Reviews from

in the past


Some of the best bioshock content out there. Seeing rapture again was so bitter sweet, and seeing it in it's prime AND with characters we've come to love from infinite? Dope. Part 1 is fairly short, however.

A short visit to the beloved Rapture!

There's nothing hard boiled about this one

not nearly as good a version of rapture as the originals, but its still rapture, and its still cool to see. love the dialects. hate the combat. feels like you have to play for stealth since theres so little ammo, and im not a stealth guy. had to go full melee at the fight in the end, that was kinda fun. its just an alright game.

DLC que veio para encerrar a franquia com chave de ouro. Ainda que a história aqui apresentada entre em conflito com certos elementos mostrados nos Bioshock 1 e 2, ainda sim é um ótimo encerramento (dá para relevar esses detalhes).


After the massive disappointment that was my replay of Bioshock infinite, I decided to play Burial at Sea since I had not played it before, hoping it would be interesting and clear some of the bad taste Infinite left on my mouth. And fuck me that was not what happened. This game was even more annoying than infinite to play, so much so that I even considered just dropping the whole thing. Fortunately, by the time I was thinking that, the game was pretty much over. Ending with what might be the single worst boss fight I've played all year, I was relieved at how short his dlc was. Due to story reasons I don't feel like spoiling because the story has a somewhat interesting conclusion where it is explained, the character you play as is a lot weaker than Infinite's Booker. Enemies hit hard as fuck, and you are somewhat slower. besides these, combat is about the same, though instead of only 2 weapons at a time, the weapon wheel from Bioshock 1 and 2 is back, which is a very welcome change from Infinite. Very lamely, despite ocurring in Rapture, this game reuses a fuckton from Infinite, even weapon models, and the only new additions are one weapon I barely used and a plasmid I only used when the game demands you do so. Overall, while it was sorta cool to see some of rapture before everything went to shit, this dlc was quite unsubstantial, the gameplay a step down from Infinite despite the weapon wheel, and despite an interesting reveal right at the end, the story did not grab me at all.

muito interessante a proposta mas é meio meh até o final que é mt bom

The weakest entry in the series by far. It just felt very bland and was lacking the magic that made the Bioshock series special.

Офигенный пролог, но дальше вся игра проходит в безлюдных трущобах. Фанатам Биошока играть надо, фанатам шутеров играть можно.

*Beaten twice, probably 3 times.

just finished this and thought it was pretty good. way harder than the base game luckily and i like the noir style mixed with rapture. also wtf happened at the end, also i'm gonna play episode 2 now because i really want to know wtf happened

Not even Rapture could save this DLC from Infinite's terrible gameplay flaws. Burial at Sea Episode 1 felt more like a bait for nostalgic fans rather than an expansion that creatively integrates Bioshock 1 with Infinite's multiverse concepts. A wasted opportunity is essentially what this DLC is.

El par de DLC restantes para la obra maestra de Irrational Games demuestran que en realidad sí se pueden hacer contenidos descargables interesantes y de calidad. En el primer episodio se amplía la historia del juego principal sin añadir mecánicas diferentes, sin embargo, nos presenta nuevamente a Rapture, escenario del primer Bioshock, creando un ambiente único y dándoles la oportunidad a los memorables personajes de brillar nuevamente, esta vez desde una faceta diferente en otro de los muchos universos que existen.

The store page farts on about how this has "the best parts of bioshock and bioshock infinite": no it fucking doesn't. It's cool to revisit rapture (my beloved) but it's missing the atmosphere and claustrophobic level design that made the original location so enchanting. The combat tries to bring in the survival horror elements of bioshock but trying to hamfist those into Infinite's action heavy style just makes everything worse. Fighting a big daddy without all of the immersive sim elements just feels wrong; fighting anyone else is just annoying.

That plot twist is stupid as shit too.

You can practically hear Ken Levine masturbating out of frame.

An improvement over the base game, whatever good that does at this point. The narrative is still up its own ass and the gameplay doesn't approach being as enjoyable as the previous peaks in the series (why do the weapons have such a low ammo capacity?). At least it was short.

The gear that triples your melee reach is the best upgrade in the series since the fast wrench mod in 1.

A nice, challenging add-on bringing the characters from Infinite into the wonderful world of Rapture from the first 2 games.

Over way before you can really start to enjoy it, but I do at least appreciate the gameplay changes Irrational made to fix what Infinite broke (though maybe not the ammo shortage, sheesh). Plot's alright too, though nothing really engaging. An okay expansion for a game like Infinite, all things considered.

This review contains spoilers

BioShock Infinite Burial at Sea continues the trend set by it’s main game- Surpassing all expectations and managing to be worse than its predecessor.

This $15 DLC doesn’t have enough content to be worth that price (especially when coupled with having to pay another $15 for the rest of the story- but part 2 will have to be its own review for the absolute dumpster fire it is). I mean for goodness’ sake this DLC’s first scene has Elizabeth, who’s boobs manage to get bigger with every outfit, borderline flirting with the man who she knows to be an alternate version of her dad. Like what a LOW bar to start off with and it only goes down hill as every moment and plot point is forced and contrived or built around fan service.

They try to score brownie points with the player by being like “hey here’s rapture PRE-fall isn’t that COOL” but the city feels like plastic, especially as they tie in some of the scale to fit Infinite’s style better so the city feels WAY taller than it did before combined with adding in the “need to know stations”, sky hook and their respective metal rails, big daddy’s having detachable drills and if you compare architecture in this DLC’s Rapture actually uses a later version of Art Deco instead of the same period as the first game. It very much feels like “not the Rapture from the first game.”- with the added value of that it’s the eve of 1959? Right before the initial riots that kick off the civil war? Rapture was in shambles after all the shoot outs between Ryan and Fontaine and the poor upkeep over the years. There were leaks everywhere and the city was failing. Sure there would’ve been some nice places left for the elite in Rapture but that’s a minority in the city, plus like Booker is still a drunk gambler here so I don’t know how he’s managing to afford to live in a clean part of the city instead of the poorer parts of town.

None of the NPCs even have anything interesting to say they’re all just very on the nose about Rapture’s ideals and going “wow have you heard about all that drama with Fontaine?” the only good bit of world building was the restaurant with Houdini Splicers as waiters warping around, that felt like a true moment to the city as they showed how Plasmids worked in the society outside of war times.

The story beats don’t even make any sense- Why would you go to Cohen to get information on Little Sisters and get into a sunken prison? Yeah, he’s connected to Ryan, but wouldn’t it make more sense to find people in the city who had experience with smuggling? Like Peach Wilkins? Realistically, its because Cohen is a big-name character, so more FANSERVICE if the player gets to do a drive by with Cohen instead of something that made more sense.

Having Cohen be Elizabeth’s contact also leads into the Elizabeth favoritism that is CLEAR through both parts of this forsaken DLC. Cohen let Elizabeth be one of his disciples, which is ridiculously stupid because Cohen is our Word of God Token Gay man, and his disciples is his boys club of people he wants to bone- but Elizabeth is just SO special and talented he’ll let her into his harem because she’s SUCH a good singer. (also side note: implicating the only gay character in human trafficking little girls to pedophiles is. Cool.) The hard on Ken Levine has for his fictional character hits harder in part two, but having like a full minute of Elizabeth resting her hand on her giant boobs and moan over music gives you a pretty good idea of the tone and treatment of her in this DLC. They don’t even bring back preexisting female characters to balance this out- Tenenbaum won’t appear at all and is almost exclusively referred in derogatory terms when talked about.

Once you actually get to the department store (and like?? When did Fontaine have a department store big enough to be its own building? The scale is TOO large for BS1 Rapture, and it would also compete with his smuggling business?? PLUS LIKE??? BS2 tells us about the prison Sinclair ran, Persephone, so why would Ryan need to sink a whole department store to lock up the left over splicers and Atlas’ supporters when he could’ve had then linked up for plasmid testing and the protector program? [I KNOW the answer is because Ken Levine hates BS2 but that doesn’t make it less stupid]) the gameplay just devolves back to the bland Infinite formula. It’s a bit harder because there’s less ammo but its by no means a challenge, the hardest part is suffering through Elizabeth talking and rambling to herself about constants and variables.

And like OKAY- I get they didn’t want to make new models for Plasmids- but couldn’t they have at least changed the names from Columbia Vigors to match the previous abilities? Like yeah I’m still like “Drinkables? In my Rapture?” but I could handwave it- but I CANNOT handwave them keeping “shock jockey” instead of swapping back to “electroblot” Having a cowboy ability in 1950s new deco atlantis is stupid, and lazy on the devs part.

Then you get the hamfisted plot twist that completely defeats the entire ending to BioShock Infinite- that you WEREN’T playing as Booker for this DLC but as a COMSTOCK that felt guilty and was starting over (and doing poorly but hey, points for trying) in Rapture. But like…. If he survived the ending of Infinite what stopping other Comstock’s from not having their existences deleted? How did THIS one avoid getting removed from existence? Sure he wasn’t in a Columbia dimension, but the end of Infinite wasn’t about deleting Columbia, it was about killing Comstock- so I don’t know how this guy survived.

So, Elizabeth went on this whole revenge quest to kill him so then all the Comstocks would be truly dead, which is kind of redundant because there was no way he was going to survive the civil war- he’d already stated splicing, so it was only a matter of time before he went mad. BUT- having Elizabeth’s means of going on this revenge being psychologically torturing Bookerstock and using an innocence little girl as bait and burning said girl alive in a vent and then getting mad at Bookerstock for trying to pull her out completely destroys whatever shreds of sympathy I could have for the character. Like girl I get you’ve had a hard life, but this is too much- Having Elizabeth’s gut reaction upon learning about Sally and her fate being “oh yeah, I can use this to my advantage” instead of having any concern for a child who was taken and tortured means she isn’t getting any of my sympathy. If part two had focused down on this flaw and actually explored what she did and held her as accountable as it did Daisy for pretending to kill a child that would be one thing- but that’s not what happens.

In the end it’s a contrived story, riddled with flawed logic and incest undertones, with the same old boring gameplay you’d expect from Infinite- and it’s only like 2 hours because its just a “taste” of what’s to come. And that’s an accurate statement because it only goes downhill from here.

A surprisingly short chapter that was over before it began. I do understand that this is only half of the story, but I was shocked that after a few short hours I had reached the end of Episode 1.

The return to Rapture is a bittersweet one. The mechanics and themes introduced in BioShock Infinite has left indelible marks on the franchise, and bringing these changes back to Rapture yields mixed results. The isolation and claustrophobia found in the first two entries is replaced with a crime noire in lofty locales to zip around in. I'm not convinced that our main characters have any reason to be at Rapture, but it's a good enough excuse to explore this unseen version of Rapture. And at the very least, the ending scene left me wanting for more.

The long-awaited Infinite expansion set in Rapture is out and about. I honestly didn’t know what to really expect from this other than more questions and fan service of Rapture. The story started out very similarly to BioShock 1 where you are riding down the bathysphere into Rapture. It brought back a lot of great memories and was happy to see the beautiful Elizabeth throughout the whole chapter. What I wasn’t happy about was the length, the gameplay, and the lack of anything memorable.

You feels more like one level from a full game. The one level that is really just action more than the story. It doesn’t pick up at all until the last 2 minutes of the ending which is both shocking, expected and gives us more questions than answers. The same Infinite guns are back but only one new power and that is Old Man Winter. Not much different from the freeze power in BioShock 1. It can freeze running water to make a bridge and that’s about it. I ran around closing vents to draw Sally out (the girl who Booker must get back) and not much else. The ammo is extremely scarce so you will be scrounging for it more than any other moment in previous BioShock games. You also don’t get the full arsenal in Infinite, and nothing much else has changed gameplay wise.

The setting is fantastic, however. The underwater city is memorable and it’s great to be back before it went to crap from the previous games. We are seeing the calm before the storm here. The Little Sister program is starting and so are the new Plasmids. It’s very interesting to see how things are happening when everything was prosperous and fun in the underwater utopia. Another great addition is the return of Sander Cohen who is probably the most insane person in Rapture. This section is memorable but dies out quickly with more boring shooting and getting lost in hallways.

Outside of the interesting ending, there’s not much else. This was a real disappointment for how long everyone waited. The gamer who just played Infinite and moved on shouldn’t even bother. This DLC is mainly for hardcore fans actually wanting the ending in Episode Three rather than the tidbits from each episode.

Never play this, or the second one. Just don't. It's bad, it's the video game equivalent of fanservice clickbait, and it doesn't even deserve further elaboration.


The first half of this BioShock Infinite apology tour leaves much to be desired. As a staunch fan and defender of the core game's narrative despite its rampant flaws, Burial at Sea: Episode One seems content to make sure the BioShock critic of every stripe is dumbfounded and disappointed. Can I safely say this is Ken Levine's The Rise of Skywalker? I'll need to play the second part before I hand down that guilty verdict. Regardless, much of the problems from the base game carry over here: laborious FPS arenas, lacking level design, and the added bonus of copious 'member berries for fans of the original BioShock, all tied together into a narrative that undercuts BioShock Infinite's ending and adds more fuel to the fire for anyone with a negative disposition towards that game anyway. If I wasn't just coming off of revisiting BioShock Infinite, I'd probably call this expansion "perfectly cromulent." It isn't, however. It is remarkably worse.

the first hour or so is all nostalgia ofc, but i'm eating it up! it's amazing

then the gun gameplay starts again and you remember "oh yeah i'm playing bioshock infinite"

Thought this was a great DLC! As soon as I saw Rapture in all it’s splendour and decadence, I got this warm fuzzy feeling that I’d not gotten since the original! It plays like infinite, which some hate ( for some reason) and it’s short, but I think that’s perfectly okay.

The game is beautiful and Rapture is stunning, I took my time just exploring and basking in all the detail.

Gameplay melhor que o jogo base, mas infelizmente a historia deu uma capengada, eu realmente esperava um plot final mais legal, mas meh, é so um universo em que a Anna perdeu a cabeça por algum motivo o Dewitt foi pra rapture pra esquecer dos problema

A gameplay, como eu disse antes, é a melhor parte, tendo concertado o que fez o combate do Infinite meio plano pra mim, no caso, adicionando muitas armas para usar

Otima DLC, não dou uma nota maior porque a historia é meio meme, e não foi tão bem construida quanto a do Infinite