s movie “Rope” and immediately wanted to get back into Bioshock. Finally checking out the dlc for Infinite and it’s pretty fantastic. infinite gameplay in Bioshock 1’s world, sign me up. Also this game is going to make my Switch explode, the fan is going so hard whenever I boot this up lmao.

I had no idea where this game was going to go after the end of infinite, however, they had clearly put some great effort into the story and the opening scene where Booker Dewitt is in Rapture working and gets hired by Elizabeth to search for a little girl who has disappeared, most likely as one of the little sisters.

The majority of the game is where you play as Elizabeth who is one of the best characters and is certainly meant to have been the main character as it was totally her game.

This review contains spoilers

Excellent DLC for Bioshock Infinite.

When the Burial at Sea DLC’s came out for Bioshock Infinite, I thought it would be the same idea as Minerva’s Den for Bioshock 2. A nice little piece of extra story, played trough the eyes of an previously unknown character, to view another point of perspective.

Man was I positively surprised when playing Burial at Sea Episode one and two. This is a prequel to the events of the first Bioshock game and takes place in an era that Rapture was prosperous and alive, instead of the dead, rotten city it has become.

You play as Elizabeth this time and her play style is a fresh new perspective for the game because you don’t go full Rambo and guns blazing like Jack or Big Daddy, but rather do things the quiet and careful way. You use stealth, darts and traps to take care of your enemies and rather get away safely than engaging in combat. I really liked this way of playing.

The added story in Burial at Sea episode one and two is excellent. I played many games and watched many movies in which the creators try to add some unknown uncle or nemesis, that always was there, in their prequels, but in this game, the added story and the way that it all fits in with the first Bioshock game and Bioshock Infinite just blew my mind. It is flawless and perfect. I literally applauded when finishing the two episodes. For this reason, again, I will not spoil or mention any of it in this review.

In the end, all I can say is that these two DLC’s for Bioshock Infinite are the best DLC’s I ever played in a game and have yet to be matched in the future.

the only good thing going on here is that its set in rapture, and you get to see the city at its peak

This review contains spoilers

Disappointing. This is more like a Burial at Sea: Prelude, rather than an independent episode. You experience the strongest element from the beginning, and that is wondering around the pre-collapse Rapture. Hearing the Npc conversations and viewing the unique shops really makes Rapture feel alive. I wish that sleuthing through the city, tracking down leads on Sally was the main attraction of this episode. Instead, you are briskly moved along to the combat. A lack of variety of weapons and plasmids makes you feel very underpowered. However, the game still expects you to play like you do in the base game. The feeling of desperation I think they were going for wasn’t achieved for me, since there is virtually no penalty for dying. The lack of variety is also present in the setting, going between uninteresting, dilapidated zones. Any potential flow is disrupted by unnecessary loading-screens. Also, the Big Daddy fight sucks, way too op with that grapple-gun-thing he’s got. At its core, this is still Bioshock. But probably the weakest experience of them all.

Meio curtinho, mas tendo em vista que picotaram em duas partes dá pra entender, é muito legal rever Rapture numa pegada nova, tanto com ela ainda em funcionamento, como na Fontaine que mesmo toda destruída, ainda é bem mais colorida por conta do jogo base. Várias armas do Bioshock original voltam e ainda acrescentam a Macro-Ondas que dá literalmente pra explodir os inimigos com um ventilador, o que mais me agradou mesmo foi a DLC trazer de volta um pouco do backtracking do primeiro jogo ainda que a transição entre as áreas tenha um loading enorme, de resto, a luta com o Big Daddy foi uma puta adição e o cliffhanger no final é muito pica.

I don't know what to say, it's not bad. Cool setting. I've never cared about the Bioshock story so maybe it's really good

A welcome journey back to a more familiar location with more familiar mechanics for Bioshock fans, but one that is quite simple.

Muito bom, eu achei que não tinha como melhorar o jogo e Rapture, mas isso mudou minha mente kasksaka

Ponele voluntad lctm, el intento de escases de recursos es tan artificial que es mas molesto que divertido, la historia es tan corta que es irrelevante por fuera de la cinemática final.
Lo único bueno es volver a Rapture (quizás lo mejor que hizo esta saga en toda su existencia) aunque sea totalmente irrelevante ya que podrías estar jugando en una fabrica abandonada de Nueva York(? y seria lo mismo (lo profanada que esta la imagen de Sander Cohen, relegado a un puesto de mero fanservise duele).

Howlongtobeat put this at about two hours, and it took me 4 while I really looked hard for stuff, as a reference. I was pretty excited to get to this, as a return to the Rapture I love so much, but they've really Bioshock Infinite'd it up so much that I didn't really care for it. If anything, it just made me wanna replay Bioshock 1 and 2 even more than normal Bioshock Infinite did Xp

The gameplay is really nothing special. It's just more Bioshock Infinite for the most part. It even has sky-rails in it (but to be fair, it does make sense in the narrative in the game for things to be different, like Plasmids being drinkable now just like Vigors were). I thought the story was pretty awful though. Really unsatisfying and mostly just all in the ending. Minerva's Den this most certainly is not.

Verdict: Not Bad. Most of the value here is more fairly good first person FPS like Infinite was and the novelty of seeing a pre-fall Rapture (which I didn't find significantly interesting, tbh). The story is really forgettable and feels really rushed and slap-dash. A desperate attempt to link the two games universes in some way that really just should've ended more ambiguously and left it up to the audience to decide an ultimate motive for certain characters, rather than ham-fisting it like they did into some kind of bow.

Here's hoping Part 2 is better!

My main takeaway with this episode is that it feels and plays like it's just meant to bridge the gap between the main campaign and Episode 2, and greatly suffers from it.

I loved the art design of Infinite's main campaign, it's just a sight to behold on modern platforms and this expansion episode is no different. Rapture looks great in this game! Granted it's just using a preestablished setting but the contrast of going from Rapture before its downfall to the sunken Fontaine factories adds so much if you've already played Bioshock 1 and 2. Sadly, like the original campaign, I feel like the art direction is the strongest part while the combat suffers greatly.

Episode 1 places an emphasis on ammo and EVE management that the original campaign did not, though it doesn't push it enough to feel fair or fun in conjunction with the other mechanics this expansion offers. With ammo limited for 80% of the campaign the game tries to encourage you to seek creative solutions to take out splicers, the problem is that the game doesn't present you with many options much of the time. Stealth isn't viable since melee kills are very unreliable, and EVE is way too restrictive to be the difference between winning and losing a firefight. Tears never give many unique options that aren’t just a skyhook or an overpowered companion.

Another problem holding the combat back is with the weapon wheel, and even though having every weapon should let you be dynamic in combat, the way the weapon wheel works makes that feel impossible. In Bioshock 1 on KB+M you could use the number keys for swapping weapons and function keys for plasmids, it worked great! Going from plasmids to weapons let you have more control over fights. Episode 1 doesn't do that and it suffers for it.

When combat starts it shows just how weak the variety of playstyles is in this expansion especially. You get Old Man Winter which I never really used for the whole Episode, since it's basically just another plasmid that can stun, and it uses so much of your EVE that you're better off just using Devil's Kiss and Possession most of the time, since those at least provide a utility or can actually kill an enemy. If EVE costs for specific plasmids like Old Man Winter and Shock Jockey were paired back a bit I think it would’ve improved the combat drastically.

Tears are just as underwhelming as the base game, and I'd even say that they are either unimportant to combat or completely trivialize it. Sky hooks and ammo/health tears don't change much with combat, but spawning in companions completely destroys any challenge with an encounter. It's most egregious with the final boss, the Big Daddy, since you can just spawn a Motorized Patriot that aggros the Big Daddy, and you can kill the final boss without ever taking damage.

I didn't expect this expansion to be that long but it really doesn't have a long enough runtime to do anything interesting with the setting. I wasn't expecting a 10 hour campaign but I finished the episode in under 3 hours, and 30 minutes of that were spent in the beginning segment with no combat. If it was longer, you could’ve had more time to let the player build up their arsenal, since money is so scarce that you might have just enough for two upgrades by the end of the episode.

I thought the story was more intriguing than the base game since it felt more self contained, though it's obviously connected to how the base game ends, which I think hampers the storytelling if a player plays it not fully understanding what happened with all the multiverse shenanigans.

The ending boss like I mentioned above is really lame, I think if they fully committed to resource scarcity and dialed back the power of tears this could've been a really tense boss fight, give Old Man Winter more unique effect, and address the weapon switching. It's a shame to me since there's a lot of potential in the idea of a Bioshock game that has a heavy emphasis on resource scarcity, and leaning more into the lite-immersive sim elements the original had could've let this episode really shine. Let the player throw things, make stealth viable, let the player lean around corners, give tears more of a utility role rather than combat. Like the original campaign, it suffers from being indecisive, and I hope Episode 2 commits to a design and sticks to it.

My hot take is that I like Burial at Sea more than any of the other Ken Levine Bioshock projects.

A nice follow up to the end of Infinite.


this is so cool, love how it combines the 1st and infinite

Review EN/PTBR

"Constants and variables"
A short and well-made dlc for those who love Rapture, giving a new perspective on Rapture lore following the ideas of the base game's ending and with a new gameplay vision to remember the good old Bioshock 1.

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"Constants and variables"
Uma dlc curta e bem feita para aqueles que amam Rapture, dando uma nova perspectiva de Rapture seguindo as ideias do final do jogo base e com uma nova visão de gameplay pra lembrar o bom e velho Bioshock 1.